Mindustry/core/assets/bundles/bundle_de.properties

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2019-01-10 04:58:06 +07:00
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits = Danksagungen
contributors = Übersetzer und Mitwirkende
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discord = Trete dem Mindustry Discord bei!
link.discord.description = Der offizielle Mindustry Discord Chatroom
link.github.description = Quellcode des Spiels
link.dev-builds.description = Entwicklungs-Builds (instabil)
link.trello.description = Offizielles Trello Board für geplante Features
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels
link.google-play.description = Google Play Store Seite
link.wiki.description = Offizelles Mindustry Wiki
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore!
stat.wave = Wellen Besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner Zerstört:[accent] {0}
stat.built = Gebäude Gebaut:[accent] {0}
stat.destroyed = Gebäude Zerstört:[accent] {0}
stat.deconstructed = Gebäude Abgebaut:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
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launcheditems = [accent]Launched Items
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map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
level.highscore = High Score: [accent]{0}
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level.select = Level Auswahl
level.mode = Spielmodus:
showagain = Nächstes mal nicht mehr anzeigen
coreattack = < Die Basis wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN DROP POINT VERLASSEN[] ]\nVernichtung droht
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
database = Core Database
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savegame = Spiel speichern
loadgame = Spiel laden
joingame = Spiel beitreten
addplayers = Hinzufügen/Entfernen von Spielern
customgame = Benutzerdefiniertes Spiel
newgame = Neues Spiel
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none = <nichts>
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minimap = Minimap
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close = Schließen
quit = Verlassen
maps = Karten
continue = Weiter
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
about.button = Info
name = Name:
noname = Pick a[accent] player name[] first.
filename = Dateiname:
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unlocked = Neuen Block freigeschaltet!
completed = [accent]Completed
techtree = Tech Tree
research.list = [LIGHT_GRAY]Forschung:
research = Forschung
researched = [LIGHT_GRAY]{0} erforscht.
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players = {0} Spieler online
players.single = {0} Spieler online
server.closing = [accent]Schließe den Server...
server.kicked.kick = Du wurdest vom Server gekickt!
server.kicked.serverClose = Server geschlossen.
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
server.kicked.banned = Du wurdest vom Server verbannt.
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
server.kicked.nameEmpty = Dein Name muss zumindest einen Buchstaben oder eine Zahl enthalten.
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
server.kicked.gameover = Game over!
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host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
hostserver = Server hosten
hostserver.mobile = Host\nGame
host = Host
hosting = [accent] Server wird geöffnet...
hosts.refresh = Aktualisieren
hosts.discovering = Suche nach LAN-Spielen
server.refreshing = Server wird aktualisiert
hosts.none = [lightgray] Keine LAN Spiele gefunden!
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Eindeutige ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
invalidid = Ungültige Client ID! Berichte den Bug.
server.bans = Bans
server.bans.none = Keine gebannten Spieler gefunden!
server.admins = Admins
server.admins.none = Keine Admins gefunden!
server.add = Server hinzufügen
server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
server.hostname = Host: {0}
server.edit = Server bearbeiten
server.outdated = [crimson]Veralteter Server![]
server.outdated.client = [crimson]Veralteter Client![]
server.version = [lightgray]Version: {0}
server.custombuild = [yellow]Custom Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
joingame.title = Spiel beitreten
joingame.ip = IP:
disconnect = Verbindung unterbrochen.
disconnect.data = Fehler beim Laden der Welt!
connecting = [accent] Verbinde...
connecting.data = [accent] Welt wird geladen...
server.port = Port:
server.addressinuse = Adresse bereits in Verwendung!
server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
overwrite = Überschreiben
save.none = Keine Spielstände gefunden!
saveload = [accent] Speichern ...
savefail = Fehler beim Speichern des Spiels!
save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
save.delete = Löschen
save.export = Spielstand exportieren
save.import.invalid = [accent] Dieser Spielstand ist ungültig!
save.import.fail = [crimson] Spielstand konnte nicht importiert werden: [accent] {0}
save.export.fail = [crimson] Spielstand konnte nicht exportiert werden: [accent] {0}
save.import = Spielstand importieren
save.newslot = Name speichern:
save.rename = Umbenennen
save.rename.text = Neuer Name
selectslot = Wähle einen Spielstand
slot = [accent] Platz {0}
save.corrupted = [accent] Datei beschädigt oder ungültig!
empty = <leer>
on = An
off = Aus
save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0}
save.wave = Welle: {0}
save.difficulty = Schwierigkeitsgrad: {0}
save.date = Zuletzt gespeichert: {0}
save.playtime = Spielzeit: {0}
warning = Warning.
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confirm = Bestätigen
delete = Löschen
ok = OK
open = Öffnen
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customize = Customize
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cancel = Abbruch
openlink = Link öffnen
copylink = Kopiere Link
back = Zurück
quit.confirm = Willst du wirklich aufhören?
changelog.title = Changelog
changelog.loading = Lade Änderungshistorie...
changelog.error.android = [accent]Beachte: Die Änderungshistorie funktioniert manchmal nicht auf Android 4.4 (und älter)!\nDies liegt an einem Android bug.
changelog.error.ios = [accent]Die Änderungshistorie wird aktuell nicht von IOS unterstützt.
changelog.error = [scarlet]Fehler beim Laden der Änderungshistorie!\nPrüfe deine Internetverbindung.
changelog.current = [yellow][[Current version]
changelog.latest = [accent][[Latest version]
loading = [accent]Wird geladen ...
saving = [accent]Speichere...
wave = [accent]Welle {0}
wave.waiting = Welle in {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = Warten...
waiting.players = Warte auf Spieler...
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
wave.enemy = [LIGHT_GRAY]{0} Gegner verbleiben
loadimage = Bild laden
saveimage = Bild speichern
unknown = Unbekannt
custom = Benutzerdefiniert
builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Die Aktion kann nicht rückgänig gemacht werden!
map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
editor.brush = Pinsel
editor.openin = Öffne im Editor
editor.oregen = Erze generieren
editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info
editor.author = Autor:
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editor.description = Beschreibung:
editor.waves = Wellen:
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editor.rules = Rules:
editor.ingame = Edit In-Game
waves.title = Wellen
waves.remove = Entfernen
waves.never = <never>
waves.every = every
waves.waves = Welle(n)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Vorschau
waves.edit = Bearbeiten...
waves.copy = Aus der Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert.
editor.default = [LIGHT_GRAY]<Default>
edit = Bearbeiten...
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editor.name = Name:
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editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
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editor.teams = Teams
editor.elevation = Höhe
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Karte hat keinen Namen.
editor.update = Update
editor.randomize = Randomize
editor.apply = Anwenden
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editor.generate = Generieren
editor.resize = Grösse\nanpassen
editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern
editor.saved = Gespeichert!
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
editor.save.overwrite = Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
editor.import.exists = [scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
editor.import = Import...
editor.importmap = Importiere Karte
editor.importmap.description = Importiere von einer bestehende Karte
editor.importfile = Importiere Datei
editor.importfile.description = Importiere aus einer Karten Datei
editor.importimage = Importiere Terrain Bild
editor.importimage.description = Importiere aus einer Terrain Bild Datei
editor.export = Export...
editor.exportfile = Export in Datei
editor.exportfile.description = Exportiere in eine Karten Datei
editor.exportimage = Export in Terrain Bild Datei
editor.exportimage.description = Exportiere in eine Karten Bild Datei
editor.loadimage = Bild\nladen
editor.saveimage = Bild\nspeichern
editor.unsaved = [crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
editor.resizemap = Grösse der Karte ändern
editor.mapname = Karten Name
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
editor.selectmap = Wähle eine Karte zum Laden:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.ore = Erz
filter.rivernoise = River Noise
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
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filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.block = Block
filter.option.floor = Floor
filter.option.wall = Wand
filter.option.ore = Erz
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filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
filter.option.percentile = Percentile
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width = Breite:
height = Höhe:
menu = Menü
play = Spielen
load = Laden
save = Speichern
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv werden.
settings = Einstellungen
tutorial = Tutorial
editor = Editor
mapeditor = Karten Editor
donate = Spenden
abandon = Abandon
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Locked
complete = [LIGHT_GRAY]Complete:
zone.requirement = Welle {0} in Zone {1}
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]nächste Möglichkeit bei Welle {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
add = Hinzufügen...
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boss.health = Boss Health
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connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar.
error.invalidaddress = Ungültige Adresse.
error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
error.alreadyconnected = Bereits verbunden.
error.mapnotfound = Kartendatei nicht gefunden!
error.io = Network I/O error.
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error.any = Unbekannter Netzwerkfehler.
zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
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settings.language = Sprache
settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen
settings.controls = Steuerung
settings.game = Spiel
settings.sound = Audio
settings.graphics = Grafiken
settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearunlocks = Freischaltungen zurücksetzen
settings.clearall = Alles zurücksetzen
paused = Pausiert
yes = Ja
no = Nein
info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
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blocks.input = Input
blocks.output = Output
blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
blocks.targetsair = Visiert Luft Einheiten an
blocks.targetsground = Visiert Boden Einheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit
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blocks.launchtime = Time Between Launches
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blocks.shootrange = Reichweite
blocks.size = Größe
blocks.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite
blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit
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blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite
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blocks.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit
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blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
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blocks.health = Lebenspunkte
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blocks.buildtime = Build Time
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blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde
blocks.ammo = Ammo
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
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bar.powerbalance = Power: {0}
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bar.poweramount = Power: {0}
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bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.liquid = Flüssigkeit
bar.heat = Hitze
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bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] Schaden
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]verfolgend
bullet.shock = [stat]schock
bullet.frag = [stat]explosiv
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bullet.knockback = [stat]{0}[lightgray] knockback
bullet.freezing = [stat]gefrierend
bullet.tarred = [stat]geteert
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
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unit.blocks = Blöcke
unit.powersecond = Stromeinheiten/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten
unit.degrees = Grad
unit.seconds = Sekunden
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unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
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unit.items = Materialeinheiten
category.general = Generell
category.power = Strom
category.liquids = Flüssigkeiten
category.items = Materialien
category.crafting = Erzeugung
category.shooting = Schießen
category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
setting.shadows.name = Schatten
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setting.linear.name = Linear Filtering
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Zielauswahl
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
setting.fpscap.name = Max FPS
setting.fpscap.none = kein
setting.fpscap.text = {0} FPS
2019-03-20 02:27:19 +07:00
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
setting.difficulty.easy = Leicht
setting.difficulty.normal = Normal
setting.difficulty.hard = Schwer
setting.difficulty.insane = Unmöglich
setting.difficulty.name = Schwierigkeit
setting.screenshake.name = Bildschirmwackeln
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
setting.effects.name = Effekte anzeigen
setting.sensitivity.name = Controller-Empfindlichkeit
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
setting.saveinterval.name = Autosave Häufigkeit
setting.seconds = {0} Sekunden
setting.fullscreen.name = Vollbild
2019-06-08 23:11:32 +07:00
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
setting.fps.name = Zeige FPS
setting.vsync.name = VSync
setting.lasers.name = Zeige Stromlaser
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
setting.minimap.name = Zeige die Minimap
setting.musicvol.name = Musiklautstärke
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden
2019-05-01 10:34:41 +07:00
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
2019-01-10 04:58:06 +07:00
keybind.title = Tasten zuweisen
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
category.general.name = Allgemein
category.view.name = Ansicht
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2018-10-25 00:22:18 +07:00
category.multiplayer.name = Mehrspieler
command.attack = Angreifen
command.retreat = Rückzug
command.patrol = Patrouillieren
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Kategorie auswählen
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Pick Block
keybind.break_block.name = Block zerstören
keybind.deselect.name = Auswahl aufheben
keybind.shoot.name = Schießen
keybind.zoom_hold.name = Zoom halten
keybind.zoom.name = Zoomen
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2018-10-25 00:22:18 +07:00
keybind.menu.name = Menü
keybind.pause.name = Pause
2019-05-01 10:34:41 +07:00
keybind.minimap.name = Minimap
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
keybind.dash.name = Bindestrich
keybind.chat.name = Chat
keybind.player_list.name = Spielerliste
keybind.console.name = Konsole
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
keybind.rotate.name = Drehen
keybind.toggle_menus.name = Menüs umschalten
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
keybind.chat_history_prev.name = Chat Historie zurück
keybind.chat_history_next.name = Chat Historie vor
keybind.chat_scroll.name = Chat scrollen
keybind.drop_unit.name = Einheit absetzen
keybind.zoom_minimap.name = Minimap-Zoom
2019-01-10 04:58:06 +07:00
mode.help.title = Beschreibung der Modi
mode.survival.name = Survival
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
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2018-10-25 00:22:18 +07:00
mode.sandbox.name = Sandkasten
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
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2018-10-25 00:22:18 +07:00
mode.pvp.name = PvP
mode.pvp.description = Kämpfe gegen andere Spieler local.
mode.attack.name = Attack
mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen
rules.wavetimer = Wellen Timer
rules.waves = Wellen
rules.enemyCheat = Unbegrenzte Ressourcen für KI
2019-03-25 04:58:59 +07:00
rules.unitdrops = Unit Drops
2019-04-04 11:03:19 +07:00
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
2019-05-01 10:34:41 +07:00
rules.playerhealthmultiplier = Player Health Multiplier
2019-04-04 11:03:19 +07:00
rules.playerdamagemultiplier = Player Damage Multiplier
2019-05-01 10:34:41 +07:00
rules.unitdamagemultiplier = Unit Damage Multiplier
2019-03-25 04:58:59 +07:00
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
2019-03-25 05:33:07 +07:00
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
2019-05-01 10:34:41 +07:00
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
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2018-10-25 00:22:18 +07:00
content.unit.name = Einheiten
content.block.name = Blocks
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2018-10-25 00:22:18 +07:00
content.mech.name = Mechs
item.copper.name = Kupfer
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
item.lead.name = Blei
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
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2018-10-25 00:22:18 +07:00
item.coal.name = Kohle
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
item.graphite.name = Graphite
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2018-10-25 00:22:18 +07:00
item.titanium.name = Titan
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
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2018-10-25 00:22:18 +07:00
item.thorium.name = Uran
item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
2018-11-02 21:30:59 +07:00
item.silicon.name = Silizium
item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solaranlagen und komplexer Elektronik.
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2018-10-25 00:22:18 +07:00
item.plastanium.name = Plastanium
item.plastanium.description = Ein leichtes dehnbares Material welches in Flugzeugen und Splittermunition verwendet wird.
item.phase-fabric.name = Phasengewebe
item.phase-fabric.description = Eine nahezu gewichtslose Substanz, die in fortgeschrittener Elektronik und in selbstreparierender Technologie verwendet wird.
item.surge-alloy.name = Spannungsstoß-Legierung
item.surge-alloy.description = Eine fortgeschrittene Legierung mit einzigartigen elektrischen Eigenschaften.
2019-02-26 10:38:01 +07:00
item.spore-pod.name = Spore Pod
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
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2018-10-25 00:22:18 +07:00
item.sand.name = Sand
item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
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2018-10-25 00:22:18 +07:00
item.blast-compound.name = Explosive Mischung
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
item.pyratite.name = Pyratit
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
item.metaglass.name = Metaglass
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
item.scrap.name = Scrap
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedenster Metalle.
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2018-10-25 00:22:18 +07:00
liquid.water.name = Wasser
liquid.slag.name = Slag
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2018-10-25 00:22:18 +07:00
liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit
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mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Schwerer Mehrlader
mech.alpha-mech.ability = Drohnenschwarm
mech.alpha-mech.description = Der Standard-Mech. Ist angemessen schnell und hat ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
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mech.delta-mech.name = Delta
mech.delta-mech.weapon = Lichtbogen-Generator
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mech.delta-mech.ability = Entladen
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
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mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restrukturierlaser
mech.tau-mech.ability = Reparatursalve
mech.tau-mech.description = Der Support Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
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mech.omega-mech.name = Omega
mech.omega-mech.weapon = Raketenschwarm
mech.omega-mech.ability = Rüstungskonfiguration
mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
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mech.dart-ship.name = Dart
mech.dart-ship.weapon = Mehrlader
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
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mech.javelin-ship.name = Javelin
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen um an gegnerischen Aussenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
mech.javelin-ship.weapon = Raketensalve
mech.javelin-ship.ability = Statische Entladung
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mech.trident-ship.name = Trident
mech.trident-ship.description = Ein schwerer Bomber, solide gepanzert.
mech.trident-ship.weapon = Bombenschacht
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mech.glaive-ship.name = Glaive
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
mech.glaive-ship.weapon = Flammen-Mehrlader
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item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
unit.health = [LIGHT_GRAY]Lebenskraft: {0}
unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
mech.weapon = [LIGHT_GRAY]Waffe: {0}
mech.health = [LIGHT_GRAY]Health: {0}
2019-01-10 04:58:06 +07:00
mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
2019-04-02 00:32:49 +07:00
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
2019-01-10 04:58:06 +07:00
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
block.grass.name = Gras
block.salt.name = Salz
2019-05-01 10:34:41 +07:00
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sandstein
block.spore-pine.name = Spore Pine
2019-03-20 02:27:19 +07:00
block.sporerocks.name = Spore Rocks
block.rock.name = Gestein
2019-03-21 06:12:14 +07:00
block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moos
2019-05-01 10:34:41 +07:00
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.kiln.description = Schmelzt Sand und Blei zu metaglass. Erfordert kleine Mengen Energie.
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
2018-11-18 05:08:31 +07:00
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
block.spawn.name = Gegnerischer Startpunkt
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.deepwater.name = Tiefes Wasser
block.water.name = Wasser
2019-03-23 22:08:46 +07:00
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Teer
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2018-10-25 00:22:18 +07:00
block.stone.name = Stein
block.sand.name = Sand
block.darksand.name = Dunkler Sand
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2018-10-25 00:22:18 +07:00
block.ice.name = Eis
block.snow.name = Schnee
block.craters.name = Craters
block.sand-water.name = Sandiges Wasser
2019-03-21 11:58:06 +07:00
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.rocks.name = Felsen
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = Weißer Baum
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metallboden
block.metal-floor-2.name = Metallboden 2
block.metal-floor-3.name = Metallboden 3
block.metal-floor-5.name = Metallboden 5
block.metal-floor-damaged.name = Metallboden Beschädigt
2019-05-01 10:34:41 +07:00
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.copper-wall.name = Kupfermauer
block.copper-wall-large.name = Große Kupfermauer
block.titanium-wall.name = Titanmauer
block.titanium-wall-large.name = Große Titanmauer
block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer
block.thorium-wall-large.name = Große Thorium-Mauer
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2018-10-25 00:22:18 +07:00
block.door.name = Tür
block.door-large.name = Große Tür
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2018-10-25 00:22:18 +07:00
block.duo.name = Duo
2019-03-21 11:58:06 +07:00
block.scorch.name = Scorch
block.scatter.name = Scatter
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2018-10-25 00:22:18 +07:00
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband
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2018-10-25 00:22:18 +07:00
block.junction.name = Kreuzung
block.router.name = Verteiler
block.distributor.name = Großer Verteiler
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2018-10-25 00:22:18 +07:00
block.sorter.name = Sortierer
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
block.overflow-gate.name = Überlauftor
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
block.silicon-smelter.name = Silizium-Schmelzer
block.phase-weaver.name = Phasenweber
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.pulverizer.name = Pulverisierer
block.cryofluidmixer.name = Kryoflüssigkeitsmixer
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2018-10-25 00:22:18 +07:00
block.melter.name = Schmelzer
block.incinerator.name = Verbrennungsanlage
2019-02-26 10:38:01 +07:00
block.spore-press.name = Spore Press
block.separator.name = Separierer
2019-05-01 10:34:41 +07:00
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Stromknoten
block.power-node-large.name = Großer Stromknoten
block.surge-tower.name = Surge Tower
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2018-10-25 00:22:18 +07:00
block.battery.name = Batterie
block.battery-large.name = Große Batterie
block.combustion-generator.name = Verbrennungsgenerator
block.turbine-generator.name = Turbinengenerator
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
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2018-10-25 00:22:18 +07:00
block.mechanical-drill.name = Mechanischer Bohrer
block.pneumatic-drill.name = Pneumatischer Bohrer
block.laser-drill.name = Laser-Bohrer
block.water-extractor.name = Wasser-Extraktor
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2018-10-25 00:22:18 +07:00
block.cultivator.name = Kultivierer
2019-05-01 10:34:41 +07:00
block.dart-mech-pad.name = Dart Mech Pad
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2018-10-25 00:22:18 +07:00
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Leitungsrohr
block.mechanical-pump.name = Mechanische Pumpe
2019-01-08 06:48:55 +07:00
block.item-source.name = Materialquelle
block.item-void.name = Materialschlucker
block.liquid-source.name = Flüssigkeitsquelle
block.power-void.name = Stromsenke
block.power-source.name = Unendliche Stromquelle
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2018-10-25 00:22:18 +07:00
block.unloader.name = Entlader
block.vault.name = Tresor
block.wave.name = Welle
block.swarmer.name = Schwärmer
block.salvo.name = Salve
block.ripple.name = Riffel
block.phase-conveyor.name = Phasen-Transportband
block.bridge-conveyor.name = Brücken-Transportband
block.plastanium-compressor.name = Plastanium-Verdichter
block.pyratite-mixer.name = Pyratit-Mixer
block.blast-mixer.name = Sprengmixer
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2018-10-25 00:22:18 +07:00
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Großes Solar Panel
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2018-10-25 00:22:18 +07:00
block.oil-extractor.name = Oil Extraktor
block.spirit-factory.name = Spirit-Drohnenfabrik
block.phantom-factory.name = Phantom-Drohnenfabrik
block.wraith-factory.name = Wraith Fighter-Fabrik
block.ghoul-factory.name = Ghoul Bomber-Fabrik
block.dagger-factory.name = Dagger Mech-Fabrik
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech-Fabrik
block.fortress-factory.name = Fortress Mech-Fabrik
block.revenant-factory.name = Revenant Fighter-Fabrik
block.repair-point.name = Reparaturpunkt
block.pulse-conduit.name = Impulskanal
block.phase-conduit.name = Phasenkanal
block.liquid-router.name = Flüssigkeits-Router
block.liquid-tank.name = Flüssigkeitstank
block.liquid-junction.name = Flüssigkeits-Kreuzung
block.bridge-conduit.name = Kanalbrücke
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.rotary-pump.name = Rotierende Pumpe
block.thorium-reactor.name = Thorium-Reaktor
block.mass-driver.name = Massenbeschleuniger
block.blast-drill.name = Sprengbohrer
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2018-10-25 00:22:18 +07:00
block.thermal-pump.name = Thermische Pumpe
block.thermal-generator.name = Thermischer Generator
block.alloy-smelter.name = Legierungsschmeltzer
2019-03-29 04:31:22 +07:00
block.mender.name = Mender
block.mend-projector.name = Reparaturprojektor
block.surge-wall.name = Spannungsstoß-Mauer
block.surge-wall-large.name = Große Spannungsstoß-Mauer
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2018-10-25 00:22:18 +07:00
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Schock-Mine
block.overdrive-projector.name = Beschleunigungs-Projektor
block.force-projector.name = Kraftfeld-Projektor
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2018-10-25 00:22:18 +07:00
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.container.name = Container
block.launch-pad.name = Launch Pad
2019-03-06 01:50:28 +07:00
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
2019-03-29 04:31:22 +07:00
block.launch-pad-large.name = Large Launch Pad
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2018-10-25 00:22:18 +07:00
team.blue.name = Blau
team.red.name = Rot
team.orange.name = Orange
team.none.name = Grau
team.green.name = Grün
team.purple.name = Lila
unit.spirit.name = Spirit Drohne
unit.spirit.description = Die anfängliche Drohne. Sie wird gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
unit.phantom.name = Phantom Drohne
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
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2018-10-25 00:22:18 +07:00
unit.dagger.name = Dagger
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
unit.crawler.name = Crawler
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2018-10-25 00:22:18 +07:00
unit.titan.name = Titan
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
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2018-10-25 00:22:18 +07:00
unit.ghoul.name = Ghoul Bomber
unit.ghoul.description = Ein schwerer Flächenbomber.
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unit.wraith.name = Wraith Fighter
unit.wraith.description = Eine schneller Abfangjäger.
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unit.fortress.name = Fortress
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
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unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
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tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
tutorial.morecopper = Du brauchst [accent]mehr Kupfer[]!\n\nEntweder du baust es manuell ab, oder du platzierst weitere Bohrer.
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition []um zu schießen.\nPlatziere einen Bohrer neben das Geschütz um es mit Kupfer zu versorgen.
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tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
tutorial.lead = Mehr Erz ist verfügbar. Finde Blei und bau es ab.\n\n Klicke auf deine Einheit und ziehe die Maus auf den Kern um Ressourcen zu übertragen.
tutorial.smelter = Kupfer und Blei sind schwache Metalle.\n Super [accent]dichte Legierung [] kann in einem Schmeltzer erzeugt werden.\n\n Bau einen.
tutorial.densealloy = Der Schmeltzer wird nun Legierung produzieren.\n Produziere einige.\n Verbessere die Produktion sofern notwendig.
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tutorial.siliconsmelter = Der Kern wird nun [accent]spirit drohnen[] erstellen. Diese Bauen Rohstoffe und reparieren Blöcke.\n\nFabriken für andere Einheiten benötigen [accent]Silizium[].\n Baue ein Silizium Schmeltzer.
tutorial.silicondrill = Silizium benötigt [accent]Kohle[] und [accent]Sand[].\n Fange damit an die Bohrer zu platzieren.
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tutorial.generator = Diese Technologie benötigt power.\n Erstelle einen Verbrennungs-Generator dafür.
tutorial.generatordrill = Verbrennungs Generatoren benötigen Kraftstoff.\nBenutze Kohle aus einem Bohrer als Kraftstoff.
tutorial.node = Power muss transportiert werden.\nErstelle einen [accent]Stromknoten[] nahe deinem Verbrennungs Generator um seine Power zu transportieren.
tutorial.nodelink = Power kann über verbundene Power Blocks, Generatoren oder Stromknoten transferierd werden.\n\n Verbinde die Power in dem du auf den Knoten klickst und dann den Generator und den Silizium Schmeltzer auswählst.
2018-11-02 21:30:59 +07:00
tutorial.silicon = Silizium wird produziert. Produziere einiges.\n\n Verbesserungen am Produktionssystem werden empfohlen.
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tutorial.daggerfactory = Konstruiere eine Dagger Mech Fabrik.\n\n Diese wird verwendet um Angreifende Mechs zu erstellen.
tutorial.router = Fabriken benötigen Ressourcen um zu funktionieren.\n Platziere ein Router um Materialien auf Transportbändern aufzuteilen.
tutorial.dagger = Verbinde die Fabrik mit einem Stromknoten. Wenn alle Voraussetzungen gegeben sind, beginnt die Fabrik Mechs zu konstruieren.\n\n Platziere mehr Bohrer und Transportbänder um die Versorgung der Fabrik zu sichern.
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tutorial.battle = Der[LIGHT_GRAY] Gegner[] hat seinen Kern offenbart.\nZerstöre ihn mit deiner Einheit und den Dagger Mechs.
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
block.thorium-wall.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nGuter Schutz vor Feinden.\nBenötigt mehrere Kacheln.
block.phase-wall.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
block.phase-wall-large.description = Nicht so stark wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.\nBenötigt mehrere Kacheln.
block.surge-wall.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung angreifer auszulösen.
block.surge-wall-large.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung angreifer auszulösen.\nBenötigt mehrere Kacheln.
block.door.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.
block.door-large.description = Eine kleine Tür, die durch darauf tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.\nBenötigt mehrere Kacheln.
block.mend-projector.description = Heilt zyklisch Blöcke in seiner Umgebung.
block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken wie Bohrer und Förderbänder.
block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich selbst, durch das Blöcke und Einheiten vor Schaden beschützt werden.
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
block.duo.description = Ein kleiner, günstiger Geschützturm.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
block.hail.description = Ein kleiner Artillerie-Geschützturm.
block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
block.wave.description = Ein mittelgroßer Geschützturm, der flüssige Kugeln verschießt.
block.salvo.description = Ein mittelgroßer Geschützturm, der Schüsse in Salven abfeuert.
block.swarmer.description = Ein mittelgroßer Geschützturm, der Raketenschwärme abfeuert.
block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Schüsse gleichzeitig abfeuert.
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.fuse.description = Ein großer Geschützturm, der starke Strahlen mit kurzer Reichweite abfeuert.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
block.pulverizer.description = Zertrümmert Stein zu Sand. Nützlich, wenn kein natürlicher Sand verfügbar ist.
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
block.blast-mixer.description = Verwendet Öl, um Pyratit in eine weniger enzündliche aber explosivee Mischung umzuwandeln.
block.cryofluidmixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
block.melter.description = Erhitzt Stein auf extrem hohe Temperaturen, um Lava zu erhalten.
block.incinerator.description = Vernichtet beliebige überschüssige Materialien oder Flüssigkeiten.
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block.spore-press.description = Compresses spore pods into oil.
block.separator.description = Setzt Stein Wasserdruck aus, um verschiedene Mineralien im Stein freizulegen.
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom benachbarte Blöcke weiter.
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
block.combustion-generator.description = Generiert Stromg, indem Öl oder entzündliche Materialien verbrannt werden.
block.turbine-generator.description = Effizienter als ein Verbrennungsgenerator, benötigt jedoch zusätzlich Wasser.
block.thermal-generator.description = Erzeugt große Mengen Strom aus Lava.
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
block.solar-panel-large.description = Erzeugt viel mehr Strom als ein normales Solar Panel, ist aber auch sehr viel teurer in der Anschaffung.
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus radioaktivem Thorium. Benötigt konstante Kühlung. Explodiert verheerend, wenn unzureichende Mengen an Kühlung vorhanden sind.
block.rtg-generator.description = Ein Radioisotopengenerator, der keine Kühlung benötigt, aber weniger Strom als ein Thorium-Reaktor liefert.
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf passende Kacheln gesetzt wird, baut er unbegrenzt Erze des entsprechenden Typs mit geringer Geschwindigkeit ab.
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
block.cultivator.description = Kultiviert den Boden mit Wasser, um Biomasse zu erzeugen.
block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus Sand zu extrahieren. Verwende ihn, wenn es keine direkte Ölquelle gibt.
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
block.wraith-factory.description = Produziert schnelle Abfangjäger.
block.ghoul-factory.description = Produziert schwere Flächenbomber.
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Verwendet Strom, um Flüssigkeiten zu einem verbundenen Phasenkanal zu teleportieren.
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
block.bridge-conduit.description = Verbesserter Flüssigkeits-Transportblock. Erlaubt es, Flüssigkeiten über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.mechanical-pump.description = Eine günstige, langsame Punkte, die keine Strom benötigt.
block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
block.distributor.description = Ein weiterentwickelter Router, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
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block.item-source.description = Produziert unendlich items. Nur im Sandkasten verfügbar.
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten verfügbar.
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten verfügbar.
block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten verfügbar.
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten verfügbar.
liquid.water.description = Wird überlicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
liquid.oil.description = Kann verbrannt, zum explodieren gebracht, oder als Kühlung verwendet werden.
liquid.cryofluid.description = Die effizienteste Flüssigkeit, um Dinge herunter zu kühlen.