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c12906f63b
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Removed old StatExplainer code
2.10.10
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2018-12-03 17:42:41 +02:00 |
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7e7f5a1dbb
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Merge pull request #298 from ninjatao/fix_great_person_choose
Can no longer choose Great War Infantry as free gp.
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2018-12-03 17:39:39 +02:00 |
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6cb965f0ad
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Can no longer choose Great War Infantry as free gp.
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2018-12-03 22:48:37 +08:00 |
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53bac34b42
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Added Gatling Gun unit
Cannon upgrades to Artillery
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2018-12-03 16:00:29 +02:00 |
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23e55495d4
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Merge pull request #297 from ninjatao/fix_city_button_color
City button changes color after been conquered.
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2018-12-03 15:27:34 +02:00 |
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a769678e63
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City button changes color after been conquered.
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2018-12-03 19:26:35 +08:00 |
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b3b2cbe23c
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Organized trade table
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2018-12-03 13:08:34 +02:00 |
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1e17df4b1e
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Travis update, using 'android:components' instead of 'install' for base installations
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2018-12-03 10:17:06 +02:00 |
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4f0f163c00
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Difficulty affects all AI yields now, which should widen the difficulty range - easy difficulties are now easier, and hard ones are harder
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2018-12-03 09:57:27 +02:00 |
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24b27a791f
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Added Replacable Parts tech and Great War Infantry
Musketman now upgrades to Rifleman
Solved more rare concurrency problems
2.10.9
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2018-12-02 23:05:05 +02:00 |
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28ae533acc
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Added Landship, the first Armor unit!
Added promotions for Armor units
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2018-12-02 15:46:45 +02:00 |
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5099ad4db4
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Kotlin version upgraded to 1.3.10
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2018-12-02 15:33:30 +02:00 |
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7ae79c0239
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Added jcenter as dependency in allprojects.repositories, should fix the 'Could not find org.jetbrains.trove4j:trove4j:20160824' error in Travis
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2018-12-02 15:25:55 +02:00 |
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87571ee333
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Added the debug keystore manually, hope this fixes the travis build...
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2018-12-02 15:16:50 +02:00 |
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a0cd3e4cbd
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Trying to get travis to create a debug keystore...
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2018-12-02 15:03:18 +02:00 |
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aa3a9d7f2d
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Added debug keystore generation to travis yml
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2018-12-02 14:52:42 +02:00 |
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1e831f8c3c
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Added google repo to allProjects.repositories in build.grade, SO says this should fix the build
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2018-12-02 14:38:53 +02:00 |
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e040c3dec6
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Hopefully fix broken Travis build
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2018-12-02 14:21:44 +02:00 |
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9ea9e9f523
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Upgraded BuildTools to 28.0.3, Gradle to 3.2.1 and Kotlin to 1.2.71
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2018-12-02 14:12:47 +02:00 |
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a01173261c
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Upgraded Gradle to 4.6 (from 3.3)
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2018-12-02 13:05:29 +02:00 |
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288875ae4f
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Changed icons for jungle, flood pains and marsh
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2018-12-02 11:28:15 +02:00 |
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1301b1181a
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City stats details in city screen moved from table to right-side scroller
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2018-12-02 10:35:05 +02:00 |
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cd28358289
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Fixed bug where you could convince AI to declare war on defeated civs - kudos ninjatao!
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2018-12-01 22:40:14 +02:00 |
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8ec63f2e94
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Re-added language picker, hope it won't generate negative reviews again =\
2.10.8
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2018-12-01 22:22:30 +02:00 |
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ec65268099
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AI now uses Great People properly
Fixed bug where loading a game with a free policy would freeze everything
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2018-12-01 22:16:26 +02:00 |
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8c3282ddce
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Ruins no longer give researched techs - kudos philn3v!
Can no longer see over mountains
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2018-11-30 10:21:44 +02:00 |
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5e8cf6ea84
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Merge pull request #292 from flecheapolinienne/patch-3
Update Translations.json for French
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2018-11-30 10:20:15 +02:00 |
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ce3258617f
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Update Translations.json
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2018-11-29 18:38:59 -05:00 |
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ce9d68e375
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Hopefully the yield in the city screen looks better now
Added mountains
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2018-11-28 23:05:14 +02:00 |
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c807ee5098
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Solved ANR problems related to moving units long distances across the map
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2018-11-28 18:59:18 +02:00 |
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44be2b6d67
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Cities now unassign speciallists when razed/starve and don't go into "negative population" - thanks am-per-sand!
2.10.7
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2018-11-28 18:30:33 +02:00 |
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87c3d18ac7
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City specialists now stay through game restarts
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2018-11-28 18:25:09 +02:00 |
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defeb7431b
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Buildings requiring nearnby resources now say so - thanks zivvel!
Promotion bonuses no longer override unit-specific ones, but are added - thanks ninjatao!
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2018-11-28 17:54:00 +02:00 |
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43ec085b89
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Fixed "no resources on coast" - thanks ninjatao!
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2018-11-28 17:32:49 +02:00 |
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de4c042dd5
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Buildings that provide free buildings (e.g. The Great Library) now deal with civ uniques (e.g. Paper Maker)
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2018-11-27 23:50:08 +02:00 |
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324176d098
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Performance: Added transient builtBuildingObjects list in cittyConstructions, so we won't have to get the list every time we want to calculate, well, loads of stuff
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2018-11-27 23:31:40 +02:00 |
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ea68a70823
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Solved concurrent modification problems from TechManager.researchedTechnologies and civInfo.exploredTiles
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2018-11-27 22:48:41 +02:00 |
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6096bde9cd
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Changed Forest icon
Narrowed hexagon edges
2.10.6
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2018-11-27 21:51:52 +02:00 |
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2cd7e5dc88
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Added "declare war on X" to available trades
Organized trades by type
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2018-11-27 19:10:27 +02:00 |
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24ccd630da
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Can now select as many enemy civs as there are civilizations to assign to them
Can now start the game with "Huge" maps, because "Large" wasn't big enough for everyone apparently -_-
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2018-11-26 19:50:58 +02:00 |
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556c10109d
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Performance improvements in both getCivUnits and canPassThrough of tile
Fixed no embarkation & policy pick bug
2.10.5
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2018-11-24 22:48:42 +02:00 |
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6c9297abc2
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Performance improvement - added baseTerrain transient in tileInfo
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2018-11-24 21:58:39 +02:00 |
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347d329233
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Moved map toggle icons near the minimap
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2018-11-24 21:47:09 +02:00 |
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5577022bd7
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Added unit icons to battle table
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2018-11-24 21:15:22 +02:00 |
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254d415968
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Organized minimap UI
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2018-11-23 14:48:05 +02:00 |
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5b66f8f0f7
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Organized Unit Table UI
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2018-11-23 14:36:22 +02:00 |
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c71f320731
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Units now unsleep after moving
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2018-11-23 10:06:16 +02:00 |
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e16ea5c803
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Performance: Added Transient list of researched technologies
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2018-11-21 20:02:12 +02:00 |
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3a1196d39a
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Merge pull request #281 from flecheapolinienne/patch-2
Update french in Translations.json
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2018-11-21 19:18:27 +02:00 |
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d7ddd85c32
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Performance: Viewable tiles are now a transient list in civInfo
2.10.4
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2018-11-21 19:16:06 +02:00 |
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