* Add files via upload (#4632)
* Update Finnish.properties (#4627)
* Update Finnish.properties
* Update Finnish.properties
* Update Finnish.properties
* Update Hungarian.properties (#4625)
* Update Swedish.properties (#4621)
* Update Korean.properties (#4614)
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
스웨덴 문명 추가됨. 아래 주목. (#4566)
> I took the liberty of redoing the city name list. The new list includes only cities in modern Sweden (so no Finland), and no Viking Age settlements that are not currently inhabited.
도시 목록을 모던 스웨덴 기준으로 했다는데, 말이 좋아 그렇지 걍 좃대로 한걸로밖엔 생각되지 않음. Unciv가 문5 따라가는 겜인데, 문5 도시목록에 중대한 오류가 있지 않은 이상 그대로 가주는게 맞는거지. 근데 내가 역사덕후도 아니고 이사람은 스웨덴어 번역(swedish.properties)도 한거보면 현지인인거 같아서 일단 번역은 해놈. 내가 하는 한국어번역부터가 문5를 그렇게 완벽히 리스펙하진 않으니 또이또이기도 하고 걍 내가 귀찮은거 뿐이니까.
도시 목록 번역에는 국립국어원 외래어 표기법을 참고함.
국립국어원 https://www.korean.go.kr/front/main.do
국립국어원 어문규범 https://kornorms.korean.go.kr//main/main.do
국립국어원의 존재의의가 어문규범인데 홈페이지 분리하는 클라스... 그렇지.. 정부기관 홈페이지는 이렇게 지저분해야 제맛이지
스웨덴어 표기법은 알아서 찾아드가시고
실제로 본 페이지는 여기임. 구글링해서 나온거고 내용물은 같은데 레이아웃이 달라버림 ㅋㅋ
스웨덴어 표기 일람표 https://www.korean.go.kr/front/page/pageView.do?page_id=P000115&mn_id=97
스웨덴어 표기 세칙 https://www.korean.go.kr/front/page/pageView.do?page_id=P000136&mn_id=97
도시 목록을 한글로 옮긴 결과물은 다음과 같음
ㅇ : 예시에 있어서 복붙한거
v : 규정에 맞춰서 짜맞추는데 성공한거
?? : 도시이름이 현지표기랑 다르거나(예테보리는 원래 Göteborg), 규정대로 적었는데 구글링 결과가 시원찮은거(그렌나는 영문검색결과도 Granna Granaa 가 더 많음)
Stockholm = 스톡홀름 ㅇ
Uppsala = 웁살라 ㅇ
Gothenburg = 예테보리 ??
Malmö = 말뫼 ㅇ
Linköping = 린셰핑 ㅇ
Kalmar = 칼마르 v
Skara = 스카라 v
Västerås = 베스테로스 ㅇ
Jönköping = 옌셰핑 ㅇ
Visby = 비스뷔 ㅇ
Falun = 팔룬 ㅇ
Norrköping = 노르셰핑 ㅇ
Gävle = 예블레 v
Halmstad = 할름스타드 ㅇ
Karlskrona = 칼스크로나 v
Hudiksvall = 후딕스발 v
Örebro = 외레브로 ㅇ
Umeå = 우메오 ㅇ
Karlstad = 칼스타드 v
Helsingborg = 헬싱보리 v
Härnösand = 헤르뇌산드 v
Vadstena = 바드스테나 v
Lund = 룬드 ㅇ
Västervik = 베스테르비크 v
Enköping = 엔셰핑 ㅇ
Skövde = 셰브데 ㅇ
Eskilstuna = 에실스투나 v
Luleå = 룰레오 ㅇ
Lidköping = 리드셰핑 v
Södertälje = 쇠데르텔리에 ㅇ
Mariestad = 마리에스타드 v
Östersund = 외스테르순드 ㅇ
Borås = 보로스 v
Sundsvall = 순스발 ㅇ
Vimmerby = 빔머뷔 v
Köping = 셰핑 v
Mora = 모라 v
Arboga = 아르보가 v
Växjö = 벡셰 v
Gränna = 그렌나 ??
Kiruna = 키루나 ㅇ
Borgholm = 보르그홀름 v
Strängnäs = 스트렝네스 v
Sveg = 스베그 v
맨날 꺼무위키 보고 작업하다가 해보니까 번역다운 번역 한거같아서 나름 재미있었고, 한국어 정발명이 외래어 표기법에 맞지 않는 경우도 있다는걸 알게됨
( i.e. Jönköping = 옌셰핑 은 문5에도 있는 도시명인데 꺼무에는 이엔최핑이라 되있음 🤦♂️ )
그래도 돌발적인 행동은 안해줬으면 좋겠다... 머리터지는줄
* Update Indonesian.properties (#4613)
* Update Indonesian.properties
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#4610)
* Update Russian.properties (#4608)
* Update Russian.properties
* Update Russian.properties
* Translating more (#4604)
* Translating keys and more
* Translating more
* Update Portuguese.properties
* Translating
* Update Portuguese.properties
* Update Portuguese.properties
* Translating civilizations: China, France and Rome
Translating phrases and cities from China, France and Rome.
* Translating the United States and Japan
* Translating Indian and German civilizations
Translating what is missing from the Indian and German civilizations
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
Co-authored-by: HoleHolo <80876542+HoleHolo@users.noreply.github.com>
Co-authored-by: AcridBrimistic <acridbrimistic@protonmail.com>
Co-authored-by: JurDan775 <80947706+JurDan775@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
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Co-authored-by: sockybob <44141246+sockybob@users.noreply.github.com>
Co-authored-by: batatasmor <75855494+batatasmor@users.noreply.github.com>
* Deprecate "Can only be built on Coastal tiles"
* Deprecate "Cannot be built on bonus resource"
* Deprecate "Can only be built on Coastal tiles" - bump 'as of'
* cellular automata for mountains and hills
* cellular automata for mountains and hills
* tweaks
* spawn location algorithm
* consolation prizes
* improve city state spawns
* AI settle in place if possible
* make heightmap generation mod agnostic
* You can now use 'h' to fortify/sleep until healed
* Hide lesser used unit actions by default
* Refactored worker actions into automate & build improvements
* Added missing translation lines
* Fixed translations
* Update translationFileWriter to include strings from new json files
* Fix promotions with multiple uniques not getting translated
* Add missing translatable strings (thanks to DuffLagerleff for finding these)
* wonder splash screens
* wonder splash screens atlas
* reset to master
* Add Sweden
* add translations
* translations
* implement first part of UP
* add icons to atlas
* implement second part of swedens up
* implement first hakkapeliitta unique
* implement second hakkapeliitta unique
* gifted GPs are removed
* update sweden symbol
* translations
* review Hakkapeliitta unique
* removed unneccesary parameters
* hakka UP review
* Hakka UP part 2
* yairm's reviews
* translations for fixes
* removed [great person generation] parameter as it's hardcoded anyway
* Moved check for stacking unit bonus outside great general logic
* Update Ukrainian.properties (#4550)
* Update Korean.properties (#4544)
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Simplified_Chinese.properties (#4543)
* Update Czech.properties (#4540)
* Update Czech.properties
new strings, some old tweaked for better gramar
* Update Czech.properties
tweaked word form to beter fit to usage
* Updated Swedish Translation (#4539)
* Updated Swedish Translation
Translated the last lines that needed to be translated for the Swedish translation to be complete.
* Updated 2 lines with advice from SimonCeder
* Refactor New game screen (#4538)
* Update Russian.properties (#4537)
* Update Russian.properties
* Update Russian.properties
* Update German translation (#4536)
* Refactor Diplomacy,Trade,Nations (#4535)
* Refactor Nation Picker (#4534)
* Update Indonesian.properties (#4562)
* Unit gifting (#4557)
* wonder splash screens
* wonder splash screens atlas
* reset to master
* add basic gifting to city states and major civs
* actual gifting of the unit
* add gift icon to atlas
* adjust relationship decay
* add strings to jsons
* AI and player return same object
* Update Indonesian.properties
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
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Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
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* Minor things
* Added a few follower beliefs
* Implemented follower beliefs when founding a religion
* Added missing follower beliefs as much as possible
* Religion screen now scrolls correctly
* Buttons for chosen religions are now disabled instead of removed, idea couresty to someTroglodyte
* Implemented requested changes
* wonder splash screens
* wonder splash screens atlas
* reset to master
* add basic gifting to city states and major civs
* actual gifting of the unit
* add gift icon to atlas
* adjust relationship decay
* add strings to jsons
* AI and player return same object
* Fixed crashes on loading save games with religion
* Added missing credit
* Religious cities now show religion icons in the city button
* Add icons for religions
* You can now found beliefs, with snazzy icons!
* Fixed bug which made prophets impossible to generate
* Added missing translatable strings
* Fixed translation tests properly
* Implemented requested changes
* Implemented part of the requested changes
* Removed SplitPane in favor of Table
* Removed unused code
* Capped the amount of foundable religions to the amount of religions
* Update Simplified_Chinese.properties (#4486)
* Update Czech.properties (#4482)
* Translating new Civilopedia entries
* More Civilopedia
* Civilopedia again
* Almost done...
* Finally done :)
* Update German translation (#4481)
* Update German translation
* Update German translation
* Update German translation
* Consistency of Great Person
* Update Swedish.properties (#4477)
* Translating more (#4474)
* Adjusting the accent
I changed a lot of phrases and words to European Portuguese as these phrases were in Brazilian Portuguese which has its own translation in another document.
* Translating more stuff
* Translating more
Translating Babylonian and Greek names.
* Translating 2 more civilizations
Translating Egypt and England
* Update Russian.properties (#4472)
* Update Russian.properties
* Update Russian.properties
* Update Russian.properties
* Update Indonesian.properties (#4468)
* Update Italian.properties (#4466)
* Update Italian.properties
* Update Italian.properties
* Update Korean.properties (#4489)
* Resolved#4484 - civs with no cities can no longer pick policies
* Update Korean.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: HoleHolo <80876542+HoleHolo@users.noreply.github.com>
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Co-authored-by: Samsaek the Calico <saud2410@naver.com>
* Update Simplified_Chinese.properties (#4456)
* Update Indonesian.properties (#4455)
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#4445)
* Laid some groundwork for implementing further religions (#4444)
* Laid some groundwork for implementing further religions
* Fixed duplication of Religion object
* Update Korean.properties (#4443)
* Update Korean.properties
* Update Korean.properties
* Update Spanish translations fase 1 (#4440)
* Update Spanish translations fase 1
DO NOT merge this until I have finnished it. I run out of time today.
* Update Spanish.properties
* Update Czech.properties (#4437)
* Update Czech.properties
many new (and old) strings translated
* Update Czech.properties
tweaked some newly translated strings
* huns and netherlands strings
* Update Swedish.properties (#4436)
Back up to 100%
Also some tweaks:
Ändrade ett par enheter för att få realegenus (en/den) på så många som möjligt
t ex Pansarskepp -> Pansarbåt (historiskt korrekt benämning, även Monitor är tänkbart)
Man kan överväga även t ex Infanteri -> Infanterist, finns åsikter?
* Update German translation (#4434)
* Adjusting the accent (#4426)
I changed a lot of phrases and words to European Portuguese as these phrases were in Brazilian Portuguese which has its own translation in another document.
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* Added all remaining pantheons
* AI now choose pantheons, AI no longer tries to get mutually exclusive policies
* I don't know why this was changed
* Implemented requested changes
* City States now give gold when met
* City States can now receive different amounts of gold, and the amount of influence gained from gifts follows the base game
* Implemented requested changes
* Fixed tests
* Add a very simple display for the religion in a city
* Added missing credits for shrine
* Added Great Prophet unit
* Great prophets can now be generated using faith
* Great Prophets can now construct holy sites
* Great Prophets can now spread their religion to friendly cities
* Holy site can only be constructed if the great prophet hasn't spread religion yet
* Added missing translation string
* Fixed more translation problems
* Implemented requested changes
In the tutorials part, I am not sure if all those emojis are different or not, I can not tell. So please, check that and if you can correct it if you can.
* Added the nation of the Netherlands
* Added Sea Beggar, Dutch unique unit
* Added polder improvement, Dutch unique improvement
* Added national ability
* Fixed Air Targetting not having icon
* Fixed the huns not having battering ram unique unit
* Plundering with multiple levels of coastal raider no longer creates multiple notifications
* Implemented requested changes
* Fixed carriers in mods no longer working
* Fixed scouting prerequisites
* Fixed surivialism not having icon or prerequisites
* Fix logistics in mods not working
* Added image for supply promotion
* Added Era.json and imported the data to the ruleset
* Units at start are now also determined by eras.json
* Research agreement costs now determined by json file
* Gold and Culture provided at the start are now awarded
* Can no longer build wonders that are more than two eras older than the starting era
* Default population and buildings for settlers can now be added
* Added checks for validity of eras.json file in mods
* Colors for the icons of technologies are no also saved in eras.json
* Removed constants for all era's as they have been generalized away by this PR
* Removed spurios println's
* Added compatibility for mods
* Updated the military unit you get from ruines to be the military unit you received at the start of the game
* Generalized "[1] extra interceptions may be made per turn"
* Generalized and rephrased Cover promotion (requires #4311 to work)
* Generalized Logistics
* According to the civilopedia the defence value of cover has also risen, apparently
* Updated Ambush strength values
* Split up Targeting and Air Targeting (different strength bonus)
* Generalized Haka War Dance
* Added Supply promotion
* Renamed a unique so it matches other uniques
* Implemented May heal outside of friendly territory better
* Implemented requested changes
* Added privateer unit
* Privateers can now capture other naval units
* Updated Coastal Raider promotion to include the gold gained from damaging cities
* Added missing translatable notification
* Implemented requested changes
* Implemented requested changes _but better_
* Forgot to update a variable name
* Added the nation of The Huns
* Added unique units of The Huns
* Removed MountedRanged unitType
* Implemented requested changes
* Fixed some typo's, split up a very long function for redability
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Added a few simple beliefs for testing
* Moved CityReligion to its own file
* Created a picker screen for choosing pantheons
* Pantheon uniques are now calculated only for cities with the specific pantheon
* Added all the pantheon beliefs that can easily be added and commments for the ones still missing
* Games only have religion if either the user specifically asked for it, or uses a mod with religion
* Implemented requested changes
* Fixed bugs where nukes don't work due to capitilzation issues
* Renamed existing translations
* Fixed crash happening when nuking tiles without an owner
* Added notifications to attacker for civs that have declared war as a result of the nuke dropping
* Changed some interception-related uniques
- "Can not be intercepted" -> "Cannot be intercepted"
This really irked me, and the new version is also how it is written
in the wiki.
- "Reduces damage taken from interception by 50%" ->
"Damage taken from interception reduced by [50]%"
* Added "Cannot be carried by [unitFilter] units" unique
* Added an icon for Stealth
* Added Stealth technology and the Stealth Bomber
* Possibly fixed incorrect rounding for interception damage bonus
* Various code style changes
* Made Stealth Bomber interceptable, but with 100% damage reduction