Commit Graph

2567 Commits

Author SHA1 Message Date
270c50afd6 Generified more building uniques and merged functionality of global and city uniques when alculating tile stats 2020-08-20 23:11:53 +03:00
42b5b3f16c Can now disable diplomatic relationship changes in a mod 2020-08-20 16:38:14 +03:00
acf803de28 Merged Building and Policy unique activations
Added Tech link checks for loaded mods
2020-08-20 15:00:10 +03:00
e7c0710042 3.10.2 2020-08-20 12:30:46 +03:00
4d6478cf05 Added link checks when loading mods, so you'll know if you messed something up 2020-08-20 11:55:28 +03:00
9ca7e7ac5b Dealt with some game assumptions about what exists, which may not be true in mods 2020-08-20 11:18:53 +03:00
67ce953c62 TechPickerScreen centers small tech trees nicely 2020-08-20 10:44:22 +03:00
cd72926a60 Bugfixes (#3007)
* Fixed "Can move immediately once bought" unique

* Spectators no longer can adopt policies
Close button is no longer disabled when player has free policy but has no adoptable policies
FreePolicies are being spent properly in scenario editor mode

* redundant
2020-08-19 15:25:17 +03:00
a12c1ada26 Fixed AI being stuck doing science or gold per turn (#3006)
* AI will no longer get stuck doing science or gold per turn

* added missing commas in jsons
2020-08-18 20:53:16 +03:00
764a1c3913 scenario editing mode improvements and new unique (#2999)
* scenario editing mode improvements and new uniques

* Fixed Russian nation unique - it is civ-wide bonus

* genericized "+[]% Production when building [] in this city"

* genericized "All newly-trained [] units in this city receive the [] promotion"

* changed some uniques to be able to have list of filters separated by comma as unique param

* scenario editing mode improvements:

Resource requirements when buying buildings and units are ignored

Limit for selling buildings is ignored

Workers improve tiles instantly

Units will not be disbanded if civilization has negative gold

* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost

* undo comma separation

* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'

* upadte template.properties

* unnecessary parentheses

* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario

* update template.properties

* add missing spaces
2020-08-18 19:20:59 +03:00
1abbd1520c Game can handle the situation where there are no more techs that can be researched (in mods with limited techs) 2020-08-17 23:17:49 +03:00
2c8074bfe4 Converted the "special power" of the Future Tech to a unique than can be applied to any tech 2020-08-17 23:07:58 +03:00
44744fd17b Fix #3000 (#3001) 2020-08-17 14:46:38 +03:00
574e588711 City-wide bonuses are clearly marked as such to differentiate them from civ-wide bonuses 2020-08-16 20:43:19 +03:00
f2f14b6570 Revert "Changed all "[] from [] tiles" to "[] from every []""
This reverts commit c89041e2d4.
2020-08-16 20:16:01 +03:00
4cd4d5d89f All kinds of crazy translation fixes 2020-08-15 23:20:18 +03:00
c89041e2d4 Changed all "[] from [] tiles" to "[] from every []" 2020-08-15 21:58:26 +03:00
be216d8e6b Game no longer crashes on new game screen when no scenarios are available 2020-08-15 21:58:02 +03:00
dc1181f3fd Update TileInfo.kt and GameOptionsTable.kt (#2990)
* check if Improvement in question isGreatImprovement before applying buff that only Great Improvements are supposed to have

* update() GameOptionsTable when player selects or unselects mod

some mods might change list of difficulties or eras

* run onChange() when SelectBox is added

so if user select modded difficulty and unselect mod that added it  gameParameters.difficulty will be updated

* add [+stats] from every [baseTerrain or terrainFeature] Nation unique
2020-08-15 21:20:25 +03:00
7efbe6feb2 Better loading of stuff 2020-08-14 16:33:09 +03:00
15bca9cc1c Can now load scenarios from inside mods, so they aren't sent as 2 separate files! 2020-08-14 14:50:22 +03:00
1261b1de30 List of saved games is now returned as a series of file hanldes - this means there's a lot less ping-ponging between the game name and the file in all kinds of places 2020-08-14 14:28:47 +03:00
4046837a3e AI chooses to fortify in non-bombardable tiles if possible
Can choose replacement building for Palace to indicate the capital city
2020-08-14 13:43:28 +03:00
7a7fb57f56 Resolved #2985 - fixed Embark/Disembark costs 2020-08-14 10:19:01 +03:00
81f19c0d12 Merged "save scenario map" and "save map" to the same button - the buttons in the map editor screen are much more managable now 2020-08-14 10:12:24 +03:00
795599207f Merged "load map" and "load scenario map" to the same screen - they're basically the same thing anyway 2020-08-14 10:07:15 +03:00
6ebc4ebf6f Units have full movement when starting a scenario map game
Units have full movement when bought when in Scenario Editor mode
2020-08-14 09:43:42 +03:00
24d5e08783 Translation updates for Finnish 2020-08-14 00:38:17 +03:00
25b434cb29 Can now adopt policies in Scenario Editor mode by double-clicking 2020-08-13 18:11:21 +03:00
88d72f0f39 Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder 2020-08-13 17:45:28 +03:00
d090b0567c Proper separation between "Scenario Map" and "Scenario" 2020-08-13 17:40:48 +03:00
a27aecda09 The new age of scenarios is upon us!
Can save a game and have it get turned instantly into a scenario!
2020-08-13 17:06:37 +03:00
42c8a64943 Added "scenario editing" mode for creating prebuild scenarios 2020-08-12 21:58:23 +03:00
451234c3bb 3.9.20 2020-08-12 19:39:45 +03:00
5084bb6f9e Can now play an entire scenario with no improvements or techs defined 2020-08-11 22:53:48 +03:00
7382d4f8e8 The ImageGetter changes rulesets correctly when entering\exiting scenario editor 2020-08-11 22:44:41 +03:00
0c84b95614 Tests are sometimes ridiculous. 2020-08-10 23:44:10 +03:00
889d6a1587 Denounce now has a confirmation popup 2020-08-10 23:24:02 +03:00
3b2e813523 Ancient Ruins can now provide Culture 2020-08-10 23:12:02 +03:00
2e0d73cf75 Game handles 'picking a scenario based on a custom ruleset' well 2020-08-10 22:59:48 +03:00
0c4947a03e Added Scenario victory condition - can now have Scenario deathmatches! (sort of) 2020-08-10 22:45:34 +03:00
fd211b1fa3 Scenario now no longer spawns starting units - they should be prebuilt into the scenario! 2020-08-10 21:18:55 +03:00
8dd8fa3575 Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements 2020-08-10 21:03:28 +03:00
c17de11c35 Remove all unavailable resource when scenario-ing a map 2020-08-09 23:10:55 +03:00
be51735fdf Fixed broken tests 2020-08-09 21:37:09 +03:00
0dae80d379 AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally 2020-08-08 22:02:50 +03:00
1a021a21fe AI no longer uses all its aluminum on units and leaves some for spaceship construction 2020-08-08 21:56:51 +03:00
b8ce489ea3 3.9.19 2020-08-08 21:39:34 +03:00
ae60aab7e5 Resolved #2818 - Can no longer build improvements outside your borders 2020-08-07 17:22:48 +03:00
376079100d Tile Improvements get parametrized Uniques! 2020-08-07 14:48:14 +03:00