Commit Graph

2548 Commits

Author SHA1 Message Date
itanasi
402a9ba825
Show Improvements that are buildable after Removing TerrainFeature (#6149)
* Initial working version!

* More comments

* Add missing .tr() translation calls

* add brackets

* Fixed

* Optimize checking for removable last feature
More complete tileInfo.clone()

Co-authored-by: itanasi <spellman23@gmail.com>
2022-02-19 19:34:27 +02:00
Yair Morgenstern
9d0db40bbf 3.19.9 2022-02-15 11:52:56 +02:00
Yair Morgenstern
23585832b5
Translations update (#6166)
* Update Spanish.properties (#6163)

* Update Spanish.properties

translation

* Update Spanish.properties

* Update Korean.properties (#6158)

* Update Korean.properties

* Update Korean.properties

* Update Traditional_Chinese.properties (#6156)

* Update French.properties (#6155)

* Update German translation (#6154)

* Update German translation

* Update German translation

* Update German translation

* Update and rename Spanish.properties  (#6153)

* Update and rename Spanish.properties to español.properties

Fixed some bugs in translations

* Rename español.properties to Spanish.properties

* Update Spanish.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: Hello200000 <98656089+Hello200000@users.noreply.github.com>
Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: Chia-Hung Ni <jameseses@gmail.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
2022-02-15 11:51:00 +02:00
Yair Morgenstern
86cbe895be
In Civ VI there are certain units available only if a specific building is built, and this was raised as a request by modders as well. (#6160)
Instead of expanding the existing 'requires building' unique to units and adding limiters, it's both easier and more generalizable to add conditionals for cities with and without certain buildings to replace the uniques entirely
2022-02-15 11:40:47 +02:00
Yair Morgenstern
97d74a3aef Enabled type check checking for uniques whose deprecation leads to multiple uniques!
This also enables auto-deprecating the Embark+Ocean unique
2022-02-15 11:29:32 +02:00
itanasi
9d1f463310
Add Amphibious penalty to Land attacking into Water and vice versa (#6127)
* Add Amphibious penalty to Land attacking into Water and vice versa

* Replace Landing with Amphibious in all translation files

* Fix trailing whitespace

* Revert translation files

* Change working of Amphibious
Set penalty to Landing and Boarding

* Type-ify Unique and add Depreciated
Add Promotion to Melee Naval
Add exception that Landing penalty is NOT against cities

* Fix Vanilla

* Rename to Landing Party
Icon doesn't work

* Properly regenerated game.atlas/game.png

Co-authored-by: itanasi <spellman23@gmail.com>
2022-02-14 19:21:53 +01:00
Yair Morgenstern
3fbcf64371 Apparently Android Studio was autoremoving the whitespace because it thought it knows better than me. Disabled by Editor > General > On save > disable Remove trailing whitespace 2022-02-13 11:19:45 +02:00
Yair Morgenstern
e6555741be Resolved untranslated texts as per #6131
- "Ampitheatre"
- Fixed tests
2022-02-13 11:04:28 +02:00
Yair Morgenstern
4b2bde0365 Resolved untranslated texts as per #6131
- "Resources" in city-state diplomacy screen
- "When Friends"/"When Allies" in same
- "Enhance religion"
- "Choose a Religion" in religion screen
- Religion name in religion screen
- Translated drilldown items in city screen
- "null for wheat" in improvement Civilopedia entry
- "Type" and others in city-state civilopedia entry
2022-02-13 10:58:47 +02:00
Yair Morgenstern
0d3a0ef7e3 Resolved untranslated texts as per #6131
- Added unique targets as lines to translate so they'll appear in BattleTable
2022-02-13 10:34:50 +02:00
Yair Morgenstern
47dea93775 Resolved untranslated texts as per #6131
- Requires more population
- Religious
- "Requires" in Policy civilopedia text
- "for" in improvement civilopedia text
- Untranslated conditionals in battle table (listed as "when fighting in [tileFilter] tiles")
2022-02-13 10:30:31 +02:00
Yair Morgenstern
c498426715 3.19.8 2022-02-12 19:25:12 +02:00
Yair Morgenstern
f03a6bd6b3
Translations update (#6150)
* Translation: Actualizar Español (#6141)

* Update Russian.properties (#6139)

* Update Italian.properties (#6138)

* Update French.properties (#6135)

Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2022-02-12 19:03:43 +02:00
Yair Morgenstern
e72dcc8b0d
Unified "X is only available under Y conditions" into a single unique (#6133)
* Unified "X is only available under Y conditions" into a single unique

There were a few problems with existing uniques - they weren't really composable, the offered things they didn't keep, etc

For example, "Incompatible with [policy/tech/promotion]", UniqueTarget.Policy, UniqueTarget.Tech, UniqueTarget.Promotion. In fact, promotions only checked promotion incompatibility, promotions - promotion incompat, etc

Additionally, with a few more changes, this could cover several other uniques - "Hidden until [amount] social policy branches have been completed", "Requires at least [amount] population", perhaps others

I have to say I think conditionals are the best thing ever and they make amazing composability possible :)

* Autoupdate correctly recognizes parameters
Updated ruleset jsons

* Deprecation texts should be allowed to forward to other deprecated uniques so we only need to change the leaves when introducing new uniques, not go through the whole tree
2022-02-12 19:03:30 +02:00
Yair Morgenstern
4fb4722e3a
Arbitrary conditionals can become timed conditionals! (#6134)
* Arbitrary conditionals can become timed conditionals!
triggerCivwideUniques is activated in 3 situations:
- Tech complete
- Policy adopted
- Building complete

So for each of the unique containers for these I added a catch saying 'if this unique is a temporary unique then don't save it yourself

This has been lying around in todos for a while and generalizes one of the nasty hardcoded messes that I hate about Civ V. Why would you introduce ONE timed effect in the whole game?! You can use them all the time like Humankind or never use them like Civ IV, but why have just one whyyy

One more thing in this PR, that needed to be solved by the by, is allowing parameters to have a '2' on the end so we can autoreplace multiple parameters of the same type.
Using a regex is slightly more inefficient, but since this is A. only used once per UniqueType.kt, and B. allows us to have as many 'amount's as we want which is important if we have a lot of conditionals, I feel this is justified.

* Fixed comments from PR
2022-02-12 19:03:11 +02:00
Yair Morgenstern
09ea1a869d 3.19.7 2022-02-09 12:31:08 +02:00
Yair Morgenstern
c54438ef9f
Translations update (#6132)
* Update Spanish.properties (#6130)

nothing important

* Update French.properties (#6126)

* Update Russian.properties (#6124)

* Update Japanese.properties (#6123)

* Update Portuguese.properties (#6121)

* Update Portuguese.properties

* Update Portuguese.properties

Sorry, corrected, I had overlooked that error.

* Update Italian.properties (#6119)

Co-authored-by: Hello200000 <98656089+Hello200000@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com>
Co-authored-by: nukurette <76560753+nukurette@users.noreply.github.com>
Co-authored-by: Chacal <chacal_exodius@hotmail.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2022-02-09 12:26:11 +02:00
itanasi
1420ad845c
Notify when Barbs don't give more XP (#6115)
* Updates to allow BarbXP gain check

* Remove from ICombatant

* Revert Battle.kt

* Fix code in BattleTable

* Add template.properties entry

* Fix space issue

* Silly autoformatting

Co-authored-by: temurakami <spellman23@gmail.com>
2022-02-08 11:42:24 +02:00
Yair Morgenstern
8fda18db42 3.19.6 2022-02-07 11:27:51 +02:00
Yair Morgenstern
e9d7ed168f
Translations update (#6118)
* Big update for French.properties (#6112)

* Big update for French.properties

- Try as much as possible to match Civ 5 french translation
- Modify some translations to better fit the UI
- Modify some translations to improve some original Civ 5 french entries which were poorly translated
- Make translations consistent through all the file
- Fix all broken translations due to bad word/key ordering
- Some quotes are now real quotes from french books (when available) rather than translated from english quotes
- Fix many typos

* Fix translation error

* Translatión: Actualización del Español (#6109)

Also deleted the extra resource icons I originally put 'xD

* Update Korean.properties (#6108)

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Korean.properties

* Update Japanese.properties (#6107)

* Update Indonesian.properties (#6103)

* Update Indonesian.properties

* Update Indonesian.properties

Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
2022-02-07 11:21:18 +02:00
Yair Morgenstern
c9d487638c Added button to reload all rulesets - very helpful if you're working on mods and adding things gradually :) 2022-02-06 22:07:56 +02:00
Yair Morgenstern
3661ad8d5b
Find all replaceable uniques, generate replacement text, check for compatibility, and replace! (#6105)
* Find all replaceable uniques, generate replacement text, check for compatibility, and replace!

All of the work up until now has lead up to this point - since we already know what's out and what to replace it with, we can do 90%+ of the work ourselves and spare the sanity of our modders

For an example run:
- Download your favorite mod
- Check its deprecated uniques in the options menu
- Run the autoupdater from the same menu
- See how they disappear
- Bask in the glory

* A few unreplaced uniques raised problems in some of the replacement texts

* Old unusable deprecated uniques are suddenly important again, because they can help autoupdate mods!

I'm wondering if to remove outdated mods entirely from the uniques.md, since they're going to keep accumulating

* Padding for the 'autoupdate' button

* Only display autoupdate button if there are unique to update
Also, fixed some of the revived deprecated unique's replacement text thanks to fancy new tests :)
Tech uniques autoupdate!

* Toast now pops correctly, added translation entries
2022-02-03 14:58:17 +02:00
Yair Morgenstern
37c0092284 3.19.5 2022-02-03 10:34:51 +02:00
Yair Morgenstern
0e9e4dc279
Translations update (#6102)
* Update Dutch translation (#6100)

* Update Dutch.properties

* Update Dutch.properties

* Taalfout verbeterd

* Taalfouten verbeterd

* Meer taalverbeteringen

* Laatste taalverbetering

* Update German translation (#6098)

Co-authored-by: Blubvis725 <62372520+Blubvis725@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
2022-02-03 10:26:50 +02:00
Yair Morgenstern
9696fa59f5
Added unique to convert terrain to other terrain if adjacent to something (#6094)
* Added unique to convert terrain to other terrain if adjacent to something

Terrain converting to other terrain when adjacent to rivers was using hardcoded stuff, so I un-hardcoded it
I thought I could use this to replace the 'coast' hardcoding, and if it wasn't for the maxCoastExtension then I could.
Modders CAN therefore add their own coast (Lava tiles and Ash tiles I dunno) but it will only be for directly close terrains.
This enables Deciv Redux to spawn huge maps.

* Also for Vanilla, which apparently had a different number of tabs than G&K for no apparent reason.

* Apparently terrain name wasn't a uniquetype yet

(cherry picked from commit 593fc257b5)
2022-02-02 00:59:37 -08:00
Yair Morgenstern
4f421dc44f 3.19.4 2022-02-01 10:06:47 +02:00
Yair Morgenstern
78e8dba2b5
Translations update (#6091)
* Update Spanish.properties (#6082)

* Update Spanish.properties

the only thing i didn't translate were the names of the cities if you have any problem contact me on discord like: lostxxxxx

* Update Spanish.properties

problem solved

* Update Japanese translation (#6075)

* Update Japanese.properties

* Update Japanese.properties

* Update Italian.properties (#6074)

Co-authored-by: Hello200000 <98656089+Hello200000@users.noreply.github.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2022-02-01 09:53:22 +02:00
Xander Lenstra
6bc41a627c
Typed all healing uniques (#6087)
* Typed all healing uniques

* Fixed tests by replacing placeholder texts by types in BeliefAutomation
2022-02-01 09:43:37 +02:00
SpacedOutChicken
d11fe43d2b
Fix art for farms on hills (#6080)
* Fix art for farms on hills

This makes hills with farms on them change appearance.

* Refine fix for farms on hills
2022-02-01 09:42:41 +02:00
Yair Morgenstern
0f4449f2e9 3.19.3 2022-01-29 23:40:43 +02:00
Yair Morgenstern
fc5dd86007
Translations update (#6073)
* Update Ukrainian.properties (#6068)

* Update Czech.properties  (#6060)

* Update Czech.properties

many new strings trsanslated

* Update Czech.properties

- fixed accidental typos

* Update German translation (#6059)

* Update Italian.properties (#6056)

Co-authored-by: StepanIvasyn <57094070+StepanIvasyn@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2022-01-29 23:32:22 +02:00
Xander Lenstra
a237e7bf82
Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071)
* Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function

* Fixed two NullPtrExceptions

* Fixed syntax
2022-01-29 23:27:48 +02:00
Yair Morgenstern
6855a52466 3.19.2 2022-01-26 22:55:30 +02:00
Yair Morgenstern
dddba4d969
Translations update (#6054)
* Update Indonesian.properties (#6048)

* Update German translation (#6037)

* Update German translation

* Update German translation

* Update German translation

* Update German translation

* Update Italian.properties (#6035)

Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2022-01-26 22:42:19 +02:00
will-ca
824efcb1a9
Try to fix potential typos in stock rulesets. (#6028)
* Make mod checker pass status message translatable.

* Try to fix some possibly broken Uniques.

Move comma.
2022-01-26 22:36:24 +02:00
ravignir
74cb3245a5
Update improved resource stats to fully match civ5 (#6038)
* Update improved resource stats to fully match civ5

* More fixes

* Update TileResources.json
2022-01-26 11:20:13 +01:00
Xander Lenstra
6a5d44c3e9
Adressed comments on the happiness PR after it was merged (#6047) 2022-01-24 22:23:26 +00:00
will-ca
4215ca7a51
Make Indirect Fire a starting promotion instead of Unique for Artillery, Battleship, etc. (#6042) 2022-01-24 21:02:15 +01:00
Xander Lenstra
b69507255f
Fixed the problems with the food carry-over unique (#6040) 2022-01-24 19:52:35 +02:00
Xander Lenstra
f6cb2bd0d7
Made unhappiness effects moddable by adding a global uniques json; added revolts when < -20 happiness (#5932)
* Added a json file for unhappiness effects

* Change existing code to handle these effects

* Made a weird and unexpendable way to add unhappiness effects to the civilopedia

* Add the default unhappinesseffects to mods without the json

* Added revolts when at very low happiness

* Renamed a few often-used functions

* Added a file for uniques that are always active

* Fixed tests

* Nullifies [Food] -> Nullifies Growth
2022-01-24 17:19:51 +00:00
Yair Morgenstern
336e190ff0 3.19.1 2022-01-24 11:56:00 +02:00
Yair Morgenstern
67592747a9
Translations update (#6034)
* Update Italian.properties (#6029)

* more word change (#6010)

* more word change

* Added that space

Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>

Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: fab144 <58261459+fab144@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
2022-01-24 11:10:32 +02:00
itanasi
003c4197a5
Update Copper Mine to add only 1 production (match Civ 5) (#6033)
Co-authored-by: temurakami <spellman23@gmail.com>
2022-01-24 11:04:58 +02:00
Xander Lenstra
39ed8bd269
Typed some uniques, added more examples for parameters in unique documentation (#6020)
* Typed some uniques, etc.

* Missed a few square braces

* Missed a parameter

* Missed another parameter

* Made a conditional, spelling, added check to `isStatRelated`

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-01-24 11:03:40 +02:00
SpacedOutChicken
f483f0a345
Destroy Arsenal when city is captured (#6031)
* Destroy Arsenal when city is captured

* Destroy Arsenal when city is captured
2022-01-24 10:34:32 +02:00
will-ca
8461032a52
Try to fix a potentially miscapitalized/broken policy cost unique. (#6016)
* Try to fix a potentially miscapitalized/broken policy cost unique.

* Deprecate old capitalization.
2022-01-23 18:08:59 +01:00
Yair Morgenstern
f9c05997dd
Typified some building uniques (#6017)
* Typified some building uniques
I noticed that the code allows "[stats] from every [buildingFilter]" but the UniqueType was limited to "[stats] from every [buildingName]", so now that that's available we don't actually need the "[stats] from every Wonder" unique :)

* buildings-only unique moved to buildings section
2022-01-23 06:03:50 -08:00
will-ca
fe67dfa1c4
Make "Help" button clearer and translatable, random nation indicators and labels translatable. (#6013)
* Make unknown nation placeholder translatable.

* Make MultiplayerScreen help button clearer and translatable.

* Use `Constants.spectator` more.

* Make random/unknown nation icon translatable.
2022-01-23 09:39:28 +01:00
Yair Morgenstern
7e4a2944c3 3.19.0 2022-01-22 21:58:23 +02:00
Yair Morgenstern
f4bfcbab7c
Translations update (#6011)
* Update French.properties (#6006)

* Update French.properties

* Update French.properties

* Update Indonesian.properties (#6002)

* Update Indonesian.properties

* Update Indonesian.properties

* Update Indonesian.properties

Co-authored-by: Newexae <96820363+Newexae@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
2022-01-22 20:44:19 +02:00