* -New unit unique "Bonus as Defender []%". "+25% Combat Bonus when defending" now deprecated, but kept for now for mods. Json promotion changed to fit new syntax.
Defender Bonus modifier "Defender Bonus" added to template.properties for translation.
-"All newly-trained [] units in this city receive the [] promotion" now uses unit category checking.
-New building unique "New [] units start with [] Experience in this city"
This can used by Poland's stable unique replacement in BNW, as it gives extra xp for mounted units.
"New [] units start with [] Experience" is the new nation wide version of this.
"New military units start with [] Experience" is now deprecated, but kept for now for mods. Json policy changed to fit new syntax.
-Unit category checking can now check for "non-air", "military", "military units" and uniques.
Added "military" to template.properties for translation.
-New unit unique "No defensive terrain penalty". Admittedly this is for a mod I'm making.
* translations must have spaces after!
* -Attacker Bonus unique changed to "+[]% Strength when attacking"
Changed Units.json and and Wolf Pack from UnitPromotions.json to this syntax
-Defender Bonus unique changed to "+[]% Strength when defending"
Armor Plating promotions were changed to this syntax
* City State Personality
* Introduced 4 personalities for city states: Friendly, Neutral, Hostile and Irrational.
* Influence recovery and degrade depends on city state personality.
* Quests assignement dependant on Personality and Trait
* Personality localization strings
* Starting unified unit category checking. This will increase flexibility with uniques as well as cut down on uniques that have only a slightly different way of checking unit categories.
Things currently checked by the category checking method are:
Type of unit
Name of unit
Whether unit is wounded
If the unit is land, water, or air
"Bonus vs City y%" still works currently.
Uniques that have been changed/added to use this category checking method so far are:
"Bonus vs x y%"
"[] units deal +[]% damage" (parameterization of "Wounded military units deal +25% damage")
"[] units gain the [] promotion"
If PR approved, using this method for more uniques would be a good idea.
Commented as depecrated are these uniques
"+[]% Strength vs []" (this has not been used in json files)
"Wounded military units deal +25% damage" (policies json file was updated to use parameterized version)
The following was added to template.properties for translating modifiers:
Air
Wounded
* translation ending with a space
* -Changed matchesCategory method for CityCombatant to what was suggested
-Changed matchesCategory method for MapUnitCombatant to what was suggested
-Use type.name instead of type.toString().toLowerCase()
-Lowercasing is no longer allowed for type names and unit names.
I kept the lower cased versions of wounded, land, water, and air for compatibility as several of the uniques are phrased like "Bonus vs land units 25%" and such and have entries in template.properties (ie. land units = ).
* -Lowercasing is no longer allowed. For wounded, land, water or air, you have to either use the capitalized version (ie. "Wounded") or lower case with units (ie. "wounded units"). This lets preexisting uniques that use "wounded units" etc still work while also letting people use the singular capitalized word (ie. "Wounded") for other uniques.
* fixed missing check for wounded units
* Add fixes and localizations (#3234)
Added some translations needed and fixed some typos. Also shortened some phrases for more concise text.
* Update Italian.properties (#3235)
* Update Italian.properties
* Update Italian.properties
Co-authored-by: Rafael 'Fig Diamantino de Figueiredo <45023203+rafaeldfigueiredo@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Redid things with help from HadeanLake:
-"+[]% combat bonus in []" Unit Unique
-"+[]% combat bonus for units fighting in []" Nation Unique
-Both of these can check for terrain or Friendly Land or Foreign Land
-Function to add stacking modifiers
-Himeji Castle and Foreign Legion had uniques changed to fit this syntax
-Old way still works for now, but deprecated
* fixed comments about deprecation and the new syntax
* City State quests
* Flag to log two civ ever been friends
* Utility functions in GameInfo
* Created Diplomacy Action for notifications
* Utility functions for map
* Can be specified a custom color for surroundWithCircle
* Translation placeholder utility
* Added Quest model
* Utility function: number of researched technologies
* Image atlas rebuilt
* Localization
* Updated DiplomaticFlags and added EverBeenFriends
Slightly reworked nextTurnFlags() for code clarity and introduced the new flag EverBeenFriends that is set as soon as two civilizations are at least friends. It never expires.
* Removed quests not implemented yet from json
* Update Indonesian.properties (#3168)
* Update German.properties #2 (#3169)
* Update German.properties
Minor tweaks and corrections, remove lots on unneccesary "\n", it just caused some weird formatting on computer as unciv sets breaks on in own already. Changed wording of tutorial quite a bit.
* Update German.properties
Changed and corrected the whole introduction / tutorial translations, deleted lots of unneccesary "\n" as UnCiv adds breaks on his own. Let some breaks in for a new sentence for better readability.
* More hungarian translations (#3171)
* More hungarian translations
* Fix some character
* Update Dutch.properties (#3170)
Added translations for diplomacy
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Stefan <natrius@users.noreply.github.com>
Co-authored-by: Krisztian Papp <30371056+pehsa@users.noreply.github.com>
Co-authored-by: knoeier0 <71691687+knoeier0@users.noreply.github.com>
* fixed translation of "Owned: [amountOwned] = " line
* Tweaked culture from killing
Aztecs get melee strength of the unit killed in culture and honor opener does the same thing.
They stack. So you get culture equal to 200% of the dead unit's strength (not ranged strength).
* removed hurryCostModifier from units that should not have it
Default value of HurryCostModifier is 0
List of units with non-default HurryCostModifier:
Settler (20)
SS parts (-1) (cannot be hurried)
Frigate (20)
Ship of the Line (20)
Caravel (30)
Turtle Ship (30)
Catapult (20)
Ballista (20)
Horseman (20)
Companion Cavalry (20)
Swordsman (20)
Mohawk Warrior (20)
Legion (20)
Berserker (20)
* added missing definitions from vanilla (commented out)
added missing obsolete tech tags, etc
* tweaked hurryCostModifier, added missing vanilla buildings (commented out)
* added promotions and parametrized uniques
Morale (+[15]% Combat Strength)
Great Generals I ([Great General] is earned [50]% faster)
Great Generals II ([Great General] is earned [100]% faster)
Quick Study ([50]% Bonus XP gain)
Unretired Mass Media icon
Added Heroic Epic, National Epic and National Treasury national wonders
Heroic Epic has unique "All newly-trained [non-air] units in this city receive the [Morale] promotion" - "non-air" is valid param now
[Raising The Flag on Iwo Jima silhouette, Marine Corps War Memorial Raising the Flag on Iwo Jima Battle of Iwo Jima Washington, D.C., memorial free png](https://www.pngfuel.com/free-png/opgid) for Heroic Epic and Morale promotion
[Arc de Triomphe](https://thenounproject.com/search/?q=Arc%20de%20Triomphe&i=2936011) by iconfield for National Epic
[Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury
reused general icon for Great Generals and Quick Study promotions
* implemented "Cost increases by [30] per owned city of cities" unique
All vanilla national wonders that require something in all cities have it
* added uniques
"Nuclear weapon" - Game option "nuclearWeaponsEnabled" enables units with this unique
"Requires [building]" - Apollo Program, Manhattan Project etc
"Requires adopted [policy]" - in expansions Statue of Zeus will require "Honor", Prora - "Autocracy", Landsknecht - "Mercenary Army".
* merged "Requires adopted [policy]" with "Requires [Wonder]"
* Separated unique.params[0] to val filter
* Changed National Epic image
* Major update german.properties
Straightened out the form of adress, its now the royal version ( i hope i did not miss anything), added missing translations, corrected lot of translations (i did not(!) look at #################### Lines from Tutorials #################### )
* Major update German.properties
Corrected the mistake and changed all "Felder" to "Kacheln"
* Update Indonesian.properties (#3133)
Updating some translations
* Solve Conflicts and Update Brazilian_Portuguese.properties (#3141)
* Update Brazilian_Portuguese.properties
I modified some translations of the menus and some constructions, and translate the Babylon
* Translate all Egyptian cities and remove unnecessaries "Requires translation!"
* Translate more cities and remove unnecessaries "Requires translation!"
* more updates
* a review on prepositions and update
Co-authored-by: AlexLuis <68296033+AlexLuis@users.noreply.github.com>
* more hungarian translation (#3146)
* Update Italian.properties (#3151)
* Update Italian.properties
* Update Italian.properties
* Update Japanese.properties (#3154)
Co-authored-by: Yunichi <65927826+Yunichie@users.noreply.github.com>
Co-authored-by: Lincoln V Schreiber <lincolnschreiber@gmail.com>
Co-authored-by: AlexLuis <68296033+AlexLuis@users.noreply.github.com>
Co-authored-by: Krisztian Papp <30371056+pehsa@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Fixed Moai
Wonder overlay will remove terrain overlay in default tileset
Oasis, Marsh and Atoll now have "Rare feature" unique, rare features can be added by mods
implemented TileInfo.fitsUniqueFilter(filterText:String): Boolean
parameterized uniques:
* "Must have an owned [Mountain] within [2] tiles"
* "Must be on [River]" - not to be confused with "Must be next to [River]" - the tile city on must have river at its border, not the adjacent tile
* "Must not be on [Hill]"
* "Must not be next to []"
* "Must be on [seacoast]" - next to "Coast" tile
* "Must be on [tile adjacent to source of fresh water]"
* "Must be next to [Water]" - next to any water tile, including "Lakes"
* "Must be next to [terrainFeature]"
* "Must be next to [unique]" - e.g "Must be next to [Rare feature]" - next to terrain or terrain feature having this unique
* Farms near freshwater
* Farm now has unique "Can also be built on tiles adjacent to fresh water"
https://civilization.fandom.com/wiki/Farm_(Civ5)
Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/
Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord
* fields improvingTech and improvingTechStats converted into uniques
e.g.:
"[+1 Production] once [Scientific Theory] is discovered"
"[+1 Food] on [fresh water] tiles once [Civil Service] is discovered"
"[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered"
* ai will build trading posts and farms in snow and tundra if it has no better tiles to work on
* "Provides a one-time Production bonus to the closest city when cut down" unique for forest
* update template.properties
* Added icons
* [temple](https://thenounproject.com/search/?q=temple&i=28256) By Fabio Meroni for Temple of Artemis
* [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens
* [Garden](https://thenounproject.com/search/?q=garden&i=1478380) By Bharat
Aztecs by Séan https://discord.com/channels/586194543280390151/633733497277775884/727255962754351104
Jaguar by Red11
Reused slinger icon for Slinger Withdraw
* Added buildings and uniques for them
garden - bonus building of the Medieval Era. City "Must border a source of fresh water"
Temple of Artemis - World wonder of the Ancient era
Floating Gardens - Aztec unique building, replaces Water Mill
"[+1 Science] Per [2] Population in this city" - for Library and Public School
"+[]% great person generation in this city" - for garden
"Must border a source of fresh water" - "fresh water" provided by river or tiles with "Fresh water" unique. Added "Fresh water" unique to Lakes and Oasis
"+[10]% growth in all cities" - now has parameter - for Tradition Complete policy and Temple of Artemis
"+[10]% growth in capital" - now has parameter
"+[15]% Production when constructing [ranged units]" - "ranged units" now valid param
"[stats] once [tech] is discovered" - Petra and Mughal Fort have it
"[+1 Production] from [River] tiles in this city"] - now can use "River" - for Hydro plant
* Added Jaguar - Aztec unique unit
New unique - "+[]% combat bonus in [param]" unique - Norwegian Ski Infantry, Jaguars and Mohawks have it. param can be terrainFeature or baseTerrain, in case of baseTerrain it implies there are no features like vegetation her
Implemented "Culture for the empire from each enemy unit killed"
tweaked honor policy - it should bring half as much culture, and same as Sacrificial Captives
Fixed penalty for terrain if unit do not have "No defensive terrain bonus" unique
* Added Aztecs
* Update template.properties
* update template.properties
* update template.properties
* update template.properties
* "[+1 Gold] for each adjacent [Road]" Roadstatus can be used now in tile improvement uniques
* Added hasViewableResource check to "[stats] from every [Resource]"
* Fixed translation of nation uniques
* Eras with no researchable techs will not appear in dropdown menu in new game options
* Implemented startingUnits, aiMajorCivStartingUnits and aiCityStateStartingUnits fields in difficulty
* reassignRemovedModReferences will also reassign if nation is a City-State in current ruleset
e.g. Venice will be unselected if player unselects Civ5ExpansionMod which has it as playable civ
* "Cannot be purchased" - new unique for non-wonders and units. SS parts have it
* Update template.properties
* Update Difficulty.kt
* scenario editing mode improvements and new uniques
* Fixed Russian nation unique - it is civ-wide bonus
* genericized "+[]% Production when building [] in this city"
* genericized "All newly-trained [] units in this city receive the [] promotion"
* changed some uniques to be able to have list of filters separated by comma as unique param
* scenario editing mode improvements:
Resource requirements when buying buildings and units are ignored
Limit for selling buildings is ignored
Workers improve tiles instantly
Units will not be disbanded if civilization has negative gold
* fix crash in scenario editing mode due to PerpetualConstruction not having a GoldCost
* undo comma separation
* implement All newly-trained [relevant] units in this city receive the [] promotion
relevant as in 'units that can receive'
* upadte template.properties
* unnecessary parentheses
* Not being annoyed by this vs less chance of forgetting to set gold before releasing scenario
* update template.properties
* add missing spaces
* Update Italian.properties (#2942)
* Update Thai.properties (#2949)
Hmm can we change the current Thai font to the other. Maybe that would help fixing the current Thai text display problem
* Update Indonesian.properties (#2948)
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: NoNZeeZ <58921355+NoNZeeZ@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
* Initial implementation fog of war for spectators
* Corrected fog of war for main map
* Fix borders seen in unexplored tiles during spectating
* Small refactor
* Fixes after code review
* Fixes after code review
* wierd bug fix, android studio "eats" spaces
* Update Italian.properties (#2888)
* Update Persian_(Pinglish-DIN).properties (#2889)
Made some translations more accurate, Fixed a few mistakes and, Added some new translations.
* Update Persian_(Pinglish-UN).properties (#2890)
The same thing that I did with the PinglishDIN translations.
* Update Persian instructions.txt (#2891)
Updated the criteria
* Update Indonesian.properties (#2892)
* Update German.properties (#2899)
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: TheRNB <44290454+TheRNB@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: scaphander <67830047+scaphander@users.noreply.github.com>
* Update Korean.properties (#2874)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Create Persian_PingilishDIN.properties (#2866)
This is the Persian translation for UnCiv, please note that since the Persian has its own alphabet (which is from right to left) I just used an alphabet derived from the DIN 31635 standard made by "Deutsches Institut für Normung"
* Create Persain_PinglishUN.properties (#2867)
This is a Persian translation for UnCiv, please note that since Persian has its own alphabet (which is written from right to left) I just used an alphabet derived from the ALA_LC standard made by "American Library Association - Library of Congress".
* Update Brazilian_Portuguese.properties (#2868)
Co-authored-by: TG <saud2410@naver.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: TheRNB <44290454+TheRNB@users.noreply.github.com>
Co-authored-by: Dalmolax <63485458+Dalmolax@users.noreply.github.com>
* Update Japanese.properties (#2681)
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Japanese.properties
* Update Spanish.properties (#2682)
I just checked some Grammar errors that capted my attention while playing and also translated some lines that I consider an Accurate translation
* Update Russian.properties (#2683)
* Update Russian.properties
New lines are translated
* Update Russian.properties
Translation issue closed
* Update Italian.properties (#2686)
Fix
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: WhiteRoar <63148999+WhiteRoar@users.noreply.github.com>
Co-authored-by: Bada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Update Brazilian Portuguese (#2602)
Hope it's right lol, translated some country lines, i don't know how this community translation thing works because i've never done it. did this from 2:00am to 3:38am, i have absolutely no life :)
* Translation/romanian (#2608)
* romanian translations
* romabian translation
* romanian translatiobs
* wrong diacritics
* fixed wrong diacritics
* Romanian translations
* romanian translations
* Romanian translations
* Romanian translations
* Finalized Nations translations for Romanian
* romanian translations
* Romanian Translations
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
* Update Russian.properties (#2605)
new strings
* Update Korean.properties (#2606)
Co-authored-by: FrenesiusKabi <65058421+FrenesiusKabi@users.noreply.github.com>
Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
Co-authored-by: Bada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: saud2410 <64586749+saud2410@users.noreply.github.com>
* Update Italian.properties (#2568)
* Update Portuguese.properties (#2569)
* Update Portuguese.properties
* Update Portuguese.properties
* Update Korean.properties (#2571)
Huge translation update
Fix typo, Translate all but Tutorials.json, Terrains.json and some country information .
* Turkish translations (#2578)
Added many translations. Changed some of them with more accurate ones and corrected a couple of typos.
* 100% for French Translation (#2582)
1. Didn't changed nothing on the topic of "Should we use Capital Letter to highlight Games Variables or should we stick to regular grammar?". If an official statement comes in, will try to spend some time on this topic. It means that, right now, in some part of the game a word will be with capital letter, and sometimes not.
2. AFAIK, finished every translation. Even found some strings that were translated into English...
3. Question : I assumed the "NUKE" string is about sending a nuclear missile on a tile, correct ?
4. Lot more of typos and mistakes fixes (including lot of my owns, sorry guys).
5. IMHO, the description, even in English, for Burial Tomb makes no sense ("Doubles Gold given to enemy if city is captured = Double l'Or donné à un ennemi si une cité est capturée"). I guess it's "Doubles gold received when capturing enemy city" ? Nothing changed for the moment.
6. At some point, we could make this file more coherent, i.e. by applying always the same template ("+1 production" every time ; and not sometimes this, sometimes "Production increased by one", sometimes "Increasing production +1", etc.)
7. English and French are literally saying the opposite for Windmill : "Must not be on hill = Doit être sur une colline". I think French is right, you do need a hill. Correct ?
* Translations of new sentences in Polish. (#2583)
Co-authored-by: Adam Stańczak <astanczak@bbk.com.pl>
* Translations (#2581)
* Update Russian.properties (#2584)
Minor update
* Translation/romanian (#2585)
* romanian translations
* romabian translation
* romanian translatiobs
* wrong diacritics
* fixed wrong diacritics
* Romanian translations
* romanian translations
* Romanian translations
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: quantumilogic <64731997+quantumilogic@users.noreply.github.com>
Co-authored-by: heogeon <akffod2525@gmail.com>
Co-authored-by: omerfaruk-cakmak <32402595+omerfaruk-cakmak@users.noreply.github.com>
Co-authored-by: snipe2004 <snipe2004@hotmail.com>
Co-authored-by: astan00 <astan00@gmail.com>
Co-authored-by: Adam Stańczak <astanczak@bbk.com.pl>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: BadaTheBada <64350251+BadaTheBada@users.noreply.github.com>
Co-authored-by: Beniamin Szabo <szabo.farkas.beny@gmail.com>
Co-authored-by: Beniamin Szabo <beniamin.szabo@reea.net>
* French translation fixes (#2484)
* Replace tile improvement term in FR to match Civ terminology
* FR fixes for tutorial
* FR fixes for buildings and diplomacy
* FR fixes for Trade, Nation and City-State
* FR fixes for Menus and notifications
* FR - Removed particles in front of civ names
* FR - fix non translated string (419 -> 335)
Most of the fixes here are city or place names.
These were extracted from Wikipedia French articles matching the
corresponding english article.
Thanks goes to https://wikipedia.org
* FR - fix space before "!", typo, translate falsely translated tutorial lines
* Translations (#2490)
* Translations are added and corrected
* Translations for the main screen
* Update Indonesian.properties (#2487)
* Update Indonesian.properties
Finished all required translations
Some tweaks and corrections
Enjoy, Indonesians
* Update Indonesian.properties
* Update Indonesian.properties
* Update Indonesian.properties
Co-authored-by: Luke Marlin <luke.marlin@viacesi.fr>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
* A lot of cities are translated (#2472)
* Update Indonesian.properties (#2475)
* Update Indonesian.properties
Added most of the Lines from Nations.json
* Update Indonesian.properties
Added all if not most of the quotes translations (phew it's exhausting to translate it all)
Finished the cities and policies translation
Plus some other corrections
This should be it (99%)
Thanks for all your support, especially yairm210 for keeping this game updated with my translation work <3
* Update Italian.properties (#2477)
* Update Italian.properties
* Update Italian.properties
* Some more german translations (#2480)
Co-authored-by: proteus-anguinus <16001896+rh-github-2015@users.noreply.github.com>
* fixed a spelling mistake (#2476)
* fixe a spelling mistake
* Update German.properties
* Update Czech.properties (#2473)
- new texts (tutorials mostly)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: proteus-anguinus <16001896+rh-github-2015@users.noreply.github.com>
Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Italian.properties (#2451)
* Spanish.properties (#2464)
* Update Indonesian.properties (#2457)
* Update Indonesian.properties
I've done a lot of translations and correction to some things in this Indonesian translation. May this helps. I will continue updating this in the upcoming days ASAP.
* Second update of Indonesian properties
Added: Tutorials.json translation
and some correction
* Translations (#2454)
* Translations
* Translations of era are already included from Tech.json
* More tutorial translations
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: WillianBlack <63936035+WillianBlack@users.noreply.github.com>
Co-authored-by: Kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Allow building the citadels either next to or within friendly tiles only
* Citadel acquire the tiles around it
* AI uses the citadels to get the tiles back + improved AI for the forts
* Update Italian.properties (#2429)
You also forgot Denmark's ability
* Update Spanish.properties (#2432)
Small contribution to translation. I could finish it but I'm sleepy and I want to save the progress. It will be 100% in a couple of days.
* Update German.properties (#2440)
* Update German.properties
Meint Zeile 3434 wirklich besetzte Stadt?
bei Nations etwas weitergemacht, genderung der Sprache entfernt (versucht).
siehe git diff
* Update German.properties
added translation to a part of the tutorials
* simplified Chinese translations (#2443)
* simplified Chinese translations
* simplified Chinese translations
* simplified Chinese translations
Co-authored-by: SheepYang <332594623@qq..com>
* Update Dutch.properties (#2447)
I added some new translations, fixed some typo's and turned Tevredenheid in to Blijheid which I think is more fitting. Also n.Chr. (the Dutch version of AD) is rarely used, so it may be more fitting to just remove it after you pass v.Chr. (BC).
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: CodeBlizzard <62041843+CodeBlizzard@users.noreply.github.com>
Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
Co-authored-by: SheepYang <332594623@qq.com>
Co-authored-by: SheepYang <332594623@qq..com>
Co-authored-by: SrirachaGamer87 <58479947+SrirachaGamer87@users.noreply.github.com>
* Update Italian.properties (#2402)
* Update Czech.properties (#2416)
new texts, terminology improved and synced
* Update Traditional_Chinese.properties (#2420)
Updates part of the untranslated items
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
* Update Italian.properties (#2338)
* Update German.properties until line 2433 (#2351)
* Update German.properties until line 2433
line 2306, i add in german like carefully consider this proposalt "and agree" , if you dont want that, delete "und ihn anzunehmen."
line 2310, context is probably need, so I added in brackets the english version
i think there is another line in which I added the english version in brackets.
ends in line 2433
* Done most of the requested Changes.
* \n for newline, source for poem, requested changes
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Haeherfeder <gitDeDemos@haeherfeder.de>
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
* Update Italian.properties (#2290)
* Translations (#2288)
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Italian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Ukrainian.properties (#2291)
* Translations (#2288)
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Ukrainian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Update Polish.properties (#2275)
* Update Italian.properties (#2276)
* Update French.properties (#2279)
* Traditional Chinese Update (#2283)
Update for the traditional Chinese translations.
* Update translations + notification about generated translation files (#2280)
* Translations
* Notify about successful creation of the files
* A few more translations
* Misprint is corrected
* Translations for Inca
* Translation updates
Co-authored-by: RadioMagnetofonStereofoniczny <remixionmix@gmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: RobertGine <61517798+RobertGine@users.noreply.github.com>
Co-authored-by: The Bucketeer <57716526+GeneralWadaling@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
* Inca abilities for Terrace farm and Great Andean Road
* Language files re-done by manual pull and merge
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* For #2200: Avoid MacOS tripping us
* Second hidden test in packImages
* Clearer message for a specific mod error, UI message for savegames missing mods
* Fixed obsolete imports from rejected experiments
* Tiny lint issue
* Irrelevant change to test push after rebase
* A little more information in civilopedia for improvements and nations
* Differentiate civilopedia and picker use
* Missing lines in translations template
* allTranslationsEndWithASpace test
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Ukrainian.properties
Some cities was translated
Updated some tech names
Another minor fix
* Update Ukrainian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Changes to existing translations are I hope well thought out: I tried to limit myself to clear inconsistencies (e.g. marsh appears exactly twice and had two different translations before), stuff where I looked up the game context to best match what a native german would understand comfortably in the UI, and so on. There are still several inconsitencies - if I noticed one and couldn't bother to guarantee matching them all I left them.
Note I 'fixed' some spanish city names where the _english_ side is clearly wrong. Particularly Elche (https://goo.gl/maps/jtqPqGG2mkVbFxCe6). Actual translations are only about three where we krauts have fixed expectations deviating from the proper name. Mail me if I should fix those properly in jsons and template?
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Unit can now only be purchased if no other unit of same type is stationed in city center #2081
* #2081
Added unique to landsknecht and changed condition for movement panelty
* Refactored when statement to if
#2081
* Only one plane at a time can be purchased to a maximum of 6 that are NOT transported in a single city
#2081
* removed duplicate code
#2081
* refactor canPurchase() and now track bought units in a city in a mutableList
#2081
* refactor canPurchase() it basicly just tracks if the unit can be placed on the center tile! if it cant then we dont allow the purchase!
#2081
* Changed wording of unique and added translations
#2081
* Changed wording of unique
#2081
* removed unneeded imports
#2081
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Refactoring: Split reading and writing of translation files
* New generator of translation strings from JSONs
* Switch to the new strings generation approach
* Using the regex for similar strings + bugfix for Submarines
* Transfer of the existing translations
* Clean up of the template file and translated files based on it
* Unit tests are updated
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Italian.properties (#2169)
* Update Romanian.properties (#2183)
* Update Turkish.properties (#2172)
Co-authored-by: rayray61 <54810477+rayray61@users.noreply.github.com>
* Romanian Tutorial tasks translated (#2174)
Hello, I have translated the Romanian Tutorial tasks and probably the right way this time.
* some french translations (#2185)
* Update Indonesian.properties (#2186)
Kinda lazy this time cuz i'm tired, probably gonna continue later
* Update Czech.properties (#2189)
synced translation terms
some new translations - nations, uniques, babylon, grece
* Update Simplified_Chinese.properties (#2194)
Completed the diplomatic languages of India, Germany, Iloko, Persia, etc
* Update Simplified_Chinese.properties (#2195)
Translated the city states and their diplomatic languages, as well as the diplomatic languages of Sanghai, Siam, Spain and Mongolia.
* Translation updates
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: LynxRo <62301821+LynxRo@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: rayray61 <54810477+rayray61@users.noreply.github.com>
Co-authored-by: Vasile Stefan <62265162+FierulMare@users.noreply.github.com>
Co-authored-by: armandberger <hoel@free.fr>
Co-authored-by: F4R3LB3ST <superfarel2ymail.com@gmail.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: tianshidoubi <48427744+tianshidoubi@users.noreply.github.com>
* Make TranslationFileReader as object class
* Generate strings from Tutorials.json
* Simplified storage and loading of the tutorials
* Transfer existing translations
* Snow, Atoll & Ice
* Fix White Hexagon + Small NW refactor
* More Land in Continents #1886
* Atoll can spawn only on Coast
* Added new constants and turned Constant into an object
* Latitude and Longitude utility methods
* New MapGenerator steps
* New MapParameters & MapGenerator cleanup
* Added New Map option to MapEditor menu
* New parameters default values and limits
* archipelagos map type
* Translations & Atlas
* removing unneeded octave displacement
* Fix Archipelago
* Perlin noise parameters & no-elvis in TileMap
* Rebuilt Atlas
Co-authored-by: Eddh <remi.dufour@protonmail.com>
* Rename "translationsByLanguage" folder
* Minor refactoring
* Generate Nations strings
* Use the nations strings while creating the translation files
* Clean up of Nations files
* Transfer existing translations
* Get rid of the nation's translated name
* Transfer just few nations' translations for languages without Nations_Language.json
* Clean up of not used greetings
* Correct marking of not translated strings