Mindustry/core/assets/bundles/bundle_it.properties

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credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla! Un aiutino non sarebbe male!)
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credits = Crediti
contributors = Translators and Contributors
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discord = Unisciti sul server discord di mindustry!
link.discord.description = la chatroom ufficiale del server discord di Mindustry
link.github.description = Codice sorgente del gioco
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link.changelog.description = List of update changes
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link.dev-builds.description = Build di sviluppo versioni instabili
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
link.itch.io.description = pagina di itch.io con download per PC e versione web
link.google-play.description = Elenco di Google Play Store
link.wiki.description = wiki ufficiale di Mindustry
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
screenshot = Screenshot salvato a {0}
screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memoria libera.
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gameover = Il nucleo è stato distrutto.
gameover.pvp = La squadra [accent] {0}[] ha vinto!
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highscore = [YELLOW]Nuovo record!
stat.wave = Ondate sconfitte:[accent] {0}
stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
stat.built = Costruzioni erette:[accent] {0}
stat.destroyed = Costruzioni distrutte:[accent] {0}
stat.deconstructed = Costruzioni smontate:[accent] {0}
stat.delivered = Riorse lanciate:
stat.rank = Livello finale: [accent]{0}
placeline = Hai appena selezionato un blocco.\nOra puoi[accent] piazzarne una linea[] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
removearea = Hai appena selezionato la modalità distruzione.\nOra puoi[accent] rimuovere blocchi in una certa zona [] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
launcheditems = [accent]Oggetti lanciati
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map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
level.highscore = Miglior punteggio: [accent]{0}
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level.select = Selezione del livello
level.mode = Modalità di gioco:
showagain = non mostrare più
coreattack = < Il nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database nucleo
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savegame = Salva
loadgame = Carica
joingame = Unisciti al gioco
addplayers = Aggiungi/rimuovi giocatori
customgame = Gioco personalizzato
newgame = Nuova partita
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none = <Niente . . . >
minimap = Minimapa
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close = Chiuso
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website = Website
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quit = Esci
maps = Mappe
continue = Continua
maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
about.button = Info
name = Nome:
noname = Scegli un [accent] nome[] prima di unirti.
filename = Nome file:
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unlocked = Nuovo blocco scoperto!
completed = [accent]Completo
techtree = Albero scoperta
research.list = [LIGHT_GRAY]Ricerca:
research = Ricerca
researched = [LIGHT_GRAY]{0} cercati.
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players = {0} giocatori online
players.single = {0} giocatori online
server.closing = [accent]Chiusura server ...
server.kicked.kick = Sei stato cacciato dal server!
server.kicked.serverClose = Server chiuso.
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
server.kicked.banned = Sei bannato da questo server.
server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
server.kicked.gameover = Game over!
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
hostserver = Host Server
hostserver.mobile = Host\nServer
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host = Host
hosting = [accent] Apertura del server ...
hosts.refresh = Aggiorna
hosts.discovering = Ricerca partite LAN
server.refreshing = Aggiornamento del server
hosts.none = [lightgray]Nessuna partita LAN trovata!
host.invalid = [scarlet]Impossibile connettersi all'host.
trace = Traccia giocatore
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trace.playername = Nome del giocatore: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID univoco: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Client personalizzato: [accent]{0}
invalidid = ID client non valido! Invia una segnalazione di bug.
server.bans = Lista Ban
server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
server.admins = Amministratori
server.admins.none = Nessun amministratore trovato!
server.add = Aggiungi server
server.delete = Sei sicuro di voler eliminare questo server?
server.edit = Modifica server
server.outdated = [crimson]Server obsoleto![]
server.outdated.client = [crimson]Client obsoleto![]
server.version = [lightgray]Versione: {0}
server.custombuild = [yellow] Costruzione personalizzata
confirmban = Sei sicuro di voler bandire questo giocatore?
confirmkick = Are you sure you want to kick this player?
confirmunban = Sei sicuro di voler riammettere questo giocatore?
confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
joingame.title = Unisciti alla Partita
joingame.ip = IP:
disconnect = Disconnesso.
disconnect.data = Il mondo non si vuole caricare, mi dispiace!
connecting = [accent]Connessione in corso ...
connecting.data = [accent]Caricamento dei dati del mondo ...
server.port = Porta:
server.addressinuse = Indirizzo già in uso!
server.invalidport = Numero di porta non valido!
server.error = [crimson]Errore nell'hosting del server: [accent] {0}
save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
save.new = Nuovo Salvataggio
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
overwrite = Sovrascrivi
save.none = Nessun salvataggio trovato!
saveload = [Accent]Salvataggio ...
savefail = Salvataggio del gioco non riuscito!
save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
save.delete = Elimina
save.export = Esporta Salvataggio
save.import.invalid = [accent]Questo salvataggio non è valido!
save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0}
save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
save.import = Importa Salvataggio
save.newslot = Salva nome:
save.rename = Rinomina
save.rename.text = Nuovo nome:
selectslot = Seleziona un salvataggio.
slot = [accent]Slot {0}
save.corrupted = [orang]Salvataggio corrotto o non valido!
empty = <Vuoto>
on = On
off = Off
save.autosave = Salvataggio automatico: {0}
save.map = Mappa: {0}
save.wave = Ondata: {0}
save.difficulty = Difficoltà: {0}
save.date = Ultimo salvataggio: {0}
save.playtime = Tempo di gioco: {0}
warning = Warning.
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confirm = Conferma
delete = Elimina
ok = OK
open = Apri
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customize = Customize
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cancel = Annulla
openlink = Apri Link
copylink = Copia link
back = Indietro
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classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
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quit.confirm = Sei sicuro di voler uscire?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Caricamento in corso ...
saving = [accent]Salvando . . .
wave = [accent]Ondata {0}
wave.waiting = Ondata in {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = In attesa...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
loadimage = Carica immagine
saveimage = Salva Immagine
unknown = Sconosciuto
custom = Personalizzato
builtin = Incluso
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai tornare indietro!
map.random = [accent]Mappa casuale
map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
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map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
editor.brush = Pennello
editor.openin = Apri nell'editor
editor.oregen = Generazione dei minerali
editor.oregen.info = Generazione dei minerali:
editor.mapinfo = Informazioni mappa
editor.author = Autore:
editor.description = Descrizione:
editor.waves = Ondate:
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editor.rules = Rules:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
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editor.newmap = New Map
waves.title = Ondate
waves.remove = Rimuovi
waves.never = <mai>
waves.every = sempre
waves.waves = ondata/e
waves.perspawn = per spawn
waves.to = a
waves.boss = Boss
waves.preview = Anteprima
waves.edit = Modifica...
waves.copy = Copia negli appunti
waves.load = Caica dagli appunti
waves.invalid = Onde dagli appunti non valide.
waves.copied = Onde copiate.
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waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Predefinito>
edit = Modifica...
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editor.name = Nome:
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editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
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editor.teams = Squadre
editor.errorload = Errore nel caricamento di:\n[accent]{0}
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Questa mappa è senza nome.
editor.update = Aggiorna
editor.randomize = Casualizza
editor.apply = Applica
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editor.generate = Genera
editor.resize = Ridimensiona
editor.loadmap = Carica\nmappa
editor.savemap = Salva\nla mappa
editor.saved = Salvato!
editor.save.noname = La tua mappa non ha un nome! Impostane uno nelle informazioni della mappa.
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nelle informazioni della mappa.
editor.import.exists = [scarlet]Impossibile importare:[] esiste già una mappa chiamata '{0}' che non può essere svrascritta!
editor.import = Importando...
editor.importmap = Importa mappa
editor.importmap.description = Importa mappa preesistente
editor.importfile = Importa file
editor.importfile.description = Importa un file mappa esterno
editor.importimage = Importa mappa terreno
editor.importimage.description = Importa immagine esterna terreno
editor.export = Esportazione...
editor.exportfile = Esporta file
editor.exportfile.description = Esporta file mappa
editor.exportimage = Esporta immagine terreno
editor.exportimage.description = Esporta file immagine mappa
editor.loadimage = Carica\nimmagine
editor.saveimage = Salva\nImmagine
editor.unsaved = [scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
editor.resizemap = Ridimensiona la mappa
editor.mapname = Nome Mappa:
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
editor.selectmap = Seleziona una mappa da caricare:
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toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Modifica
filter.noise = Interferenza
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filter.median = Median
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filter.oremedian = Ore Median
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filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Minerali
filter.rivernoise = Interferenze a fiume
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filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Dispersione
filter.terrain = Terreno
filter.option.scale = Scala
filter.option.chance = Probabilità
filter.option.mag = Magnitudine
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
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filter.option.angle = Angle
filter.option.block = Block
filter.option.floor = Floor
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filter.option.flooronto = Target Floor
filter.option.wall = Wall
filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
filter.option.percentile = Percentile
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width = Larghezza:
height = Altezza:
menu = Menu
play = Gioca
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campaign = Campaign
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load = Carica
save = Salva
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
settings = Impostazioni
tutorial = Tutorial
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tutorial.retake = Re-Take Tutorial
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editor = Editor
mapeditor = Editor Mappe
donate = Dona
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
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zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
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add = Add...
boss.health = Boss Health
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connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
error.unreachable = Server unreachable.
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
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error.any = Unkown network error.
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error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
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zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
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zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
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zone.fungalPass.name = Fungal Pass
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zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
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zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
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settings.language = Lingua
settings.reset = Resetta Alle Impostazioni Predefinite
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settings.rebind = Reimposta
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settings.controls = Controlli
settings.game = Gioco
settings.sound = Suono
settings.graphics = Grafica
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = In pausa
yes = Si
no = No
info.title = [accent] Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
2019-07-30 21:23:29 +07:00
attackpvponly = [scarlet]Only available in Attack/PvP modes
2019-04-02 00:32:49 +07:00
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
2019-04-01 05:20:38 +07:00
block.unknown = [LIGHT_GRAY]???
2019-01-10 04:58:06 +07:00
blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo
2019-07-30 21:23:29 +07:00
blocks.damage = Damage
2019-01-10 04:58:06 +07:00
blocks.targetsair = Attacca nemici aerei
2019-03-20 02:27:19 +07:00
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
2019-03-29 04:31:22 +07:00
blocks.launchtime = Time Between Launches
2019-01-10 04:58:06 +07:00
blocks.shootrange = Raggio
blocks.size = Grandezza
blocks.liquidcapacity = Capacità del liquido
blocks.powerrange = Raggio Energia
blocks.poweruse = Utilizzo energia
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Capacità
blocks.basepowergeneration = Base Power Generation
2019-04-02 00:32:49 +07:00
blocks.productiontime = Production Time
2019-03-29 04:31:22 +07:00
blocks.repairtime = Block Full Repair Time
2019-04-02 00:32:49 +07:00
blocks.speedincrease = Speed Increase
2019-03-29 04:31:22 +07:00
blocks.range = Range
2019-01-10 04:58:06 +07:00
blocks.drilltier = Scavabili
blocks.drillspeed = Velocità scavo stbile
2019-04-02 00:32:49 +07:00
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
2019-01-10 04:58:06 +07:00
blocks.health = Salute
2019-06-08 23:11:32 +07:00
blocks.buildtime = Build Time
2019-01-10 04:58:06 +07:00
blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi
blocks.reload = Ricarica
blocks.ammo = Ammo
2019-08-24 05:14:27 +07:00
bar.drilltierreq = Better Drill Required
2019-04-02 00:32:49 +07:00
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
2019-04-05 02:14:45 +07:00
bar.poweramount = Power: {0}
2019-04-02 00:32:49 +07:00
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
2019-03-25 04:58:59 +07:00
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
2019-01-10 04:58:06 +07:00
unit.blocks = blocchi
unit.powersecond = unità energia/secondo
unit.liquidsecond = unità liquide/secondo
unit.itemssecond = oggetti/secondo
unit.liquidunits = unità liquidi
unit.powerunits = unità energia
unit.degrees = gradi
unit.seconds = secondi
2019-04-02 00:32:49 +07:00
unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
2019-01-10 04:58:06 +07:00
unit.items = oggetti
category.general = Generali
category.power = Energia
category.liquids = Liquidi
category.items = Oggetti
category.crafting = Produzione
category.shooting = Potenza di fuoco
category.optional = Optional Enhancements
2019-03-25 04:58:59 +07:00
setting.landscape.name = Lock Landscape
2019-03-23 22:08:46 +07:00
setting.shadows.name = Shadows
2019-06-08 23:11:32 +07:00
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water
2019-04-03 04:18:55 +07:00
setting.animatedshields.name = Animated Shields
2019-03-21 11:58:06 +07:00
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators
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2018-10-25 00:22:18 +07:00
setting.autotarget.name = Auto-Target
2019-07-30 21:23:29 +07:00
setting.keyboard.name = Mouse+Keyboard Controls
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2018-10-25 00:22:18 +07:00
setting.fpscap.name = Limite FPS
setting.fpscap.none = Niente
setting.fpscap.text = {0} FPS
2019-07-30 21:23:29 +07:00
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
2019-03-20 02:27:19 +07:00
setting.swapdiagonal.name = Always Diagonal Placement
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2018-10-25 00:22:18 +07:00
setting.difficulty.training = training
setting.difficulty.easy = facile
setting.difficulty.normal = medio
setting.difficulty.hard = difficile
setting.difficulty.insane = folle
setting.difficulty.name = Difficoltà:
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2018-10-25 00:22:18 +07:00
setting.screenshake.name = Movimento dello schermo
setting.effects.name = Visualizza effetti
setting.sensitivity.name = Sensibilità del controller
setting.saveinterval.name = Intervallo di salvataggio automatico
setting.seconds = {0} Secondi
setting.fullscreen.name = Schermo Intero
2019-06-08 23:11:32 +07:00
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
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2018-10-25 00:22:18 +07:00
setting.fps.name = Mostra FPS
setting.vsync.name = VSync
setting.lasers.name = Mostra Laser Energetici
2019-04-03 02:52:44 +07:00
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
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2018-10-25 00:22:18 +07:00
setting.minimap.name = Mostra minimappa
setting.musicvol.name = Volume Musica
2019-08-24 05:14:27 +07:00
setting.ambientvol.name = Ambient Volume
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2018-10-25 00:22:18 +07:00
setting.mutemusic.name = Silenzia musica
setting.sfxvol.name = Volume SFX
setting.mutesound.name = Togli suoni
2018-11-18 05:08:31 +07:00
setting.crashreport.name = Send Anonymous Crash Reports
2019-05-01 10:34:41 +07:00
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
2019-07-30 21:23:29 +07:00
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
2019-01-10 04:58:06 +07:00
keybind.title = Configurazione Tasti
2019-07-30 21:23:29 +07:00
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
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2018-10-25 00:22:18 +07:00
category.general.name = Generale
category.view.name = Visualizzazione
category.multiplayer.name = Multigiocatore
command.attack = Attack
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
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2018-10-25 00:22:18 +07:00
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
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2018-10-25 00:22:18 +07:00
keybind.move_x.name = Sposta_x
keybind.move_y.name = Sposta_y
keybind.select.name = seleziona
2019-03-20 02:27:19 +07:00
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
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2018-10-25 00:22:18 +07:00
keybind.deselect.name = Deselect
keybind.shoot.name = spara
keybind.zoom_hold.name = zoom_hold
keybind.zoom.name = zoom
keybind.menu.name = menu
keybind.pause.name = pausa
2019-05-01 10:34:41 +07:00
keybind.minimap.name = Minimap
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2018-10-25 00:22:18 +07:00
keybind.dash.name = Scatto
keybind.chat.name = Chat
keybind.player_list.name = lista_giocatori
keybind.console.name = console
keybind.rotate.name = Ruotare
keybind.toggle_menus.name = Abilita menù
keybind.chat_history_prev.name = Scorri chat vero l'alto
keybind.chat_history_next.name = Scorri chatt verso il basso
keybind.chat_scroll.name = Scorri chat
keybind.drop_unit.name = droppa materiali
keybind.zoom_minimap.name = Zomma minimappa
2019-01-10 04:58:06 +07:00
mode.help.title = Descrizione delle modalità
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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2018-10-25 00:22:18 +07:00
mode.sandbox.name = Sandbox
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base.
2019-03-25 04:58:59 +07:00
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
2019-07-30 21:23:29 +07:00
rules.attack = Attack Mode
2019-03-25 04:58:59 +07:00
rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops
2019-04-04 11:03:19 +07:00
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
2019-05-01 10:34:41 +07:00
rules.playerhealthmultiplier = Player Health Multiplier
2019-04-04 11:03:19 +07:00
rules.playerdamagemultiplier = Player Damage Multiplier
2019-05-01 10:34:41 +07:00
rules.unitdamagemultiplier = Unit Damage Multiplier
2019-03-25 04:58:59 +07:00
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
2019-03-25 05:33:07 +07:00
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
2019-05-01 10:34:41 +07:00
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
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2018-10-25 00:22:18 +07:00
content.item.name = Oggetti
content.liquid.name = Liquidi
content.unit.name = Units
content.block.name = Blocks
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2018-10-25 00:22:18 +07:00
content.mech.name = Mech
item.copper.name = Rame
item.lead.name = Piombo
item.coal.name = carbone
item.graphite.name = Graphite
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2018-10-25 00:22:18 +07:00
item.titanium.name = titanio
item.thorium.name = Torio
item.silicon.name = Silicio
item.plastanium.name = Plastaniu
item.phase-fabric.name = Phase Fabric
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2018-10-25 00:22:18 +07:00
item.surge-alloy.name = Surge Alloy
2019-02-26 10:38:01 +07:00
item.spore-pod.name = Spore Pod
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2018-10-25 00:22:18 +07:00
item.sand.name = sabbia
item.blast-compound.name = Polvere esplosiva
item.pyratite.name = Pirite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
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2018-10-25 00:22:18 +07:00
liquid.water.name = acqua
liquid.slag.name = Slag
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2018-10-25 00:22:18 +07:00
liquid.oil.name = petrolio
liquid.cryofluid.name = criogenium
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Ripetitore pesante
mech.alpha-mech.ability = Orda di droni
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Generatore di fulmini
mech.delta-mech.ability = Scarica
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser ricostruttore
mech.tau-mech.ability = Ripara esplosioni
mech.omega-mech.name = Omega
mech.omega-mech.weapon = SCiame di missili
mech.omega-mech.ability = Configurazione armata
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Ripetitore
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Missili esplosivi
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Tridente
mech.trident-ship.weapon = Valle delle bombe
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Ripetitore di fiamma
2019-01-10 04:58:06 +07:00
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
unit.health = [LIGHT_GRAY]Vita: {0}
unit.speed = [LIGHT_GRAY]Velocità: {0}
mech.weapon = [LIGHT_GRAY]Armi: {0}
mech.health = [LIGHT_GRAY]Health: {0}
2019-01-10 04:58:06 +07:00
mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
mech.ability = [LIGHT_GRAY]Abilità: {0}
2019-04-02 00:32:49 +07:00
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
2019-01-10 04:58:06 +07:00
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
2019-07-30 21:23:29 +07:00
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.salt.name = Salt
2019-05-01 10:34:41 +07:00
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
2019-03-20 02:27:19 +07:00
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
2019-03-21 06:12:14 +07:00
block.snowrock.name = Snow Rock
2019-07-30 21:23:29 +07:00
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
2019-05-01 10:34:41 +07:00
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
2018-11-18 05:08:31 +07:00
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
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2018-10-25 00:22:18 +07:00
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
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2018-10-25 00:22:18 +07:00
block.deepwater.name = acqua profonda
block.water.name = acqua
2019-03-23 22:08:46 +07:00
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
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2018-10-25 00:22:18 +07:00
block.stone.name = pietra
block.sand.name = sabbia
2019-03-21 11:58:06 +07:00
block.darksand.name = Dark Sand
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.ice.name = ghiaccio
block.snow.name = neve
block.craters.name = Craters
block.sand-water.name = Sand water
2019-03-21 11:58:06 +07:00
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.rocks.name = Rocks
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
2019-05-01 10:34:41 +07:00
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.copper-wall.name = Muro di rame
block.copper-wall-large.name = Muro grande di rame
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.phase-wall.name = Muro di fase
block.phase-wall-large.name = Muro grande di fase
block.thorium-wall.name = Muro di torio
block.thorium-wall-large.name = Muro grande di torio
block.door.name = porta
block.door-large.name = Porta grande
block.duo.name = Duo
2019-03-21 11:58:06 +07:00
block.scorch.name = Scorch
block.scatter.name = Scatter
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2018-10-25 00:22:18 +07:00
block.hail.name = Bombardiere
block.lancer.name = Idrogetto
block.conveyor.name = trasportatore
block.titanium-conveyor.name = Nastro trasportatore potenziato
block.junction.name = Incrocio
block.router.name = router
block.distributor.name = Mega router
block.sorter.name = Filtro
block.overflow-gate.name = splitter per eccesso
block.silicon-smelter.name = Fonderia per silicio
block.phase-weaver.name = Tessitore di fase
block.pulverizer.name = Polverizzatore
block.cryofluidmixer.name = Mixer liqidi
block.melter.name = Fonditore
block.incinerator.name = Inceneritore
2019-02-26 10:38:01 +07:00
block.spore-press.name = Spore Press
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2018-10-25 00:22:18 +07:00
block.separator.name = Separatore
2019-05-01 10:34:41 +07:00
block.coal-centrifuge.name = Coal Centrifuge
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2018-10-25 00:22:18 +07:00
block.power-node.name = Snodo energetico
block.power-node-large.name = Snodo energetico grande
block.surge-tower.name = Surge Tower
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2018-10-25 00:22:18 +07:00
block.battery.name = Batteria
block.battery-large.name = Batteria grossa
block.combustion-generator.name = generatore a carbone
block.turbine-generator.name = Turbina
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
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2018-10-25 00:22:18 +07:00
block.mechanical-drill.name = Trapano meccanico
block.pneumatic-drill.name = Trapano pneumatico
block.laser-drill.name = Estrattore laser
block.water-extractor.name = Estrattore d'acqua
block.cultivator.name = Coltivatore
2019-05-01 10:34:41 +07:00
block.dart-mech-pad.name = Dart Mech Pad
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Condotto
block.mechanical-pump.name = Pompa meccanica
2019-01-08 06:48:55 +07:00
block.item-source.name = Sorgente oggetti
block.item-void.name = Vuoto oggetti
block.liquid-source.name = Sorgente liquida
block.power-void.name = Energia nulla
block.power-source.name = Energia infinita
Update and standardize translations (POEditor.com) (#258) * Update bundle_ru.properties (POEditor.com) * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_ru.properties * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Create bundle_fr_be.properties * Delete bundle_fr_be.properties * Create bundle_fr_be.properties * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Create bundle_tr.properties * Update bundle_tr.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_zh_CN.properties (POEditor.com) * Update bundle_zh_TW.properties (POEditor.com) * Update bundle.properties (POEditor.com) * Update bundle_fr.properties (POEditor.com) * Update bundle_fr_be.properties (POEditor.com) * Update bundle_de.properties (POEditor.com) * Update bundle_in_ID.properties (POEditor.com) * Update bundle_ita.properties (POEditor.com) * Update bundle_ko.properties (POEditor.com) * Update bundle_pl.properties (POEditor.com) * Update bundle_pt_BR.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com) * Update bundle_es.properties (POEditor.com) * Update bundle_tk.properties (POEditor.com) * Update bundle_tr.properties (POEditor.com) * Update bundle_uk_UA.properties (POEditor.com) * Update bundle_ru.properties (POEditor.com)
2018-10-25 00:22:18 +07:00
block.unloader.name = Scaricatore
block.vault.name = Deposito
block.wave.name = Idrogetto
block.swarmer.name = Swarmer
block.salvo.name = Cannoncino
block.ripple.name = Cannone
block.phase-conveyor.name = Nastro trasportatore ad alta velocità
block.bridge-conveyor.name = Nastro trasportatore sopraelevato
block.plastanium-compressor.name = Compressore al plastanio
block.pyratite-mixer.name = Mixer pirite
block.blast-mixer.name = Mixer poleri
block.solar-panel.name = Pannello solare
block.solar-panel-large.name = Pannrllo solare 3x3
block.oil-extractor.name = Estrattore petrolio
2019-07-30 21:23:29 +07:00
block.draug-factory.name = Draug Miner Drone Factory
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2018-10-25 00:22:18 +07:00
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
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2018-10-25 00:22:18 +07:00
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Punto di riparazione
block.pulse-conduit.name = Condotta attiva
block.phase-conduit.name = Condotto ad alta velocità
block.liquid-router.name = Distributore liquidi
block.liquid-tank.name = Tanica d'acqua
block.liquid-junction.name = Giunzione liquida
block.bridge-conduit.name = Condotta sopraelevata
block.rotary-pump.name = Pompa a turbina
block.thorium-reactor.name = Reattore al torio
block.mass-driver.name = Lancia materiali
block.blast-drill.name = Blast Drill
block.thermal-pump.name = Pompa termica
block.thermal-generator.name = Generatore termico
block.alloy-smelter.name = Altoforno
2019-03-29 04:31:22 +07:00
block.mender.name = Mender
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2018-10-25 00:22:18 +07:00
block.mend-projector.name = Riparatore
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.container.name = Container
block.launch-pad.name = Launch Pad
2019-03-29 04:31:22 +07:00
block.launch-pad-large.name = Large Launch Pad
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2018-10-25 00:22:18 +07:00
team.blue.name = blue
2019-08-24 05:14:27 +07:00
team.crux.name = red
team.sharded.name = orange
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2018-10-25 00:22:18 +07:00
team.orange.name = orange
2019-08-24 05:14:27 +07:00
team.derelict.name = derelict
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2018-10-25 00:22:18 +07:00
team.green.name = green
team.purple.name = purple
unit.spirit.name = Spirit Drone
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unit.draug.name = Draug Miner Drone
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unit.phantom.name = Phantom Drone
unit.dagger.name = Pericolo
unit.crawler.name = Crawler
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unit.titan.name = Titano
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
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tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
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tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
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tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
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tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
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tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
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tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
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tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
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tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
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tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
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item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
item.coal.description = Un carburante comune e facilmente ottenibile.
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.revenant.description = A heavy, hovering missile array.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Heats up stone to very high temperatures to obtain lava.
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Gets rid of any excess item or liquid.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
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block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
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block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Periodically heals buildings in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
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block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
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block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.thermal-generator.description = Generates a large amount of power from lava.
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block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
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block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
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block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small artillery turret.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
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block.revenant-factory.description = Produces heavy laser ground units.
block.dagger-factory.description = Produces basic ground units.
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block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
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block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.