Collin Smith
5863c1ce71
Fixes #9
2019-03-20 17:42:51 -07:00
Collin Smith
6da8268c4a
NPCs will now go to neutral mode when interacted with
2019-03-20 01:16:01 -07:00
Collin Smith
c160d4d76b
Added a couple extra spell buttons
2019-03-20 01:09:31 -07:00
Collin Smith
c0e8a87876
Increased button sizes on mobile
2019-03-20 01:06:19 -07:00
Collin Smith
4624f6c3d3
Implemented default skills set by save file
2019-03-20 00:52:55 -07:00
Collin Smith
72164128c8
Fixed touchpad order (now behind left panels)
2019-03-19 23:24:48 -07:00
Collin Smith
4cd4ae78fa
Updated player creation screenshot
2019-03-19 21:24:29 -07:00
Collin Smith
850dd6a54a
Updated screenshot
2019-03-19 21:22:15 -07:00
Collin Smith
3cfb3f1047
Added weapon swap button to mobile panel
2019-03-19 21:09:53 -07:00
Collin Smith
d1a8719ae5
Added casting on mobile
2019-03-19 21:03:06 -07:00
Collin Smith
24fe7a9583
Implemented HotkeyButton skill ids
...
Implemented HotkeyButton skill ids
Changed GameScreen to cast active right hand skill on right click
2019-03-19 21:01:26 -07:00
Collin Smith
ef8f298f92
Tapping skill button when SpellsQuickPanel is visible will hide it
2019-03-19 20:40:19 -07:00
Collin Smith
6734c9a614
Implemented SpellsQuickPanel changes to MobileControls buttons
2019-03-19 20:34:44 -07:00
Collin Smith
8965238c22
Added SpellsQuickPanel popup to MobileControls
2019-03-19 20:20:20 -07:00
Collin Smith
82ea6acae0
Added support for spells from other char classes
2019-03-19 18:26:49 -07:00
Collin Smith
1608ae5b3d
Fixed assignment bugs within GdxKeyMapper
...
Fixed assignment bugs within GdxKeyMapper
Added bind and unbind console command to (un)assign keys
Added key and key value suggesters
Fixed issue where controlpanel left/right skill buttons was not getting correct blendmode
2019-03-19 16:47:32 -07:00
Collin Smith
18e10a70dd
Fixed bug where D2S was stopping reading items too early (a couple item headers contained the section footer)
2019-03-19 14:45:02 -07:00
Collin Smith
722a179e94
Toned down the BRIGHTEN blend mode a bit
2019-03-19 13:51:18 -07:00
Collin Smith
ad1aeab45e
Changed darken color reference to use existing grey color
2019-03-19 13:38:45 -07:00
Collin Smith
85b7602e15
Added aura icon color
...
Added aura icon color
Added default button state BlendMode
Changed level entry image to use BlendMode.DARKEN
Added darkenGold color
Changed darken colors to be references of existing colors (looks correct)
Clicking a SpellsQuickPanel button will hide the panel
2019-03-19 13:36:52 -07:00
Collin Smith
c3fcfc4f05
Added SpellsQuickPanel
...
Added SpellsQuickPanel
Added HotkeyButton assigned to MappedKey
Added Skill1-16 Keys
Button now has a customizable disabled and highlight state
Hacked together a couple skills for testing purposes
Added animation overlay support (will expand in future)
Added Entity.cast(int)
ControlPanel left and right skill corresponds and changes based on active skill
Mapped key now allows primary key as NOT_MAPPED
Added Map from string to mode index
Added Animation clamp function to play animation until over or stop at last frame
Added additional fields to excel Skills
Added excel Overlay
2019-03-19 03:03:25 -07:00
Collin Smith
3acd1ab0c5
Added DARKEN blendMode
2019-03-19 02:56:42 -07:00
Collin Smith
e5bd6e55f0
Redesigned UI on mobile
...
Redesigned UI on mobile
Added skill icons on desktop/mobile
Added mobile controls panel
2019-03-18 21:45:36 -07:00
Collin Smith
621d42f87d
Exposed COF keyframes
2019-03-18 15:19:41 -07:00
Collin Smith
db627b0076
Added player entity zone detection
...
Added player entity zone detection
Player neutral and walk animations will display the correct town version if in town
2019-03-18 14:12:33 -07:00
Collin Smith
aa84393b27
Added support for more calc functions
...
Added support for more calc functions
Added StringTBLs.format(String, Object...)
Cleaned up SkillDesc and Skills
2019-03-17 03:10:43 -07:00
Collin Smith
960d1878e6
Added skill dsc2 for sorc
2019-03-17 01:15:19 -07:00
Collin Smith
1dcb773983
Added player skill levels to SpellsPanel
...
Added player skill levels to SpellsPanel
Increased visibility of D2S.SkillData
Added Skills class to Player to retrieve skill levels (without modifiers)
2019-03-16 14:45:11 -07:00
Collin Smith
244fa720f8
Added skill level labels for skills
2019-03-16 00:41:19 -07:00
Collin Smith
2e77266cd0
Added spell details label
...
Added spell details label
Created static ref to font16 modal background
Added constructor to Label that takes in a Color too
2019-03-16 00:27:03 -07:00
Collin Smith
5e258077cb
Added skill choices remaining counter
2019-03-15 23:57:18 -07:00
Collin Smith
3a2a18aaf0
Reduced collision height of health/mana widgets to the control widget height
2019-03-15 23:52:15 -07:00
Collin Smith
58a17c394d
Added close buttons to skill panels
...
Added close buttons to skill panels
Removed text wrapping (pre-wrapped using the i18n)
Improved readability of label creation
2019-03-15 23:48:39 -07:00
Collin Smith
61c94795ee
Added spell tree names and fixed label layouts
2019-03-15 22:24:14 -07:00
Collin Smith
45b67e6cb8
Added spells panel with buttons
2019-03-15 21:54:06 -07:00
Collin Smith
e7a0228de4
Changed default clear color to match the in-game logical black -- will require adjustments with contrast/brightness/gamma
2019-03-15 17:14:34 -07:00
Collin Smith
f37960aa42
Tentative fix for #16
2019-03-15 17:10:01 -07:00
Collin Smith
54b502bb83
Fixed warp i18n
...
Fixed warp i18n
Temp workaround for #15
2019-03-15 16:54:53 -07:00
Collin Smith
8c6a1e073e
Fix for OpenGL ES not supporting 2 color channel assignment
2019-03-15 16:28:44 -07:00
Collin Smith
7404a5852d
Added level entry label
...
Added level entry label
Added BlendMode.TINT_ID_RED since I can't subtract RGB components
Fixed EntryFile column in Levels.Entry
Added DCWrapper which wraps a DC in an Image and adds blending functionality
Exposed a Map's act
2019-03-15 16:24:19 -07:00
Collin Smith
598e9887b5
Fixed issue where invisible/out of bounds tiles were rendering
2019-03-15 03:50:48 -07:00
Collin Smith
f76534a051
Adjusted API slightly
...
Adjusted API slightly
Added support for auto path on exit warp
2019-03-15 03:09:07 -07:00
Collin Smith
f40646fb5a
Added bi-directional warping between 1 and 8
...
Added bi-directional warping between 1 and 8 (see #12 )
Warps are set through the build process, I don't know how viable this is for all warps
2019-03-15 02:38:58 -07:00
Collin Smith
e3366849fa
Implemented warp interaction
...
Implemented warp interaction (hard-coded to specific offset)
Added Den of Evil (hard-coded layout)
Increased MapLoader min load to load all Act 1 DT1s (will relax a bit) and up to cave level type
2019-03-14 20:53:33 -07:00
Collin Smith
b7e745a0b8
Partial implementation of #12
2019-03-13 23:57:35 -07:00
Collin Smith
8721ed3a91
Added notes on warp special tiles
...
Fixed warp label positioning
Fixed bug with player acting when animation was null
2019-03-13 03:27:25 -07:00
Collin Smith
87de881d56
Added level warps
...
Added level warp detection and entity creation
Moved shadows to own layer in MapRenderer
2019-03-13 02:38:07 -07:00
Collin Smith
abde0c9fdc
Added show ground labels for items (not selectable yet)
...
Added button to show all labels for items on the ground
Fixed issue where dropped items were overwriting existing entities -- going to replace with ashley soon
2019-03-12 01:48:48 -07:00
Collin Smith
053c975fe7
Implemented item pickup from ground
2019-03-11 23:53:25 -07:00
Collin Smith
20aa0e79e3
Added buffer to DS1 loading (buffer size 16K)
2019-03-11 21:09:33 -07:00