Yair Morgenstern
|
c4738cff68
|
Version rollout (#12316)
* Bump version and create initial changelog entry
* Update Latin translation (#12310)
* Merge a branch
* Fix translation
* Update translation
* Fix translation
* Update translation
* Update translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update German translation (#12309)
* Update Bangla.properties (#12306)
* Update Bangla.properties
Translated 3 sentences to Bangla
* Update Bangla.properties
* Update Portuguese.properties (#12303)
* Update Italian.properties (#12302)
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Shinigami-alt <76843162+Shinigami-alt@users.noreply.github.com>
Co-authored-by: murilozinkkkj <78273099+murilozinkkkj@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
|
2024-10-20 14:56:37 +03:00 |
|
EmperorPinguin
|
e60873d75a
|
Update AI trading logic (#12305)
* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
* Tutorials update
* Update Tutorials.json
* Fix spelling error
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* AI tech and policy choices
* Update Techs.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update UnitPromotions.json
* Update
* Update Policies.json
* Update Tutorials.json
* ReligionAutomation bugfix
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update AI city settling and science game
* Update ReligionAutomation.kt
* Maybe revert this now the belief picking has improved
* Update ReligionAutomation.kt
* Remove some if-statements
* Update Automation.kt
* Update Automation.kt
* Update ConsoleLauncher.kt
* Update
* Update Automation.kt
* Update TileImprovements.json
* Update AI trading
* Update TradeAutomation.kt
|
2024-10-20 14:20:53 +03:00 |
|
SeventhM
|
74806e8eec
|
Add unique to show construction when unbuildable (#12313)
|
2024-10-20 14:20:44 +03:00 |
|
yairm210
|
2abe72df6e
|
AI: Don't choose piety branch when religion is disabled, don't choose Patronage when few city-states remain
Resolves #12272
|
2024-10-20 14:00:22 +03:00 |
|
yairm210
|
63765ef73f
|
Modding: Replaced "Hidden when religion is disabled" with "Only available <when religion is enabled>"
|
2024-10-20 13:55:42 +03:00 |
|
yairm210
|
579ea79d09
|
Modding: Replaced "Hidden when [victoryType] Victory is disabled" with "Only available <when [victoryType] Victory is enabled>"
|
2024-10-20 13:35:55 +03:00 |
|
Rob Loach
|
46644bcc05
|
Docs: Add documentation for Remaining Civilizations (#12314)
|
2024-10-20 12:41:36 +03:00 |
|
yairm210
|
31919742e5
|
chore: StateForConditionals accepts GameInfo, HiddenBySettings -> UnavailableBySettings for pending changes
|
2024-10-20 12:29:23 +03:00 |
|
yairm210
|
9e1d29f180
|
AI: Added weighted decision for policy branches
|
2024-10-20 12:16:49 +03:00 |
|
yairm210
|
e1dbd65bdd
|
AI: Preferred victory type only affects AI policy decision if that victory type is enabled
|
2024-10-20 10:56:29 +03:00 |
|
yairm210
|
d164f7baf4
|
Resolved rare crash when map contains improvements not in ruleset
|
2024-10-20 10:05:37 +03:00 |
|
yairm210
|
c885e2462d
|
Resolved #12307 - Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist
|
2024-10-18 14:55:59 +03:00 |
|
yairm210
|
1a63f5609b
|
4.13.17
|
2024-10-16 00:47:07 +03:00 |
|
Yair Morgenstern
|
a149335e83
|
Version rollout (#12301)
* Bump version and create initial changelog entry
* Update Brazilian_Portuguese.properties (#12297)
* Merge a branch (#12294)
Change 'compendium' to 'breviarium' (https://latin-dictionary.net/definition/6936/breviarium-breviari-i)
Co-authored-by: sls1005 <sls1005@github.com>
* Update French.properties (#12291)
* Update Indonesian.properties (#12289)
I can only do small corrections and translation for now.
* Update Italian.properties (#12288)
* Update Portuguese.properties (#12287)
* Update German translation (#12286)
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: murilozinkkkj <78273099+murilozinkkkj@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
|
2024-10-16 00:42:35 +03:00 |
|
yairm210
|
1159c29f85
|
Modding: Resolved #12299 - Allow removing free policies
|
2024-10-16 00:36:39 +03:00 |
|
yairm210
|
0d19bf55e5
|
Resolved #12295 - crash on modded game with no capital city indicator
|
2024-10-16 00:32:51 +03:00 |
|
yairm210
|
e0f3c0acd4
|
AI: Improved automated worker tile selection (workable tile applies to current tile, separated to debuggable function))
|
2024-10-16 00:26:46 +03:00 |
|
EmperorPinguin
|
086ba8c165
|
Don't auto-replace holy sites (#12296)
* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
* Tutorials update
* Update Tutorials.json
* Fix spelling error
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* AI tech and policy choices
* Update Techs.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update UnitPromotions.json
* Update
* Update Policies.json
* Update Tutorials.json
* ReligionAutomation bugfix
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update AI city settling and science game
* Update ReligionAutomation.kt
* Maybe revert this now the belief picking has improved
* Update ReligionAutomation.kt
* Remove some if-statements
* Update Automation.kt
* Update Automation.kt
* Update ConsoleLauncher.kt
* Update
* Update Automation.kt
* Update TileImprovements.json
|
2024-10-15 21:24:21 +03:00 |
|
theofficialgman
|
f1f32f7296
|
update pi-apps shields query (#12298)
due to https://github.com/badges/shields/issues/10594
|
2024-10-15 21:00:25 +03:00 |
|
yairm210
|
afbc15db79
|
Solve ANRs due to resuming music player which is in an unplayable state
|
2024-10-15 14:54:02 +03:00 |
|
yairm210
|
d26d942f58
|
Allow mod search always - hack version (does not remove loader)
|
2024-10-14 17:11:39 +03:00 |
|
yairm210
|
f9d21d2767
|
Cache online mod list for fast load
|
2024-10-14 17:06:06 +03:00 |
|
yairm210
|
f5946bc08f
|
translations: 'Enemy city has attacked' once again translatable
|
2024-10-14 12:40:42 +03:00 |
|
yairm210
|
755d66e085
|
Actually I think I had it right the first time - avoid building if all carriable units can already be carried now, NOT if carrier will have empty slots
|
2024-10-14 11:12:51 +03:00 |
|
yairm210
|
45fc67df29
|
4.13.16
|
2024-10-13 23:01:55 +03:00 |
|
Yair Morgenstern
|
b56c868c7c
|
Version rollout (#12285)
* Bump version and create initial changelog entry
* Update Latin translation (#12284)
* Merge a branch
* Update translation
* Fix translation
* Update translation
* Fix translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update French.properties (#12281)
* Update Italian.properties (#12278)
* Update German translation (#12277)
* Update Brazilian_Portuguese.properties (#12275)
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
|
2024-10-13 22:58:18 +03:00 |
|
yairm210
|
e5b4793d58
|
AI: Better rules to not build unit-carrying units
|
2024-10-13 22:56:23 +03:00 |
|
yairm210
|
8d10ca881e
|
Added "if [modFilter] is not enabled" conditional - https://github.com/yairm210/Civ-IV/pull/36
|
2024-10-13 22:46:59 +03:00 |
|
EmperorPinguin
|
899c5d48ea
|
Update Citizen Assignment and ConsoleLauncher.kt (#12267)
* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
* Tutorials update
* Update Tutorials.json
* Fix spelling error
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* AI tech and policy choices
* Update Techs.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update UnitPromotions.json
* Update
* Update Policies.json
* Update Tutorials.json
* ReligionAutomation bugfix
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update AI city settling and science game
* Update ReligionAutomation.kt
* Maybe revert this now the belief picking has improved
* Update ReligionAutomation.kt
* Remove some if-statements
* Update Automation.kt
* Update Automation.kt
* Update ConsoleLauncher.kt
* Update
* Update Automation.kt
|
2024-10-13 22:32:26 +03:00 |
|
yairm210
|
d25a436391
|
Resolved #12279 - Units that can withdraw before melee do not do so when escorting civilian units
|
2024-10-13 16:30:37 +03:00 |
|
yairm210
|
edad6d794b
|
Resolved #12282 - Filtering uniques are also checked for in unit types
|
2024-10-13 16:28:58 +03:00 |
|
yairm210
|
f0fc40bd3e
|
Resolved #12276 - Free tech pickable in any way you enter the tech screen
|
2024-10-13 16:15:50 +03:00 |
|
yairm210
|
e105a6ec6b
|
Resolved #12261 - documented explicit discrepancy from Civ V regarding great warpath railroad connection
|
2024-10-13 13:15:10 +03:00 |
|
yairm210
|
8c676271be
|
Fixed broken doc links
|
2024-10-11 16:43:15 +03:00 |
|
yairm210
|
6f0babb393
|
4.13.15
|
2024-10-10 23:18:23 +03:00 |
|
Yair Morgenstern
|
327e31b5e2
|
Version rollout (#12274)
* Bump version and create initial changelog entry
* Update Brazilian_Portuguese.properties (#12270)
* Update Latin translation (#12269)
* Merge a branch
Change 'urbs pupuli' to 'municipium'
* Fix translation; fix typo
* Update translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update German translation (#12268)
* Update Italian.properties (#12266)
* Update French.properties (#12265)
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
|
2024-10-10 23:14:29 +03:00 |
|
yairm210
|
2e51de3b22
|
Added "Remaining [civFilter] Civilizations" as countable value
|
2024-10-10 23:14:14 +03:00 |
|
yairm210
|
be40912b56
|
AI: Greatly discourage attacking enemies with stronger total combat strength
|
2024-10-10 23:07:23 +03:00 |
|
yairm210
|
695f536031
|
Conditional phrasing: "for [civFilter]" -> "for [civFilter] Civilizations"
|
2024-10-10 23:03:28 +03:00 |
|
yairm210
|
3ff7b935b6
|
Fixed spies stealing multiple tech steals in one turn
|
2024-10-10 22:58:00 +03:00 |
|
yairm210
|
feae93b799
|
Added 'City-State' as value for nationFilter
|
2024-10-10 22:57:19 +03:00 |
|
yairm210
|
e4ed06abd0
|
AI: Keep 'don't spread religion' promises better
|
2024-10-09 08:03:26 +03:00 |
|
yairm210
|
7632e681e7
|
Resolved new game ANRs in a better way
|
2024-10-08 13:23:03 +03:00 |
|
yairm210
|
bf8ccee943
|
Modding: Resolved badly configured ruins causing crashes
|
2024-10-07 08:53:54 +03:00 |
|
yairm210
|
e8c5f43612
|
4.13.14
|
2024-10-06 16:58:23 +03:00 |
|
yairm210
|
246142dffc
|
Revert "Missionaries no longer restricted from spreading religion in city where it's already the major religion"
This reverts commit 604b9f10e7 .
|
2024-10-06 16:53:44 +03:00 |
|
Yair Morgenstern
|
2a6516d15e
|
Version rollout (#12264)
* Bump version and create initial changelog entry
* Update Brazilian_Portuguese.properties (#12263)
* Update translation (#12259)
Co-authored-by: sls1005 <sls1005@github.com>
* Update Italian.properties (#12255)
* Update Italian.properties
* Update Italian.properties
* Update Latin translation (#12254)
* Merge a branch
Changed 'passus' to 'gressus'.
Changed 'non validus' to 'irritus'.
* Merge a branch
* Fix translation
* Update translation
* Change '-tor' to '-trum' for some words
* Update translation
* Change 'pugnator' to 'aeroplanum pugnans'
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
|
2024-10-06 16:53:38 +03:00 |
|
EmperorPinguin
|
6f4d8fd7b5
|
Improve AI city settling, science game, and belief picking (#12256)
* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
* Tutorials update
* Update Tutorials.json
* Fix spelling error
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* AI tech and policy choices
* Update Techs.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update UnitPromotions.json
* Update
* Update Policies.json
* Update Tutorials.json
* ReligionAutomation bugfix
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update AI city settling and science game
* Update ReligionAutomation.kt
* Maybe revert this now the belief picking has improved
* Update ReligionAutomation.kt
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2024-10-06 16:46:46 +03:00 |
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PLynx
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5d1c05d8e4
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Add two population-related conditional uniques (#12258)
* Added the Conditional Below Population
* Added the Conditional Between Population
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2024-10-06 16:46:34 +03:00 |
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yairm210
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7fbd8a194b
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chore: Delete dead code
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2024-10-06 16:01:19 +03:00 |
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