Commit Graph

202 Commits

Author SHA1 Message Date
5863c1ce71 Fixes #9 2019-03-20 17:42:51 -07:00
6da8268c4a NPCs will now go to neutral mode when interacted with 2019-03-20 01:16:01 -07:00
c160d4d76b Added a couple extra spell buttons 2019-03-20 01:09:31 -07:00
c0e8a87876 Increased button sizes on mobile 2019-03-20 01:06:19 -07:00
4624f6c3d3 Implemented default skills set by save file 2019-03-20 00:52:55 -07:00
72164128c8 Fixed touchpad order (now behind left panels) 2019-03-19 23:24:48 -07:00
4cd4ae78fa Updated player creation screenshot 2019-03-19 21:24:29 -07:00
850dd6a54a Updated screenshot 2019-03-19 21:22:15 -07:00
3cfb3f1047 Added weapon swap button to mobile panel 2019-03-19 21:09:53 -07:00
d1a8719ae5 Added casting on mobile 2019-03-19 21:03:06 -07:00
24fe7a9583 Implemented HotkeyButton skill ids
Implemented HotkeyButton skill ids
Changed GameScreen to cast active right hand skill on right click
2019-03-19 21:01:26 -07:00
ef8f298f92 Tapping skill button when SpellsQuickPanel is visible will hide it 2019-03-19 20:40:19 -07:00
6734c9a614 Implemented SpellsQuickPanel changes to MobileControls buttons 2019-03-19 20:34:44 -07:00
8965238c22 Added SpellsQuickPanel popup to MobileControls 2019-03-19 20:20:20 -07:00
82ea6acae0 Added support for spells from other char classes 2019-03-19 18:26:49 -07:00
1608ae5b3d Fixed assignment bugs within GdxKeyMapper
Fixed assignment bugs within GdxKeyMapper
Added bind and unbind console command to (un)assign keys
Added key and key value suggesters
Fixed issue where controlpanel left/right skill buttons was not getting correct blendmode
2019-03-19 16:47:32 -07:00
18e10a70dd Fixed bug where D2S was stopping reading items too early (a couple item headers contained the section footer) 2019-03-19 14:45:02 -07:00
722a179e94 Toned down the BRIGHTEN blend mode a bit 2019-03-19 13:51:18 -07:00
ad1aeab45e Changed darken color reference to use existing grey color 2019-03-19 13:38:45 -07:00
85b7602e15 Added aura icon color
Added aura icon color
Added default button state BlendMode
Changed level entry image to use BlendMode.DARKEN
Added darkenGold color
Changed darken colors to be references of existing colors (looks correct)
Clicking a SpellsQuickPanel button will hide the panel
2019-03-19 13:36:52 -07:00
c3fcfc4f05 Added SpellsQuickPanel
Added SpellsQuickPanel
Added HotkeyButton assigned to MappedKey
Added Skill1-16 Keys
Button now has a customizable disabled and highlight state
Hacked together a couple skills for testing purposes
Added animation overlay support (will expand in future)
Added Entity.cast(int)
ControlPanel left and right skill corresponds and changes based on active skill
Mapped key now allows primary key as NOT_MAPPED
Added Map from string to mode index
Added Animation clamp function to play animation until over or stop at last frame
Added additional fields to excel Skills
Added excel Overlay
2019-03-19 03:03:25 -07:00
3acd1ab0c5 Added DARKEN blendMode 2019-03-19 02:56:42 -07:00
e5bd6e55f0 Redesigned UI on mobile
Redesigned UI on mobile
Added skill icons on desktop/mobile
Added mobile controls panel
2019-03-18 21:45:36 -07:00
621d42f87d Exposed COF keyframes 2019-03-18 15:19:41 -07:00
db627b0076 Added player entity zone detection
Added player entity zone detection
Player neutral and walk animations will display the correct town version if in town
2019-03-18 14:12:33 -07:00
aa84393b27 Added support for more calc functions
Added support for more calc functions
Added StringTBLs.format(String, Object...)
Cleaned up SkillDesc and Skills
2019-03-17 03:10:43 -07:00
960d1878e6 Added skill dsc2 for sorc 2019-03-17 01:15:19 -07:00
1dcb773983 Added player skill levels to SpellsPanel
Added player skill levels to SpellsPanel
Increased visibility of D2S.SkillData
Added Skills class to Player to retrieve skill levels (without modifiers)
2019-03-16 14:45:11 -07:00
244fa720f8 Added skill level labels for skills 2019-03-16 00:41:19 -07:00
2e77266cd0 Added spell details label
Added spell details label
Created static ref to font16 modal background
Added constructor to Label that takes in a Color too
2019-03-16 00:27:03 -07:00
5e258077cb Added skill choices remaining counter 2019-03-15 23:57:18 -07:00
3a2a18aaf0 Reduced collision height of health/mana widgets to the control widget height 2019-03-15 23:52:15 -07:00
58a17c394d Added close buttons to skill panels
Added close buttons to skill panels
Removed text wrapping (pre-wrapped using the i18n)
Improved readability of label creation
2019-03-15 23:48:39 -07:00
61c94795ee Added spell tree names and fixed label layouts 2019-03-15 22:24:14 -07:00
45b67e6cb8 Added spells panel with buttons 2019-03-15 21:54:06 -07:00
e7a0228de4 Changed default clear color to match the in-game logical black -- will require adjustments with contrast/brightness/gamma 2019-03-15 17:14:34 -07:00
f37960aa42 Tentative fix for #16 2019-03-15 17:10:01 -07:00
54b502bb83 Fixed warp i18n
Fixed warp i18n
Temp workaround for #15
2019-03-15 16:54:53 -07:00
8c6a1e073e Fix for OpenGL ES not supporting 2 color channel assignment 2019-03-15 16:28:44 -07:00
7404a5852d Added level entry label
Added level entry label
Added BlendMode.TINT_ID_RED since I can't subtract RGB components
Fixed EntryFile column in Levels.Entry
Added DCWrapper which wraps a DC in an Image and adds blending functionality
Exposed a Map's act
2019-03-15 16:24:19 -07:00
598e9887b5 Fixed issue where invisible/out of bounds tiles were rendering 2019-03-15 03:50:48 -07:00
f76534a051 Adjusted API slightly
Adjusted API slightly
Added support for auto path on exit warp
2019-03-15 03:09:07 -07:00
f40646fb5a Added bi-directional warping between 1 and 8
Added bi-directional warping between 1 and 8 (see #12)
Warps are set through the build process, I don't know how viable this is for all warps
2019-03-15 02:38:58 -07:00
e3366849fa Implemented warp interaction
Implemented warp interaction (hard-coded to specific offset)
Added Den of Evil (hard-coded layout)
Increased MapLoader min load to load all Act 1 DT1s (will relax a bit) and up to cave level type
2019-03-14 20:53:33 -07:00
b7e745a0b8 Partial implementation of #12 2019-03-13 23:57:35 -07:00
8721ed3a91 Added notes on warp special tiles
Fixed warp label positioning
Fixed bug with player acting when animation was null
2019-03-13 03:27:25 -07:00
87de881d56 Added level warps
Added level warp detection and entity creation
Moved shadows to own layer in MapRenderer
2019-03-13 02:38:07 -07:00
abde0c9fdc Added show ground labels for items (not selectable yet)
Added button to show all labels for items on the ground
Fixed issue where dropped items were overwriting existing entities -- going to replace with ashley soon
2019-03-12 01:48:48 -07:00
053c975fe7 Implemented item pickup from ground 2019-03-11 23:53:25 -07:00
20aa0e79e3 Added buffer to DS1 loading (buffer size 16K) 2019-03-11 21:09:33 -07:00