dee12bf23d
4.11.10
4.11.10
2024-05-04 21:51:28 +03:00
fbb9c4a7ad
Version rollout ( #11561 )
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* Bump version and create initial changelog entry
* new update Translate vietnamese (#11558 )
* Update Vietnamese.properties
ok
* Update Vietnamese.properties
1
* Update Vietnamese.properties
2
* new Update Vietnamese.properties
* Updates to Portuguese.prop file (#11556 )
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Add translations to Ukrainian (#11549 )
Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com >
* Update Filipino.properties (#11548 )
* Update Indonesian.properties (#11547 )
Fixed the mistranslation.
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: vvinam <vvinam@gmail.com >
Co-authored-by: nexphilim <75545134+nexphilim@users.noreply.github.com >
Co-authored-by: Kostiantyn Ko <test9@mormat.name >
Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com >
Co-authored-by: Edizen P. Buguina <111935236+zen-pb@users.noreply.github.com >
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com >
2024-05-04 21:17:20 +03:00
4aa75896e1
Add missing espionage uniques ( #11559 )
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* Added "New spies start with [1] level(s)" unique
* Added England extra spy unique
* Fixed SpyStartingLevel target
* Added addspy notification
2024-05-04 21:04:17 +03:00
da4657fa44
Next turn button shows move spies notification icon ( #11557 )
2024-05-04 21:04:08 +03:00
59084399a6
Overhaul "hidden" architecture, closing some gaps ( #11546 )
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* Linting
* Overhaul "hidden" architecture
* Fix unit tests
2024-05-04 21:03:58 +03:00
8c54f41ab5
Added diplomatic repercussions for spying on a civ ( #11553 )
2024-05-04 21:03:44 +03:00
50b1b5144e
Spy rank UI and fixes ( #11551 )
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* Added spy rank to the spy table
* Dead spies aren't allowed to move
* Fixed AI spy automation
* Fixed AI rank not being cloned
* Removed rank fix (new fix is in MissingEspionageUniques)
2024-05-04 21:03:34 +03:00
a13f71e654
Added victoryType conditionals ( #11542 )
2024-05-04 21:03:22 +03:00
69b5e0c905
Fixed city-state alliance join war notification ( #11541 )
2024-05-04 21:03:12 +03:00
5291c5b79a
4.11.9
4.11.9
2024-04-30 00:50:47 +03:00
e7c945f910
Version rollout ( #11539 )
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* Bump version and create initial changelog entry
* Update Czech.properties (#11537 )
* Updated Romanian.properties (#11531 )
* Update Portuguese.properties (#11526 )
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Simplified_Chinese.properties (#11524 )
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Filipino.properties (#11523 )
* Update Filipino.properties
* Update Filipino.properties
Fix an error.
* Update Filipino.properties
Fixed another minor error.
* Update Filipino.properties
Sorry for these errors. I should have slept instead of translating.
* Update Spanish.properties (#11517 )
* Update Spanish.properties
* Fix civName
* The other one
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: jahodovykolac <79529669+jahodovykolac@users.noreply.github.com >
Co-authored-by: ghd987654321 <141758961+ghd987654321@users.noreply.github.com >
Co-authored-by: nexphilim <75545134+nexphilim@users.noreply.github.com >
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com >
Co-authored-by: Edizen P. Buguina <111935236+zen-pb@users.noreply.github.com >
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com >
2024-04-30 00:47:43 +03:00
b0b6962259
Fixed old references to autoPlaySettings.fullAutoPlayAI without checking if we are currently AutoPlaying ( #11533 )
2024-04-30 00:36:34 +03:00
df6b179102
[docs] fix links to Unique-parameters#terrainfilter and uniques.md ( #11535 )
2024-04-30 00:36:04 +03:00
d8b08667d2
More info for MP load exceptions
2024-04-28 16:20:48 +03:00
95b176f4e5
Adjacent unit filter takes civilians into account
2024-04-28 15:02:22 +03:00
b5fd2557d6
Better UX for multiplayer game add
2024-04-28 14:50:24 +03:00
b1f8f7746b
Better UX for multiplayer game rename
2024-04-28 14:41:57 +03:00
134ac57588
Fix tests
2024-04-28 14:29:07 +03:00
2df8a405c7
Added "checkfilter" console commands for city, tile, and unit, for easy mod checking
2024-04-28 14:25:26 +03:00
e78a1e9497
Resolved #11528 - "Open terrain" filter would return true if *any( terrain was open, instead of *all*
2024-04-28 14:18:51 +03:00
41a124d29e
RISKY - *actually* move units into tiles along the path - this should solve the "ruins bonus generates units that then block path" as well as giving correct LOS reveals for intermediate tiles when units are escorted
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This also makes the code a lot simpler, but may reveal unintended side effects, so we should be on the lookout
2024-04-28 13:21:16 +03:00
8854676d6e
Update README.md
2024-04-26 10:55:23 +03:00
741dc6379f
Resolved #11489 - better "escort settler" logic
2024-04-25 17:52:42 +03:00
235921e315
4.11.8
4.11.8
2024-04-25 16:46:28 +03:00
fe78ba91e4
Version rollout ( #11520 )
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* Bump version and create initial changelog entry
* Update Indonesian.properties (#11519 )
I am X2003 from Discord and my account has been unblocked. I have also fixed the mistranslated words and translated the untranslated words.
* Update Portuguese.properties (#11518 )
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Italian.properties (#11515 )
* Update French.properties (#11514 )
* Update Catalan.properties (#11513 )
* Update Brazilian_Portuguese.properties (#11512 )
* Detekt
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com >
Co-authored-by: nexphilim <75545134+nexphilim@users.noreply.github.com >
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com >
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com >
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com >
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com >
2024-04-25 16:41:36 +03:00
a7d40faade
Fix: Android pause/resume cycle not working ( #11511 )
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* Fix Concurrency being zombified but still tasked to run stuff
* Do not tie Android logcat output to whether Gdx was built for debugging
* Simplify GameStartScreen
* Add wiki page on Debugging/Building for Android
2024-04-25 15:44:40 +03:00
18db0d4f2e
Perf: Yet more caching ruleset objects' filter results
2024-04-25 15:29:09 +03:00
12f0a80732
Perf: Minor hotspot when you have many invisible-unit detectors
2024-04-25 15:16:09 +03:00
3caf8626bf
Civilian AI wandering avoids enemy melee units correctly
2024-04-25 14:52:39 +03:00
03dfd6ee82
Perf: RequiresResource -> RequiredResources, for CivInfo.setTransients memory performance
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Also a couple of other small perf changes
2024-04-25 14:48:03 +03:00
b67b92de45
Perf: memory optimizations
2024-04-25 14:15:01 +03:00
3aa9be9e9e
selectedCiv instead of currentCiv, so spectators get a view like the civ they're spectating as
2024-04-25 11:12:51 +03:00
785fc6d148
Color city centers differently on max zoom out, like in minimap
2024-04-25 11:09:34 +03:00
d9c008206a
Color lands by owner on max zoom out, for better overview
2024-04-25 11:05:40 +03:00
de9e9c9127
Resolved #11408 - MP Spectator can scroll entire map
2024-04-25 10:45:47 +03:00
a58e09f621
4.11.7-patch1
4.11.7-patch1
2024-04-24 21:53:06 +00:00
7601efa5f6
Fixed problem with selecting city constructions option and AutoPlay ( #11516 )
2024-04-25 00:52:59 +03:00
89fc75b3f5
Don't use tileRemovals for ruleset validation check, since we edit the ruleset as we go in the new game screen, so the tileRemovals is not accurate once mods are changed
2024-04-24 08:02:07 +03:00
5b73fcd419
Resolved #11481 - Safeguard against uniques specifying non-existant promotions
2024-04-24 07:45:50 +03:00
82c478a4dd
4.11.7
4.11.7
2024-04-24 00:30:28 +03:00
a445bfd7f3
GameSetupInfo components are vals, so all UI components in new game screen are guaranteed to be looking at the same data
2024-04-24 00:29:41 +03:00
80505a1a63
gameSetupInfo in newGameScreen is now val
2024-04-24 00:21:24 +03:00
2bee2d6368
Version rollout ( #11510 )
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* Bump version and create initial changelog entry
* Update to Portuguese.properties (multiple commits) (#11502 )
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com >
Co-authored-by: nexphilim <75545134+nexphilim@users.noreply.github.com >
2024-04-24 00:14:34 +03:00
8b27de26d5
Declare War Reason ( #11490 )
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* Created DeclareWarReason enum
* Created a new notifyOfWar function and a DeclareWarReason class
* moved handleCityStateDirectAttack to it's own function
* Moved changing modifiers to its own function
* Moved notifyOfWar above onWarDeclared
* Fixed defensive pact canceling notifications
* Added more comments
* Fixed DiplomacyManagerTests
* Warmongering does not stack with defensive pacts
* Reworked how shared enemy modifiers are given out
* Fixed JoinWar notifications
* Added join war translations
* Added missing defensive pact translations
* Fixed translation parameter problems
* Changed "canceled" to "cancelled"
2024-04-24 00:01:26 +03:00
9dcfb963e3
Multi-filter improve code clarity and more unit tests ( #11503 )
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* Some linting and region reorder
* Make MultiFilter accept a negated "and" list plus more unit tests
* MultiFilter gets 'or' capability
* Revert "MultiFilter gets 'or' capability"
This reverts commit 9f6e7c794a
.
2024-04-24 00:00:40 +03:00
1bc1f33dfd
Modding: Validation for civilopediaText ( #11491 )
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* Lint RulesetValidator
* Better reusable AtlasPreview
* Validate civilopediaText in all RulesetObjects
* Prepare Event and EventChoice having ICivilopediaText
* Activate events civilopediaText validation
2024-04-24 00:00:13 +03:00
f6e432691d
Fix: Potential crash on new game after deleting a base ruleset mod ( #11508 )
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* Fix: Potential crash on new game after deleting a base ruleset mod
* Review
2024-04-24 00:00:05 +03:00
5c6d9171c4
UX: Auto rename new capital in rare cases to prevent confusing notifications later ( #11507 )
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* Rename new capital when a civ survives losing their civ-named capital
* Linting
* Make "overflow" city founding names translatable
* Fix some unit tests relying on hardcoded Random() results
2024-04-23 23:59:53 +03:00
e8714fb950
A visually challenged unit with UniqueType.NoSight should still see its own feet ( #11505 )
2024-04-23 23:59:27 +03:00
a3d56845f9
AutoPlayEndTurn can run on a different thread ( #11329 )
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* AutoPlay now builds military units more
* AutoPlayEndTurn now launches in a new thread if there are more than 30 units/cities
* Moved AutoPlay to WorldScreen and added isAIOrAutoPlaying() to Civilization
* Fixed AI not wanting to pass through city-state tiles
* Added black space to the end of AutoPlay
* Partially fixed some NextTurnButton AutoPlay Behaviour
* AutoPlay now persists across next turn WorldScreens
* Made player's turn using AutoPlay run on a different thread
* Remove the extra isAutoPlaying variable
* AutoPlay class now manages all AutoPlay threads
* Made AutoPlayMilitary and AutoPlayCivilian both able to run on a new thread.
* Added more comments to AutoPlay
* Maybe finally fixed the problems?
2024-04-23 23:59:02 +03:00