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credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits = Emegi gecenler
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contributors = Translators and Contributors
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discord = Mindustry'in Discord'una katilin!
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
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link.reddit.description = The Mindustry subreddit
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link.github.description = Oyunun Kodu
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link.changelog.description = List of update changes
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link.dev-builds.description = Bitirilmemis Yapim Surumu
link.trello.description = Planlanmis Hersey icin Tablo
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
link.google-play.description = Google Play magaza sayfasi
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link.f-droid.description = F-Droid catalogue listing
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link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
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link.suggestions.description = Suggest new features
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link.bug.description = Found one? Report it here
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linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
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linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
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screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Cekirdegin yok edildi.
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gameover.disconnect = Disconnect
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gameover.pvp = The[accent] {0}[] team is victorious!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Yeni Yuksek skor!
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copied = Copied.
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indev.notready = This part of the game isn't ready yet
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load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
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load.mod = Mods
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load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
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mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
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mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
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mods.github.open = Repo
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mods.github.open-release = Release Page
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mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
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schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
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schematic.replace = A schematic by that name already exists. Replace it?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
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stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
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globalitems = [accent]Global Items
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map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
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level.highscore = Yuksek Skor: [accent]{0}
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level.select = Seviye secimi
level.mode = Oyun Modu:
coreattack = < Cekirdek Saldiri altinda! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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database = Core Database
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database.button = Database
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savegame = Oyunu kaydet
loadgame = Devam et
joingame = Oyuna katil
customgame = Ozel oyun
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newgame = New Game
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none = <none>
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none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
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minimap = Minimap
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position = Position
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close = Kapat
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website = Website
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quit = Cik
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save.quit = Save & Quit
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maps = Haritalar
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maps.browse = Browse Maps
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continue = Devam et
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maps.none = [lightgray]Harita bulunamadi!
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invalid = Invalid
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pickcolor = Pick Color
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preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
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feature.unsupported = Your device does not support this feature.
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Mods
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mods.none = [lightgray]No mods found!
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mods.guide = Modding Guide
mods.report = Report Bug
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mods.openfolder = Open Mod Folder
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mods.viewcontent = View Content
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mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Disable
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mod.content = Content:
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mod.delete.error = Unable to delete mod. File may be in use.
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mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
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mod.outdatedv7 = [scarlet]Incompatible with V7 (no minGameVersion: 136)
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mod.missingdependencies = [scarlet]Missing dependencies: {0}
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mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
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mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
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mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
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mod.import.file = Import File
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mod.import.github = Import GitHub Mod
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.remove.confirm = This mod will be deleted.
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mod.author = [lightgray]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Hakkinda
name = isim:
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noname = Pick a[accent] player name[] first.
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search = Search:
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planetmap = Planet Map
launchcore = Launch Core
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filename = File Name:
unlocked = Yeni yapi acildi!!
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available = New research available!
unlock.incampaign = < Unlock in campaign for details >
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completed = [accent]Completed
techtree = Tech Tree
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techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
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research.load = Load
research.discard = Discard
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research.list = [lightgray]Research:
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research = Research
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researched = [lightgray]{0} researched.
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research.progress = {0}% complete
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players = {0} oyuncu cevrimici
players.single = {0} oyuncu cevrimici
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players.search = search
players.notfound = [gray]no players found
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server.closing = [accent]Oyun kapaniyor.
server.kicked.kick = Oyundan cikarildin
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server.kicked.whitelist = You are not whitelisted here.
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server.kicked.serverClose = Oyun kapandi
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server.kicked.vote = You have been vote-kicked. Goodbye.
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server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
server.kicked.banned = Oyundan kalici olarak cikarildin.
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server.kicked.typeMismatch = This server is not compatible with your build type.
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server.kicked.playerLimit = This server is full. Wait for an empty slot.
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server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
server.kicked.nameEmpty = ismin gecerli degil.
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = The server is restarting.
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [lightgray]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[lightgray]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[lightgray]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
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hostserver = Oyun ac
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invitefriends = Invite Friends
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hostserver.mobile = Host\nGame
host = Oyun ac
hosting = [accent]Oyun aciliyor
hosts.refresh = Yenile
hosts.discovering = internet oyunu araniyor
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hosts.discovering.any = Discovering games
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server.refreshing = liste yenileniyor
hosts.none = [lightgray]internet oyunu bulunamadi!
host.invalid = [scarlet]Oyuna baglanilamadi.
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servers.local = Local Servers
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servers.local.steam = Open Games & Local Servers
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servers.remote = Remote Servers
servers.global = Community Servers
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
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viewplayer = Viewing Player: [accent]{0}
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trace = Oyuncu isaretle
trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Yanlis islemci Linki! Sorunu bildir
server.bans = Yasaklamalar
server.bans.none = Yasaklananlar bulunamadi!
server.admins = Yetkililer
server.admins.none = Yetkili bulunamadi!
server.add = Oyun ekle
server.delete = Oyunu silmek istedigine emin misin?
server.edit = Oyunu ayarla
server.outdated = [crimson]Eski Oyun![]
server.outdated.client = [crimson]eski islemci![]
server.version = [lightgray]Versiyon: {0}
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server.custombuild = [accent]ozel yapi
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confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
confirmkick = Are you sure you want to kick this player?
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confirmvotekick = Are you sure you want to vote-kick this player?
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confirmunban = Bu oyuncunun yasagini geri almak ister misin?
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
joingame.title = Oyuna katil
joingame.ip = Link:
disconnect = Cikildi
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disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
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disconnect.data = Oyunun geri yuklenemedi!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Baglaniliyor
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Loading world data...
server.port = Link:
server.addressinuse = Addres zaten kullaniliyor!
server.invalidport = Geçersiz Oyun numarasi!
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
overwrite = uzerinden gec
save.none = Kayitli oyun bulunamadi
savefail = Kaydedilemedi!
save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
save.delete = Sil
save.export = Kayiti tasi
save.import.invalid = [accent]Kayit gecersiz!
save.import.fail = [crimson]Failed to import save: [accent]{0}
save.export.fail = [crimson]Failed to export save: [accent]{0}
save.import = Kayit al
save.newslot = Kayit ismi:
save.rename = Yeniden adlandir
save.rename.text = Yeni isim:
selectslot = Kayitli bir dosya sec.
slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
empty = <empty>
on = Acik
off = Kapali
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save.search = Search saved games...
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save.autosave = Otomatik kayit: {0}
save.map = Harita: {0}
save.wave = Dalga {0}
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save.mode = Gamemode: {0}
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save.date = En sonki kayit: {0}
save.playtime = Oyun Zamani!: {0}
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warning = Warning.
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confirm = Onayla
delete = Sil
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = Tamam
open = Ac
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customize = Customize
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cancel = iptal
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command = Command
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command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
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openlink = Linki ac
copylink = Linki kopyala
back = Geri don
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max = Max
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objective = Map Objective
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crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
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data.export = Export Data
data.import = Import Data
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data.openfolder = Open Data Folder
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data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Cikmak istedigine emin misin?
loading = [accent]Yukleniyor...
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downloading = [accent]Downloading...
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saving = [accent]Kaydediliyor...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
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enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Dalga {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = Dalganin baslamasina: {0}
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wave.waveInProgress = [lightgray]Wave in progress
2019-01-10 04:58:06 +07:00
waiting = Bekleniyor...
waiting.players = Waiting for players...
2020-05-14 01:38:26 +07:00
wave.enemies = [lightgray]{0} Enemies Remaining
2021-11-21 03:06:14 +07:00
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
2020-05-14 01:38:26 +07:00
wave.enemy = [lightgray]{0} Enemy Remaining
2020-10-23 22:52:01 +07:00
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
2019-01-10 04:58:06 +07:00
loadimage = Resimden Yukle
saveimage = Resimi kaydet
unknown = Bilinmeyen
custom = Ozel
builtin = Yapilandirilmis
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
map.random = [accent]Rasgele harita
2020-05-14 01:38:26 +07:00
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[royal]Mavi[] cekirdek ekle.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
2019-01-10 04:58:06 +07:00
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
2019-10-23 07:33:52 +07:00
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
2019-09-27 02:41:42 +07:00
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
2019-10-23 07:33:52 +07:00
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
2022-05-07 07:35:16 +07:00
updatedesc = Overwrite Title & Description
2019-09-27 02:41:42 +07:00
eula = Steam EULA
2019-10-23 07:33:52 +07:00
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
2019-11-06 07:03:14 +07:00
steam.error = Failed to initialize Steam services.\nError: {0}
2022-05-07 07:35:16 +07:00
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
2021-11-21 03:06:14 +07:00
editor.cliffs = Walls To Cliffs
2020-01-08 22:59:29 +07:00
2019-01-10 04:58:06 +07:00
editor.brush = Firca
editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi
editor.oregen.info = Maden Yaratilmasi:
editor.mapinfo = Harita bilgisi:
editor.author = Yapimci:
editor.description = Yorum:
2019-09-27 02:41:42 +07:00
editor.nodescription = A map must have a description of at least 4 characters before being published.
2019-03-15 01:01:22 +07:00
editor.waves = Waves:
2019-06-08 23:11:32 +07:00
editor.rules = Rules:
2019-07-30 21:23:29 +07:00
editor.generation = Generation:
2022-06-24 07:58:28 +07:00
editor.objectives = Objectives
2019-06-08 23:11:32 +07:00
editor.ingame = Edit In-Game
2022-05-07 07:35:16 +07:00
editor.playtest = Playtest
2019-09-27 02:41:42 +07:00
editor.publish.workshop = Publish On Workshop
2019-07-30 21:23:29 +07:00
editor.newmap = New Map
2020-10-23 22:52:01 +07:00
editor.center = Center
2021-11-21 03:06:14 +07:00
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
2022-06-24 07:58:28 +07:00
editor.shiftx = Shift X
editor.shifty = Shift Y
2019-09-27 02:41:42 +07:00
workshop = Workshop
2019-03-15 01:01:22 +07:00
waves.title = Waves
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
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waves.health = health: {0}%
2019-03-15 01:01:22 +07:00
waves.perspawn = per spawn
2020-07-24 04:12:55 +07:00
waves.shields = shields/wave
2019-03-15 01:01:22 +07:00
waves.to = to
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waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
2021-11-21 03:06:14 +07:00
waves.max = max units
2020-07-24 04:12:55 +07:00
waves.guardian = Guardian
2019-03-20 10:51:52 +07:00
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
2019-07-30 21:23:29 +07:00
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
2021-11-21 03:06:14 +07:00
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
2020-09-24 05:28:25 +07:00
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
2020-05-14 01:38:26 +07:00
editor.default = [lightgray]<Default>
2019-09-27 02:41:42 +07:00
details = Details...
2019-03-15 01:01:22 +07:00
edit = Edit...
2021-11-21 03:06:14 +07:00
variables = Vars
2019-01-10 04:58:06 +07:00
editor.name = isim:
2019-06-08 23:11:32 +07:00
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
2019-01-10 04:58:06 +07:00
editor.teams = Takimlar
2019-03-15 01:01:22 +07:00
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
2019-06-08 23:11:32 +07:00
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
2019-09-27 02:41:42 +07:00
editor.errornot = This is not a map file.
2019-06-08 23:11:32 +07:00
editor.errorheader = This map file is either not valid or corrupt.
2019-03-15 01:01:22 +07:00
editor.errorname = Map has no name defined.
2019-03-16 07:19:09 +07:00
editor.update = Update
editor.randomize = Randomize
2022-06-26 22:52:10 +07:00
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
2019-03-16 07:19:09 +07:00
editor.apply = Apply
2019-01-10 04:58:06 +07:00
editor.generate = Yarat
2022-05-07 07:35:16 +07:00
editor.sectorgenerate = Sector Generate
2019-01-10 04:58:06 +07:00
editor.resize = Boyutunu degistir
editor.loadmap = Harita yukle
editor.savemap = Haritayi kaydet
editor.saved = Kaydedildi!
editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!!
editor.import = Bilgisayara kaydet
editor.importmap = Bilgisayardan harita al
editor.importmap.description = Varolan bir harita al
editor.importfile = Dosyayi bilgisayara kaydet
editor.importfile.description = Bilgisayara ozel harita yukle
editor.importimage = Yuzey resmi al
editor.importimage.description = Degisik Yuzey resmi al
editor.export = Disari al
editor.exportfile = Disari cikart
editor.exportfile.description = Haritayi disari cikart
editor.exportimage = Haritanin resmini disari cikart
editor.exportimage.description = Haritanin resmini disari aktar
editor.loadimage = Araziyi yukle
editor.saveimage = Araziyi disari aktar
editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin?
editor.resizemap = Haritanin boyutunu degistir
editor.mapname = Harita ismi:
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
2019-09-27 02:41:42 +07:00
editor.exists = A map with this name already exists.
2019-01-10 04:58:06 +07:00
editor.selectmap = Yukleyecek bir harita sec:
2020-01-08 22:59:29 +07:00
2019-07-30 21:23:29 +07:00
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
2022-05-07 07:35:16 +07:00
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
2020-01-08 22:59:29 +07:00
2020-05-14 01:38:26 +07:00
filters.empty = [lightgray]No filters! Add one with the button below.
2019-03-16 07:19:09 +07:00
filter.distort = Distort
filter.noise = Noise
2020-04-26 22:24:52 +07:00
filter.enemyspawn = Enemy Spawn Select
2020-10-23 22:52:01 +07:00
filter.spawnpath = Path To Spawn
2020-04-26 22:24:52 +07:00
filter.corespawn = Core Select
2019-07-30 21:23:29 +07:00
filter.median = Median
2019-08-24 05:14:27 +07:00
filter.oremedian = Ore Median
2019-07-30 21:23:29 +07:00
filter.blend = Blend
filter.defaultores = Default Ores
2019-03-16 07:19:09 +07:00
filter.ore = Ore
filter.rivernoise = River Noise
2019-07-30 21:23:29 +07:00
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
2019-03-16 07:19:09 +07:00
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
2019-03-20 02:27:19 +07:00
filter.option.chance = Chance
2019-03-16 07:19:09 +07:00
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
2019-07-30 21:23:29 +07:00
filter.option.angle = Angle
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filter.option.tilt = Tilt
2021-11-21 03:06:14 +07:00
filter.option.rotate = Rotate
2020-04-26 22:24:52 +07:00
filter.option.amount = Amount
2019-03-20 10:51:52 +07:00
filter.option.block = Block
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filter.option.floor = Floor
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filter.option.flooronto = Target Floor
2020-10-23 22:52:01 +07:00
filter.option.target = Target
2021-11-21 03:06:14 +07:00
filter.option.replacement = Replacement
2019-03-16 07:19:09 +07:00
filter.option.wall = Wall
filter.option.ore = Ore
2019-03-20 02:27:19 +07:00
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
2019-06-08 23:11:32 +07:00
filter.option.radius = Radius
filter.option.percentile = Percentile
2020-01-08 22:59:29 +07:00
2019-01-10 04:58:06 +07:00
width = Genislik:
height = Yukseklik:
menu = Menu
play = Oyna
2019-07-30 21:23:29 +07:00
campaign = Campaign
2019-01-10 04:58:06 +07:00
load = Yukle
save = Kaydet
fps = FPS: {0}
ping = Ping: {0}ms
2021-11-21 03:06:14 +07:00
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
2019-01-10 04:58:06 +07:00
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
settings = ayarlar
tutorial = Tutorial
2019-08-24 05:14:27 +07:00
tutorial.retake = Re-Take Tutorial
2019-01-10 04:58:06 +07:00
editor = Editor
mapeditor = Harita yaraticisi
2020-01-08 22:59:29 +07:00
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abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
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complete = [lightgray]Complete:
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requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
2020-09-24 05:28:25 +07:00
requirement.research = Research {0}
2021-11-21 03:06:14 +07:00
requirement.produce = Produce {0}
2020-09-24 05:28:25 +07:00
requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
2020-07-24 04:12:55 +07:00
launch.text = Launch
2020-10-23 22:52:01 +07:00
research.multiplayer = Only the host can research items.
2021-11-21 03:06:14 +07:00
map.multiplayer = Only the host can view sectors.
2019-02-16 23:10:01 +07:00
uncover = Uncover
configure = Configure Loadout
2022-07-15 21:42:13 +07:00
objective.research.name = Research
objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
objective.destroyblocks.name = Destroy Blocks
objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.background = Background
marker.outline = Outline
2022-05-07 07:35:16 +07:00
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
2020-07-24 04:12:55 +07:00
loadout = Loadout
resources = Resources
2022-05-07 07:35:16 +07:00
resources.max = Max
2019-10-23 07:33:52 +07:00
bannedblocks = Banned Blocks
2022-05-07 07:35:16 +07:00
objectives = Objectives
2021-11-21 03:06:14 +07:00
bannedunits = Banned Units
2019-10-23 07:33:52 +07:00
addall = Add All
2021-11-21 03:06:14 +07:00
launch.from = Launching From: [accent]{0}
2022-05-07 07:35:16 +07:00
launch.capacity = Launching Item Capacity: [accent]{0}
2020-09-24 05:28:25 +07:00
launch.destination = Destination: {0}
2019-09-27 02:41:42 +07:00
configure.invalid = Amount must be a number between 0 and {0}.
2019-02-26 10:38:01 +07:00
add = Add...
2021-11-21 03:06:14 +07:00
guardian = Guardian
2021-11-22 22:31:01 +07:00
2019-01-10 04:58:06 +07:00
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
error.unreachable = Server unreachable.
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = Map file not found!
2019-01-26 22:37:04 +07:00
error.io = Network I/O error.
2019-01-10 04:58:06 +07:00
error.any = Unkown network error.
2019-07-30 21:23:29 +07:00
error.bloom = Failed to initialize bloom.\nYour device may not support it.
2020-01-08 22:59:29 +07:00
2020-09-24 05:28:25 +07:00
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
2020-10-23 22:52:01 +07:00
weather.fog.name = Fog
2021-11-21 03:06:14 +07:00
sectorlist = Sectors
sectorlist.attacked = {0} under attack
2020-09-24 05:28:25 +07:00
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
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sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
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sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
2020-10-23 22:52:01 +07:00
sectors.rename = Rename Sector
2021-11-21 03:06:14 +07:00
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
2022-05-07 07:35:16 +07:00
sectors.underattack.nodamage = [scarlet]Uncaptured
2021-11-21 03:06:14 +07:00
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
2022-05-07 07:35:16 +07:00
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
2021-11-21 03:06:14 +07:00
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
2020-10-23 22:52:01 +07:00
sector.missingresources = [scarlet]Insufficient Core Resources
2021-11-21 03:06:14 +07:00
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
2022-05-07 07:35:16 +07:00
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
2021-11-21 03:06:14 +07:00
threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
planets = Planets
2020-10-23 22:52:01 +07:00
planet.serpulo.name = Serpulo
2022-05-07 07:35:16 +07:00
planet.erekir.name = Erekir
2020-10-23 22:52:01 +07:00
planet.sun.name = Sun
2021-11-21 03:06:14 +07:00
sector.impact0078.name = Impact 0078
2020-09-24 05:28:25 +07:00
2020-07-24 04:12:55 +07:00
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
2021-11-21 03:06:14 +07:00
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
2020-01-08 22:59:29 +07:00
2020-07-24 04:12:55 +07:00
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
2021-11-21 03:06:14 +07:00
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
2022-05-07 07:35:16 +07:00
sector.onset.name = The Onset
2022-07-16 06:27:34 +07:00
sector.aegis.name = Aegis
sector.lake.name = Name
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Split
sector.basin.name = Basin
2022-05-07 07:35:16 +07:00
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
2022-07-16 06:27:34 +07:00
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
2022-07-07 08:29:48 +07:00
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
2022-07-16 06:27:34 +07:00
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
2022-07-12 04:16:23 +07:00
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
2022-07-15 02:28:44 +07:00
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
2022-07-16 06:27:34 +07:00
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
2021-11-21 03:06:14 +07:00
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
2020-01-08 22:59:29 +07:00
2019-01-10 04:58:06 +07:00
settings.language = Dil
2019-09-01 00:08:06 +07:00
settings.data = Game Data
2019-01-10 04:58:06 +07:00
settings.reset = ilk ayarlara geri al
settings.rebind = Geri al
2020-01-08 22:59:29 +07:00
settings.resetKey = Reset
2019-01-10 04:58:06 +07:00
settings.controls = Kontroller
settings.game = Oyun
settings.sound = Ses
settings.graphics = Grafikler
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
2020-09-24 05:28:25 +07:00
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
2020-10-23 22:52:01 +07:00
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
2019-01-10 04:58:06 +07:00
paused = Duraklatildi
2019-10-23 07:33:52 +07:00
clear = Clear
banned = [scarlet]Banned
2021-11-21 03:06:14 +07:00
unsupported.environment = [scarlet]Unsupported Environment
2019-01-10 04:58:06 +07:00
yes = Evet
no = Hayir
info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
2020-04-26 22:24:52 +07:00
unit.nobuild = [scarlet]Unit can't build
2020-10-23 22:52:01 +07:00
lastaccessed = [lightgray]Last Accessed: {0}
2022-06-18 05:20:30 +07:00
lastcommanded = [lightgray]Last Commanded: {0}
2020-10-23 22:52:01 +07:00
block.unknown = [lightgray]???
2021-11-21 03:06:14 +07:00
stat.showinmap = <load map to show>
stat.description = Purpose
2020-10-23 22:52:01 +07:00
2020-10-19 22:12:40 +07:00
stat.input = Input
stat.output = Output
2022-05-07 07:35:16 +07:00
stat.maxefficiency = Max Efficiency
2020-10-19 22:12:40 +07:00
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
2021-11-21 03:06:14 +07:00
stat.opposites = Opposites
2020-10-19 22:12:40 +07:00
stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi
stat.damage = Damage
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
stat.size = Buyukluk
stat.displaysize = Display Size
stat.liquidcapacity = Sivi kapasitesi
stat.powerrange = Menzil
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Guc kullanimi
stat.powerdamage = Power/Damage
stat.itemcapacity = Esya kapasitesi
2020-10-23 22:52:01 +07:00
stat.memorycapacity = Memory Capacity
2020-10-19 22:12:40 +07:00
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
2021-11-21 03:06:14 +07:00
stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
2022-06-21 06:37:58 +07:00
stat.moduletier = Module Tier
2020-10-19 22:12:40 +07:00
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Kazilabilirler
stat.drillspeed = Ana kazma hizi
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Can
2021-11-21 03:06:14 +07:00
stat.armor = Armor
2020-10-19 22:12:40 +07:00
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = sekme
stat.shots = vuruslar
stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
2020-10-23 22:52:01 +07:00
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
2021-11-21 03:06:14 +07:00
stat.charge = Charge
2020-10-23 22:52:01 +07:00
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
2021-11-21 03:06:14 +07:00
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
2022-05-07 07:35:16 +07:00
stat.immunities = Immunities
2021-11-21 03:06:14 +07:00
stat.healing = Healing
2020-10-23 22:52:01 +07:00
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
2021-11-21 03:06:14 +07:00
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
2022-05-07 07:35:16 +07:00
bar.onlycoredeposit = Only Core Depositing Allowed
2020-01-08 22:59:29 +07:00
2019-08-24 05:14:27 +07:00
bar.drilltierreq = Better Drill Required
2020-07-24 04:12:55 +07:00
bar.noresources = Missing Resources
bar.corereq = Core Base Required
2022-05-07 07:35:16 +07:00
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
2019-04-02 00:32:49 +07:00
bar.drillspeed = Drill Speed: {0}/s
2019-11-06 07:03:14 +07:00
bar.pumpspeed = Pump Speed: {0}/s
2019-04-02 00:32:49 +07:00
bar.efficiency = Efficiency: {0}%
2021-11-21 03:06:14 +07:00
bar.boost = Boost: +{0}%
2019-04-02 00:32:49 +07:00
bar.powerbalance = Power: {0}
2019-09-27 02:41:42 +07:00
bar.powerstored = Stored: {0}/{1}
2019-04-05 02:14:45 +07:00
bar.poweramount = Power: {0}
2019-04-02 00:32:49 +07:00
bar.poweroutput = Power Output: {0}
2020-10-23 22:52:01 +07:00
bar.powerlines = Connections: {0}/{1}
2019-04-02 00:32:49 +07:00
bar.items = Items: {0}
2019-09-27 02:41:42 +07:00
bar.capacity = Capacity: {0}
2020-07-24 04:12:55 +07:00
bar.unitcap = {0} {1}/{2}
2019-04-02 00:32:49 +07:00
bar.liquid = Liquid
bar.heat = Heat
2022-08-02 07:29:14 +07:00
bar.instability = Instability
2022-05-07 07:35:16 +07:00
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
2019-04-02 00:32:49 +07:00
bar.power = Power
bar.progress = Build Progress
2022-05-07 07:35:16 +07:00
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
2020-01-08 22:59:29 +07:00
bar.input = Input
bar.output = Output
2021-11-21 03:06:14 +07:00
bar.strength = [stat]{0}[lightgray]x strength
2020-01-08 22:59:29 +07:00
2020-10-23 22:52:01 +07:00
units.processorcontrol = [lightgray]Processor Controlled
2019-03-25 04:58:59 +07:00
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
2022-05-07 07:35:16 +07:00
bullet.armorpierce = [stat]armor piercing
2021-11-21 03:06:14 +07:00
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
2019-03-25 04:58:59 +07:00
bullet.knockback = [stat]{0}[lightgray] knockback
2020-10-23 22:52:01 +07:00
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
2021-11-21 03:06:14 +07:00
bullet.healpercent = [stat]{0}[lightgray]% healing
2022-05-07 07:35:16 +07:00
bullet.healamount = [stat]{0}[lightgray] direct repair
2019-03-25 04:58:59 +07:00
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
2022-05-07 07:35:16 +07:00
bullet.range = [stat]{0}[lightgray] tiles range
2020-01-08 22:59:29 +07:00
2019-01-10 04:58:06 +07:00
unit.blocks = Yapilar
2020-10-23 22:52:01 +07:00
unit.blockssquared = blocks²
2019-01-10 04:58:06 +07:00
unit.powersecond = saniyede bir
2021-11-21 03:06:14 +07:00
unit.tilessecond = tiles/second
2019-01-10 04:58:06 +07:00
unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir
unit.liquidunits = Litre
unit.powerunits = Volt
2022-05-07 07:35:16 +07:00
unit.heatunits = heat units
2019-01-10 04:58:06 +07:00
unit.degrees = derece
unit.seconds = saniye
2020-09-24 05:28:25 +07:00
unit.minutes = mins
2019-04-02 00:32:49 +07:00
unit.persecond = /sec
2020-09-24 05:28:25 +07:00
unit.perminute = /min
2019-04-02 00:32:49 +07:00
unit.timesspeed = x speed
unit.percent = %
2020-09-24 05:28:25 +07:00
unit.shieldhealth = shield health
2019-01-10 04:58:06 +07:00
unit.items = esya
2020-01-08 22:59:29 +07:00
unit.thousands = k
unit.millions = mil
2020-09-24 05:28:25 +07:00
unit.billions = b
2021-11-21 03:06:14 +07:00
unit.pershot = /shot
category.purpose = Purpose
2019-01-10 04:58:06 +07:00
category.general = General
category.power = Guc
category.liquids = sivilar
category.items = esyalar
category.crafting = uretim
2020-10-23 22:52:01 +07:00
category.function = Function
2019-01-10 04:58:06 +07:00
category.optional = Optional Enhancements
2021-11-21 03:06:14 +07:00
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
2019-03-25 04:58:59 +07:00
setting.landscape.name = Lock Landscape
2019-03-23 22:08:46 +07:00
setting.shadows.name = Shadows
2019-11-06 07:03:14 +07:00
setting.blockreplace.name = Automatic Block Suggestions
2019-06-08 23:11:32 +07:00
setting.linear.name = Linear Filtering
2019-10-23 07:33:52 +07:00
setting.hints.name = Hints
2021-11-21 03:06:14 +07:00
setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background
2020-01-08 22:59:29 +07:00
setting.buildautopause.name = Auto-Pause Building
2021-11-21 03:06:14 +07:00
setting.doubletapmine.name = Double-Tap to Mine
2022-05-08 23:46:41 +07:00
setting.commandmodehold.name = Hold For Command Mode
2021-11-21 03:06:14 +07:00
setting.modcrashdisable.name = Disable Mods On Startup Crash
2019-03-15 01:01:22 +07:00
setting.animatedwater.name = Animated Water
2019-04-03 04:18:55 +07:00
setting.animatedshields.name = Animated Shields
2020-04-26 22:24:52 +07:00
setting.playerindicators.name = Player Indicators
2019-01-26 22:37:04 +07:00
setting.indicators.name = Ally Indicators
2018-10-25 00:22:18 +07:00
setting.autotarget.name = Auto-Target
2019-07-30 21:23:29 +07:00
setting.keyboard.name = Mouse+Keyboard Controls
2019-09-27 02:41:42 +07:00
setting.touchscreen.name = Touchscreen Controls
2018-10-25 00:22:18 +07:00
setting.fpscap.name = Max FPS
setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS
2020-10-23 21:39:01 +07:00
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
2021-11-21 03:06:14 +07:00
setting.uiscale.description = Restart required to apply changes.
2019-03-20 02:27:19 +07:00
setting.swapdiagonal.name = Always Diagonal Placement
2018-10-25 00:22:18 +07:00
setting.difficulty.training = training
setting.difficulty.easy = kolay
setting.difficulty.normal = orta
setting.difficulty.hard = zor
setting.difficulty.insane = cok zor
2018-11-03 20:28:47 +07:00
setting.difficulty.name = Zorluk derecesi:
2018-10-25 00:22:18 +07:00
setting.screenshake.name = Ekran sallanmasi
2022-05-07 07:35:16 +07:00
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
2018-10-25 00:22:18 +07:00
setting.effects.name = Efekleri goster
2019-11-06 07:03:14 +07:00
setting.destroyedblocks.name = Display Destroyed Blocks
2020-04-26 22:24:52 +07:00
setting.blockstatus.name = Display Block Status
2019-11-06 07:03:14 +07:00
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
2018-10-25 00:22:18 +07:00
setting.sensitivity.name = Kumanda hassasligi
setting.saveinterval.name = Otomatik kaydetme suresi
setting.seconds = {0} Saniye
2020-01-08 22:59:29 +07:00
setting.milliseconds = {0} milliseconds
2018-10-25 00:22:18 +07:00
setting.fullscreen.name = Tam ekran
2020-05-14 01:38:26 +07:00
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
2021-11-21 03:06:14 +07:00
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
2018-10-25 00:22:18 +07:00
setting.fps.name = FPS'i goster
2022-06-08 21:36:04 +07:00
setting.console.name = Enable Console
2020-07-24 04:12:55 +07:00
setting.smoothcamera.name = Smooth Camera
2018-10-25 00:22:18 +07:00
setting.vsync.name = VSync
2020-05-14 01:38:26 +07:00
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
2018-10-25 00:22:18 +07:00
setting.minimap.name = Haritayi goster
2020-07-24 04:12:55 +07:00
setting.coreitems.name = Display Core Items (WIP)
2019-10-23 07:33:52 +07:00
setting.position.name = Show Player Position
2022-05-07 07:35:16 +07:00
setting.mouseposition.name = Show Mouse Position
2018-10-25 00:22:18 +07:00
setting.musicvol.name = Ses yuksekligi
2020-07-24 04:12:55 +07:00
setting.atmosphere.name = Show Planet Atmosphere
2019-08-24 05:14:27 +07:00
setting.ambientvol.name = Ambient Volume
2018-10-25 00:22:18 +07:00
setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat
2018-11-18 05:08:31 +07:00
setting.crashreport.name = Send Anonymous Crash Reports
2019-09-01 00:08:06 +07:00
setting.savecreate.name = Auto-Create Saves
2019-09-27 02:41:42 +07:00
setting.publichost.name = Public Game Visibility
2020-03-28 03:13:41 +07:00
setting.playerlimit.name = Player Limit
2019-05-01 10:34:41 +07:00
setting.chatopacity.name = Chat Opacity
2019-10-09 06:32:00 +07:00
setting.lasersopacity.name = Power Laser Opacity
2020-03-28 03:13:41 +07:00
setting.bridgeopacity.name = Bridge Opacity
2019-05-01 10:34:41 +07:00
setting.playerchat.name = Display In-Game Chat
2021-11-21 03:06:14 +07:00
setting.showweather.name = Show Weather Graphics
2022-05-07 07:35:16 +07:00
setting.hidedisplays.name = Hide Logic Displays
2019-10-23 07:33:52 +07:00
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
2021-11-21 03:06:14 +07:00
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
2019-10-23 07:33:52 +07:00
public.beta = Note that beta versions of the game cannot make public lobbies.
2019-07-30 21:23:29 +07:00
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
2019-01-10 04:58:06 +07:00
keybind.title = Tuslari ayarla
2019-07-30 21:23:29 +07:00
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
2018-10-25 00:22:18 +07:00
category.general.name = General
category.view.name = Goster
category.multiplayer.name = Cok oyunculu
2020-07-24 04:12:55 +07:00
category.blocks.name = Block Select
2020-01-08 22:59:29 +07:00
placement.blockselectkeys = \n[lightgray]Key: [{0},
2020-07-24 04:12:55 +07:00
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
2019-10-23 07:33:52 +07:00
keybind.clear_building.name = Clear Building
2018-10-25 00:22:18 +07:00
keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas...
2019-01-26 22:37:04 +07:00
keybind.screenshot.name = Map Screenshot
2020-01-08 22:59:29 +07:00
keybind.toggle_power_lines.name = Toggle Power Lasers
2020-04-26 22:24:52 +07:00
keybind.toggle_block_status.name = Toggle Block Statuses
2018-10-25 00:22:18 +07:00
keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket
2020-01-08 22:59:29 +07:00
keybind.mouse_move.name = Follow Mouse
2020-09-24 05:28:25 +07:00
keybind.pan.name = Pan View
2020-07-24 04:12:55 +07:00
keybind.boost.name = Boost
2022-05-07 07:35:16 +07:00
keybind.command_mode.name = Command Mode
2019-10-23 07:33:52 +07:00
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
2020-01-08 22:59:29 +07:00
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
2019-09-01 00:08:06 +07:00
keybind.fullscreen.name = Toggle Fullscreen
2018-10-25 00:22:18 +07:00
keybind.select.name = Sec/silahi sik
2019-03-20 02:27:19 +07:00
keybind.diagonal_placement.name = Diagonal Placement
2019-02-06 10:36:20 +07:00
keybind.pick.name = Pick Block
2019-02-16 23:10:01 +07:00
keybind.break_block.name = Break Block
2018-10-25 00:22:18 +07:00
keybind.deselect.name = Eldeki yapiyi birak
2020-09-24 05:28:25 +07:00
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
2018-10-25 00:22:18 +07:00
keybind.shoot.name = Sik
keybind.zoom.name = Yaklas
keybind.menu.name = Menu
keybind.pause.name = Durdur
2019-10-23 07:33:52 +07:00
keybind.pause_building.name = Pause/Resume Building
2019-05-01 10:34:41 +07:00
keybind.minimap.name = Minimap
2021-11-21 03:06:14 +07:00
keybind.planet_map.name = Planet Map
keybind.research.name = Research
keybind.block_info.name = Block Info
2018-10-25 00:22:18 +07:00
keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi
keybind.console.name = Konsol
keybind.rotate.name = cevir
2019-10-23 07:33:52 +07:00
keybind.rotateplaced.name = Rotate Existing (Hold)
2018-10-25 00:22:18 +07:00
keybind.toggle_menus.name = Menuleri ac'kapat
keybind.chat_history_prev.name = Konusma gecmisi geri
keybind.chat_history_next.name = Konusma gecmisi ileri
keybind.chat_scroll.name = Konusma kaydir
2021-11-21 03:06:14 +07:00
keybind.chat_mode.name = Change Chat Mode
2018-10-25 00:22:18 +07:00
keybind.drop_unit.name = Unit birak
keybind.zoom_minimap.name = Haritayi yaklastir
2019-01-10 04:58:06 +07:00
mode.help.title = Modlarin aciklamalari
2019-01-26 22:37:04 +07:00
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
2018-10-25 00:22:18 +07:00
mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
2019-10-23 07:33:52 +07:00
mode.editor.name = Editor
2018-10-25 00:22:18 +07:00
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
2019-01-26 22:37:04 +07:00
mode.attack.name = Attack
2019-02-16 23:10:01 +07:00
mode.attack.description = No waves, with the goal to destroy the enemy base.
2019-03-25 04:58:59 +07:00
mode.custom = Custom Rules
2020-01-08 22:59:29 +07:00
2019-03-25 04:58:59 +07:00
rules.infiniteresources = Infinite Resources
2022-05-07 07:35:16 +07:00
rules.onlydepositcore = Only Allow Core Depositing
2020-01-08 22:59:29 +07:00
rules.reactorexplosions = Reactor Explosions
2021-11-21 03:06:14 +07:00
rules.coreincinerates = Core Incinerates Overflow
2022-05-07 07:35:16 +07:00
rules.disableworldprocessors = Disable World Processors
2020-10-23 22:52:01 +07:00
rules.schematic = Schematics Allowed
2019-03-25 04:58:59 +07:00
rules.wavetimer = Wave Timer
rules.waves = Waves
2019-07-30 21:23:29 +07:00
rules.attack = Attack Mode
2022-05-07 07:35:16 +07:00
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
2022-07-12 05:19:30 +07:00
rules.rtsmaxsquadsize = Max Squad Size
2022-05-07 07:35:16 +07:00
rules.rtsminattackweight = Min Attack Weight
2021-11-21 03:06:14 +07:00
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
2022-05-07 07:35:16 +07:00
rules.placerangecheck = Placement Range Check
2019-03-25 04:58:59 +07:00
rules.enemyCheat = Infinite AI Resources
2020-07-24 04:12:55 +07:00
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
2019-04-04 11:03:19 +07:00
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
2019-05-01 10:34:41 +07:00
rules.unitdamagemultiplier = Unit Damage Multiplier
2022-06-14 08:10:07 +07:00
rules.solarmultiplier = Solar Power Multiplier
2021-11-21 03:06:14 +07:00
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
2022-05-07 07:35:16 +07:00
rules.limitarea = Limit Map Area
2020-05-14 01:38:26 +07:00
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
2022-05-07 07:35:16 +07:00
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
2019-03-25 05:33:07 +07:00
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
2020-03-28 03:13:41 +07:00
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
2019-05-01 10:34:41 +07:00
rules.waitForWaveToEnd = Waves wait for enemies
2020-05-14 01:38:26 +07:00
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
2020-07-24 04:12:55 +07:00
rules.unitammo = Units Require Ammo
2021-11-21 03:06:14 +07:00
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
2019-05-01 10:34:41 +07:00
rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Enemies
rules.title.unit = Units
2020-01-08 22:59:29 +07:00
rules.title.experimental = Experimental
2020-07-24 04:12:55 +07:00
rules.title.environment = Environment
2021-11-21 03:06:14 +07:00
rules.title.teams = Teams
2022-05-07 07:35:16 +07:00
rules.title.planet = Planet
2020-01-08 22:59:29 +07:00
rules.lighting = Lighting
2022-05-07 07:35:16 +07:00
rules.fog = Fog of War
2020-09-24 05:28:25 +07:00
rules.fire = Fire
2022-05-07 07:35:16 +07:00
rules.anyenv = <Any>
2020-09-24 05:28:25 +07:00
rules.explosions = Block/Unit Explosion Damage
2020-01-08 22:59:29 +07:00
rules.ambientlight = Ambient Light
2020-09-24 05:28:25 +07:00
rules.weather = Weather
rules.weather.frequency = Frequency:
2021-11-21 03:06:14 +07:00
rules.weather.always = Always
2020-09-24 05:28:25 +07:00
rules.weather.duration = Duration:
2020-01-08 22:59:29 +07:00
2018-10-25 00:22:18 +07:00
content.item.name = Esyalar
content.liquid.name = Sivilar
content.unit.name = Units
2019-01-26 22:37:04 +07:00
content.block.name = Blocks
2021-11-21 03:06:14 +07:00
content.status.name = Status Effects
content.sector.name = Sectors
2022-05-07 07:35:16 +07:00
content.team.name = Factions
wallore = (Wall)
2020-10-23 22:52:01 +07:00
2018-10-25 00:22:18 +07:00
item.copper.name = Bakir
item.lead.name = Kursun
item.coal.name = Komur
2019-01-26 22:37:04 +07:00
item.graphite.name = Graphite
2018-10-25 00:22:18 +07:00
item.titanium.name = Titanyum
item.thorium.name = Toryum
item.silicon.name = Silikon
item.plastanium.name = Plastanyum
2018-11-03 20:28:47 +07:00
item.phase-fabric.name = Phase Fabric
2018-10-25 00:22:18 +07:00
item.surge-alloy.name = Kabarma karisimi
2019-02-26 10:38:01 +07:00
item.spore-pod.name = Spore Pod
2018-10-25 00:22:18 +07:00
item.sand.name = Kum
item.blast-compound.name = patlama birlesimi
item.pyratite.name = Pyratite
2019-01-26 22:37:04 +07:00
item.metaglass.name = Metaglass
item.scrap.name = Scrap
2022-05-07 07:35:16 +07:00
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
2018-10-25 00:22:18 +07:00
liquid.water.name = Su
2019-02-16 23:10:01 +07:00
liquid.slag.name = Slag
2018-10-25 00:22:18 +07:00
liquid.oil.name = Benzin
liquid.cryofluid.name = kriyo sivisi
2022-05-07 07:35:16 +07:00
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
2020-09-24 05:28:25 +07:00
2020-07-24 04:12:55 +07:00
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
2020-09-24 05:28:25 +07:00
unit.toxopid.name = Toxopid
2020-07-24 04:12:55 +07:00
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
2020-09-24 05:28:25 +07:00
unit.quad.name = Quad
unit.oct.name = Oct
2020-07-25 00:27:15 +07:00
unit.risso.name = Risso
2020-07-24 04:12:55 +07:00
unit.minke.name = Minke
unit.bryde.name = Bryde
2020-09-24 05:28:25 +07:00
unit.sei.name = Sei
unit.omura.name = Omura
2021-11-21 03:06:14 +07:00
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
2020-07-24 04:12:55 +07:00
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
2020-09-24 05:28:25 +07:00
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
2022-07-07 00:00:37 +07:00
unit.stell.name = Stell
unit.locus.name = Locus
2022-08-24 21:39:08 +07:00
unit.precept.name = Precept
2022-07-07 00:00:37 +07:00
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
2022-08-24 21:39:08 +07:00
unit.merui.name = Merui
2022-07-07 00:00:37 +07:00
unit.cleroi.name = Cleroi
2022-08-24 21:39:08 +07:00
unit.anthicus.name = Anthicus
2022-07-07 00:00:37 +07:00
unit.tecta.name = Tecta
unit.collaris.name = Collaris
2022-08-24 21:39:08 +07:00
unit.elude.name = Elude
2022-07-07 00:00:37 +07:00
unit.avert.name = Avert
2022-08-24 21:39:08 +07:00
unit.obviate.name = Obviate
2022-07-07 00:00:37 +07:00
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
2022-08-25 00:49:15 +07:00
unit.latum.name = Latum
unit.renale.name = Renale
2020-07-24 04:12:55 +07:00
block.parallax.name = Parallax
2020-04-26 22:24:52 +07:00
block.cliff.name = Cliff
2019-07-30 21:23:29 +07:00
block.sand-boulder.name = Sand Boulder
2021-11-21 03:06:14 +07:00
block.basalt-boulder.name = Basalt Boulder
2019-03-15 01:01:22 +07:00
block.grass.name = Grass
2021-08-06 22:52:25 +07:00
block.molten-slag.name = Slag
2021-11-21 03:06:14 +07:00
block.pooled-cryofluid.name = Cryofluid
2020-10-23 22:52:01 +07:00
block.space.name = Space
2019-03-15 01:01:22 +07:00
block.salt.name = Salt
2020-09-24 05:28:25 +07:00
block.salt-wall.name = Salt Wall
2019-05-01 10:34:41 +07:00
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
2020-09-24 05:28:25 +07:00
block.sand-wall.name = Sand Wall
2019-03-15 01:01:22 +07:00
block.spore-pine.name = Spore Pine
2020-09-24 05:28:25 +07:00
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
2019-07-30 21:23:29 +07:00
block.snow-pine.name = Snow Pine
2019-03-15 01:01:22 +07:00
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
2019-05-01 10:34:41 +07:00
block.shrubs.name = Shrubs
2019-03-15 01:01:22 +07:00
block.spore-moss.name = Spore Moss
2020-09-24 05:28:25 +07:00
block.shale-wall.name = Shale Wall
2019-02-16 23:10:01 +07:00
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
2019-02-06 10:36:20 +07:00
block.kiln.name = Kiln
2019-01-26 22:37:04 +07:00
block.graphite-press.name = Graphite Press
2019-02-06 10:36:20 +07:00
block.multi-press.name = Multi-Press
2020-05-14 01:38:26 +07:00
block.constructing = {0}\n[lightgray](Constructing)
2018-10-25 00:22:18 +07:00
block.spawn.name = Enemy Spawn
2019-02-06 10:36:20 +07:00
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
2021-08-06 22:52:25 +07:00
block.deep-water.name = su alti
block.shallow-water.name = su
2019-03-23 22:08:46 +07:00
block.tainted-water.name = Tainted Water
2021-11-21 03:06:14 +07:00
block.deep-tainted-water.name = Deep Tainted Water
2019-03-23 22:08:46 +07:00
block.darksand-tainted-water.name = Dark Sand Tainted Water
2018-11-03 20:28:47 +07:00
block.tar.name = Tar
2018-10-25 00:22:18 +07:00
block.stone.name = tas
block.sand.name = kum
2019-03-21 11:58:06 +07:00
block.darksand.name = Dark Sand
2018-10-25 00:22:18 +07:00
block.ice.name = buz
block.snow.name = kar
2021-08-09 23:13:07 +07:00
block.crater-stone.name = Craters
2019-02-16 23:10:01 +07:00
block.sand-water.name = Sand water
2019-03-21 11:58:06 +07:00
block.darksand-water.name = Dark Sand Water
2019-02-16 23:10:01 +07:00
block.char.name = Char
2020-09-24 05:28:25 +07:00
block.dacite.name = Dacite
2021-11-21 03:06:14 +07:00
block.rhyolite.name = Rhyolite
2020-09-24 05:28:25 +07:00
block.dacite-wall.name = Dacite Wall
2020-10-23 22:52:01 +07:00
block.dacite-boulder.name = Dacite Boulder
2019-02-16 23:10:01 +07:00
block.ice-snow.name = Ice Snow
2020-09-24 05:28:25 +07:00
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
2019-02-16 23:10:01 +07:00
block.pine.name = Pine
2020-09-24 05:28:25 +07:00
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
2019-02-16 23:10:01 +07:00
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
2021-11-21 03:06:14 +07:00
block.metal-floor-4.name = Metal Floor 4
2019-02-16 23:10:01 +07:00
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
2019-05-01 10:34:41 +07:00
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
2020-09-24 05:28:25 +07:00
block.basalt.name = Basalt
2019-02-16 23:10:01 +07:00
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
2018-10-25 00:22:18 +07:00
block.copper-wall.name = bakir duvar
block.copper-wall-large.name = buyuk bakir duvar
2019-01-26 22:37:04 +07:00
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
2019-11-06 07:03:14 +07:00
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
2018-10-25 00:22:18 +07:00
block.phase-wall.name = faz duvar
block.phase-wall-large.name = genis faz duvar
block.thorium-wall.name = Toryum duvari
block.thorium-wall-large.name = genis toryum duvari
block.door.name = kapi
block.door-large.name = genis kapi
block.duo.name = ikili
2019-03-21 11:58:06 +07:00
block.scorch.name = Scorch
2019-03-16 07:19:09 +07:00
block.scatter.name = Scatter
2018-10-25 00:22:18 +07:00
block.hail.name = yagdirici
block.lancer.name = Lazer topu
block.conveyor.name = konvenyor
block.titanium-conveyor.name = Titanyum konvenyor
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.name = Plastanium Conveyor
2019-09-27 02:41:42 +07:00
block.armored-conveyor.name = Armored Conveyor
2018-10-25 00:22:18 +07:00
block.junction.name = ayirici
block.router.name = dagitici
block.distributor.name = yayici
block.sorter.name = secici
2019-10-23 07:33:52 +07:00
block.inverted-sorter.name = Inverted Sorter
2019-09-27 02:41:42 +07:00
block.message.name = Message
2020-01-08 22:59:29 +07:00
block.illuminator.name = Illuminator
2018-10-25 00:22:18 +07:00
block.overflow-gate.name = Kapali dagatici
2020-03-28 03:13:41 +07:00
block.underflow-gate.name = Underflow Gate
2018-10-25 00:22:18 +07:00
block.silicon-smelter.name = Silikon eritici
block.phase-weaver.name = Dokumaci
block.pulverizer.name = pulvarizor
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.name = Cryosivisi karistiricisi
2018-10-25 00:22:18 +07:00
block.melter.name = eritici
block.incinerator.name = isi firini
2019-02-26 10:38:01 +07:00
block.spore-press.name = Spore Press
2018-10-25 00:22:18 +07:00
block.separator.name = separator
2019-05-01 10:34:41 +07:00
block.coal-centrifuge.name = Coal Centrifuge
2018-10-25 00:22:18 +07:00
block.power-node.name = Guc Dugumu
block.power-node-large.name = buyuk Guc Dugumu
2019-02-06 10:36:20 +07:00
block.surge-tower.name = Surge Tower
2020-01-08 22:59:29 +07:00
block.diode.name = Battery Diode
2018-10-25 00:22:18 +07:00
block.battery.name = batarya
block.battery-large.name = buyuk batarya
block.combustion-generator.name = sicaklik jenaratoru
2020-09-10 21:29:54 +07:00
block.steam-generator.name = termal jenaratoru
2019-02-06 10:36:20 +07:00
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
2018-10-25 00:22:18 +07:00
block.mechanical-drill.name = Mekanikal Kazici
block.pneumatic-drill.name = Pneumatik Kazici
block.laser-drill.name = Lazer kazici
block.water-extractor.name = su ayiricisi
block.cultivator.name = ekici
block.conduit.name = boru
block.mechanical-pump.name = Mekanikal pompa
2019-01-08 06:48:55 +07:00
block.item-source.name = esya kaynagi
block.item-void.name = esya deligi
block.liquid-source.name = sivi kaynagi
2020-01-08 23:04:12 +07:00
block.liquid-void.name = Liquid Void
2019-01-08 06:48:55 +07:00
block.power-void.name = guc deligi
block.power-source.name = sonsuz guc
2018-10-25 00:22:18 +07:00
block.unloader.name = bekletici
block.vault.name = kasa
block.wave.name = Dalga
2020-10-23 22:52:01 +07:00
block.tsunami.name = Tsunami
2018-10-25 00:22:18 +07:00
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase konvenyoru
block.bridge-conveyor.name = kopru konvenyoru
block.plastanium-compressor.name = Plastanium Kompresoru
block.pyratite-mixer.name = Pyratite karistirici
block.blast-mixer.name = Patlayici karistiricisi
block.solar-panel.name = gunes paneli
block.solar-panel-large.name = genis gunes paneli
block.oil-extractor.name = benzin ayirici
block.repair-point.name = tamirci
2021-11-21 03:06:14 +07:00
block.repair-turret.name = Repair Turret
2018-10-25 00:22:18 +07:00
block.pulse-conduit.name = Pulse borusu
2020-01-08 22:59:29 +07:00
block.plated-conduit.name = Plated Conduit
2018-10-25 00:22:18 +07:00
block.phase-conduit.name = Phase borusu
block.liquid-router.name = sivi ayirici
block.liquid-tank.name = sivi tanki
2021-11-21 03:06:14 +07:00
block.liquid-container.name = Liquid Container
2018-10-25 00:22:18 +07:00
block.liquid-junction.name = sivi yonlendirici
block.bridge-conduit.name = kopru borusu
block.rotary-pump.name = donen boru
block.thorium-reactor.name = Thorium Reaktoru
block.mass-driver.name = kütle surucusu
block.blast-drill.name = Patlatici kazici
2021-11-15 11:10:15 +07:00
block.impulse-pump.name = Termal pompa
2018-10-25 00:22:18 +07:00
block.thermal-generator.name = Magma jeneratoru
2021-11-17 10:37:13 +07:00
block.surge-smelter.name = Alloy eritici
2019-03-29 04:31:22 +07:00
block.mender.name = Mender
2018-10-25 00:22:18 +07:00
block.mend-projector.name = Mend koruyucu
block.surge-wall.name = kabarma duvari
block.surge-wall-large.name = genis kabarma duvari
block.cyclone.name = Siklon
block.fuse.name = fitil
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
2020-10-23 22:52:01 +07:00
block.foreshadow.name = Foreshadow
2018-10-25 00:22:18 +07:00
block.container.name = Container
2019-01-26 22:37:04 +07:00
block.launch-pad.name = Launch Pad
2020-07-24 04:12:55 +07:00
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
2020-08-21 03:21:40 +07:00
block.payload-conveyor.name = Mass Conveyor
2020-07-24 04:12:55 +07:00
block.payload-router.name = Payload Router
2021-11-21 03:06:14 +07:00
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
2020-07-24 04:12:55 +07:00
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
2020-09-24 05:28:25 +07:00
block.overdrive-dome.name = Overdrive Dome
2021-11-21 03:06:14 +07:00
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
2022-07-23 01:00:35 +07:00
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
2022-07-07 00:00:37 +07:00
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Shielded Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
2022-07-12 01:39:05 +07:00
block.shockwave-tower.name = Shockwave Tower
2022-07-07 00:00:37 +07:00
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
2022-07-09 11:34:18 +07:00
block.smite.name = Smite
block.malign.name = Malign
2022-08-02 07:29:14 +07:00
block.flux-reactor.name = Flux Reactor
2022-08-03 08:27:29 +07:00
block.neoplasia-reactor.name = Neoplasia Reactor
2020-09-24 05:28:25 +07:00
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
2020-10-23 22:52:01 +07:00
block.memory-bank.name = Memory Bank
2022-05-07 07:35:16 +07:00
team.malis.name = Malis
2019-08-24 05:14:27 +07:00
team.crux.name = red
team.sharded.name = orange
team.derelict.name = derelict
2018-10-25 00:22:18 +07:00
team.green.name = green
2022-05-07 07:35:16 +07:00
team.blue.name = blue
2021-11-21 03:06:14 +07:00
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
2021-11-22 23:50:28 +07:00
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
2021-11-21 03:06:14 +07:00
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
2021-11-22 23:50:28 +07:00
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
2021-11-21 03:06:14 +07:00
hint.breaking = [accent]Right-click[] and drag to break blocks.
2021-11-22 23:50:28 +07:00
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
2021-11-21 03:06:14 +07:00
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
2021-11-22 23:50:28 +07:00
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
2021-11-21 03:06:14 +07:00
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
2021-11-22 23:50:28 +07:00
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
2021-11-21 03:06:14 +07:00
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
2021-11-22 23:50:28 +07:00
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
2021-11-21 03:06:14 +07:00
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
2021-11-22 23:50:28 +07:00
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
2021-11-21 03:06:14 +07:00
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
2022-07-19 09:16:10 +07:00
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
2020-01-08 22:59:29 +07:00
2019-07-30 21:23:29 +07:00
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
2021-11-21 03:06:14 +07:00
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
2019-07-30 21:23:29 +07:00
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
2021-11-21 03:06:14 +07:00
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
2019-07-30 21:23:29 +07:00
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde.
item.coal.description = Yaygin bir yakit.
2021-11-21 03:06:14 +07:00
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
2019-07-30 21:23:29 +07:00
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
2021-11-21 03:06:14 +07:00
item.scrap.details = Leftover remnants of old structures and units.
2019-07-30 21:23:29 +07:00
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
2021-11-21 03:06:14 +07:00
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
2019-07-30 21:23:29 +07:00
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
item.pyratite.description = Yakici silahlar icin yakici bir madde.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
2021-11-22 23:50:28 +07:00
block.derelict = \uf77e [lightgray]Derelict
2021-11-21 03:06:14 +07:00
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
2020-07-24 04:12:55 +07:00
2019-09-27 02:41:42 +07:00
block.message.description = Stores a message. Used for communication between allies.
2019-07-30 21:23:29 +07:00
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
2021-11-17 10:37:13 +07:00
block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
2019-07-30 21:23:29 +07:00
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Heats up stone to very high temperatures to obtain lava.
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Gets rid of any excess item or liquid.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
2020-01-08 23:04:12 +07:00
block.liquid-void.description = Removes any liquids. Sandbox only.
2021-11-21 03:06:14 +07:00
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
2018-11-03 20:28:47 +07:00
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
2019-07-30 21:23:29 +07:00
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
2019-11-06 07:03:14 +07:00
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
2018-11-03 20:28:47 +07:00
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
2019-07-30 21:23:29 +07:00
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
2018-11-03 20:28:47 +07:00
block.mend-projector.description = Periodically heals buildings in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
2020-04-26 22:24:52 +07:00
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
2018-11-03 20:28:47 +07:00
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
2019-07-30 21:23:29 +07:00
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
2019-11-06 07:03:14 +07:00
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
2019-07-30 21:23:29 +07:00
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
2021-11-21 03:06:14 +07:00
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
2019-07-30 21:23:29 +07:00
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
2020-03-28 03:13:41 +07:00
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
2018-11-03 20:28:47 +07:00
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
2019-07-30 21:23:29 +07:00
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
2021-11-15 11:10:15 +07:00
block.impulse-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
2019-07-30 21:23:29 +07:00
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
2020-01-08 22:59:29 +07:00
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
2019-07-30 21:23:29 +07:00
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
2021-11-21 03:06:14 +07:00
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
2019-07-30 21:23:29 +07:00
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
2018-11-03 20:28:47 +07:00
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
2019-07-30 21:23:29 +07:00
block.surge-tower.description = An extremely long-range power node with fewer available connections.
2020-01-08 22:59:29 +07:00
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
2018-11-03 20:28:47 +07:00
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.thermal-generator.description = Generates a large amount of power from lava.
2020-09-10 21:29:54 +07:00
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
2019-07-30 21:23:29 +07:00
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
2018-11-03 20:28:47 +07:00
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
2019-07-30 21:23:29 +07:00
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
2018-11-03 20:28:47 +07:00
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
2021-11-21 03:06:14 +07:00
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
2018-11-03 20:28:47 +07:00
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
2019-07-30 21:23:29 +07:00
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
2021-11-21 03:06:14 +07:00
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
2019-07-30 21:23:29 +07:00
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
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block.core-foundation.details = The second iteration.
2019-07-30 21:23:29 +07:00
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
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block.core-nucleus.details = The third and final iteration.
2020-05-14 01:38:26 +07:00
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
2019-07-30 21:23:29 +07:00
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
2022-05-07 07:35:16 +07:00
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
2019-07-30 21:23:29 +07:00
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small artillery turret.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
2021-11-21 03:06:14 +07:00
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
2018-11-03 20:28:47 +07:00
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
2020-10-23 22:52:01 +07:00
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
2021-11-21 03:06:14 +07:00
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
2022-08-24 21:39:08 +07:00
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
2021-11-21 03:06:14 +07:00
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
2022-05-07 07:35:16 +07:00
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
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lst.applystatus = Apply or clear a status effect from a uniut.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
2022-05-07 07:35:16 +07:00
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
2022-05-10 04:42:41 +07:00
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
2021-11-21 03:06:14 +07:00
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
2022-07-01 23:52:44 +07:00
laccess.speed = Top speed of a unit, in tiles/sec.
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lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.
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graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
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graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
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graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
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lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
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onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.