mods.browser.noreleases=[scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
mods.initfailed=[red]?[] De vorige Mindustry instantie faalde te initialiseren. Dit werd waarschijnlijk veroorzaakt door misdragende mods.\n\nOm een crash loop te voorkomen, zijn [red]alle mods uitgeschakeld.[]
mod.requiresversion.details=Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
mod.outdatedv7.details=Deze mod is onverenigbaar met de nieuwste versie van het spel. De auteur moet het updaten en [accent]minGameVersion: 136[] toevoegen aan zijn/haar [accent]mod.json[] bestand.
mod.blacklisted.details=Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
mod.missingdependencies.details=Deze mod mist afhankelijkheden: {0}
mod.erroredcontent.details=Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
mod.noerrorplay=[red]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat met spelen.
mod.nowdisabled=[red]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
mod.missing=Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Er kan corruptie optreden in deze save. Weet je zeker dat je het wilt laden?\n[lightgray]Mods:\n{0}
mod.preview.missing=Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de folder van die mod en probeer het opnieuw.
mod.folder.missing=Alleen mods in folder formaat kunnen worden gepubliceerd in de werkplaats.\nOm een mod om te zetten in een folder, unzip de mod en verwijder de zip, herstart dan het spel of herlaad de mods.
mod.scripts.disable=Uw apparaat ondersteunt geen mods met scripts. Je moet deze mods uitschakelen om het spel te kunnen spelen.
unlock.incampaign=< Ontgrendel in veldtocht voor details >
campaign.select=Selecteer een veldtocht om mee te starten
campaign.none=[lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
campaign.erekir=Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
campaign.serpulo=Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
host.info=De [accent]host[] knop host een server op port [scarlet]6567[]. \nIedereen op dezelfde [lightgray]wifi of locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dat vrienden vanaf overal kunnen meedoen via IP, dan is [accent]port forwarding[] vereist.\n\n[lightgray]Let op: Als iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
join.info=Hier kan je een [accent]server IP[] invoeren om met een server te verbinden, of om[accent]locale netwerken[] te vinden.\nZowel LAN als WAN multiplayer is ondersteund.\n\n[lightgray]Let op: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, zou je moeten vragen om hun IP.
servers.disclaimer=Community servers zijn [accent]niet[] in bezit of worden controlleerd door de ontwikkelaar.\n\nServers kunnen door gebruikers gegenereerde inhoud bevatten die niet geschikt is voor alle leeftijden.
save.corrupted=[accent]Save misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug.
data.import.confirm=Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
map.publish.confirm=Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
publish.confirm=Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
editor.errorimage=Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
editor.errorlegacy=Deze kaart is te oud, bestandsformaat word niet meer ondersteund.
error.timedout=Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en of je het IP wel goed hebt ingetikt!
error.mismatch=Pakket fout:\nmogelijk verschilt de versie van jou en de server.\nZorg ervoor dat jullie beiden op de meest recente versie van Mindustry zitten!
sector.groundZero.description=De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
sector.frozenForest.description=Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
sector.saltFlats.description=Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
sector.craters.description=Water heeft zich opgehoopt in deze krater, restant van de oude oorlogen. Herwin het gebied. Verzamel zand. Smelt glasvezel. Pomp water om geschuttorens en boormachines te koelen.
sector.ruinousShores.description=Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
sector.stainedMountains.description=Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
sector.overgrowth.description=Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
sector.tarFields.description=De rand van een olieproductiezone, tussen de bergen en de woestijn. Een van de weinige gebieden met bruikbare teerreserves.\nHoewel verlaten, heeft dit gebied enkele gevaarlijke vijandelijke troepen in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek olieverwerkingstechnologie indien mogelijk.
sector.desolateRift.description=Een extreem gevaarlijke zone. Veel grondstoffen, maar weinig ruimte. Hoog risico op vernietiging. Vertrek zo snel mogelijk. Laat je niet misleiden door de grote intervallen tussen vijandelijke aanvallen.
sector.nuclearComplex.description=Een voormalige faciliteit voor de productie en verwerking van thorium, gereduceerd tot ru<72>nes.\n[lightgray]Onderzoek het thorium en zijn vele toepassingen.\n\nDe vijand is hier in grote getallen aanwezig en zoekt voortdurend naar aanvallers.
sector.fungalPass.description=Een overgangsgebied tussen hoge bergen en lagere, met schimmels bezaaide gronden. Een kleine vijandelijke verkenningsbasis bevindt zich hier.\nVernietig het.\nGebruik Dolk en Kruiper eenheden. Schakel de twee cores uit.
sector.biomassFacility.description=De oorsprong van de schimmels. Dit is de faciliteit waar ze werden onderzocht en aanvankelijk geproduceerd.\nOnderzoek de technologie die erin zit. Kweek schimmels voor de productie van brandstof en plastic.\n\n[lightgray]Bij de ondergang van deze faciliteit werden de schimmels vrijgelaten. Niets in het lokale ecosysteem kon het opnemen tegen zo'n invasief organisme.
sector.windsweptIslands.description=Verderop langs de kustlijn ligt deze afgelegen keten van eilanden. Uit gegevens blijkt dat ze ooit [accent]Plastanium[]-producerende gebouwen hadden.\n\nScherm de marine-eenheden van de vijand af. Vestig een basis op de eilanden. Onderzoek deze fabrieken.
sector.extractionOutpost.description=Een afgelegen voorpost, gebouwd door de vijand om grondstoffen naar andere sectoren te lanceren.\n\nCross-sector transport technologie is essentieel voor verdere verovering. Vernietig de basis. Onderzoek hun lanceerplatforms.
sector.impact0078.description=Hier liggen overblijfselen van het interstellaire transportschip dat dit stelsel als eerste binnenkwam.\n\nHaal zoveel mogelijk uit het wrak. Onderzoek elk stuk nog intacte technologie.
sector.planetaryTerminal.description=Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
sector.coastline.description=Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
sector.navalFortress.description=De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
sector.onset.description=Begin de verovering van Erekir. Verzamel grondstoffen, produceer eenheden, en begin onderzoek naar technologie.
sector.aegis.description=Deze sector bevat afzettingen van wolfraam.\nOnderzoek de [accent]Klopboormachine[] om deze bron te mijnen en vernietig de vijandelijke basis in het gebied.
sector.lake.description=Het lava meer in deze sector beperkt de levensvatbare eenheden enorm. Een zwevende eenheid is de enige optie.\nOnderzoek de [accent]scheepsbouwerij[] en produceer zo snel mogelijk een [accent]elude[] eenheid.
sector.intersect.description=Scans geven aan dat deze sector snel na de landing van meerdere kanten zal worden aangevallen.\nZet snel verdedigingen op en breid zo snel mogelijk uit.\n[accent]Mech[] eenheden zullen nodig zijn voor het ruwe terrein.
sector.atlas.description=Deze sector bevat gevarieerd terrein en vereist een variatie aan eenheden om effectief aan te vallen.\nOpgewaardeerde eenheden kunnen ook van belang zijn om voorbij sommige van de moeilijkere gedetecteerde vijandelijke basissen te komen.\nOnderzoek de [accent]Elektrolyseur[] en de [accent]Tank Reconstructeur[].
sector.split.description=De minimale vijandelijke aanwezigheid in deze sector maakt het perfect voor het testen van nieuwe transporttechnologie.
sector.basin.description=Grote vijandelijke aanwezigheid ontdekt in deze sector.\nProduceer snel eenheden en verover vijandelijke Cores om voet aan de grond te krijgen.
sector.marsh.description=Deze sector heeft een overvloed aan arkyciet, maar heeft beperkte openingen.\nBouw [accent]Chemische Verbrandingskamers[] om energie op te wekken.
sector.peaks.description=Het bergachtige terrein in deze sector maakt de meeste eenheden nutteloos. Vliegende eenheden zullen nodig zijn.\nLet op vijandelijke luchtafweerinstallaties. Het kan mogelijk zijn sommige van deze installaties uit te schakelen door op hun ondersteunende gebouwen te richten.
sector.ravine.description=Geen vijandelijke Cores ontdekt in de sector, hoewel het een belangrijke transportroute is voor de vijand. Verwacht een gevarieerd aantal vijandelijke troepen.\nProduceer [accent]golflegering[]. Construeer [accent]Afflict[] turrets.
sector.caldera-erekir.description=De in deze sector aangetroffen grondstoffen liggen verspreid over verschillende eilanden.\nOnderzoek en implementeer drone-gebasseerd veroer.
sector.stronghold.description=Het grote vijandelijke kampement in deze sector bewaakt aanzienlijke afzettingen van [accent]torium[].\nGebruik het om geavanceerdere eenheden en geschutstorens te ontwikkelen.
sector.crevice.description=De vijand zal felle aanvalstroepen sturen om je basis in deze sector uit te schakelen.\nOntwikkeling van [accent]carbid[] en de [accent]Pyrolysegenerator[] kan noodzakelijk zijn om te overleven.
sector.siege.description=Deze sector heeft twee parallelle ravijnen die een tweeledige aanval zullen forceren.\nOnderzoek [accent]cyanogeen[] om de mogelijkheid te krijgen om nog sterkere tankeenheden te cre<72>ren.\nAttentie: vijandelijke langeafstandsraketten zijn gedetecteerd. De raketten kunnen worden neergeschoten voordat ze inslaan.
sector.crossroads.description=De vijandelijke basissen in deze sector zijn gevestigd in verschillend terrein. Onderzoek verschillende eenheden om aan te passen.\nBovendien worden sommige basissen beschermd door schilden. Zoek uit hoe ze worden aangedreven.
sector.karst.description=Deze sector is rijk aan grondstoffen, maar zal door de vijand worden aangevallen zodra een nieuwe Core aan land komt.Profiteer van de grondstoffen en onderzoek [accent]fasestof[].
sector.origin.description=De laatste sector met een aanzienlijke vijandelijke aanwezigheid.\nEr blijven geen waarschijnlijke onderzoeksmogelijkheden over - richt je alleen op het vernietigen van alle vijandelijke Cores.
settings.clear.confirm=Weet je zeker dat je deze gegevens wilt verwijderen?\nDit is niet terug te draaien!
settings.clearall.confirm=[scarlet]WAARSCHUWING![]\nDit verwijderd alle gegevens, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je gegevens en stopt automatisch.
steam.friendsonly.tooltip=Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
hint.breaking.mobile=Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo=View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict=[accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.unitSelectControl=To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile=To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile=Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.rebuildSelect.mobile=Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.generator=\uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian=[accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade=Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch=Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty=This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate=After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl=To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile=To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine=Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile=Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research=Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile=Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors=Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile=Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills=Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead=\uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup=\ue804 Move up for further objectives.
gz.turrets=Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.walls=[accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
gz.defend=Enemy incoming, prepare to defend.
gz.aa=Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
onset.research=Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore=Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power=To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts=Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile=Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine=Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite=More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2=Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
onset.arcfurnace=The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher=Use \uf74d [accent]cliff crushers[] to mine sand.
onset.fabricator=Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
onset.makeunit=Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets=Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
onset.walls=[accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
onset.enemies=Enemy incoming, prepare to defend.
onset.attack=The enemy is vulnerable. Counter-attack.
onset.cores=New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
onset.detect=The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode=Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile=Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten=Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
split.pickup=Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile=Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire=You must acquire some tungsten to build units.
split.build=Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container=Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
item.spore-pod.details=Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
liquid.water.description=Commonly used for cooling machines and waste processing.
liquid.slag.description=Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description=Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description=The most efficient liquid for cooling things down.
liquid.arkycite.description=Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description=Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description=Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description=Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description=Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description=A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details=Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.armored-conveyor.description=Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
block.illuminator.description=Een kleine aanpasbare lamp, heeft stroom nodig.
block.copper-wall.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.plastanium-wall.description=A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description=A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description=A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description=A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description=Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description=Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description=The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description=The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description=A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description=A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description=Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.junction.description=Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.router.description=Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.plated-conduit.description=Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description=Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description=Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description=Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description=Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description=Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description=Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description=Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.battery.description=Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description=Stores much more power than a regular battery.
block.combustion-generator.description=Generates power by burning oil or flammable materials.
block.thermal-generator.description=Generates power when placed in hot locations.
block.differential-generator.description=Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description=A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.thorium-reactor.description=Genereert super veel elektriciteit van radioactief thorium. Moet constant gekoeld worden. Als het oververhit raakt explodeert het met een grote knal. Genereert meer energie naarmate het voller zit, met normale productie op halve capaciteit.
block.impact-reactor.description=An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description=A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description=An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description=Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description=The ultimate drill. Requires large amounts of power.
block.water-extractor.description=Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description=Cultivates spores with water in order to obtain biomatter.
block.cultivator.details=Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.core-shard.details=The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.vault.description=Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description=Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description=Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description=Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details=Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.parallax.description=Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description=Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description=Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description=Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description=Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description=Moves large payloads, such as units from factories.
block.payload-router.description=Splits input payloads into 3 output directions.
block.ground-factory.description=Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description=Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description=Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description=Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description=Upgrades inputted units to the third tier.
block.exponential-reconstructor.description=Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description=Upgrades inputted units to the fifth and final tier.
block.switch.description=A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description=Stores information for a logic processor.
block.memory-bank.description=Stores information for a logic processor. High capacity.
block.logic-display.description=Displays arbitrary graphics from a logic processor.
block.large-logic-display.description=Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description=A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description=Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description=Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.electrolyzer.description=Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description=Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description=Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description=Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description=Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description=Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description=Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description=Condenses vent gases into water. Consumes power.
block.plasma-bore.description=When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description=A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description=Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description=When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description=An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description=Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description=Distributes fluids equally to all sides.
block.reinforced-junction.description=Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description=Stores a large amount of fluids.
block.reinforced-liquid-container.description=Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description=Transports fluids over structures and terrain.
block.reinforced-pump.description=Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description=Protects structures from enemy projectiles.
block.beryllium-wall-large.description=Protects structures from enemy projectiles.
block.tungsten-wall.description=Protects structures from enemy projectiles.
block.tungsten-wall-large.description=Protects structures from enemy projectiles.
block.carbide-wall.description=Protects structures from enemy projectiles.
block.carbide-wall-large.description=Protects structures from enemy projectiles.
block.reinforced-surge-wall.description=Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description=Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description=Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description=A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description=Moves items forward. Only capable of storing a single item.
block.armored-duct.description=Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description=Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description=Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description=Moves items over structures and terrain.
block.duct-unloader.description=Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description=Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description=Acts as a junction between two crossing conduits.
block.surge-conveyor.description=Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description=Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description=Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description=Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description=Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description=Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description=Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description=Generates power from arkycite and ozone.
block.pyrolysis-generator.description=Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description=Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description=Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description=Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description=Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description=Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description=Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description=Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description=Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description=Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description=Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description=Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description=Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description=Upgrades inputted tank units to the second tier.
block.ship-refabricator.description=Upgrades inputted ship units to the second tier.
block.mech-refabricator.description=Upgrades inputted mech units to the second tier.
block.prime-refabricator.description=Upgrades inputted units to the third tier.
block.basic-assembler-module.description=Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description=Deconstructs inputted structures and units. Returns 100% of the build cost.
unit.dagger.description=Fires standard bullets at all nearby enemies.
unit.mace.description=Fires streams of flame at all nearby enemies.
unit.fortress.description=Fires long-range artillery at ground targets.
unit.scepter.description=Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description=Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description=Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description=Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description=Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description=Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description=Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description=Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description=Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description=Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description=Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description=Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description=Fires standard bullets at nearby ground targets.
unit.horizon.description=Drops clusters of bombs on ground targets.
unit.zenith.description=Fires salvos of missiles at all nearby enemies.
unit.antumbra.description=Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description=Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description=Automatically mines copper and lead, depositing it into the core.
unit.poly.description=Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description=Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description=Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description=Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description=Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description=Fires shells and standard bullets at nearby ground targets.
unit.bryde.description=Fires long-range artillery shells and missiles at enemies.
unit.sei.description=Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description=Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description=Defends the Shard core from enemies. Builds structures.
unit.beta.description=Defends the Foundation core from enemies. Builds structures.
unit.gamma.description=Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description=Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description=Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description=Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description=Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description=Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.lookup=Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump=Conditionally jump to another statement.
lst.unitbind=Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol=Control the currently bound unit.
lst.unitradar=Locate units around the currently bound unit.
lst.unitlocate=Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
logic.nounitbuild=[red]Unit building logic is not allowed here.
lenum.type=Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot=Shoot at a position.
lenum.shootp=Shoot at a unit/building with velocity prediction.
lenum.config=Building configuration, e.g. sorter item.
lenum.enabled=Whether the block is enabled.
laccess.color=Illuminator color.
laccess.controller=Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead=Whether a unit/building is dead or no longer valid.
laccess.controlled=Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress=Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
graphicstype.col=Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.