Commit Graph

193 Commits

Author SHA1 Message Date
Yair Morgenstern
be161d8839 Better docs for Trigger Conditions 2023-01-16 23:13:08 +02:00
Yair Morgenstern
509d179d19 War -> war with major civ 2023-01-16 23:11:17 +02:00
Yair Morgenstern
a045114dc6 Added trigger conditional for entering era 2023-01-16 22:28:42 +02:00
Yair Morgenstern
f89c2330aa Conditional triggers now work with timed uniques 2023-01-16 22:03:17 +02:00
Yair Morgenstern
358f01079c Added 'upon adopting policy' trigger 2023-01-16 21:20:14 +02:00
Yair Morgenstern
2593c35e30 Added 'upon declaring war' trigger 2023-01-16 21:13:40 +02:00
Yair Morgenstern
cbd7f7ac5c Added trigger conditions framework! 2023-01-16 21:05:59 +02:00
Yair Morgenstern
879a5b230f Resolved #8387 - Fixed Reliquary belief
Got rid of multiple uniques with the same text
2023-01-16 13:05:11 +02:00
Yair Morgenstern
b5281e20c9 4.4.0 2023-01-14 21:27:11 +02:00
vegeta1k95
0006aaef55
Modding: allow custom ResourcePortraits (#8330)
* Modding: allow custom ResourcePortraits

* Modding: big generification of the icons/portraits mechanism

* Resolve conflict

* Fix background fallback, remove dimming of improvement icons

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-09 21:03:00 +02:00
Yair Morgenstern
37cfc12a64 4.3.18 2023-01-08 15:11:45 +02:00
vegeta1k95
4d8f056df7
Rework of PromotionPicker UI (#8325)
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-08 11:45:51 +02:00
Yair Morgenstern
fe6c19532a UI: Better unit table 2023-01-07 22:12:31 +02:00
vegeta1k95
0301cc89d4
Modding: allow for custom TechPortraits (#8300)
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-03 19:48:08 +02:00
Yair Morgenstern
d20f8a53f8 Validate unique parameters for mods 2023-01-01 15:55:41 +02:00
vegeta1k95
a751c8e3dc
Fixed TechButton progress-bar padding, less rounded corners for buttons. (#8260)
* Fixed TechButton progress-bar padding, less rounded corners for buttons.

* Removed extra padding on the right

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-29 13:52:52 +02:00
vegeta1k95
be573f2b76
Big rework of City plates (#8239)
* Big rework of City plates

* New city plates design, new status icons

* A little bit of padding for construction icon

* Better border for defence counter

* Better border for defence counter

* Solid colored icons

* Solid colored icons

* Credits

* Credits

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-28 17:32:26 +02:00
Yair Morgenstern
0c58488e42 4.3.12 2022-12-24 20:02:11 +02:00
vegeta1k95
2bc91f1216
Rework of City Screen: new Great People list + misc changes (#8180)
* Rework of City Screen: new Great People list + misc changes

* Added a bit of padding

* Buildings are united under one tabs, GP font icons replaced by tinted UnitIcons

* Fix color of separators

* Big update to "Detailed stats" UI

* Rebuild pngs

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-12-21 11:46:35 +02:00
Yair Morgenstern
cf8e6b39e2 4.3.10 2022-12-18 19:42:45 +02:00
alexban011
09260f4d4d
added mod topics to wiki (#8159) 2022-12-17 18:35:43 +02:00
Yair Morgenstern
0d19bf9cef Better icons for 'next turn' button
@vegeta1k95 sorry about this, but the way this works without resizing is simply not up to the standards of the current UI :/
2022-12-16 11:15:36 +02:00
vegeta1k95
a134242487
Units/Buildings can now be given optional Portraits to be displayed instead of flags. (#8107)
* Units can now be given optional Portraits to be displayed everywhere (except world map) instead of unit Flags.

* Add section to wiki for adding Unit Portraits

* Generify portrait functions

* Small nitpicks fixed

* Reverted one change

* Fix docs

* Fix docs

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-11 22:58:11 +02:00
Yair Morgenstern
c9ed9d5d74 modding: Double Happiness from Natural Wonders -> [stats] from every known Natural Wonder 2022-12-02 11:50:11 +02:00
Yair Morgenstern
1eb1976c4e Made yields smaller so heavy yields looks better on tiles 2022-11-28 21:45:56 +02:00
Yair Morgenstern
1b8c98eed3 Resolved #8050 - "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources 2022-11-27 20:02:05 +02:00
Leonard Günther
99b6a2254d
Changes to moddable UI (#8055)
* Replaced all occurrences of deprecated NinePatch

function calls

This makes a lot of UI elements already moddable but documentation is still missing

* Added "How to create a UI skin for Unciv" to wiki

* Added image

* Fixed two typos and updated directory image

Old image was missing a folder

* Added clear color to skin config

to support picker screen backgrounds

* Removed deprecated functions in ImageGetter

* Fixed lowercase ui element names

they should always be UpperCamelCase to be consistent

* Added UiElementDocsWriter

to modify the docs for UI elements automatically

* Added default shape to UiElementsDocsWriter.kt

* Revert unintended merge errors

* Rerun file auto generation
2022-11-27 19:14:56 +02:00
Yair Morgenstern
545b4afc5a Generalized "Stats per policies" unique 2022-11-26 21:39:26 +02:00
Yair Morgenstern
c98a36c10f Added before/after X turns conditionals - see #3242 2022-11-07 22:56:58 +02:00
Yair Morgenstern
3e05b875bd Added before/after Pantheon conditionals - see #3242 2022-11-07 22:39:55 +02:00
Leonard Günther
4522ab4c6b
Added "How to create a UI skin for Unciv" to wiki (#7976)
* Replaced all occurrences of deprecated NinePatch

function calls

This makes a lot of UI elements already moddable but documentation is still missing

* Added "How to create a UI skin for Unciv" to wiki

* Added image

* Fixed two typos and updated directory image

Old image was missing a folder
2022-11-06 22:53:55 +02:00
Yair Morgenstern
f0ad7581bc Resolved crash when mods make 2 techs require each other 2022-10-13 22:55:12 +03:00
Yair Morgenstern
f3b4db9d64 Hopefully resolved ANRs from WorldScreen updates 2022-10-13 21:18:34 +03:00
Yair Morgenstern
2ef0284235 4.2.12 2022-10-05 23:13:32 +03:00
Yair Morgenstern
6ba98c82ac 4.2.11 2022-09-25 16:44:34 +03:00
Yair Morgenstern
d5134f84cd 4.2.9 2022-09-15 16:21:23 +03:00
Yair Morgenstern
121bda2833 4.2.5 2022-08-22 21:09:04 +03:00
Leonard Günther
18ef8fc20e
Removed legacy tileset code (#7658)
* Removed legacy tileset code

which was only used for the "Default" tileset

* Updated "Default" tileset to support new rendering

* Updated docs

* Fixed fogOfWar coloring bug

* Removed cityImage variable completely

* Renamed variable out to baseHexagon

* Moved color lerp out of for loop

* Renamed "Default" tileset to "Minimal"

* Made "HexaRealm" the games fallback tileset

* Implemented requested changes

* Readded accidentally removed variable

* Reverted updateTileImage back to foreach loop

Since indices are not needed anymore

* Regenerated game.atlas and game.png
2022-08-22 13:02:52 +02:00
Xander Lenstra
b1727f9360
Fix spies being gained in non espionage games (#7661)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it

* No spies gained when espionage is disabled

* Added missing function
2022-08-14 18:37:39 +03:00
Xander Lenstra
202e0bcf47
Basic version of EspionageManger, added a unique to gain spies (#7641)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it
2022-08-13 22:45:16 +03:00
Yair Morgenstern
9898789772 4.2.4 2022-08-12 14:36:01 +03:00
Xander Lenstra
44fdf53b05
Added a hidden option for enabling espionage (#7615) 2022-08-06 22:05:44 +03:00
Yair Morgenstern
c738da892c 4.2.0 2022-07-28 09:12:57 +03:00
SimonCeder
a61c958d03 Merge branch 'automated-ruins' 2022-07-25 22:06:18 +02:00
rhtnejr
bdb13b77ea
Update Mods.md (#7528)
Fixed a typo on line 22: 'I addition' --> 'In addition'
2022-07-25 14:28:18 +03:00
SimonCeder
0e00ec22c6 workers will replace city ruins 2022-07-22 20:53:01 +02:00
Xander Lenstra
986346a127
Added a unique limiting what units can be intercepted (#7488)
* Added a unique limiting what units can be intercepted

* Cleaned up implementation and added stateForConditionals
2022-07-21 09:16:33 +03:00
Yair Morgenstern
d9389b3c4e 4.1.19 2022-07-15 12:04:41 +03:00
OptimizedForDensity
7d7a36acc9
Add more music triggers (#7407)
* Add noted unimplemented music triggers

* Prototype try-civ-specific-then-try-general music function

* Undo previous commit and rename Built to Wonder

* Move music triggers to alert popup
2022-07-15 11:56:26 +03:00
Yair Morgenstern
fe2d3243fc 4.1.16 2022-07-05 22:12:27 +03:00
OptimizedForDensity
f0a4922711
Update unit image docs (#7358)
* Update unit image docs

* Capitalization
2022-07-03 10:11:39 +03:00
Yair Morgenstern
8d742eef38 4.1.12 2022-06-19 21:55:28 +03:00
Azzurite
35c68b47d5 Regenerate atlas & update uniques.md 2022-06-18 23:39:08 +02:00
heipizhu4
4d9f99fff3
Fix broken links in wiki (#7182) 2022-06-17 21:04:43 +02:00
Yair Morgenstern
d795c56d58 4.1.8 2022-06-08 10:30:04 +03:00
Yair Morgenstern
8fbcad47a4 4.1.6 2022-06-01 22:54:14 +03:00
OptimizedForDensity
09195d6b62
More UniqueType unit tests and correct some broken uniques in JSON files (#6965)
* Add ruin reward unique check plus fix broken unique
2022-05-29 16:08:15 +02:00
Xander Lenstra
3754108391
Added more unit tests for uniques; added missing unique implementations (#6886)
* Added more unit tests for uniques; added missing implementations

* This of course shouldn't go here as there is another function for it

* Stylistic changes

* This generates better unique examples

* Reviews

* Reordered for efficiency

* Reverted improvement percentage bonuses applying to tiles
2022-05-22 13:12:10 +03:00
Yair Morgenstern
f464ac2544 4.1.1 2022-05-18 23:03:29 +03:00
Jack Rainy
4986505363
Great General typed uniques and improved moddability (#6818)
* Great General UniqueTyped and improved moddability - draft

* Great General UniqueTyped and improved moddability - reviews

* Great General UniqueTyped and improved moddability - no reason not to cache another

* Integration with JackRainy's solution

* Integration with JackRainy's solution - part 2

* Revert of maxGreatGeneralBonusRadius logic

* Minor refactoring

* Code review: minor refactoring

* Keep the warning for the modders about the obsolete unique

* Code review: Better wording for the unique

Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
2022-05-18 00:02:53 +03:00
Xander Lenstra
7079619fe2
Great improvements can again be constructed on forest (#6823)
* Great improvements can again be constructed on forest
This PR fixes a bug where great improvements couldn't be build on 
forests/marshes/jungles/etc. It does so by creating a unique which 
specifically allows for removing features, and checking for that.
Additionally, we only remove these features when we have the tech to 
remove them. For example, you can no longer plonk an Academy down over a 
forest without having researched mining.

* Missed the file for vanilla

* Reviews

* Fixed logic
2022-05-17 20:04:49 +03:00
Yair Morgenstern
e94d109166 4.0.16 2022-05-13 13:00:20 +03:00
Jack Rainy
ab82328211
Missing typed uniques for the units - part 2 (#6749)
* Replacements for existing UniqueTypes

* More typed uniques are added

* Migration to the typed uniques

* Minor optimization

* More general approach on UniqueType usage

* Better wording for the UniqueType
2022-05-13 12:34:10 +03:00
Yair Morgenstern
e348a20d2e Extracted policies, religions, nations and promotions to separate png files in order to fit HexaRealm tileset into the main file - see #6756 2022-05-11 16:57:39 +03:00
Xander Lenstra
8fcfbf752b
Improved clarity and moddability of building improvements (#6712)
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.

* Reworked when improvements can be build somewhere for more clarity

* Made resources improvable by multiple improvements; Offshore Platform

* Fix compatability

* WIP

* Fixed the tests, but better

* I suppose I might as well update this now that we're a version later
2022-05-11 00:35:21 +02:00
Yair Morgenstern
ba96bea556 4.0.14 2022-05-08 21:42:19 +03:00
Jack Rainy
569b51cb27
Missing uniques are added (#6721) 2022-05-08 11:23:55 +02:00
Jack Rainy
a938fffb99
Fix of the broken link in the uniques.md (once again) (#6665)
* Fix of misprint (once again)

* Usage of CRLF endings
2022-05-03 07:52:20 +03:00
Yair Morgenstern
3d9a53329e 4.0.10 2022-04-27 09:23:45 +03:00
Jack Rainy
4ad9d69424
Fix of misprint (#6620) 2022-04-26 22:37:40 +03:00
Xander Lenstra
c985782113
Updated documentation to contain information on victory types (#6615) 2022-04-26 12:31:11 +03:00
Yair Morgenstern
0792d58434 4.0.9 2022-04-24 23:00:59 +03:00
SomeTroglodyte
23c23e5566
Unique docs writer makeover (#6516)
* Comments to 'link' implementation (matchFilter) to UniqueParameterType

* Comments to 'link' UniqueParameterType to implementation (matchFilter)

* Fix two mistakes in UniqueParameterType

* Make "and" filter logic for MapUnit and BaseUnit modular, fix mistake

* Make UnitMovementMemory immutable and without lateinit

* Keep UniqueType comment promise that instances can override parameter types

* Reorg UniqueDocsWriter so UniqueParameterType-specific text is moved to the enum

Also some minor improvements - e.g. abbreviations sorted & consistent punctuation, less memory allocations, a/b/c type params get an example,...

* New abilities for UniqueDocsWriter concerning UniqueTarget and inheritsFrom (initially deactivated)

* Actually implement the wish for distinction between absolute and relative amounts

* Change UniqueParameterType.UnitName.docExample to Xander's choice
2022-04-24 22:47:19 +03:00
Xander Lenstra
0a5fc3cf33
Fixed the internal name & parameter of a unique (#6577) 2022-04-20 17:02:31 +03:00
Yair Morgenstern
e1363d92f9 4.0.8 2022-04-19 15:32:45 +03:00
Xander Lenstra
d417556720
Added a unique for attacking when embarked (#6464)
* Added a unique for attacking when embarked

* Implemented requested changes

* Fixed withdrawel probability
2022-03-31 23:06:42 +03:00
Xander Lenstra
72b4d2069e
Typed denmarks unique and generalized it (#6463)
* Typed denmarks unique and generalized it

* Added support for deprecated unique
2022-03-31 23:05:37 +03:00
청하늘
279178f103
Fixed the official wiki (#6453)
* Fixed the links in the docs

* Fixed broken tables

Tables without a line break above are not treated as valid tables

* Removed redundant table of contents and formatted some bulleted lists

* The image in Regions.md is now properly displayed

* Standardized list indentation, line spacing, table header rows, and JSON code blocks

* Standardized headers

* Fixed remaining broken links, edited pseudo-footnotes
2022-03-31 09:47:58 +02:00
Xander Lenstra
8820ae6dad
Generalized a few nation uniques (#6443)
* Generalized a few nation uniques

* Fixed a bug and made random less random

* Implemented requested changes
2022-03-28 17:33:31 +03:00
SomeTroglodyte
0b50715fb3
Improve TranslationFileWriter (less hardcoding, fixes PolicyBranch) (#6421)
* Allow TranslationFileWriter to follow several superclass levels (fixes PolicyBranch names)

* Bring German and template up to par as baseline

* Framework to feed TranslationFileWriter from UniqueParameterType, also fixes Fountain of Youth

* TranslationFileWriter legacy guessing now _much_ simpler

* Fix "chance to be destroyed by nukes" case

* Fix tests (allTranslationsHaveCorrectPlaceholders goes cross-language)
2022-03-25 17:27:25 +03:00
Xander Lenstra
367a427436
Unified two uniques into one more descriptive unique (#6380)
* Unified two uniques into one more descriptive unique

* Fixed fallout generation & typo
2022-03-21 21:05:54 +02:00
Xander Lenstra
984c4d9b2d
Unified & generalized a few uniques (#6379)
* Generalized trade route percent bonuses

* Unified two uniques using populationFilter; deprecated a deprecated uniq

* Made some renamings to improve clarity & fixed tests

* Fixed tests again

* Fixed typo
2022-03-21 21:05:20 +02:00
Xander Lenstra
1df49749f2
Split 6 tiles visible unique into its parts, making it more moddable (#6389)
* Split sight unique into its parts, making it more moddable

* Standardized unique ordering
2022-03-21 21:03:33 +02:00
Yair Morgenstern
f66930ed68 3.19.17 2022-03-13 22:57:55 +02:00
SomeTroglodyte
e5b36f5b9f
Unique units abilities that should be inherited by upgrades (#6304)
* Unique units abilities that should be inherited by upgrades

* Unique units abilities that should be inherited by upgrades - xlt

* Unique units abilities that should be inherited by upgrades - wiki
2022-03-10 19:45:32 +02:00
Yair Morgenstern
eaf5e453ba 3.19.15 2022-03-08 14:32:01 +02:00
Yair Morgenstern
c9dfd4062d 3.19.13 2022-02-28 19:49:50 +02:00
SomeTroglodyte
651dcff581
Fix Polynesia's Wayfinding (#6238)
* Fix Polynesia's Wayfinding

* Fix mod option to use other unit filters with UnitsMayEnterOcean
2022-02-28 19:41:22 +02:00
Yair Morgenstern
db1304ee35 3.19.12 2022-02-25 13:48:47 +02:00
Yair Morgenstern
6babefd3ae Removed documentation of deprecated uniques, with the autoreplace it's no longer important information 2022-02-24 10:55:16 +02:00
Yair Morgenstern
4b921b6006 Mouseover descriptions for simple unique parameters 2022-02-24 10:52:23 +02:00
Yair Morgenstern
40918db1b0 Unique documentation is collapsable 2022-02-24 10:22:47 +02:00
Yair Morgenstern
e99ba8cee7 Reorganized wiki 2022-02-23 21:06:32 +02:00