Yair Morgenstern
4d63f0542f
Avoid font-related crash
2023-04-19 11:26:11 +03:00
Yair Morgenstern
2f25ed3053
Replaced hardcoded embarked sight with configurable
...
"Normal vision when embarked" replaced by "[+1] Sight <for [Embarked] units>"
2023-04-19 11:12:21 +03:00
Yair Morgenstern
ab1d823477
4.6.2
2023-04-16 15:01:43 +03:00
Yair Morgenstern
28f5043fcb
4.6.1
2023-04-13 16:26:43 +03:00
SomeTroglodyte
e0533e994f
Fix startBias regional assignments ( #9171 )
2023-04-13 15:38:19 +03:00
SomeTroglodyte
0500f73770
Victory screen and victory detection use VictoryData ( #9175 )
...
* VictoryScreen uses VictoryData
* Victory detection no longer circumvents VictoryData
2023-04-13 11:54:11 +03:00
Yair Morgenstern
a363edaa6a
4.6.0
2023-04-09 18:15:53 +03:00
Yair Morgenstern
adb51d9264
Resource stockpiles! ( #9147 )
...
* Resource stockpiles!
* toString extension including sign (+/-)
* Trigger uniques to provide/consume stockpiled resources
* Fixed build
* Display 'per turn' for stockpiled resources that are consumed per turn
* "Costs [amount] [resource]" works!
* Stockpile unique costs are displayed in construction button
* Added unique to prevert certain resources from being traded
2023-04-09 18:01:26 +03:00
itanasi
892a1bc4cc
Attempt to re-add screenshots to help new Android Studio setups. Check if rendering properly ( #9144 )
2023-04-09 08:35:48 +03:00
vermontbail
06ce25d87e
Updated Building-Locally.md ( #9141 )
...
While the underlying steps haven't changed, some of the options now have slightly different names in Android studio.
2023-04-09 01:47:17 +03:00
Yair Morgenstern
711655c786
Better wrapping for long construction item names
2023-04-09 01:20:17 +03:00
Yair Morgenstern
0d9cff0922
"<for [nationFilter]>" conditional added
2023-04-08 22:46:49 +03:00
Yair Morgenstern
243efa3988
chore: inspection performance improvements
2023-04-08 22:03:22 +03:00
SomeTroglodyte
6b084f0e6b
Victory screen score charts ( #9121 )
...
* VictoryScreen with Charts by WhoIsJohannes
* VictoryScreen with Charts by WhoIsJohannes - atlas
* VictoryScreen with Charts by WhoIsJohannes - lost icon attribution
2023-04-08 21:38:27 +03:00
Yair Morgenstern
cb20d91822
Battle table displays bonuses according to tile that unit will attack from, not the current tile it's on
2023-04-08 21:34:55 +03:00
SomeTroglodyte
ca06d7e54a
Main menu background map changes infrequently ( #9133 )
2023-04-07 16:22:46 +03:00
SomeTroglodyte
36667d9d18
Random Nations game starter - reactive UI ( #9127 )
...
* Random Nations game starter - reactive UI
* Random Nations game starter - reactive UI continued
* Random Nations game starter - reactive UI - patch
2023-04-07 09:53:04 +03:00
SomeTroglodyte
a4c4c5f93e
Music player controls ( #9087 )
...
* Music controls cleanup
* Music controls cleanup - assets
* Music controls cleanup - fix incorrect attribution
2023-04-01 22:06:46 +03:00
SomeTroglodyte
45d66f0580
Civilopedia Welcome, moddable ( #8940 )
2023-03-31 14:58:07 +03:00
Yair Morgenstern
837833e450
4.5.13
2023-03-26 21:55:23 +03:00
SomeTroglodyte
09cff6e55f
TechPickerScreen colors - skinnable and prettier Future Tech ( #9033 )
2023-03-25 21:34:49 +03:00
letstalkaboutdune
60a0a856ab
Add AbsoluteUnits license info ( #9034 )
2023-03-25 21:32:02 +03:00
Yair Morgenstern
4c694be94b
4.5.11
2023-03-21 14:51:53 +02:00
Yair Morgenstern
e5452f5605
modding: 'Only available when' applies to beliefs
2023-03-20 22:19:00 +02:00
Yair Morgenstern
f66076c2a4
4.5.10
2023-03-19 19:00:26 +02:00
Yair Morgenstern
20e1b9b978
Tilesets: Separated unexplored tiles from not visible tiles
2023-03-17 12:06:15 +02:00
Yair Morgenstern
f89765354a
Resolved #8901 - Modding: Units from triggers respect "limited to [amount] per civilization" limits
2023-03-15 19:19:35 +02:00
SomeTroglodyte
db08c30363
Make City center minimum tile yields moddable ( #8804 )
...
* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
2023-03-13 17:02:08 +02:00
Yair Morgenstern
cd8b68253b
All units can be automated
...
Modders can choose which units get it as a primary action
2023-03-13 16:55:50 +02:00
Yair Morgenstern
22da4b29c8
4.5.6
2023-03-11 20:37:35 +02:00
SomeTroglodyte
793d3387bf
Custom key bindings ( #8802 )
...
* Configurable key bindings - linting
* Configurable key bindings - move keyboardAvailable
* Configurable key bindings - separate KeyShortcutDispatcher
* Configurable key bindings - framework
* Configurable key bindings - save and load
* Configurable key bindings - activation
* Configurable key bindings - UI
* Configurable key bindings - more linting
* Configurable key bindings - Separate SettingsSelect
* Configurable key bindings - translation tested
* Configurable key bindings - disclaimer
* Configurable key bindings - disclaimer
2023-03-11 20:12:00 +02:00
Yair Morgenstern
d3c084f89f
Added 'additional times' to limited actions
2023-03-05 20:03:54 +02:00
Yair Morgenstern
8c24926476
Modding: global alert available as triggerable for all objects
2023-03-05 12:53:02 +02:00
SomeTroglodyte
c40b6159df
Better Religion info and some moddability ( #8807 )
...
* Make maximum number of religions moddable
* Explain remaining religion count in Empire Overview
2023-03-04 19:20:23 +02:00
Yair Morgenstern
253c669ba9
Added 'after which this unit is consumed' for units whose only purpose is limited actions
2023-03-03 16:37:11 +02:00
Yair Morgenstern
608e0dfb71
Added limited usage for actions!
2023-03-03 14:47:50 +02:00
Yair Morgenstern
c3a4a18bba
Replace unit action for timed golden ages with a generic triggered unique
...
Triggered uniques display side effects
2023-03-03 14:13:00 +02:00
Yair Morgenstern
06fa2c2378
Added 'for [amount] movement' unit action modifier
2023-03-02 21:02:34 +02:00
Yair Morgenstern
5e85c3ca72
"by consuming this unit" is better
2023-03-01 16:35:06 +02:00
Yair Morgenstern
ae501c3750
'create improvement' action, <consuming this unit> and <as an action> modifiers
2023-03-01 16:09:44 +02:00
Yair Morgenstern
66faeb0d15
Preparation for unit action modifiers
2023-03-01 15:26:54 +02:00
SomeTroglodyte
3d84297da1
Better control over debug messages ( #8748 )
...
* Better control over debug messages
* Better control over debug messages
2023-02-27 11:13:34 +02:00
Yair Morgenstern
44399e770c
Added triggered uniques to grant specific tech / policy
2023-02-27 10:58:08 +02:00
Yair Morgenstern
8361d68452
Added 'upon ending turn in tile' unit trigger
2023-02-26 23:41:09 +02:00
Yair Morgenstern
86a63ac578
'upon conquering' is a condition not a triggered unique
2023-02-26 22:33:00 +02:00
Yair Morgenstern
c1df32b4e7
Add new uniques to wiki
2023-02-26 22:15:15 +02:00
Yair Morgenstern
090c421f9b
Introduced "upon defeating [unitFilter] unit" trigger
2023-02-26 20:31:13 +02:00
Yair Morgenstern
ad9942c532
4.5.0
2023-02-25 21:03:52 +02:00
Leonard Günther
a3f511efd2
Added password authentication as server feature ( #8716 )
...
* Added authenticate and setPassword
* Added AuthPopup
* Added auth endpoint to UncivServer
* Fixed merge confict
* Added close button to AuthPopup
+ Fixed crash if no server is available
* Added entries to template properties
* Fixed setting password does not work
if authentication is required
+ Added server check on game startup in case the server has changed its feature set
* Added support for different passwords
on different servers
+ Cleanup for MultiplayerTab
* Added current password as hint
+ removed character hiding in auth popup
+ added popup to indicate auth success on connection check
2023-02-25 20:42:36 +02:00
SomeTroglodyte
5d80f50d93
Show UnitTypes in Civilopedia ( #8729 )
...
* Show UnitTypes in Civilopedia
* Show UnitTypes in Civilopedia - polish
2023-02-25 20:40:59 +02:00