placeline=You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
removearea=You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
host.info=The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
save.old=This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.overwrite=Are you sure you want to overwrite\nthis save slot?
overwrite=Overwrite
save.none=No saves found!
saveload=[accent]Saving...
savefail=Failed to save game!
save.delete.confirm=Are you sure you want to delete this save?
save.delete=Delete
save.export=Export Save
save.import.invalid=[accent]This save is invalid!
save.import.fail=[crimson]Failed to import save: [accent]{0}
save.export.fail=[crimson]Failed to export save: [accent]{0}
save.import=Import Save
save.newslot=Save name:
save.rename=Rename
save.rename.text=New name:
selectslot=Select a save.
slot=[accent]Slot {0}
save.corrupted=[accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
editor.errorimage=That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy=This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader=This map file is either not valid or corrupt.
zone.groundZero.description=The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description=Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contains them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description=These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[highlight]This landing location cannot be guaranteed.
zone.saltFlats.description=On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description=Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description=Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description=Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description=This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description=The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\nResearch oil processing technology if possible.
zone.desolateRift.description=An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description=A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
settings.clear.confirm=Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm=[scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
tutorial.begin=Your mission here is to eradicate the[lightgray] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.lead=More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
tutorial.smelter=Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy=The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter=The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
tutorial.silicondrill=Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
tutorial.generator=This technology requires power.\nCreate a[accent] combustion generator[] for it.
tutorial.generatordrill=Combustion generators need fuel.\nFuel it with coal from a drill.
tutorial.node=Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
tutorial.nodelink=Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
tutorial.silicon=Silicon is being produced. Get some.\n\nImproving the production system is advised.
tutorial.daggerfactory=Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
tutorial.router=Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger=Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
item.copper.description=The most basic structural material. Used extensively in all types of blocks.
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description=A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description=Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description=Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description=Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description=An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description=A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description=An advanced alloy with unique electrical properties.
item.spore-pod.description=A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
item.blast-compound.description=An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
liquid.water.description=The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description=Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description=A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description=An inert, non-corrosive liquid created from water and titanium. Has extremely high head capacity. Extensively used as a coolant.
mech.alpha-mech.description=The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description=A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description=The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description=A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description=The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description=A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description=A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description=A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description=A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description=A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description=An advanced drone unit. Follows users. Assists in block construction.
unit.dagger.description=The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
unit.crawler.description=A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description=An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
unit.fortress.description=A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
unit.eruptor.description=A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description=
unit.eradicator.description=
unit.wraith.description=A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description=A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
block.copper-wall.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.thorium-wall.description=A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description=A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description=A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.phase-wall-large.description=A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
block.surge-wall.description=An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.surge-wall-large.description=An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.door.description=A small door. Can be opened or closed by tapping.
block.door-large.description=A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.mender.description=Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description=An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description=Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description=Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally requires coolant to prevent overheating. Phase fabric can be used to increase shield size.
block.titanium-conveyor.description=Advanced item transport block. Moves items faster than standard conveyors.
block.junction.description=Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description=Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description=Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.router.description=Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description=An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description=A combination splitter and router. Only outputs to the left and right if the front path is blocked.
block.mass-driver.description=The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.mechanical-pump.description=A cheap pump with slow output, but no power consumption.
block.rotary-pump.description=An advanced pump. Pumps more liquid, but requires power.
block.thermal-pump.description=The ultimate pump.
block.conduit.description=Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description=An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.liquid-router.description=Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description=Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description=Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description=Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description=Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description=Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.solar-panel-large.description=A significantly more efficient version of the standard solar panel.
block.thorium-reactor.description=Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description=An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description=A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining copper, lead and coal.
block.pneumatic-drill.description=An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description=Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.water-extractor.description=Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description=Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
block.oil-extractor.description=Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description=The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description=The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description=The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description=Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description=Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description=Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description=Launches batches of items without any need for a core launch.
block.launch-pad-large.description=An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description=A small, cheap turret. Useful against ground units.
block.scatter.description=An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description=Burns any ground enemies close to it. Highly effective at close range.