credits.text=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
mod.nowdisabled=[scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.missing=This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing=Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing=Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
host.info=[accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info=Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
data.import.confirm=Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export.text=[accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
map.publish.confirm=Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
editor.errorimage=That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy=This map is too old, and uses a legacy map format that is no longer supported.
zone.groundZero.description=The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description=Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description=These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description=On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description=Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description=Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description=Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description=This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description=The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description=An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description=A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description=A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.clear.confirm=Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm=[scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
public.confirm=Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta=Note that beta versions of the game cannot make public lobbies.
block.armored-conveyor.description=Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
tutorial.intro=You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile=You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill.mobile=Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo=Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor.mobile=[accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.pause=During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile=During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause=Now press space again to unpause.
tutorial.unpause.mobile=Now press it again to unpause.
tutorial.breaking=Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile=Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw=In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit=Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves.mobile=The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch=Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description=ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
item.lead.description=Basit bir baslangic materyali. sivi tasimada kullanilabilir.
item.metaglass.description=A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description=Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description=karistirma maddesi olark kullanilan yaygin bir madde.
item.coal.description=Yaygin bir yakit.
item.titanium.description=Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
item.thorium.description=Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
item.scrap.description=Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description=Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
item.plastanium.description=hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
item.phase-fabric.description=A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description=An advanced alloy with unique electrical properties.
item.spore-pod.description=Used for conversion into oil, explosives and fuel.
item.blast-compound.description=Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
item.pyratite.description=Yakici silahlar icin yakici bir madde.
liquid.water.description=Commonly used for cooling machines and waste processing.
liquid.slag.description=Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description=Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description=The most efficient liquid for cooling things down.
mech.alpha-mech.description=Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
mech.delta-mech.description=vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
mech.tau-mech.description=Destek bir robot. alaninin icindeki herseyi tamir edebilir
mech.omega-mech.description=Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
mech.dart-ship.description=Var olan en hizli robot. guclu bir vurkacci
mech.javelin-ship.description=vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
mech.trident-ship.description=Bir bombaci. Guzel bir zirha sahip
mech.glaive-ship.description=Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
unit.draug.description=A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description=The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
unit.phantom.description=An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
unit.dagger.description=basit bir zemin uniti
unit.crawler.description=A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description=havaya sikabilen, gelismis bir unit
unit.fortress.description=A heavy artillery ground unit.
unit.eruptor.description=A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description=A fast, hit-and-run interceptor unit.
unit.ghoul.description=A heavy carpet bomber. Uses blast compound or pyratite as ammo.
block.copper-wall.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description=A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.plastanium-wall.description=A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description=A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description=A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description=A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description=Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description=Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description=The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description=The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description=A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description=A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description=Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description=Periodically heals buildings in its vicinity.
block.overdrive-projector.description=Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description=Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description=Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description=Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description=Advanced item transport block. Moves items faster than standard conveyors.
block.junction.description=Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.router.description=Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description=An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description=sadece saga ve sola dagatir. onu kapalidir
block.mechanical-pump.description=A cheap pump with slow output, but no power consumption.
block.rotary-pump.description=An advanced pump which doubles up speed by using power.
block.thermal-pump.description=The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
block.conduit.description=Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description=Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.liquid-router.description=Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description=Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description=Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description=Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description=Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description=Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description=Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.battery.description=Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description=Stores much more power than a regular battery.
block.combustion-generator.description=Generates power by burning oil or flammable materials.
block.thermal-generator.description=Generates a large amount of power from lava.
block.turbine-generator.description=More efficient than a combustion generator, but requires additional water.
block.differential-generator.description=Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description=A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.solar-panel.description=Provides a small amount of power from the sun.
block.solar-panel-large.description=Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description=Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description=An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description=A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description=An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description=Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description=The ultimate drill. Requires large amounts of power.
block.water-extractor.description=Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description=Cultivates the soil with water in order to obtain biomatter.
block.oil-extractor.description=Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.core-shard.description=The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description=The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description=The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description=Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.container.description=Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.unloader.description=Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description=Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description=An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description=A small, cheap turret.
block.scatter.description=A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description=Burns any ground enemies close to it. Highly effective at close range.
block.hail.description=A small artillery turret.
block.wave.description=A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description=A medium-sized turret which shoots charged electricity beams.
block.arc.description=A small turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description=A medium-sized turret which shoots burst missiles.
block.salvo.description=A medium-sized turret which fires shots in salvos.
block.fuse.description=A large turret which shoots powerful short-range beams.
block.ripple.description=A large artillery turret which fires several shots simultaneously.
block.cyclone.description=A large rapid fire turret.
block.spectre.description=A large turret which shoots two powerful bullets at once.
block.meltdown.description=A large turret which shoots powerful long-range beams.
block.command-center.description=Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.dart-mech-pad.description=Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description=Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description=Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description=Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description=Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.trident-ship-pad.description=Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description=Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.