* Refactor: Extract methods & reduce code duplication
* Refactor: Rename Sounds to SoundPlayer
* Refactor: Make UncivSound a data class
As far as I can see, UncivSoundConstants served no purpose
* Refactor: Reorder sounds
* Refactor: Split up ExtensionFunctions and move into own package
* Add multiplayer turn sound notification
* Refactor: Remove unnecessary double translation
* Refactor: Reduce code duplication
* Refactor: No if for boolean logic
* Bump version and create initial changelog entry
* Update French.properties (#7093)
* Update Italian.properties (#7092)
* Update German translation (#7087)
* Update Japanese.properties (#7086)
* Update Japanese.properties
Added about 20 lines of Japanese translation.
Didn't know where the 'fastlane_full_description' so good so put one there commented out for now.
* Update Japanese.properties
Replaced the commented out fastlane_full_description with appropriate \n for line breaks
* Update Japanese.properties
Various easy one line translations
* Update Spanish.properties (#7082)
* Update Catalan.properties (#7081)
* Update Indonesian.properties (#7079)
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: itmaru <34495311+itmaru@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
* Delete Oil WellC.png
Since now offshore platform is back again, the "coastal" oil rig is obsolete now.
* Adding spaceship parts sprites for FantasyHex tileset
* Add files via upload
* Add files via upload
* created files for friends list screen
* redone #3
* fixed some crashes and more additions
* changelog in the comment below
* Update .gitignore
included the FriendsList.json file
* changelog in the comment below, again
* optimized imports to hopefully fix the error in github build check
* replaced imports with the ones from master since OnlineMultiplayer.kt no longer exists
* imported ViewFriendsList
* used the right package for all friendsList related files and a little bit of cleanup
* check if friends list is empty before adding the select friend button
* check if the ID is correct when adding a new friend
* don't set null as playerID if no friend is selected
* added messageTexts for the input TextFields
* don't show already selected friends
* fixed checkmark not updating after selecting a friend
* you can't be your own friend! and other checks for edit button
* fix error
* replaced error type with enum, replaced nested ifs with when loop, added additional checks when editing friends
* fixed error, can't really tell how I managed to do this
* reorganized checks for adding and created settings variable to hopefully fix the github build error
* actually fixed github error
* it now removes selected friends from the list of selectable friends
* fixed not being able to change only the id of a friend
* made it look half decent
* cleanup + improved help button
* updated template.properties
* renamed variable
* some tweaks
* moved friends list to GameSettings
* tested every feature and fixed what didn't work
* removed redundant variables and final cleanup
* little improvements
* string improvements
* removed rightSideButton from ViewFriendsListScreen
* removed unnecesary uniformX and decreased padding to allow seeing more friends in ViewFriendsListScreen
* Add usesCleartextTrafic permission to Android manifest
* Add warning for starting a multiplayer game with the default Dropbox server
* Improve multiplayer server documentation
* Only update the current game if we're using a custom server or it's not our turn
* Refactor: Nicer variable name
* Fix compilation
* Fix type
Don't know what happened there
* Pillaging loots gold on certain improvements
* Add warning if improvement pillageGold > 0 and has UniqueType.Unpillagable
* Pillage yields as a UniqueType
* Forgot to undo demonstration
* Remove unused line
* Eliminate some redundancy
* Reword unique text
* Slight cleanup and add notification for pillage victim
* Reviews
* Made pillaging notifications more consistent with other hostile action notifications
* Missed a line
* Load and Save Game Screens rework - Linting
* Load and Save Game Screens rework - Modularize and Keyboard
* Load and Save Game Screens rework - error handling
* Load and Save Game Screens rework - Move other save/load code
* Load and Save Game Screens rework - More Keyboard
* Load and Save Game Screens rework - Increase clipboard limit
* Load and Save Game Screens rework - Post-merge patch
* Load and Save Game Screens rework - Home, End, harden
* Load and Save Game Screens rework - Post-merge patch again
* Load and Save Game Screens rework - reviews
* Improve suggestions when constructing an improvement is not possible
* Reimplement getImprovementBuildingProblems() as a generator function
* Update documentation of getImprovementBuildingProblems(); forgotten in the last commit
* ImprovementPickerScreen - tr
* Rename a variable for clarity
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
* Handle subclassing of Events properly
Previously, you could only listen to the exact class
* Add relevant parent classes for the multiplayer events
* Refactor: use the old name as the main name in MultiplayerGameNameChanged event
* Add being able to stop listening to events in the EventBus
* Add tests for EventBus
* Refactor: Extract GameList into standalone file
* Refactor: safeUpdateIf to more generic throttle function
* Refactor: Extract multiplayer UI helper functions into separate file
* Refactor: Extract load/download multiplayer game into logic class from UI
* Make loading a multiplayer game automatically update the in-memory game in OnlineMultiplayer
* Refactor: Extract multiplayer settings into separate object
* Add multiplayer status display
* Fix error with multiplayer games not correctly being cleaned up after successful update
* Prevent loadLatestMultiplayerState() while next turn update is running
* Show "Working..." while waiting for next turn calculations instead of "Waiting for [civ]..."
* Fix race condition while updating online game state
* Bump version and create initial changelog entry
* Update Polish.properties a little (#6853)
* Add some random translations
* Translate the abbreviaation WLTK as DUK (Dzień Uwielbiania Króla)
* Add antoher random translation
* Update Simplified_Chinese.properties (#6852)
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Anton <antek@sniec.pl>
Co-authored-by: xk730 <40309144+xk730@users.noreply.github.com>
* Delete Oil WellC.png
Since now offshore platform is back again, the "coastal" oil rig is obsolete now.
* Add files via upload
* Add files via upload
* Add files via upload
* Update HexaRealm.json
* Great General UniqueTyped and improved moddability - draft
* Great General UniqueTyped and improved moddability - reviews
* Great General UniqueTyped and improved moddability - no reason not to cache another
* Integration with JackRainy's solution
* Integration with JackRainy's solution - part 2
* Revert of maxGreatGeneralBonusRadius logic
* Minor refactoring
* Code review: minor refactoring
* Keep the warning for the modders about the obsolete unique
* Code review: Better wording for the unique
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
* Great improvements can again be constructed on forest
This PR fixes a bug where great improvements couldn't be build on
forests/marshes/jungles/etc. It does so by creating a unique which
specifically allows for removing features, and checking for that.
Additionally, we only remove these features when we have the tech to
remove them. For example, you can no longer plonk an Academy down over a
forest without having researched mining.
* Missed the file for vanilla
* Reviews
* Fixed logic