Commit Graph

652 Commits

Author SHA1 Message Date
SeventhM
cc7b8cd26c
Documentation for Personality json (#11138)
* Documentation for Personality json

* whoops, bad link

* Fix inaccurate "double focus" comment

* Fix accidental copy-paste error

* Edit priority text to maybe be clearer
2024-02-17 21:43:05 +02:00
SomeTroglodyte
88df2c26e6
Framework stuff: Preparation for another Warning-Suppression branch (#11128)
* Make source object available to RulesetErrorList.add

* Make ruleset available to RulesetErrorList

* Introduce UniqueTarget.MetaModifier - ModifierHiddenFromUsers won't stay alone

* There was no use of prefix without the unique name - fold

* Introduce UniqueTarget.MetaModifier - doc

* Pass context down even inside UniqueValidator, convenience factory for limited RulesetErrorList's

* Clean up RulesetErrorList.of factory

* Reorder parameters of RulesetErrorList.add
2024-02-17 21:41:37 +02:00
Yair Morgenstern
90eb08734f 4.10.9 2024-02-13 23:45:54 +02:00
Yair Morgenstern
ed7fd447c2 Wak wak waaaak :(
Worth the investigation but conclusion is sad
2024-02-13 12:09:17 +02:00
Yair Morgenstern
eb984f06dc 4.10.8 2024-02-09 12:37:42 +02:00
SomeTroglodyte
d25b1c8c41
Fix ModOptions unique parameter types not checked and "uniquetype" ModOptionsConstants (#10930)
* Kill evil ModOptionsConstants

* UniqueFlag to EnumSet and add `NoConditionals`

* Linting or import reorder

* Fix ModOptions unique parameter types not checked

* ModOptions Unique to suppress validation warnings

* Silence spurious RulesetValidator complaints about Denmark

* Revert "ModOptions Unique to suppress validation warnings"
2024-02-01 23:24:59 +02:00
SomeTroglodyte
9e9ffa51d4
Policy picker colors skinnable (#11050)
* Centralize Policy picker colors and make them skinnable

* Most Policy picker colors skinnable, names, UiElementDocsWriter tricked
2024-02-01 23:24:43 +02:00
Yair Morgenstern
875da6cd48 Added unit conditional support to pillage yield uniques
Added doc note in cached uniques so modders can know ahead of time
See #11060
2024-02-01 23:02:31 +02:00
Yair Morgenstern
a215685b57 4.10.5 2024-01-30 20:17:51 +02:00
SeventhM
f7702bd71a
Add additional cityFilters (#11047)
* Add additional cityFilters

* Maybe viewingCiv shouldn't be null

* Studio complains it is unnecessary now

* I'm doomed to forget imports

* Ignore this

* typo
2024-01-30 20:06:36 +02:00
Yair Morgenstern
52a9eebe28 Gradle 8.2, remove all IOS references due to robovm bug (which we don't use) 2024-01-28 12:35:29 +02:00
SomeTroglodyte
f1dd08ccc2
Minor Mod manager fix, lints and dox (#11013)
* ModOptions reorder into regions, and bring back "internal" fields into the wiki

* Fix two cases of Mod Manager displaying out-of-sync states

* ModConstants and ModConstants.UnitUpgradeCost get equality contracts and a reflection-based shorter merge

* GithubAPI.kt more documentation
2024-01-28 11:06:25 +02:00
Yair Morgenstern
67329cdabd New tileFilter parameter, for tiles belonging directly to you 2024-01-25 23:53:47 +02:00
Yair Morgenstern
9d670c8671 4.10.3 2024-01-25 23:43:41 +02:00
Yair Morgenstern
197ec9dc9a Returned deprecated StrengthBonusVsCityStates to work for the usual transitional period 2024-01-25 20:04:15 +02:00
Yair Morgenstern
903963787a Unified 'does resource generate naturally on' checks to include all uniques everywhere 2024-01-25 19:52:19 +02:00
Yair Morgenstern
138d1c64a1 Added adjacency conditionals 2024-01-25 00:24:38 +02:00
Yair Morgenstern
03af1f475c 4.10.2 2024-01-25 00:00:23 +02:00
SomeTroglodyte
4c66b4368a
A Conditional checking for a Building globally (#10996) 2024-01-24 23:47:53 +02:00
SeventhM
4a72213cde
Fix problems with stats from tiles and improvements (#10980)
* Fix problems with stats from tiles and improvements

* Hold on, we can get the ruleset from the tile. And I was about to complain about that

* Update docs

* Funky null fix

* if else chain doesn't make sense for percent changes on second thought

* Incorporate suggestions

* Use getUnpillagedImprovement functions in matchesFilter

* We don't actually need the whole improvement here, just the name

* Move Golden Age to after all other stats

* Simplify percent stat adds
2024-01-24 23:41:52 +02:00
SomeTroglodyte
e5e86aa0d7
Avoid Civilopedia stumbling over missing Grassland (#10953)
* Avoid Civilopedia stumbling over missing Grassland

* A few wiki comments on Terrain

* Minor linting of my own crud

* Pedia linking PromotionPickerScreen

* Change actionTypeToFunctions signature to use Sequence
2024-01-19 11:59:58 +02:00
Yair Morgenstern
332a2d0af3 Removed new shortestPath algorithm after we determined it to be objectively slower than the current one :( 2024-01-13 20:58:57 +02:00
Roman Kr
b9b0a63d64
Added unique MayBuyConstructionsInPupets (#10597)
* Uniques: added MayBuyConstructionsInPupets unique for a civ

Gives an ability to buy items (units and buildings) in puppet cities

* Uniques: clear unnecessary whitespaces

* Uniques: typo in a `puppet` word

* Uniques: use city's `getMatchingUniques` instead of civ's `hasUnique` during checking the unique
2024-01-09 22:26:07 +02:00
SeventhM
9ae782b426
Add terrain filters for resources, any terrain, or "improved" (#10878)
* Add terrain filters for resources, any terrain, or "improved"

* Add entry to validation
2024-01-07 16:07:53 +02:00
PLynx
1b6d75c4db
Add <every [positiveAmount] turns> Conditional unique (not TriggerCondition) (#10871)
* Added a ConditionalEveryTurns unique

* Auto-generated the docs entry
2024-01-07 16:06:55 +02:00
Yair Morgenstern
4565907985 4.9.16 2024-01-04 09:24:46 +02:00
SeventhM
cdc0a4e854
Change the icons from some units/buildings (#10867) 2024-01-04 09:05:48 +02:00
SomeTroglodyte
a37807f4bb
Wiki: Texture packing updated (#10851)
* Wiki: Remove texture atlas info from the Introduction, minor formatting changes

* Wiki: Add texture atlas info back in under Images-and-Audio, expanded (external tools, settings, encoding warning).

* On second thought...

* Double-check wording for 'game.png is no longer a special boy', ensure game atlas is merged into textureRegions only once
2024-01-04 09:03:48 +02:00
Yair Morgenstern
ab133027cd Fixed scenarios crashing 2023-12-30 21:14:04 +02:00
Why-not-now
54afc5c350
Modders wiki updating (#10688)
* xpForNewUnits is not used anymore

* Adding links to json files

* Redid some tables (TODO)

* Deprecate cannotBeBuiltWith

* Update 2-Civilization-related-JSON-files.md

Standardised uniques link and description
Miscellaneous changes to grammar to be consistent

* First round of amendment

Fixed up some links
Made grammar more consistent
Removed deprecated `effect` from ModOptions.json
Added CityStateTypes.json

* Second round of amendment
Made grammar more consistent
Changed `Optional` header to `Default`
Removed tabs from json code
Changed all stats to a `<stats>`

* Undid accidental replacement

* Undid accidental replacement

* Made list more consistent

* Rewrote policy branch and turns in eras.json

* Third round of amendment

Split stats
Fixed a couple of stuff idk tbh

* Added stats

* Added nationFilter

* Final amendment

* Adding markdown table format based on suggestion

* Fixed errors/suggestions based on reviews

changed building.cost default to be -1
added footnotes for improvements instead of list
removed faith from unit.hurryCostModifier
removed assosciation of nationFilter with civFilter
2023-12-28 22:06:40 +02:00
Yair Morgenstern
f09700396c Scenario list renders correctly 2023-12-23 23:46:35 +02:00
Yair Morgenstern
bdd7239e8c Added scenario page to wiki 2023-12-23 23:43:40 +02:00
Yair Morgenstern
c3d592393e Added experimental scenarios! 2023-12-23 23:36:14 +02:00
SomeTroglodyte
f529d969f0
Mod declarative compatibility - a little more (#10751)
* Mod compatibility - update declarations

* Mod compatibility - logic and UI changes

* Mod compatibility - flag some invalid use patterns

* RulesetValidator - lint until Studio shuts up

* Fix isBaseRuleset test in ModRequires validation

---------

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2023-12-22 09:59:38 +02:00
SomeTroglodyte
d3ac2c5ede
(UI) Politics overview diagram: Add legend popup (#10451)
* Refactor Battle damage shadowed Label into reusable WidgetGroup

* Make Politics Overview "Grid header" fixed and some linting

* Add a Legend popup explaining line colors in the Politics Overview Diagram: Click inside

* Missing translation template

* Final decision on background didn't make it in properly

* Remove unused png - those are now in the Construction atlas

* Smaller background image

* Color and shadow choices

* Redo atlas to include both 10505 and this
2023-12-22 09:37:47 +02:00
Yair Morgenstern
851ab2e7b8 Separate higher-level autosave functions from lower-level file functions 2023-12-19 23:45:12 +02:00
PLynx
cde26d325e
Add the remove unit promotion unique (#10759)
* Added the remove unit promotion unique

* Moved two lines of code inside if
2023-12-17 22:03:52 +02:00
Yair Morgenstern
a61e9658ea 4.9.9 2023-12-15 11:55:50 +02:00
PLynx
87b02e49cd
Add resource support to stat gamespeed conditional (#10677)
* Tweaked the stat gamespeed conditional

Tweaked the stat gamespeed conditional to accept the resources

* Changed some names

* Fixed a double limit bug
2023-12-10 22:59:22 +02:00
Oskar Niesen
4282cdb626
Better Frigate and Ship of the Line sound (#10693)
* Added a frigate cannon fire volley sound with crashing

* Changed the frigate and ship of the line to use shipCannonVolley.mp3

* Added proper credits

* Renamed "Volly" to "Volley"
2023-12-10 22:59:12 +02:00
Yair Morgenstern
2ffec93ae8 invokeUnitAction will take the first *actionable* action, instead of the first one that exists, which may not be actionable 2023-12-08 12:17:07 +02:00
Will Allen
8363078371
Connect roads automation (#10631)
* Start on road connect feature.

* Rough UI and tile highlighting

- Highlight visible tiles for selected unit red
-- Maybe change this to all explored tiles
- Move action firing inside WorldMapHolder
- Set begin and end tiles

* Serialize Vector2 instead of Tile

* Add road icon

* Much better UI handling

- Tile highlights go away after choosing a tile
- Added restrictions to allowed tile destination choices.
    - Explored
    - Land
    - Passable
- Added two-tap button

* Refactor part of `onTileClicked` for readability

* Band-aid fix null pointer error

* Add RoadConnection icon

* Tentatively working connect road feature

* AStar search implementation

* AStar connect road automation

* Fix worker getting stuck in city tiles

* Heuristic should be between tiles

* Add heuristic to road connect, remove maxSize limit

* Fix predicates

* Cancel automation when worker is force moved off path

* Change valid/highlighted tiles to be friendly or neutral

* Put log back the way it was

* Fix behavior when kicked off path

* Worker no longer wastes movement points

* Workers will progress multiple tiles at a time towards the next build destination.

* Respect civs with certain tiles as roads

* Refractor ForceAutomateRoadConnection -> AutomateRoadConnection

* Connect road UI button only shows for units with UniqueType.BuildImprovements

* Connect road UI button only show when road tech is unlocked

* Add wagon sound

* Fix destination icon, add KeyboardBinding to 'c'

* UI highlight connect road path tiles orange

* Downsample wagon.mp3

* Apply migration patch, idiomatic sequence processing

* Add notifications on success and failure

* Extract movement cost function to be reusable

* Refactor road pathfinding into MapPathing.kt

* Make pathing calls more general for future extendability

* Add UI road connection tile path preview

* Keep road path highlighting when routing to a city tile

* Adjust road pathing cost function

* Path includes pillaged roads

* Repair pillaged roads along path

* Valid road path tiles now include all passable tiles (open borders)
2023-12-07 09:15:12 +02:00
Yair Morgenstern
662c4c219b 4.9.5 2023-12-03 22:28:45 +02:00
SomeTroglodyte
5061b29197
Notification for "Policy branch unlocked" clickable (#10655)
* Ruleset-validate some Unique amounts to be positive

* Add TechAction for tech gained from Ruins

* Allow PolicyPickerScreen to highlight a Policy

* Add the 'PolicyAction' NotificationAction

* Use the new PolicyAction
2023-12-03 22:12:26 +02:00
Yair Morgenstern
afae9a1e96 4.9.4 2023-11-30 19:51:36 +02:00
PLynx
6617504c05
Stats per Stat unique (#10591)
* Added Stats per Stat unique

* Applied the suggestions of @yairm210
2023-11-30 19:12:39 +02:00
Yair Morgenstern
5b29a0234b Slight cleanup of translation docs 2023-11-29 19:51:40 +02:00
Yair Morgenstern
915cc45b35 Better order for translation documentation 2023-11-29 19:48:58 +02:00
Will Allen
b4b73336b3
Fix typo (#10608) 2023-11-28 12:09:47 +02:00
SomeTroglodyte
b61c9de39e
Comment unique (#10575)
* Comment Unique

* Comment Unique translations

* Comment Unique more descriptive documentation

* New languages
2023-11-25 20:11:30 +02:00
Why-not-now
8c7fa24123
Fixed typo (#10572)
* Fixed typo

* Fixed typo

* Fixed typo

* Update 5-Miscellaneous-JSON-files.md
2023-11-25 20:08:51 +02:00
SomeTroglodyte
8c0693c998
Latin reboot (#10573)
* Reboot Latin

* Reboot Latin - 002

* Reboot Latin - 003

* Reboot Latin - atlas
2023-11-25 18:22:23 +02:00
Why-not-now
3ddeb874c7
Standardise using enum instead of string (#10571)
* Standardise using enum instead of string

* Standardise enum instead of string

* Standardise enum instead of string
2023-11-25 18:07:30 +02:00
Why-not-now
d4cd102613
Fixed typo (#10568)
* Fixed typo

* Fixed typo
2023-11-24 16:17:04 +02:00
Why-not-now
ba5e658c9e
Standardise using enum instead of string (#10570)
* Standardise using enum instead of string

* Standardise enum instead of string
2023-11-24 16:16:49 +02:00
SomeTroglodyte
b7823e0b39
"Fixed" Rusyn language (#10561)
* Rusyn.properties

Translation on Rusyn language (ISO-code "rue")

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Update Rusyn.properties

* Add a flag for Rusyn

* LocaleCode for Rusyn to use Ukrainian Collator but still write separate fastlane files

* Update Rusyn language files

* Redo atlas

---------

Co-authored-by: KotDivuar <148721627+KotDivuar@users.noreply.github.com>
2023-11-24 14:22:24 +02:00
Yair Morgenstern
8dc0db49e7 4.9.0 2023-11-20 23:15:39 +02:00
PLynx
e67fd6a28b
Add the SellBuilding Unique (#10514)
* Restored the SellBuilding Unique

* Rephrased SellBuilding unique
2023-11-20 22:47:47 +02:00
Sergey
4adbd2e634
Add a TriggerUponDiscoveringTile unique type (#10523)
* Add a TriggerUponDiscoveringTile unique type

* Add a check for trigger presence
2023-11-20 22:47:17 +02:00
SomeTroglodyte
08c3f97f82
Support for Leader voices (#10395)
* Prepare Leader Voices: Framework

* Leader Voices: Hooks and corresponding text field comments

* Leader Voices: wiki

* Leader Voices: oops, comments

* Decouple voice play calls to make global modification easier

* Move voices to own folder and give them a separate volume setting

* Oops, template needed too

* Oops, wiki needed too
2023-11-20 22:21:30 +02:00
Yair Morgenstern
fb1e57668e Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known 2023-11-19 00:06:34 +02:00
Yair Morgenstern
92d181d282 Better formatting for general filter rules v2 2023-11-18 22:56:26 +02:00
Yair Morgenstern
b55c4497d0 Better formatting for general filter rules 2023-11-18 22:54:39 +02:00
Yair Morgenstern
167f25cacd Modding: Added "non-[filter]" and multi-value filtering to Tile filter 2023-11-18 22:34:04 +02:00
Yair Morgenstern
dc6413d707 Modding: Added "non-[filter]" filtering for unit filters
Cleaned up unit filter validations to match actual filters
2023-11-18 22:16:43 +02:00
SomeTroglodyte
2847f7a8c1
Rivers... Moddable Stats and Civilopedia (#10424)
* River yields moddable and Civilopedia entry

* Improve text and better fresh water explanations

* Map editor exclusion as Unique, for River and previously hardcoded Improvements

* Map editor brush to Civilopedia link, starting locations cleaned

* Some SeventhM input applied

* Reword River/Lakes/Oasis civilopediaText and comments again
2023-11-13 22:18:25 +02:00
Yair Morgenstern
7e35e41bc3 typo fix for enhanced religion city filter 2023-11-10 10:27:20 +02:00
Yair Morgenstern
78a4c3a963
Added Human and AI filters, separated civFilter from nationFilter (#10446)
* Added Human and AI filters, separated civFilter from nationFilter (very similar and yet slightly different)

* Changed "Human" and "AI" to "Human player" and "AI player"
2023-11-10 09:57:49 +02:00
SomeTroglodyte
fb30f610be
Mix of issue fixes around diplomacy and trade (#10462)
* Fix "AskForAssistance" Quest notification untranslatable

* Extend DiplomacyAction to allow showing the TradeTable of the other civ

* Make "trade ends" notifications clickable

* Make entries in Trade page of Empire Overview clickable

* Highlight selected civ in DiplomacyScreen, moddable

* A little proactive comment
2023-11-10 09:57:07 +02:00
Yair Morgenstern
6c6fe3de1b docs: Added more documentation for uniques 2023-11-05 23:21:51 +02:00
SomeTroglodyte
652b3c9159
Potpourri of RekMod-inspired little updates (#10390)
* RekMod-inspired: StatPercentFromReligionFollowers does work on FounderBelief target

* RekMod-inspired: Make StatPercentFromReligionFollowers check correct Religion

* RekMod-inspired: Prep: flags on ImprovementBuildingProblem

* RekMod-inspired: Don't offer e.g. Kampong Ayer to non-Brunei Workboats

* Update "filtering Uniques" documentation
2023-11-03 00:09:34 +02:00
SomeTroglodyte
9970549543
Allow modders to hide individual Uniques from Civilopedia (#10394)
* Allow hiding individual Uniques from Civilopedia via a conditional-type modifier

* Fix oversight

* Fix another oversight
2023-11-03 00:09:11 +02:00
Yair Morgenstern
d51b6a679d Tile generation condition parameters converted to fractions, to avoid errors 2023-10-30 12:44:34 +02:00
SomeTroglodyte
cf2ff124cf
Fix Mod checker crash on RekMod (#10349)
* Verbose exception for the original RekMod's Civilian crash

* Make ConstructImprovementInstantly validation gameInfo-agnostic

* Helpers to encapsulate repetitive Conditional test patterns, eliminating ruleset(), all ruleset access guarded

* Make ConditionalFirstCivToResearch actually work on Policies - ???

* Linting

* Revert params accessor helpers and reduce ConditionalFirstCivToResearch to tech only

* Implement ConditionalFirstCivToAdopt for nicer symmetry
2023-10-29 19:00:09 +02:00
Yair Morgenstern
8d0853f0a9 4.8.14 2023-10-23 10:23:47 +03:00
PLynx
2dfac21004
Added five new uniques (#10311)
* Added two new Conditional Uniques

These are:
- <when above [amount] gold>
- <when below [amount] gold>

* Added Remove Building unique

It has two parameters: buildingFilter and cityFilter

* Minor example update

* Applied the corrections proposed by SomeTroglodyte

* Update uniques.md

* Slightly changed an unique text

Removed "in" word from the unique

* Updated the Stat Conditional to support more stats

Now supports more stockpileable Stats
- Gold
- Faith
- Culture
- Science

* Added the game speed-adjusted conditionals

Now there are 5 uniques in my pull request

* Integrated the Stat and Resource Conditionals

Requested by @yairm210

* Applied the suggestions of @yairm210

* Applied the suggestions of @yairm210 again

I hope my PR is ready to merge
2023-10-23 10:02:42 +03:00
SomeTroglodyte
c6f820b0f2
Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation (#10321)
* UniqueType.Stats has no implementation for Terrain, remove UniqueTarget

* Generated Docs
2023-10-15 18:03:30 +03:00
SomeTroglodyte
5db8489bcb
Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting (#10263) 2023-10-07 21:58:19 +03:00
SomeTroglodyte
815df1bcc4
Some religion stuff (#10242)
* Enable HiddenWithoutReligion to work directly on a Tutorial

* Remove religious units from Vanilla

* Fix limited uses of Missionary and Prophet
2023-10-05 10:23:25 +03:00
Yair Morgenstern
701b8c3a52 Updated tech schema to answer modder questions 2023-10-04 21:49:26 +03:00
SomeTroglodyte
9e7fd9b067
Update build documentation (incl FasterUIDevelopment run config) (#10234) 2023-10-04 12:47:22 +03:00
Yair Morgenstern
ec1451c9e9 chore: Separated Air Interception logic into separate object 2023-10-03 12:40:42 +03:00
Yair Morgenstern
ffd77c82d8 4.8.9-patch1 2023-10-01 13:52:00 +03:00
Yair Morgenstern
ffc3a66707 Converted "May enhance a religion" unique to a UnitAction 2023-10-01 12:11:52 +03:00
Yair Morgenstern
6dbf240899 Converted "May found a religion" unique to a UnitAction 2023-10-01 12:01:54 +03:00
Yair Morgenstern
6a2b483640 4.8.9 2023-10-01 10:17:19 +03:00
SomeTroglodyte
8f7acf37d2
Pedia pixel units (#10187)
* Display Pixel Unit Art in Civilopedia

* Pixel Unit Art in Civilopedia - Setting UI

* Change FormattedLine.extraImage sizing to apply to longer coordinate

* Pixel Unit Art in Civilopedia - better centering using 'crop to content'
2023-10-01 09:45:02 +03:00
SomeTroglodyte
0f75947d18
City overview restore fixed header (#10197)
* More SortableGrid comments

* Fix City Overview header row

* CityOverviewTab minor lint

* Documentation for the 'Gdx Scene2D debug' option

* Lint - TabbedPager sort imports and some spaces
2023-10-01 09:43:53 +03:00
Yair Morgenstern
6d6dc51bea
Get rid of old religion style actions!!! (#10192)
* Giant refactoring - get rid of old religion style actions!!!

* Added special promotion to replace Great Mosque of Djenne ability

* removed double promotion added my mistake

* Added AI recognition of cities with bonus spread religion charges

* Added "disallowed for pantheon" filtering to new unit actions

* merge unit action changes with religion action changes

* Use new invokeUnitAction function for simplicity

* revert inquisitor unique change used for tests

* separate modifier side effects from old-style side effects

* Use canUSe shorthand for clarity
2023-10-01 09:43:26 +03:00
Yair Morgenstern
46dd1cfc19 Added unitTypes json schema 2023-09-24 12:24:41 +03:00
Yair Morgenstern
f13bb7990f Added techs json schema 2023-09-24 12:15:22 +03:00
Yair Morgenstern
daafa5104f Added tileImprovement json schema 2023-09-24 12:05:00 +03:00
Yair Morgenstern
fc02ac8825 Added nations json schema 2023-09-24 11:55:54 +03:00
Yair Morgenstern
1447056d23 description testing on vscode showed we should remove pattern descriptions 2023-09-22 11:25:43 +03:00
Yair Morgenstern
3ebb96e7a9 Added link to unique list :D 2023-09-22 11:22:37 +03:00
Yair Morgenstern
79b54484e5 Added descriptions for some fields 2023-09-22 11:14:59 +03:00
Yair Morgenstern
08816c7f6b Double patterns for uniques, for square brackets as well 2023-09-22 10:55:43 +03:00
Yair Morgenstern
1891a37c66 Added pattern to uniques to catch bugs 2023-09-22 10:47:56 +03:00
Yair Morgenstern
8ccee2e862 civilopediaText.json array-ized, since it's common *as an array* 2023-09-22 10:36:51 +03:00
Yair Morgenstern
8678e4eeda Added units.json and separate schemas for uniques and civilopediaText, for sharing 2023-09-22 10:31:45 +03:00