Xander Lenstra
3b4b9a27bf
Split up unit types to its own JSON file ( #4717 )
...
* Split off unitTypes to its own json, only containing the domain it can travel in for now
* Updated translationFileWriter to handle this file correctly
* Updated promotions file
* Implemented requested changes
* Units without a sprite use the sprite of a first unit with the same type
* Implemented proposed changes
2021-08-03 19:06:59 +03:00
SomeTroglodyte
c33e7ae6d2
Civilopedia phase 9 - Technologies ( #4737 )
2021-08-03 09:36:58 +03:00
SomeTroglodyte
731aec0e65
Use stat characters in Civilopedia Unit/Building costs ( #4736 )
2021-08-03 09:24:31 +03:00
SomeTroglodyte
e8876e90bf
All stats available as text characters ( #4734 )
2021-08-02 23:35:58 +03:00
Yair Morgenstern
6370f0ac02
Solved super rare edge-case where units try to attack over hidden tiles that they can't actually move through
2021-08-02 23:26:14 +03:00
Yair Morgenstern
f773a547b3
Solved another teleportation concurrent modification exception
2021-08-02 23:17:28 +03:00
Yair Morgenstern
9ef02cb1b2
Civ no longer attempts to intercept his own nukes - #4629
2021-08-02 21:11:29 +03:00
Yair Morgenstern
775f42aa0d
Resolved #4629 - atomic bomb interception works as intended
2021-08-02 21:07:08 +03:00
Yair Morgenstern
b62c56d175
Translations update ( #4731 )
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* Update Spanish.properties (#4730 )
* Update Spanish.properties
* Update Spanish.properties
* Update Hungarian.Translate (#4729 )
just the normal amount of translates
* Update Swedish.properties (#4726 )
Translated the newly added lines.
* Update Indonesian.properties (#4722 )
* Update Simplified_Chinese.properties (#4719 )
* Update Italian.properties (#4716 )
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: JurDan775 <80947706+JurDan775@users.noreply.github.com>
Co-authored-by: Alex25820 <50142558+Alex25820@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: HoleHolo <80876542+HoleHolo@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-08-02 20:51:12 +03:00
SomeTroglodyte
a248a1178c
Deprecate Building.cannotBeBuiltWith (Solar/Nuclear Plant exclusion now as unique, auto-displays in Civilopedia) ( #4732 )
2021-08-02 20:50:56 +03:00
AdityaMH
4a434b3689
Improve Road & Railroad (again) ( #4721 )
2021-08-02 19:18:53 +03:00
lishaoxia1985
e993f507aa
Map size will modify policy cost, techUniques is initialized by UniqueMap(), Replace "effect" with "uniques" in UnitPromotions.json ( #4507 )
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* Map size will modify policy cost, techUniques is initialized by UniqueMap()
* Replace "effect" with "uniques" in UnitPromotions.json
2021-08-02 19:17:26 +03:00
SomeTroglodyte
c9fa68f8ea
Privateer capture, plunder, and raze Notifications ( #4698 )
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* Privateer capture, plunder, and raze Notifications
* Privateer capture, plunder, and raze Notifications - patch1
* Privateer capture, plunder, and raze Notifications - patch2
2021-08-02 19:14:31 +03:00
SomeTroglodyte
7d52cfbcab
Harden map editor map loader against most bad maps ( #4711 )
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* Harden map editor map loader against most bad maps
* Harden map editor map loader against most bad maps - patch1
2021-08-02 19:03:16 +03:00
Miraç
5511c80eb5
remove distribution from roadmap ( #4723 )
2021-08-02 19:02:31 +03:00
SomeTroglodyte
e7bf1fad7c
Tweak UncivSlider and make the one on NewGameScreen permanently show the value tip ( #4728 )
2021-08-02 19:01:08 +03:00
Yair Morgenstern
1ac10813bc
3.15.18
2021-08-01 22:19:57 +03:00
Yair Morgenstern
f3c0c5d202
Translations update ( #4714 )
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* Turkish Translations (#4695 )
* Turkish Translations
those translations are for 3.15.16, new lines could be added by then i dont know
* Update Turkish.properties
* Update Korean.properties (#4687 )
* Update Russian.properties (#4684 )
* Update Russian.properties
* Update Russian.properties
* Update Russian.properties
* Update Swedish.properties (#4683 )
Translated the newly added lines.
* Update Italian.properties (#4681 )
* Update Indonesian.properties (#4679 )
* Fixed errors
Co-authored-by: Miraç <56484801+logicminimal@users.noreply.github.com>
Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: sockybob <44141246+sockybob@users.noreply.github.com>
Co-authored-by: Alex25820 <50142558+Alex25820@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
2021-08-01 21:25:30 +03:00
Arthur van der Staaij
c4f584f98f
Updated some statements in the feature request issue template ( #4715 )
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Changed the feature request issue template to reflect the fact that
development is currently targeting G&K and to refer to #4697 in favor of
the deprecated #663 .
2021-08-01 20:40:02 +03:00
SomeTroglodyte
6c32d10924
TranslationFileWriter support for CivilopediaText ( #4631 )
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* TranslationFileWriter support for CivilopediaText
* Merge branch 'master' into TranslationWriter-Civtext - patch
2021-08-01 20:23:13 +03:00
Xander Lenstra
78dddac962
Added modoptions unique for disabling city-state spawning with only a settler ( #4691 )
2021-08-01 19:21:04 +03:00
SomeTroglodyte
3cf9191d6a
Actually load and display the road texture found in FantasyHex ( #4699 )
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* Actually load and display the road texture found in FantasyHex
* Actually load and display the road texture found in FantasyHex - patch1
2021-08-01 15:36:45 +03:00
Xander Lenstra
912a9dbb9d
Simplified a unique of petra ( #4708 )
2021-08-01 15:35:36 +03:00
Arthur van der Staaij
0c7dd9ada9
Fixed captured units not tp-ing out of illegal tiles ( #4701 )
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In particular, this fixes the bug where embarked units captured by a
civilization without optics would stay embarked. This therefore fixes
case 4 of #4237 .
In principle, it should not even be possible that captured units can no
longer stand on the tile they were on, since the capturing unit has to
be able to move to it. However, in Unciv, it is possible to capture
units without moving to their tile. This is a different problem that
needs to be addressed some time in the future.
2021-08-01 11:31:53 +03:00
AdityaMH
ff1a75bb13
Improve River for FantasyHex ( #4704 )
2021-08-01 11:30:18 +03:00
SomeTroglodyte
a427e645b9
Fix Civilopedia Unique auto-linking when Ruleset changes ( #4700 )
2021-08-01 11:29:02 +03:00
SomeTroglodyte
636b58d43c
Reduce atlas - The Huns was 4x larger than the other nations, and a dirty Hexagon dupe ( #4689 )
2021-07-31 23:56:55 +03:00
SomeTroglodyte
bb25f1fdb2
Better crude maps - zero uncovered tiles impossible ( #4685 )
2021-07-31 23:50:20 +03:00
Miraç
e68bc128ab
Fix Hagia Sophia and CN Tower not giving civ 5 bonuses ( #4682 )
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* Fix Hagia Sophia and CN Tower not giving civ 5 bonuses
i got the information about Hagia Sophia from @ravignir and CN Tower from civ wiki. i will also add faith to buildings that give faith in G&K but will do it as a commit, that so that it would be easily revertable if faith doesnt just get ignored when religion is disabled
* Create Buildings.json
* Delete Fix Hagia Sophia and CN Tower not giving the bonuses it gave in civ 5
2021-07-31 23:49:31 +03:00
Xander Lenstra
5324eb96b5
Fixed bug where production from cutting down forests could apply to perpetual constructions ( #4694 )
2021-07-31 23:46:18 +03:00
Alex25820
96aad7b087
Update README.md with link to wiki guide ( #4696 )
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Added a guide on how to install Unciv on macOS to the wiki so I changed README.md to reflect that.
2021-07-31 23:29:57 +03:00
Yair Morgenstern
3afe7af431
Solved crash where city states would try to gift great people without cities
2021-07-31 23:17:57 +03:00
Yair Morgenstern
692cbaa84a
3.15.17
2021-07-30 16:28:17 +03:00
JurDan775
a89d830391
Updated Hungarian Translates ( #4677 )
...
some translates done, more soon!
2021-07-30 15:55:29 +03:00
SomeTroglodyte
130c318ae0
Civilopedia phase 8 - Nations and Promotions ( #4657 )
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* Civilopedia phase 8 - Nations and Promotions
* Civilopedia phase 8 - Nations and Promotions - AS insubordination
* Civilopedia phase 8 - Nations and Promotions - OR template
* Civilopedia phase 8 - Nations and Promotions - proofread
* Civilopedia phase 8 - Nations and Promotions - revert OR
2021-07-30 15:55:17 +03:00
Yair Morgenstern
4bcf821879
Resolved #4647 - influence-by-game-progress works as intended
2021-07-30 15:41:54 +03:00
Yair Morgenstern
3388c540d5
Resolved #4676 - one-city-challengers no longer get multiple settlers for later eras
2021-07-30 15:15:16 +03:00
Yair Morgenstern
71df35622f
Resolved #4675 - Fertility Rates -> Fertility Rites
2021-07-30 15:08:32 +03:00
Yair Morgenstern
864fd2ce64
Maori Warrior debuff only applies to enemy units
2021-07-30 15:07:21 +03:00
Yair Morgenstern
8ae4ae1cb1
AI accepts research agreement offers
2021-07-29 19:00:55 +03:00
Yair Morgenstern
5184743cbb
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-07-29 18:20:38 +03:00
SomeTroglodyte
4e249a0a1c
UnitActionType now knows keys, sounds and most icons ( #4607 )
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* Removed Char-only restriction in keyboard support for unit actions, remap a few keys, key tooltips for non-ascii keys
* UnitActionType now knows keys, sounds and most icons
* UnitActionType empower - fix Prophets spreading Pantheons
2021-07-29 18:16:49 +03:00
Yair Morgenstern
043b2f0462
Merge branch 'master' of https://github.com/yairm210/Unciv
2021-07-29 17:45:07 +03:00
Yair Morgenstern
98eba6a995
Resolved #4671 - Buildings from era are applied before buildings from policies
2021-07-29 17:44:18 +03:00
Yair Morgenstern
cf367ad313
Translations update ( #4673 )
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* Update German translation (#4666 )
* Update German translation
* Update German translation
* Update Korean.properties (#4665 )
* Update Swedish.properties (#4661 )
Translated the newly added lines.
* Update Indonesian.properties (#4659 )
* Update Italian.properties (#4655 )
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: Alex25820 <50142558+Alex25820@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-07-29 15:30:44 +03:00
AdityaMH
04f688c0f3
And new unit pixel and some improvement. ( #4660 )
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* And new unit pixel and some improvement.
* Improve Road & Railroad more realistic
* Unit pixel improvement
* Delete Airship.png
* Delete Stealth Bomber.png
* Re-art Missionary
* Add Rome color for ballista
* Delete Future Soldier.png
2021-07-29 15:28:12 +03:00
Giuseppe D'Addio
c3ed85c542
Update template.properties ( #4670 )
...
Added new line
2021-07-29 15:18:00 +03:00
ravignir
5be081276c
Map climate overhaul ( #4669 )
...
This should make the map look more like a civ5 map:
here is a spreadsheet i've created and used to make these changes: https://drive.google.com/file/d/18uacHvZlh4FoM8xEVH4J9jaAmtHomutr/view?usp=sharing
What it does:
- makes center of a map mostly Grassland with some bits of Plains
- next biome is Desert and Plains with a rare patches of Grasslands.
- next biome is again Grasslands and Plains (in about equal proportions)
- final biome is Tundra that turns into Snow towards poles.
- makes the whole map look less stripy.
It looks kind of messy, but i tried to make it as compact as i could.
2021-07-29 14:58:45 +03:00
Yair Morgenstern
221f45b966
3.15.16
2021-07-27 23:27:41 +03:00
Yair Morgenstern
eb7cf85482
Solved rare teleport bug
2021-07-27 22:50:55 +03:00