Mindustry/core/assets/bundles/bundle_de.properties

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credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
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credits = Danksagungen
contributors = Übersetzer und Mitwirkende
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discord = Trete dem Mindustry Discord bei!
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link.discord.description = Der offizielle Mindustry Discord-Chatroom
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link.github.description = Quellcode des Spiels
link.changelog.description = Liste der Änderungen
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link.dev-builds.description = Entwicklungs-Builds (instabil)
link.trello.description = Offizielles Trello Board für geplante Features
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link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
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link.google-play.description = Google Play Store Seite
link.wiki.description = Offizelles Mindustry Wiki
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
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screenshot = Screenshot gespeichert nach {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
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gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore!
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stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Gebäude gebaut:[accent] {0}
stat.destroyed = Gebäude zerstört:[accent] {0}
stat.deconstructed = Gebäude abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen:
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stat.rank = Finaler Rang: [accent]{0}
placeline = Du hast einen Block ausgewählt.\nDu kannst[accent] davon eine Reihe bauen,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn in eine Richtung ziehst.\nVersuche es.
removearea = Du hast den Zerstörungsmodus ausgewählt.\nDu kannst[accent] Blöcke im Rechteck zerstören,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn ziehst.\nVersuche es.
launcheditems = [accent]Übertragene Items
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map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
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level.highscore = Highscore: [accent]{0}
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level.select = Level-Auswahl
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level.mode = Spielmodus:
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showagain = Nächstes Mal nicht mehr anzeigen
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coreattack = < Die Basis wird angegriffen! >
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nearpoint = [[ [scarlet]SOFORT DEN DROPPOINT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank
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savegame = Spiel speichern
loadgame = Spiel laden
joingame = Spiel beitreten
addplayers = Hinzufügen/Entfernen von Spielern
customgame = Benutzerdefiniertes Spiel
newgame = Neues Spiel
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none = <nichts>
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minimap = Minimap
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close = Schließen
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website = Website
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quit = Verlassen
maps = Karten
continue = Weiter
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
about.button = Info
name = Name:
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noname = Wähle zuerst einen[accent] Spielernamen[].
filename = Dateiname:
unlocked = Neuer Block freigeschaltet!
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completed = [accent]Abgeschlossen
techtree = Forschung
research.list = [LIGHT_GRAY]Forschung:
research = Erforschen
researched = [LIGHT_GRAY]{0} erforscht.
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players = {0} Spieler online
players.single = {0} Spieler online
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server.closing = [accent]Schließe den Server ...
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server.kicked.kick = Du wurdest vom Server gekickt!
server.kicked.serverClose = Server geschlossen.
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
server.kicked.banned = Du wurdest vom Server verbannt.
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
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server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
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server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
server.kicked.gameover = Game Over!
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server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
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hostserver = Server hosten
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hostserver.mobile = Host\nSpiel
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host = Host
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hosting = [accent] Server wird geöffnet ...
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hosts.refresh = Aktualisieren
hosts.discovering = Suche nach LAN-Spielen
server.refreshing = Server wird aktualisiert
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hosts.none = [lightgray] Keine LAN-Spiele gefunden!
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host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Eindeutige ID: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0}
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invalidid = Ungültige Client-ID! Berichte den Bug.
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server.bans = Bans
server.bans.none = Keine gebannten Spieler gefunden!
server.admins = Admins
server.admins.none = Keine Admins gefunden!
server.add = Server hinzufügen
server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
server.edit = Server bearbeiten
server.outdated = [crimson]Veralteter Server![]
server.outdated.client = [crimson]Veralteter Client![]
server.version = [lightgray]Version: {0}
server.custombuild = [yellow]Benutzerdefinierter Build
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confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
joingame.title = Spiel beitreten
joingame.ip = IP:
disconnect = Verbindung unterbrochen.
disconnect.data = Fehler beim Laden der Welt!
connecting = [accent] Verbinde...
connecting.data = [accent] Welt wird geladen...
server.port = Port:
server.addressinuse = Adresse bereits in Verwendung!
server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
overwrite = Überschreiben
save.none = Keine Spielstände gefunden!
saveload = [accent] Speichern ...
savefail = Fehler beim Speichern des Spiels!
save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
save.delete = Löschen
save.export = Spielstand exportieren
save.import.invalid = [accent] Dieser Spielstand ist ungültig!
save.import.fail = [crimson] Spielstand konnte nicht importiert werden: [accent] {0}
save.export.fail = [crimson] Spielstand konnte nicht exportiert werden: [accent] {0}
save.import = Spielstand importieren
save.newslot = Name speichern:
save.rename = Umbenennen
save.rename.text = Neuer Name
selectslot = Wähle einen Spielstand
slot = [accent] Platz {0}
save.corrupted = [accent] Datei beschädigt oder ungültig!
empty = <leer>
on = An
off = Aus
save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0}
save.wave = Welle: {0}
save.difficulty = Schwierigkeitsgrad: {0}
save.date = Zuletzt gespeichert: {0}
save.playtime = Spielzeit: {0}
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warning = Warnung.
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confirm = Bestätigen
delete = Löschen
ok = OK
open = Öffnen
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customize = Anpassen
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cancel = Abbruch
openlink = Link öffnen
copylink = Kopiere Link
back = Zurück
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classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
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quit.confirm = Willst du wirklich aufhören?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Wird geladen...
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saving = [accent]Speichere...
wave = [accent]Welle {0}
wave.waiting = Welle in {0}
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wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
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waiting = Warten...
waiting.players = Warte auf Spieler...
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
wave.enemy = [LIGHT_GRAY]{0} Gegner verbleiben
loadimage = Bild laden
saveimage = Bild speichern
unknown = Unbekannt
custom = Benutzerdefiniert
builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Die Aktion kann nicht rückgänig gemacht werden!
map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
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map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
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editor.brush = Pinsel
editor.openin = Öffne im Editor
editor.oregen = Erze generieren
editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info
editor.author = Autor:
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editor.description = Beschreibung:
editor.waves = Wellen:
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editor.rules = Regeln:
editor.generation = Generator:
editor.ingame = Im Spiel Bearbeiten
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editor.newmap = Neue Karte
waves.title = Wellen
waves.remove = Entfernen
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waves.never = <nie>
waves.every = alle
waves.waves = Welle(n)
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waves.perspawn = per Spawn
waves.to = bis
waves.boss = Boss
waves.preview = Vorschau
waves.edit = Bearbeiten...
waves.copy = Aus der Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
editor.default = [LIGHT_GRAY]<Standard>
edit = Bearbeiten...
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editor.name = Name:
editor.spawn = Spawn Bereich
editor.removeunit = Entferne Bereich
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editor.teams = Teams
editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
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editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
editor.errorname = Karte hat keinen Namen.
editor.update = Aktualisieren
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editor.randomize = Zufällig Anordnen
editor.apply = Anwenden
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editor.generate = Generieren
editor.resize = Größe\nanpassen
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editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern
editor.saved = Gespeichert!
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
editor.save.overwrite = Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
editor.import.exists = [scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
editor.import = Import...
editor.importmap = Importiere Karte
editor.importmap.description = Importiere von einer bestehenden Karte
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editor.importfile = Importiere Datei
editor.importfile.description = Importiere aus einer Karten Datei
editor.importimage = Importiere Terrain Bild
editor.importimage.description = Importiere aus einer Terrain Bild Datei
editor.export = Export...
editor.exportfile = Export in Datei
editor.exportfile.description = Exportiere in eine Karten Datei
editor.exportimage = Export in Terrain Bild Datei
editor.exportimage.description = Exportiere in eine Karten Bild Datei
editor.loadimage = Bild\nladen
editor.saveimage = Bild\nspeichern
editor.unsaved = [crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
editor.resizemap = Größe der Karte ändern
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editor.mapname = Karten Name
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
editor.selectmap = Wähle eine Karte zum Laden:
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toolmode.replace = Ersetzen
toolmode.replace.description = Zeichnet nur auf festen Blöcken.
toolmode.replaceall = Alles Ersetzen
toolmode.replaceall.description = Alle Blöcke auf der Karte ersetzen.
toolmode.orthogonal = Rechtwinkelig
toolmode.orthogonal.description = Zeichnet nur rechtwinkelige Linien.
toolmode.square = Quadrat
toolmode.square.description = Quadrat Pinsel.
toolmode.eraseores = Erze löschen
toolmode.eraseores.description = Löscht nur Erze.
toolmode.fillteams = Teams Ausfüllen
toolmode.fillteams.description = Füllt Teams aus anstatt Blöcke.
toolmode.drawteams = Teams Zeichnen
toolmode.drawteams.description = Zeichnet Teams anstatt Blöcke.
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filters.empty = [LIGHT_GRAY]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
filter.distort = Verzerren
filter.noise = Rauschen
filter.median = Mittelwert
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filter.oremedian = Ore Median
filter.blend = Mischen
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filter.defaultores = Standard Erze
filter.ore = Erz
filter.rivernoise = Fluss Rauschen
filter.mirror = Spiegel
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filter.clear = Löschen
filter.option.ignore = Ignorieren
filter.scatter = Streuen
filter.terrain = Terrain
filter.option.scale = Skalierung
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filter.option.chance = Wahrscheinlichkeit
filter.option.mag = Größe
filter.option.threshold = Grenzwert
filter.option.circle-scale = Kreis Skalierung
filter.option.octaves = Oktaven
filter.option.falloff = Rückgang
filter.option.angle = Winkel
filter.option.block = Block
filter.option.floor = Boden
filter.option.flooronto = Ziel Boden
filter.option.wall = Wand
filter.option.ore = Erz
filter.option.floor2 = Sekundärer Boden
filter.option.threshold2 = Sekundärer Grenzwert
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filter.option.radius = Radius
filter.option.percentile = Perzentil
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width = Breite:
height = Höhe:
menu = Menü
play = Spielen
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campaign = Kampagne
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load = Laden
save = Speichern
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
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settings = Einstellungen
tutorial = Tutorial
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tutorial.retake = Re-Take Tutorial
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editor = Editor
mapeditor = Karten Editor
donate = Spenden
abandon = Aufgeben
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Gesperrt
complete = [LIGHT_GRAY]Abschließen:
zone.requirement = Welle {0} in Zone {1}
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Beste Welle: {0}
launch = Abschluss
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launch.title = Abschluss erfolgreich
launch.next = [LIGHT_GRAY]Nächste Möglichkeit bei Welle {0}
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launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Freischalten
configure = Startitems festlegen
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
zone.resources = Ressourcen entdeckt:
zone.objective = [lightgray]Ziel: [accent]{0}
zone.objective.survival = Überlebe
zone.objective.attack = Zerstöre den feindlichen Kern
add = Hinzufügen...
boss.health = Boss Lebenskraft
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connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
error.unreachable = Server nicht erreichbar.
error.invalidaddress = Ungültige Adresse.
error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
error.alreadyconnected = Bereits verbunden.
error.mapnotfound = Kartendatei nicht gefunden!
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error.io = Netzwerk-Ein-/Ausgabe-Fehler.
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error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Schrottwüste
zone.craters.name = Krater
zone.frozenForest.name = Gefrorener Wald
zone.ruinousShores.name = Verfallene Ufer
zone.stainedMountains.name = Gefleckte Berge
zone.desolateRift.name = Trostloser Riss
zone.nuclearComplex.name = Kernkraftwerk
zone.overgrowth.name = Überwucherung
zone.tarFields.name = Teerfelder
zone.saltFlats.name = Salzebenen
zone.impact0078.name = Auswirkung 0078
zone.crags.name = Felsen
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zone.fungalPass.name = Fungal Pass
zone.groundZero.description = Der optimale Ort, um anzufangen. Niedrige Bedrohung durch Gegner. Wenige Ressourcen.\nSammel so viel Kupfer und Blei wie möglich.\nMach weiter!
zone.frozenForest.description = Sogar hier, näher an den Bergen, haben sich die Sporen verbreitet. Die kalten Temperaturen können sie nicht für immer im Schach halten.\n\nStarte das Wagnis in Strom. Baue Verbrennungsgeneratoren. Lerne Heiler zu benutzen.
zone.desertWastes.description = Diese Abfälle sind riesig, unberechenbar, und durchzogen von verfallenen Sektorstrukturen.\nKohle ist in dieser Region vorhanden. Verbrenne es für Strom, oder synthetisiere Graphit.\n\n[lightgray]Dieser Landeort kann nicht garantiert werden.
zone.saltFlats.description = Am Rande der Wüste liegen die Salzebenen. In dieser Gegend können wenige Ressourcen gefunden werden.\n\nDer Feind hat hier einen Ressourcenspeicherkomplex errichtet. Zerstöre ihren Kern. Lass nichts stehen.
zone.craters.description = Wasser hat sich in diesem Krater angesammelt, ein Relikt von den alten Kriegen. Gewinne dieses Gebiet zurück. Sammle Sand. Schmelze Metaglass. Pumpe Wasser, um Geschütztürme und Bohrer zu kühlen.
zone.ruinousShores.description = Vorbei an der Wüste ist die Küste. An diesem Ort befand sich einst eine Küstenverteidigungsanlage. Davon ist aber nicht mehr viel übrig. Lediglich die einfachsten Verteidigungsstrukturen sind unversehrt, alles andere ist nur noch Schrott.\nSetzen Sie die Ausbreitung nach außen fort. Wiederentdecke die Technologie.
zone.stainedMountains.description = Weiter im Landesinneren liegen die Berge, die noch nicht von Sporen befleckt sind.\nExtrahiere das reichlich vorhandene Titan in diesem Bereich. Erlerne es zu benutzen.\n\nDie feindliche Präsenz ist größer hier. Gib ihnen nicht die Zeit ihre stärksten Einheiten zu schicken.
zone.overgrowth.description = Dieser Bereich ist bewachsen, näher an der Quelle der Sporen.\nDer Feind hat hier einen Außenposten errichtet. Baue Dagger-Einheiten. Zerstöre es. Gewinne zurück, was verloren gegangen ist.
zone.tarFields.description = Der Rand einer Ölförderzone, zwischen Bergen und Wüste. Eine der wenigen Plätze mit nutzbare Teer Reserven.\nObwohl es aufgegeben wurde, hat dieses Gebiet einige gefährliche feindliche Kräfte in der Nähe. Unterschätze sie nicht.\n\n[lightgray]Wenn möglich, erforsche Technologien zur Ölverarbeitung.
zone.desolateRift.description = Eine extrem gefährliche Zone. Reichlich Ressourcen, aber wenig Platz. Hohe Zerstörungsgefahr. Verlasse es so schnell wie möglich. Lassen Sie sich nicht von den großen Abständen zwischen feindlichen Angriffen in die Irre führen.
zone.nuclearComplex.description = Eine ehemalige Anlage zur Herstellung und Verarbeitung von Thorium, die in Trümmern liegt.\n[lightgray]Erforsche das Thorium und seine vielen Verwendungsmöglichkeiten.\n\nDer Feind ist hier in großer Zahl präsent und sucht ständig nach Angreifern.
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zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <Beschreibung hier einfügen>
zone.crags.description = <Beschreibung hier einfügen>
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settings.language = Sprache
settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen
settings.controls = Steuerung
settings.game = Spiel
settings.sound = Audio
settings.graphics = Grafiken
settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
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settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearunlocks = Freischaltungen zurücksetzen
settings.clearall = Alles zurücksetzen
paused = Pausiert
yes = Ja
no = Nein
info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
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attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
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blocks.input = Input
blocks.output = Output
blocks.booster = Verstärkung
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss
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blocks.damage = Schaden
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blocks.targetsair = Visiert Luft Einheiten an
blocks.targetsground = Visiert Boden Einheiten an
blocks.itemsmoved = Bewegungsgeschwindigkeit
blocks.launchtime = Zeit zwischen Starts
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blocks.shootrange = Reichweite
blocks.size = Größe
blocks.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite
blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität
blocks.basepowergeneration = Basis-Stromerzeugung
blocks.productiontime = Produktionszeit
blocks.repairtime = Block volle Reparaturzeit
blocks.speedincrease = Geschwindigkeitserhöhung
blocks.range = Reichweite
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blocks.drilltier = Abbaubare Erze
blocks.drillspeed = Bohrgeschwindigkeit
blocks.boosteffect = Verstärkungseffekt
blocks.maxunits = Max aktive Einheiten
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blocks.health = Lebenspunkte
blocks.buildtime = Baudauer
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blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde
blocks.ammo = Munition
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bar.drilltierreq = Better Drill Required
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
bar.powerbalance = Strom: {0}
bar.poweramount = Strom: {0}
bar.poweroutput = Strom Output: {0}
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bar.items = Items: {0}
bar.liquid = Flüssigkeit
bar.heat = Hitze
bar.power = Strom
bar.progress = Baufortschritt
bar.spawned = Einheiten: {0}/{1}
bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend
bullet.homing = [stat]verfolgend
bullet.shock = [stat]schock
bullet.frag = [stat]explosiv
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.freezing = [stat]gefrierend
bullet.tarred = [stat]geteert
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}[lightgray]x neu laden
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unit.blocks = Blöcke
unit.powersecond = Stromeinheiten/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten
unit.powerunits = Stromeinheiten
unit.degrees = Grad
unit.seconds = Sekunden
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unit.persecond = /sec
unit.timesspeed = x Geschwindigkeit
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unit.percent = %
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unit.items = Materialeinheiten
category.general = Allgemeines
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category.power = Strom
category.liquids = Flüssigkeiten
category.items = Materialien
category.crafting = Erzeugung
category.shooting = Schießen
category.optional = Optionale Verbesserungen
setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten
setting.linear.name = Lineare Filterung
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur Steuerung
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setting.fpscap.name = Max FPS
setting.fpscap.none = kein
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-Skalierung[lightgray] (Neustart erforderlich)[]
setting.swapdiagonal.name = Immer diagonale Platzierung
setting.difficulty.training = Training
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setting.difficulty.easy = Leicht
setting.difficulty.normal = Normal
setting.difficulty.hard = Schwer
setting.difficulty.insane = Unmöglich
setting.difficulty.name = Schwierigkeit
setting.screenshake.name = Bildschirmwackeln
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2018-10-25 00:22:18 +07:00
setting.effects.name = Effekte anzeigen
setting.sensitivity.name = Controller-Empfindlichkeit
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setting.saveinterval.name = Autosave Häufigkeit
setting.seconds = {0} Sekunden
setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster[LIGHT_GRAY] (Neustart teilweise erforderlich)
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2018-10-25 00:22:18 +07:00
setting.fps.name = Zeige FPS
setting.vsync.name = VSync
setting.lasers.name = Zeige Stromlaser
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
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setting.minimap.name = Zeige die Minimap
setting.musicvol.name = Musiklautstärke
2019-08-24 05:14:27 +07:00
setting.ambientvol.name = Ambient Volume
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2018-10-25 00:22:18 +07:00
setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke
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2018-10-25 00:22:18 +07:00
setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden
setting.chatopacity.name = Chat Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden
2019-07-30 21:23:29 +07:00
setting.bloom.name = Bloom
2019-01-10 04:58:06 +07:00
keybind.title = Tasten zuweisen
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf z.B. Handys nicht. Nur grundlegende Bewegung wird unterstützt.
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2018-10-25 00:22:18 +07:00
category.general.name = Allgemein
category.view.name = Ansicht
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2018-10-25 00:22:18 +07:00
category.multiplayer.name = Mehrspieler
command.attack = Angreifen
command.retreat = Rückzug
command.patrol = Patrouillieren
keybind.gridMode.name = Block Auswahl
keybind.gridModeShift.name = Kategorie auswählen
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten Screenshot
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block Auswählen
keybind.break_block.name = Block zerstören
keybind.deselect.name = Auswahl aufheben
keybind.shoot.name = Schießen
keybind.zoom_hold.name = Zoom halten
keybind.zoom.name = Zoomen
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2018-10-25 00:22:18 +07:00
keybind.menu.name = Menü
keybind.pause.name = Pause
2019-05-01 10:34:41 +07:00
keybind.minimap.name = Minimap
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2018-10-25 00:22:18 +07:00
keybind.dash.name = Bindestrich
keybind.chat.name = Chat
keybind.player_list.name = Spielerliste
keybind.console.name = Konsole
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2018-10-25 00:22:18 +07:00
keybind.rotate.name = Drehen
keybind.toggle_menus.name = Menüs umschalten
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2018-10-25 00:22:18 +07:00
keybind.chat_history_prev.name = Chat Historie zurück
keybind.chat_history_next.name = Chat Historie vor
keybind.chat_scroll.name = Chat scrollen
keybind.drop_unit.name = Einheit absetzen
keybind.zoom_minimap.name = Minimap-Zoom
2019-01-10 04:58:06 +07:00
mode.help.title = Beschreibung der Modi
mode.survival.name = Überleben
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
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2018-10-25 00:22:18 +07:00
mode.sandbox.name = Sandkasten
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
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2018-10-25 00:22:18 +07:00
mode.pvp.name = PvP
mode.pvp.description = Kämpfe gegen andere Spieler lokal.
mode.attack.name = Angriff
mode.attack.description = Keine Wellen, das Ziel ist es die gegnerische Basis zu zerstören.
mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen
rules.wavetimer = Wellen Timer
rules.waves = Wellen
rules.attack = Angriff-Modus
rules.enemyCheat = Unbegrenzte Ressourcen für KI
rules.unitdrops = Einheiten-Drops
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
2019-08-24 05:14:27 +07:00
rules.playerhealthmultiplier = Spieler-Lebenspunkte Multiplikator
rules.playerdamagemultiplier = Spieler-Schaden Multiplikator
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[LIGHT_GRAY] (Kacheln)
rules.respawntime = Respawn Zeit:[LIGHT_GRAY] (Sek)
rules.wavespacing = Wellen Abstand:[LIGHT_GRAY] (Sek)
rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.waitForWaveToEnd = Warten bis Welle endet
rules.dropzoneradius = Drop Zonen Radius:[LIGHT_GRAY] (Kacheln)
rules.respawns = Max Respawns pro Welle
rules.limitedRespawns = Respawn-Limit
rules.title.waves = Wellen
2019-05-01 10:34:41 +07:00
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Ressourcen & Gebäude
rules.title.player = Spieler
rules.title.enemy = Gegner
rules.title.unit = Einheiten
content.item.name = Materialien
content.liquid.name = Flüssigkeiten
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2018-10-25 00:22:18 +07:00
content.unit.name = Einheiten
content.block.name = Blocks
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2018-10-25 00:22:18 +07:00
content.mech.name = Mechs
item.copper.name = Kupfer
item.lead.name = Blei
item.coal.name = Kohle
item.graphite.name = Graphit
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2018-10-25 00:22:18 +07:00
item.titanium.name = Titan
item.thorium.name = Uran
2018-11-02 21:30:59 +07:00
item.silicon.name = Silizium
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2018-10-25 00:22:18 +07:00
item.plastanium.name = Plastanium
item.phase-fabric.name = Phasengewebe
item.surge-alloy.name = Spannungsstoß-Legierung
item.spore-pod.name = Sporen-Pod
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2018-10-25 00:22:18 +07:00
item.sand.name = Sand
item.blast-compound.name = Explosive Mischung
item.pyratite.name = Pyratit
item.metaglass.name = Metaglass
item.scrap.name = Schrott
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2018-10-25 00:22:18 +07:00
liquid.water.name = Wasser
liquid.slag.name = Asche
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2018-10-25 00:22:18 +07:00
liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Schwerer Mehrlader
mech.alpha-mech.ability = Drohnenschwarm
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2018-10-25 00:22:18 +07:00
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Lichtbogen-Generator
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2018-10-25 00:22:18 +07:00
mech.delta-mech.ability = Entladen
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restrukturierlaser
mech.tau-mech.ability = Reparatursalve
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2018-10-25 00:22:18 +07:00
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Raketenschwarm
mech.omega-mech.ability = Rüstungskonfiguration
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2018-10-25 00:22:18 +07:00
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Mehrlader
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2018-10-25 00:22:18 +07:00
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Raketensalve
mech.javelin-ship.ability = Statische Entladung
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2018-10-25 00:22:18 +07:00
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bombenschacht
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2018-10-25 00:22:18 +07:00
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flammen-Mehrlader
2019-01-10 04:58:06 +07:00
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
unit.health = [LIGHT_GRAY]Lebenskraft: {0}
unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
mech.weapon = [LIGHT_GRAY]Waffe: {0}
mech.health = [LIGHT_GRAY]Lebenspunkte: {0}
2019-01-10 04:58:06 +07:00
mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
mech.buildspeed = [LIGHT_GRAY]Baugeschwindigkeit: {0}%
2019-01-10 04:58:06 +07:00
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
2019-08-31 23:12:07 +07:00
block.sand-boulder.name = Sandbrocken
block.grass.name = Gras
block.salt.name = Salz
2019-08-31 23:12:07 +07:00
block.saltrocks.name = Salzgestein
block.pebbles.name = Geröll
block.tendrils.name = Ranken
block.sandrocks.name = Sandstein
2019-08-31 23:12:07 +07:00
block.spore-pine.name = Kiefernsporen
block.sporerocks.name = Gesteinssporen
block.rock.name = Gestein
2019-08-31 23:12:07 +07:00
block.snowrock.name = Schnee-Gestein
block.snow-pine.name = Schnee-Kiefer
block.shale.name = Schiefer
2019-08-31 23:12:07 +07:00
block.shale-boulder.name = Schiefergeröll
block.moss.name = Moos
block.shrubs.name = Gestrüpp
2019-08-31 23:12:07 +07:00
block.spore-moss.name = Moossporen
block.shalerocks.name = Schiefer-Gestein
block.scrap-wall.name = Schrottmauer
block.scrap-wall-large.name = Große Schrottmauer
block.scrap-wall-huge.name = Riesige Schrottmauer
block.scrap-wall-gigantic.name = Gigantische Schrottmauer
block.thruster.name = Schubdüse
block.kiln.name = Brennofen
block.graphite-press.name = Graphit-Presse
block.multi-press.name = Multipresse
block.constructing = {0}\n[LIGHT_GRAY](Bauen)
block.spawn.name = Gegnerischer Startpunkt
block.core-shard.name = Kern: Scherbe
block.core-foundation.name = Kern: Fundament
block.core-nucleus.name = Kern: Nukleus
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2018-10-25 00:22:18 +07:00
block.deepwater.name = Tiefes Wasser
block.water.name = Wasser
block.tainted-water.name = Unreines Wasser
block.darksand-tainted-water.name = Dunkler Sand in unreinem Wasser
block.tar.name = Teer
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2018-10-25 00:22:18 +07:00
block.stone.name = Stein
block.sand.name = Sand
block.darksand.name = Dunkler Sand
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2018-10-25 00:22:18 +07:00
block.ice.name = Eis
block.snow.name = Schnee
block.craters.name = Krater
block.sand-water.name = Sandiges Wasser
2019-08-31 23:12:07 +07:00
block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle
2019-08-31 23:12:07 +07:00
block.holostone.name = Holo-Stein
block.ice-snow.name = Eisschnee
block.rocks.name = Felsen
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block.icerocks.name = Eis-Felsen
block.snowrocks.name = Schnee-Felsen
block.dunerocks.name = Dünen-Felsen
block.pine.name = Kiefer
2019-08-31 23:12:07 +07:00
block.white-tree-dead.name = Weißer toter Baum
block.white-tree.name = Weißer Baum
2019-08-31 23:12:07 +07:00
block.spore-cluster.name = Sporen-Cluster
block.metal-floor.name = Metallboden
block.metal-floor-2.name = Metallboden 2
block.metal-floor-3.name = Metallboden 3
block.metal-floor-5.name = Metallboden 5
2019-08-31 23:12:07 +07:00
block.metal-floor-damaged.name = beschädigter Metallboden
block.dark-panel-1.name = Dunkles Panel 1
block.dark-panel-2.name = Dunkles Panel 2
block.dark-panel-3.name = Dunkles Panel 3
block.dark-panel-4.name = Dunkles Panel 4
block.dark-panel-5.name = Dunkles Panel 5
block.dark-panel-6.name = Dunkles Panel 6
block.dark-metal.name = Dunkles Metall
2019-08-31 23:12:07 +07:00
block.ignarock.name = Igna-Felsen
block.hotrock.name = Heißer Felsen
2019-08-31 23:12:07 +07:00
block.magmarock.name = Magma-Felsen
block.cliffs.name = Klippen
block.copper-wall.name = Kupfermauer
block.copper-wall-large.name = Große Kupfermauer
block.titanium-wall.name = Titanmauer
block.titanium-wall-large.name = Große Titanmauer
block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer
block.thorium-wall-large.name = Große Thorium-Mauer
2019-08-31 23:12:07 +07:00
block.door.name = Tor
block.door-large.name = Großes Tor
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2018-10-25 00:22:18 +07:00
block.duo.name = Duo
block.scorch.name = Flammenwerfer
block.scatter.name = Scatter
block.hail.name = Streuer
block.lancer.name = Lanzer
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2018-10-25 00:22:18 +07:00
block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband
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2018-10-25 00:22:18 +07:00
block.junction.name = Kreuzung
block.router.name = Verteiler
block.distributor.name = Großer Verteiler
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2018-10-25 00:22:18 +07:00
block.sorter.name = Sortierer
block.overflow-gate.name = Überlauftor
block.silicon-smelter.name = Silizium-Schmelzer
block.phase-weaver.name = Phasenweber
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2018-10-25 00:22:18 +07:00
block.pulverizer.name = Pulverisierer
block.cryofluidmixer.name = Kryoflüssigkeitsmixer
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.melter.name = Schmelzer
block.incinerator.name = Verbrennungsanlage
2019-08-31 23:12:07 +07:00
block.spore-press.name = Sporenpresse
block.separator.name = Separator
2019-08-31 23:12:07 +07:00
block.coal-centrifuge.name = Kohlenzentrifuge
block.power-node.name = Stromknoten
block.power-node-large.name = Großer Stromknoten
2019-08-31 23:12:07 +07:00
block.surge-tower.name = Schwall-Turm
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.battery.name = Batterie
block.battery-large.name = Große Batterie
block.combustion-generator.name = Verbrennungsgenerator
block.turbine-generator.name = Turbinengenerator
block.differential-generator.name = Differentialgenerator
block.impact-reactor.name = Schlaggenerator
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2018-10-25 00:22:18 +07:00
block.mechanical-drill.name = Mechanischer Bohrer
block.pneumatic-drill.name = Pneumatischer Bohrer
block.laser-drill.name = Laser-Bohrer
block.water-extractor.name = Wasser-Extraktor
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2018-10-25 00:22:18 +07:00
block.cultivator.name = Kultivierer
2019-08-31 23:12:07 +07:00
block.dart-mech-pad.name = Dart Mech-Pad
block.delta-mech-pad.name = Delta Mech-Pad
block.javelin-ship-pad.name = Javelin Luftschiff-Pad
block.trident-ship-pad.name = Trident Luftschiff-Pad
block.glaive-ship-pad.name = Glaive Luftschiff-Pad
block.omega-mech-pad.name = Omega Mech-Pad
block.tau-mech-pad.name = Tau Mech-Pad
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2018-10-25 00:22:18 +07:00
block.conduit.name = Leitungsrohr
block.mechanical-pump.name = Mechanische Pumpe
2019-01-08 06:48:55 +07:00
block.item-source.name = Materialquelle
block.item-void.name = Materialschlucker
block.liquid-source.name = Flüssigkeitsquelle
block.power-void.name = Stromsenke
block.power-source.name = Unendliche Stromquelle
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2018-10-25 00:22:18 +07:00
block.unloader.name = Entlader
block.vault.name = Tresor
block.wave.name = Welle
block.swarmer.name = Schwärmer
block.salvo.name = Salve
block.ripple.name = Riffel
block.phase-conveyor.name = Phasen-Transportband
block.bridge-conveyor.name = Brücken-Transportband
block.plastanium-compressor.name = Plastanium-Verdichter
block.pyratite-mixer.name = Pyratit-Mixer
block.blast-mixer.name = Sprengmixer
2019-08-31 23:12:07 +07:00
block.solar-panel.name = Solarpanel
block.solar-panel-large.name = Großes Solarpanel
block.oil-extractor.name = Öl-Extraktor
block.draug-factory.name = Draug Miner-Drohnenfactory
block.spirit-factory.name = Spirit-Drohnenfabrik
block.phantom-factory.name = Phantom-Drohnenfabrik
block.wraith-factory.name = Wraith Fighter-Fabrik
block.ghoul-factory.name = Ghoul Bomber-Fabrik
block.dagger-factory.name = Dagger Mech-Fabrik
block.crawler-factory.name = Crawler Mech-Fabrik
block.titan-factory.name = Titan Mech-Fabrik
block.fortress-factory.name = Fortress Mech-Fabrik
block.revenant-factory.name = Revenant Fighter-Fabrik
block.repair-point.name = Reparaturpunkt
block.pulse-conduit.name = Impulskanal
block.phase-conduit.name = Phasenkanal
block.liquid-router.name = Flüssigkeits-Router
block.liquid-tank.name = Flüssigkeitstank
block.liquid-junction.name = Flüssigkeits-Kreuzung
block.bridge-conduit.name = Kanalbrücke
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2018-10-25 00:22:18 +07:00
block.rotary-pump.name = Rotierende Pumpe
block.thorium-reactor.name = Thorium-Reaktor
block.mass-driver.name = Massenbeschleuniger
block.blast-drill.name = Sprengbohrer
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2018-10-25 00:22:18 +07:00
block.thermal-pump.name = Thermische Pumpe
block.thermal-generator.name = Thermischer Generator
block.alloy-smelter.name = Legierungsschmelze
2019-08-31 23:12:07 +07:00
block.mender.name = Reparateur
block.mend-projector.name = Reparaturprojektor
block.surge-wall.name = Spannungsstoß-Mauer
block.surge-wall-large.name = Große Spannungsstoß-Mauer
block.cyclone.name = Zyklon
block.fuse.name = Zünder
block.shock-mine.name = Schock-Mine
block.overdrive-projector.name = Beschleunigungs-Projektor
block.force-projector.name = Kraftfeld-Projektor
block.arc.name = Arcus
2019-08-31 23:12:07 +07:00
block.rtg-generator.name = RTG-Generator
block.spectre.name = Phantom
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2018-10-25 00:22:18 +07:00
block.meltdown.name = Meltdown
block.container.name = Container
2019-08-31 23:12:07 +07:00
block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launchpad
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2018-10-25 00:22:18 +07:00
team.blue.name = Blau
2019-08-24 05:14:27 +07:00
team.crux.name = red
team.sharded.name = orange
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team.orange.name = Orange
2019-08-24 05:14:27 +07:00
team.derelict.name = derelict
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team.green.name = Grün
team.purple.name = Lila
2019-08-31 23:12:07 +07:00
unit.spirit.name = Spirit-Drohne
unit.draug.name = Draug Miner-Drone
unit.phantom.name = Phantom-Drohne
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2018-10-25 00:22:18 +07:00
unit.dagger.name = Dagger
unit.crawler.name = Crawler
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unit.titan.name = Titan
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unit.ghoul.name = Ghoul-Bomber
unit.wraith.name = Wraith-Fighter
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2018-10-25 00:22:18 +07:00
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
2019-08-24 05:14:27 +07:00
tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
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2018-10-25 00:22:18 +07:00
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
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tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
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tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
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tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
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tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme.
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tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
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item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
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item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
item.graphite.description = Mineralisierter Kohlenstoff Wird für Munition und elektrische Isolierung verwendet.
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item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
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item.coal.description = Ein sehr häufig vorkommender Kraftstoff.
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Luftschiffen verwendet.
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item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedener Metalle.
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item.silicon.description = Ein sehr nützlicher Halbleiter. Findet Anwendung in Solaranlagen und komplexer Elektronik.
item.plastanium.description = Ein leichtes dehnbares Material, welches in Flugzeugen und Splittermunition verwendet wird.
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item.phase-fabric.description = Eine nahezu gewichtslose Substanz, die in fortgeschrittener Elektronik und in selbstreparierender Technologie verwendet wird.
item.surge-alloy.description = Eine fortgeschrittene Legierung mit einzigartigen elektrischen Eigenschaften.
item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftstoff verwendet.
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden. Dies ist aber nicht empfehlenswert.
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendung in Brandwaffen.
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
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liquid.oil.description = Kann verbrannt, zum explodieren gebracht, oder als Kühlung verwendet werden.
liquid.cryofluid.description = Die effizienteste Flüssigkeit, um Dinge herunter zu kühlen.
mech.alpha-mech.description = Der Standard-Mech. Ist angemessen schnell und macht ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude, aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
mech.tau-mech.description = Ein Unterstützungs-Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
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mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen, um an gegnerischen Außenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
mech.trident-ship.description = Ein schwerer Bomber, der solide gepanzert ist.
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mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
unit.draug.description = Eine primitive Bergbaudrohne. Günstig herzustellen. Entbehrlich. Baut automatisch Kupfer und Blei in der Nähe ab. Bringt abgebaute Ressourcen zum nächstgelegenen Kern.
unit.spirit.description = Die anfängliche Drohne. Sie baut gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Standard-Drohne.
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unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
unit.crawler.description = Eine Bodeneinheit, die aus einem abgespeckten Rahmen mit hochexplosiven Sprengstoffen besteht. Nicht besonders haltbar. Explodiert bei Kontakt mit Gegnern.
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unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert einen Schlackenstrom auf feindliche Befestigungen ab, welcher flüchtige Stoffe in Brand steckt.
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unit.wraith.description = Eine schneller Abfangjäger.
unit.ghoul.description = Ein schwerer Flächenbomber.
unit.revenant.description = Eine schwere, schwebende Raketengruppe.
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
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block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
block.kiln.description = Schmelzt Sand und Blei zu Metaglass. Erfordert kleine Mengen Energie.
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block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
block.cryofluidmixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
block.blast-mixer.description = Verwendet Öl, um Pyratit in eine weniger enzündliche aber explosive Mischung umzuwandeln.
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block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
block.melter.description = Erhitzt Stein auf extrem hohe Temperaturen, um Lava zu erhalten.
block.separator.description = Setzt Stein Wasserdruck aus, um verschiedene Mineralien im Stein freizulegen.
block.spore-press.description = Komprimiert Sporenhülsen zu Öl.
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block.pulverizer.description = Zertrümmert Stein zu Sand. Nützlich, wenn kein natürlicher Sand verfügbar ist.
block.coal-centrifuge.description = Verfestigt Öl zu Kohlenstücken.
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block.incinerator.description = Vernichtet beliebige überschüssige Materialien oder Flüssigkeiten.
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten-Modus verfügbar.
block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten-Modus verfügbar.
block.item-source.description = Produziert unendlich items. Nur im Sandkasten-Modus verfügbar.
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten-Modus verfügbar.
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten-Modus verfügbar.
block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.
block.titanium-wall-large.description = Ein mittel starker Verteidigungsblock.\nBeitet mäßigen Schutz vor Feinden.\nBenötigt mehrere Kacheln.
block.thorium-wall.description = Ein starker Verteidigungsblock.\nBietet guten Schutz vor Feinden.
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nBietet Guten Schutz vor Feinden.\nBenötigt mehrere Kacheln.
block.phase-wall.description = Nicht so stark, wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
block.phase-wall-large.description = Nicht so stark, wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.\nBenötigt mehrere Kacheln.
block.surge-wall.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung Angreifer auszulösen.
block.surge-wall-large.description = Der stärkste Verteidigungsblock.\nHat eine kleine Chance, bei einem Schuss einen Lichtbogen in Richtung Angreifer auszulösen.\nBenötigt mehrere Kacheln.
block.door.description = Eine kleine Tür, die durch Tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.
block.door-large.description = Eine kleine Tür, die durch Tippen geöffnet und geschlossen werden kann.\nGegner können durch geöffnete Türen schießen und laufen.\nBenötigt mehrere Kacheln.
block.mender.description = Repariert regelmäßig Blöcke in der Nähe. Hält die Abwehrkräfte zwischen den Wellen instand.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
block.mend-projector.description = Heilt zyklisch Blöcke in seiner Umgebung.
block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken, wie Bohrer und Förderbänder.
block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich herum, das Blöcke und Einheiten vor Schaden schützt.
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
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block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
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block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keine Strom benötigt.
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block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
block.thermal-pump.description = Die ultimative Pumpe, dreimal so schnell wie eine mechanische Pumpe und die einzige Pumpe, die Lava fördern kann.
block.conduit.description = Standard Flüssigkeits-Transportblock. Funktioniert wie ein Förderband, nur für Flüssigkeiten. Wird am Besten mit Extraktoren, Pumpen oder anderen Kanälen benutzt.
block.pulse-conduit.description = Verbesserter Flüssigkeits-Transportblock. Transportiert Flüssigkeiten schneller und speichert mehr als Standard Kanäle.
block.liquid-router.description = Akzeptiert Flüssigkeiten aus einer Richtung und verteilt sie an bis zu drei andere Richtungen weiter. Nützlich, um Flüssigkeiten aus einer Quelle an mehrere Empfänger zu verteilen.
block.liquid-tank.description = Speichert eine große Menge an Flüssigkeiten. Verwende es als Puffer, wenn Angebot und Nachfrage an einer Flüssigkeit schwanken.
block.liquid-junction.description = Fungiert als Brücke über zwei kreuzende Kanäle. Nützlich in Situationen, in denen sich zwei Kanäle mit verschiedenen Flüssigkeiten kreuzen.
block.bridge-conduit.description = Verbesserter Flüssigkeits-Transportblock. Erlaubt es, Flüssigkeiten über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.phase-conduit.description = Verbesserter Flüssigkeits-Transportblock. Verwendet Strom, um Flüssigkeiten zu einem verbundenen Phasenkanal zu teleportieren.
block.power-node.description = Überträgt Strom zu verbundenen Knoten. Bis zu vier Stromquellen, -verbraucher oder -knoten können verbunden werden. Der Knoten erhält Strom von benachbarten Knoten und gibt Strom an benachbarte Blöcke weiter.
block.power-node-large.description = Hat einen größeren Radius als der normale Stromknoten und verbindet bis zu sechs Stromquellen, -verbraucher oder -knoten.
block.surge-tower.description = Ein extrem weitreichender Netzknoten mit weniger verfügbaren Verbindungen.
block.battery.description = Speichert Strom, solange ein Überschuss besteht, und gibt ihn bei Knappheit ab, solange Kapazität vorhanden ist.
block.battery-large.description = Speichert sehr viel mehr Strom als eine normale Batterie.
block.combustion-generator.description = Generiert Strom, indem Öl oder entzündliche Materialien verbrannt werden.
block.thermal-generator.description = Erzeugt große Mengen Strom aus Lava.
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block.turbine-generator.description = Effizienter als ein Verbrennungsgenerator, benötigt jedoch zusätzlich Wasser.
block.differential-generator.description = Erzeugt große Mengen an Energie. Nutzt den Temperaturunterschied zwischen Kryofluid und brennendem Pyratit.
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block.rtg-generator.description = Ein Radioisotopengenerator, der keine Kühlung benötigt, aber weniger Strom als ein Thorium-Reaktor liefert.
block.solar-panel.description = Erzeugt kleine Mengen an Strom aus Sonnenenergie.
block.solar-panel-large.description = Erzeugt viel mehr Strom als ein normales Solar Panel, ist aber auch sehr viel teurer in der Anschaffung.
block.thorium-reactor.description = Erzeugt riesige Mengen Strom aus radioaktivem Thorium. Benötigt konstante Kühlung. Explodiert verheerend, wenn unzureichende Mengen an Kühlung vorhanden sind.
block.impact-reactor.description = Ein fortschrittlicher Generator, der in der Lage ist, bei höchster Effizienz enorme Mengen an Leistung zu erzeugen. Erfordert eine erhebliche Leistungsaufnahme, um den Prozess zu starten.
block.mechanical-drill.description = Ein günstiger Bohrer. Wenn er auf passende Kacheln gesetzt wird, baut er unbegrenzt Erze des entsprechenden Typs mit geringer Geschwindigkeit ab.
block.pneumatic-drill.description = Ein verbesserter Bohrer, der schneller ist und in der Lage ist, härtere Erze abzubauen, indem er von Luftdruck gebrauch macht.
block.laser-drill.description = Erlaubt es, durch Lasertechnologie noch schneller zu bohren, benötigt aber Strom. Erlaubt zusätzlich das Abbauen von radioaktivem Thorium.
block.blast-drill.description = Der ultimative Bohrer. Benötigt große Mengen an Strom.
block.water-extractor.description = Extrahiert Wasser aus dem Boden. Verwende ihn, wenn es keinen See in der Nähe gibt.
block.cultivator.description = Kultiviert den Boden mit Wasser, um Biomasse zu erzeugen.
block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus Sand zu extrahieren. Verwende ihn, wenn es keine direkte Ölquelle gibt.
block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu.
block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen.
block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
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block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet.
block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet.
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block.duo.description = Ein kleiner, günstiger Geschützturm.
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Einheiten.
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
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block.hail.description = Ein kleiner Artillerie-Geschützturm.
block.wave.description = Ein mittelgroßer Geschützturm, der flüssige Kugeln verschießt.
block.lancer.description = Ein mittelgroßer Geschützturm, der sich auflädt und Elektrizitätsstrahlen verschießt.
block.arc.description = Ein kleiner Geschützturm, der Lichtbögen in Richtung des Gegners schießt.
block.swarmer.description = Ein mittelgroßer Geschützturm, der Raketenschwärme abfeuert.
block.salvo.description = Ein mittelgroßer Geschützturm, der Schüsse in Salven abfeuert.
block.fuse.description = Ein großer Geschützturm, der starke Strahlen mit kurzer Reichweite abfeuert.
block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Schüsse gleichzeitig abfeuert.
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.draug-factory.description = Produziert Draug-Mining-Drohnen.
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
block.wraith-factory.description = Produziert schnelle Abfangjäger.
block.ghoul-factory.description = Produziert schwere Flächenbomber.
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block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
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block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.dart-mech-pad.description = Bietet die Umwandlung in einen einfachen Angriffs-Mech.\nVerwende es, indem du im Stehen darauf tippst.
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block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.