4196f72a20
Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!)
2018-07-11 19:20:03 +03:00
a1d358e9c8
You can now trade "gold per turn"
2018-07-11 19:13:59 +03:00
d385ebd10b
XP and promotions are retained when upgrading units (thanks Noam!)
2018-07-11 19:10:18 +03:00
3425c117ff
Automated workers will build camps on forest tiles where they can
2018-07-10 12:29:29 +03:00
f9ec46a376
Trades visually separated in overview screen
2018-07-10 09:07:36 +03:00
35b66316bc
Camps are now buildable in forests without removing the forests (Thanks Noam!)
2018-07-10 09:04:45 +03:00
1b5f2a2e00
Free policies no longer increase future policy cost
2018-07-10 08:57:35 +03:00
73384ffb8c
UI Bugfix - After conquering a city, unmoved city borders would stay the same color
2018-07-09 23:18:27 +03:00
949d64c53c
Added tutorials for strategic and luxury resources
2018-07-09 22:51:50 +03:00
849129ac65
Added trade translation texts
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Added duration to trade screen buttons
2018-07-09 22:43:32 +03:00
f0ac694ba1
Bugfix - Great People can no longer construct improvements on city centers
2.6.1
2018-07-09 22:21:38 +03:00
fdcce8287f
Merge branch 'master' of https://github.com/yairm210/UnCiv
2018-07-09 22:20:16 +03:00
0c2f506412
Fixed bug where if an enemies capital was captured and he had no cities but he had a settler, the game would still try to relocate the capital
2018-07-09 17:30:44 +03:00
a193be18b3
Free Religion policy is now pickable
2018-07-09 17:28:25 +03:00
a511aa2927
You can no longer open 2 Yes/No popup instances at the same time (caused a crash if you opened 2 to disband a unit and clicked "yes" on both)
2018-07-09 17:24:44 +03:00
4d43b8d226
Fixed bug where if you discovered and enemy and traded ith him and your trade finished without leaving and reentering the game, the game would crash (but would be okay on reload)
2018-07-08 18:40:26 +03:00
8479074e84
added units and combat ( #193 )
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and corrected typos and omitted words
2018-07-07 21:36:28 +03:00
1c304da9d1
Fixed bug where workers would try to head towards tiles they couldn't reach to construct roads
2018-07-06 16:47:51 +03:00
0c17e19ea2
Trading gold now works as well!
2.6.0
2018-07-06 16:42:32 +03:00
5fc20fb547
You now recieve notifications when units disband
2018-07-06 16:32:56 +03:00
74b10e8a31
Trade works!
2018-07-06 16:28:42 +03:00
895b4b55e2
Promotions can now be picked if ANY of the prerequisites is met, rather than all (thanks am-per-sand!)
2018-07-04 19:59:56 +03:00
9f81ac6676
Defeated civs no longer have automated actions, and their remaining units are removed from the map
2018-07-03 22:25:13 +03:00
99e3a208d2
Merge branch 'master' of https://github.com/yairm210/UnCiv
2.5.10
2018-07-03 21:25:20 +03:00
220ed19e3b
AI now upgrades upgradable units if it has the money
2018-07-03 16:53:54 +03:00
de6e3f9ec8
All AI units that don't have a speciific target to attack will head towards the closest hostile city
2018-07-03 16:37:20 +03:00
9b59494a47
When civilization is in negative gold, units will start to disband until we can support the extra units
2018-07-03 16:36:18 +03:00
71f4c04948
Automated (and UI) workers now build roads between cities if they're big enough!
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This was the major cause for the AI's economic failure!
2018-07-02 23:40:50 +03:00
d7a8f52c86
minor translations finished (it, ru, ro, fr)
2018-07-02 13:27:42 +02:00
c49a282a74
Added Trade and Diplomacy screens
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When the civilization is losing money, buiding gold buildings is prioritized
2018-07-02 13:33:23 +03:00
ca99cbb989
Moved Delete Save button away from the Load Game button in the Load Game screen
2018-07-01 18:13:54 +03:00
62246ff1c9
More translation stuff
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When will the madness end?
2018-07-01 17:27:52 +03:00
f08261edaf
Fixed bug where (I assume) if you started a game before version 94, then you may not have any techs at all, and so wwhen you try to fund the player's Era by techs, it finds nothing and explodes
2.5.9
2018-07-01 17:16:56 +03:00
67b9b7ea7a
When aa unit that was moving towards somewhere encounters an enemy unit within walking distance, it stops the movement that it had completely
2018-07-01 17:10:52 +03:00
4593bed7dc
Future tech can now be constantly researched!
2018-07-01 17:05:30 +03:00
837195293c
Fixed minor merge conflict between dutch and other languages
2018-07-01 16:59:41 +03:00
a9b33f1322
Dutch translation ( #185 )
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An almost complete Dutch translation for UnCiv I wasn't able to translate everything but I do hope that this will Improve the game from a 10/10 to a 11/10
2018-07-01 16:41:10 +03:00
45db23bd95
added the ability to scroll the cities in cities overview screen ( #187 )
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* added the ability to scroll the cities in cities overview screen
* fixed the includes
* shortned the code a bit
2018-07-01 16:18:25 +03:00
16e762c15e
minor tranlations
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added comments on what eras are one word translated + finished the other minor translations
2018-07-01 01:47:00 +02:00
5f3d094655
Added Disband unit icon credits
2018-06-27 22:44:56 +03:00
e81df16317
Added Yes/No popup (we'll need it when we have diplomacy and you tell a unit to enter enemy territory)
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Added opttion to disband unit (as a test for the popup)
2018-06-27 22:43:15 +03:00
c5787803f9
Overview screen now accessible from top bar
2018-06-27 20:35:04 +03:00
853f86b613
Basic translations
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We need to review the era translations as they are gender sensitive and sometimes there's one word translations (ex: renaissance era [it] Rinascimento)
2018-06-27 19:07:14 +02:00
8cf6a43605
fixed the crash caused by missing curly braces ( #181 )
2018-06-27 19:53:38 +03:00
7836f6237f
Civilian units no longer have promote action
2018-06-26 23:08:50 +03:00
15b602da1f
Added empire overview screen!
2018-06-26 23:08:21 +03:00
fe1b74c197
Started adding empire overview screen
2018-06-26 18:13:01 +03:00
23f9d157a4
Organized files
2018-06-26 08:19:41 +03:00
805fc5c739
Oligarchy policy now works as intended
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More translation stuff
2018-06-25 23:11:22 +03:00
4bbffe318b
More translation stuff
2.5.8
2018-06-25 21:50:56 +03:00