6a3d4548bb
Fixed serialization
2024-11-05 14:47:05 +02:00
42eb0fb040
Modding: Added validation to event uniques
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Fixes tutorial
2024-11-01 12:02:36 +02:00
4cfd93caf2
Update with latest Grade build versions ( #12364 )
2024-10-28 08:12:32 +02:00
ef5970f6f3
Resolved #12349 - Added version to main menu
2024-10-25 09:23:05 +03:00
1721fb605d
Docs: Update Portrait documentation ( #12351 )
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This moves the portrait documentation into the same spot so it's easier to read.
2024-10-24 20:33:48 +03:00
debe04b81e
city screen -> City Screen
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Continuation of #12323
2024-10-21 21:59:09 +03:00
2930e5ead5
Updating documentation ( #12322 )
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* Updating compilation documentation
* Add Specialists card to Civiliopedia Tutorials
* Revert "Add Specialists card to Civiliopedia Tutorials"
This reverts commit 7ebf0e0045
.
* Local Building is actually on Android 14 according to latest build.gradle.kts (compileSdk=34)
2024-10-21 21:52:23 +03:00
e9481d4bc1
Add <when espionage is enabled>
conditional ( #12326 )
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* Modding: Replaced "Hidden when espionage is disabled" with "Only available <when espionage is enabled>"
* Modding: Fix unique deprecation notice
* Add ConditionalEspionageEnabled to isUnavailableBySettings list
2024-10-21 21:51:50 +03:00
8f45b15c49
Small fix to Modding Wiki for Ranged Strength clarification ( #12328 )
2024-10-21 18:17:49 +03:00
9140acb432
4.13.18
2024-10-20 15:02:04 +03:00
579ea79d09
Modding: Replaced "Hidden when [victoryType] Victory is disabled" with "Only available <when [victoryType] Victory is enabled>"
2024-10-20 13:35:55 +03:00
46644bcc05
Docs: Add documentation for Remaining Civilizations ( #12314 )
2024-10-20 12:41:36 +03:00
c885e2462d
Resolved #12307 - Allow fallback to "UnitTypeIcons/$unitName" if "UnitIcons/$unitName" does not exist
2024-10-18 14:55:59 +03:00
45fc67df29
4.13.16
2024-10-13 23:01:55 +03:00
e105a6ec6b
Resolved #12261 - documented explicit discrepancy from Civ V regarding great warpath railroad connection
2024-10-13 13:15:10 +03:00
8c676271be
Fixed broken doc links
2024-10-11 16:43:15 +03:00
6f0babb393
4.13.15
2024-10-10 23:18:23 +03:00
feae93b799
Added 'City-State' as value for nationFilter
2024-10-10 22:57:19 +03:00
5d1c05d8e4
Add two population-related conditional uniques ( #12258 )
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* Added the Conditional Below Population
* Added the Conditional Between Population
2024-10-06 16:46:34 +03:00
2a8f0be257
4.13.12
2024-09-28 22:13:05 +03:00
9c7e5b3ae6
Resolved #11832 - re-activate Thai language, now with diacritic support
2024-09-23 23:53:59 +03:00
916317a048
Allow comment uniques and timed uniques in event choices
2024-09-23 18:39:26 +03:00
a91d32874b
Tilesets: Added edge tile images!
2024-09-21 22:11:18 +03:00
96addf305b
Added Barbarian Musketman and Worker variants for AbsoluteUnits
2024-09-15 15:24:09 +03:00
327d880b11
Added Barbarian image variants for AbsoluteUnits by Pelo
2024-09-09 10:33:17 +03:00
2a0ff58cc9
Updated Events json schema
2024-09-06 15:14:53 +03:00
c9f5b94993
Update gradle libraries
2024-09-05 21:50:18 +03:00
16bca8d562
4.13.5
2024-09-05 21:32:07 +03:00
2f36248484
Better console documentation for objects with spaces
2024-08-28 08:01:05 +03:00
0b48d30451
docs: Better event documentation for presentation
2024-08-25 02:04:00 +03:00
4a9739a643
Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals
2024-08-23 16:22:49 +03:00
072c3786c4
Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit!
2024-08-22 10:28:48 +03:00
f6efdd105f
All unit trigger uniques start with a targetting parameter
2024-08-22 01:21:38 +03:00
3798dadad4
4.13.1
2024-08-21 23:25:36 +03:00
43b0c9bbad
Temporary unit statuses! Can be applied with "This Unit gains the [promotion] status for [positiveAmount] turn(s)" trigger unique
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Example: "This Unit gains the [Morale] status for [1] turn(s) <for [1] movement> <for units without [Morale]>"
2024-08-21 09:32:07 +03:00
ec462f9e86
Fixed unique documentation not updating
2024-08-20 09:08:07 +03:00
637a2a8208
Added unit promotions json schema
2024-08-19 16:54:59 +03:00
4d39c80c93
Allowed specifying custom colors for unit promotions
2024-08-19 16:24:45 +03:00
65a99e23fd
Enhance modding freedom for Natural Wonders ( #12062 )
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* Allow omitting `turnsInto` on Natural Wonders
* Support a wider range of parameters on NaturalWonderConvertNeighbors*
* Extend docDescription
* Good suggestion
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com >
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com >
2024-08-06 10:10:29 +03:00
4e51c94fa4
the word 'default' is misleading since it's an overrider
2024-08-04 10:22:37 +03:00
e01ba625ba
Allow default unitset and tileset for base ruleset mods
2024-08-04 10:17:22 +03:00
e10652964b
Clarify which entities are for Portraits ( #12051 )
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* Clarify which entities are for Portraits
Would this work?
* Add documentation for autoupdate workflow
* Remove autoupdate doc
2024-08-02 14:42:24 +03:00
155082471b
Made Gold Gifting moddable ( #11995 )
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* Made gold gifting moddable
* Made gold gift degradation moddable
* Removed unused import statement
2024-07-24 16:31:57 +03:00
42d6218956
Easter eggs: Moddable floating imagery ( #11483 )
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* New HolidayDates for potential easter eggs
* Dia de los Muertos
* Add Diawali
* Add Diwali credits
* Add some Qingming stuff
* Allow for zero images for a holiday configured to show floating art
* Revert contained art
* Simplify a few things
* Implement all special days I could think of
* Wiki
* Put chance back in so the full-range old holidays behave the same as before and unit tests work
2024-07-18 17:55:41 +03:00
a50982e9bb
Added terrains.json schema
2024-07-16 00:01:51 +03:00
55b92b3fb5
Added error handling
2024-07-14 16:44:06 +03:00
88ba177a9c
Added documentation for autoupdates
2024-07-14 16:16:54 +03:00
41bd1314b9
Mod CI step 1 - allow running Unciv as a cli tool for linting etc
2024-07-14 11:47:02 +03:00
ea1073c208
chore: TranslatedSelectBox doesn't need a skin parameter when it always uses the default anyway
2024-07-11 16:54:19 +03:00
b58b73a790
Added "Can only start games from the starting era" conditional, "if [buildingFilter] is not constructed" unique
2024-07-11 16:34:03 +03:00