* City State quests
* Flag to log two civ ever been friends
* Utility functions in GameInfo
* Created Diplomacy Action for notifications
* Utility functions for map
* Can be specified a custom color for surroundWithCircle
* Translation placeholder utility
* Added Quest model
* Utility function: number of researched technologies
* Image atlas rebuilt
* Localization
* Updated DiplomaticFlags and added EverBeenFriends
Slightly reworked nextTurnFlags() for code clarity and introduced the new flag EverBeenFriends that is set as soon as two civilizations are at least friends. It never expires.
* Removed quests not implemented yet from json
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"
* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on
* "Provides a one-time Production bonus to the closest city when cut down" unique for forest
* update template.properties
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11
Reused slinger icon for Slinger Withdraw
* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill
"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]" - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant
* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique
* Added Aztecs
* Update template.properties
* update template.properties
* update template.properties
* update template.properties
* Enable the Denmark civilization
* Nation unique ability is implemented
* Units unique abilities are implemented
* Unit icons
* Misprint in the tech name is corrected
* Snow, Atoll & Ice
* Fix White Hexagon + Small NW refactor
* More Land in Continents #1886
* Atoll can spawn only on Coast
* Added new constants and turned Constant into an object
* Latitude and Longitude utility methods
* New MapGenerator steps
* New MapParameters & MapGenerator cleanup
* Added New Map option to MapEditor menu
* New parameters default values and limits
* archipelagos map type
* Translations & Atlas
* removing unneeded octave displacement
* Fix Archipelago
* Perlin noise parameters & no-elvis in TileMap
* Rebuilt Atlas
Co-authored-by: Eddh <remi.dufour@protonmail.com>
* Mongolia
* Translation & Atlas
* Remove debug option
* Remove erroneous import
* Promotions.addXP
* Khan heals 15 HP
* XP bonus fix
* Added 'Mongol Terror' which is the term used for the mongolian combat bonus
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Implemented aircraft carrier "Flight Deck" and "Armor Plating" promotions
* Template for the translation strings
* New icons are added
Co-authored-by: ltrcao <ltrcao@users.noreply.github.com>
* Construction Queue
* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile
Rework
* Max queue size, cannot change queue in puppet city or in other player turn
* Queue and current construction reset on puppeting city
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Songhai, Burial Tomb, Gold for capturing city
* Burial Tomb unique: double gold gained when city is captured
* Rebuilt Atlas and Translations
* Italian translation + fix missing translations
* Barbarian Camp Reward
Is now modified by Speed and Difficulty
* NaturalWonders initial commit
* Created models/ruleset/tile/NaturalWonder and assets/json/NaturalWonders
* MapGenerator now spawns NaturalWonders in random compatible random locations
* MapParameters has a noNaturalWonders option
* TileInfo has naturalWonder property (set to null if none)
* TileInfo and UnitMovementAlgorithms correctly manages stats and consider the tile unpassable and unimprovable
* Notification and happiness on NaturalWonder discovery
* El Dorado discovery bonus, Spain unique
* Doubled tile yields for Spain
* NaturalWonders implemented as TerrainType + Fountain of Youth promotion
* Images issue #124
* NaturalWonder TileImages (Fantasy) and Overlay (Default)
* NaturalWonderOverlay.png : https://www.flaticon.com/free-icon/mount-fuji_2166259
* Bugfix
* Added translations
* Italian translations
* Fix translation issue
* missing space after = in template.properties breaks translations
* Improved NaturalWonder spawn logic
* Great Barrier Reef spawns on 2 contiguous tiles
* Each wonder has specific spawn requirements
* Number of wonders spawned scales with map radius
* Fix unused import
* Nuke your enemy!
* Fantasy tiles. Worker automaticly clears fallout.
* Some AI improvement for choosing wonder and military unit.
* Add nuclear weapon option.
* allow reverse landscape
by setting android:screenOrientation value to userLandscape
* Add first batch of Traditional Chinese translation
* Complete Traditional Chinese translation for Notifications.json
* Traditional Chinese translation for Other.json
* Fix translation derp, which crashes the game upon launch
* Fix translation derp
* Traditional Chinese translation for Buildings.json
* Traditional Chinese translation for Diplomacy,Trade,Nations.json
* Replace China mainland flag with bg-color-filled one
* Allow to liberate city to its founder.
* Workaround : Avoid exception on conquering city with infantry unit.
* Liberate button actually works.
* Fix trade resources check.
* Postpone the 2nd part of postBattleActions until choice is made.
* Add puppet option.
* Puppet city cannot be controlled directly.
* Add annex and puppet happiness/culture/science bonus.
* Add courthouse. Icon is missing.
* Icon for courthouse.
* Update png.
* War Elephant icon
* Mughal Fort icon
* credits for Indian unique icons
* bonuses for Castle apply to Mughal Fort too
* getCityHappiness() complies with the Indian unique
* getCityHappiness() complies with the Indian
missing bracket 🙄