SAMBUYYA
716fed08c3
Update bundle_in_ID.properties ( #5230 )
...
Mengubah dan menambahkan beberapa kata.
2021-05-10 17:05:43 -04:00
MEEP of Faith
6fcdb9d505
Draw flame over cracks ( #5222 )
2021-05-08 08:48:50 -04:00
MEEP of Faith
8d1a34b652
Include distance in foreshadow targetting ( #5221 )
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* Include distance in foreshadow targetting
* Divide by larger number
2021-05-07 18:35:58 -04:00
TranquillyUnpleasant
ac8c81a0d5
Allow banned blocks to still be placeable within map editor. ( #5212 )
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This makes it so you don't have to pointlessly unban and then re ban blocks while making maps.
2021-05-07 08:45:43 -04:00
Antsiferov Andrew
c53e14dd31
Fix crash when there's no sectors on planet ( #5202 )
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`sectors.size - 1` is `-1` when there's no sectors on planet.
relevant crash log:
```
[E] java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 16
at arc.struct.Seq.get(Seq.java:451)
at mindustry.type.Planet.getLastSector(Planet.java:114)
at mindustry.ui.dialogs.PlanetDialog.show(PlanetDialog.java:185)
...
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:36)
```
2021-05-05 14:51:35 -04:00
Tegas Aziz
622f735953
Update contributors ( #5193 )
2021-05-04 09:11:30 -04:00
MEEP of Faith
d820e7d31a
Fix small linecast issue ( #5192 )
2021-05-03 22:10:36 -04:00
Thomas Widyantoko
0193d586d1
updated Indonesian translation ( #4608 )
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* updated Indonesian translation
fixes and additions, structure descriptions are fixed and shortened
* Update bundle_in_ID.properties
logic tooltips and other fixes part 1
* Update bundle_in_ID.properties
logic tooltips and other fixes part 2
* Update: continue translating from me
* again and again
* Update bundle_in_ID.properties
logic tooltips and other fixes part 3
* Graphic Type Hint Translation 1
* Graphic Type Hint Translation 2
graphicstype.type translation
* Fix graphicstype.image typo
(Because no ones likes typo, isn't it?)
* Update bundle_in_ID.properties
logic tooltips and other fixes part 4
* Update bundle_in_ID.properties
logic tooltips and other fixes part 5 (last one)
Co-authored-by: Tegas Aziz <49786146+WilloIzCitron@users.noreply.github.com>
Co-authored-by: Anonymous Albert <44728043+TheMrAlbert@users.noreply.github.com>
2021-05-03 08:49:32 -04:00
Skat
7853767ee5
Fix plastanium conveyor linking ( #5185 )
2021-05-02 20:18:22 -04:00
Skat
9e519ab801
Add missed scarlet color ( #5182 )
2021-05-02 13:50:53 -04:00
MEEP of Faith
d9c5e5e08d
No reason to hide ItemEntry ( #5173 )
2021-04-30 09:29:19 -04:00
Antsiferov Andrew
451568d5b2
Make Mod an abstract class ( #5155 )
2021-04-29 19:51:46 -04:00
MEEP of Faith
e8e23961f4
why toxopid cannon not in weapons folder ( #5166 )
2021-04-29 14:15:55 -04:00
Skat
0e1c4ccd6d
Suggestions for unknown command response ( #5165 )
2021-04-29 13:11:51 -04:00
Skat
41423d43bb
Dont try load mod icons on server ( #5160 )
2021-04-27 10:24:30 -04:00
MEEP of Faith
7dc3dfd29e
e.checkTarget is shorter ( #5157 )
2021-04-26 15:22:33 -04:00
Leonid Skorospelov
6eea8bebdf
Actually sync ItemTurret's ammo ( #5154 )
2021-04-25 09:06:45 -04:00
MEEP of Faith
3910d7769b
Add space to bullet.lightning
( #5136 )
2021-04-22 11:11:08 -04:00
ThePythonGuy
137792131e
Fix Tetrative Reconstructor's sprite odd 1-pixel error ( #5119 )
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* Create e
* Delete e
* Add files via upload
2021-04-17 12:53:57 -04:00
MEEP of Faith
fbddc0abc9
Turn MiningRange into a UnitType variable. ( #5112 )
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* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
2021-04-16 20:57:40 -04:00
NiChrosia
d9b6ada0b3
Replace 'sattelite' with 'satellite' ( #5110 )
2021-04-15 17:00:35 -04:00
Drullkus
f005b83ed3
Make PathCost interface public ( #5109 )
2021-04-15 09:27:02 -04:00
Slava0135
6cfb88a2e8
redundant field in DrillBuild ( #5101 )
2021-04-12 15:18:55 -04:00
BlueWolf
865d0082cc
Sand water ( #5100 )
2021-04-12 14:02:00 -04:00
Drullkus
aef7709764
Added addUpgrade method to Reconstructor to avoid dealing with array creation in Rhino JS ( #5094 )
2021-04-10 21:28:28 -04:00
MEEP of Faith
0d8f95354f
Move damage and knockback to hitEntity
( #5000 )
...
* Move damge and knockback to `hitEntity`
* b.damage, not damage
2021-04-10 09:15:34 -04:00
MEEP of Faith
7e7e6b70e2
Randomly Rotated Particle Weather Particles ( #5020 )
2021-04-10 09:12:51 -04:00
MEEP of Faith
56b8986a0b
Unit Sprite Heresyn't ( #5084 )
2021-04-08 15:56:22 -04:00
Qiyi Shan
3b8aa0484e
Fixed a typo ( #5081 )
...
Fixed a typo that swaps description of drawFlush/printFlush
2021-04-08 11:29:56 -04:00
MEEP of Faith
bdf958ed17
Copy ItemStack functions over to LiquidStack ( #5080 )
2021-04-08 10:05:37 -04:00
Arik
5fc4e1f5a5
Black Bar Fix ( #5079 )
2021-04-07 21:07:08 -04:00
MEEP of Faith
24f0a17395
Crawlers do not explode from their center ( #5078 )
2021-04-07 18:48:34 -04:00
Anuken
ef49a16c9e
Use core/src for kotlin source
2021-04-03 11:31:41 -04:00
Anuken
93f3d6039e
Excluded comp** from final jar
2021-04-03 11:15:41 -04:00
Max Leibowitz
d538e63c4c
:)
2021-04-02 17:26:58 -07:00
Anuken
5a5854420e
Long support for UI.formatAmount
2021-04-01 09:27:36 -04:00
Anuken
1bd4c96ee8
Power node placement fixes
2021-03-31 22:36:46 -04:00
Anuken
d66d7e09e3
Explosion damage tweaks
2021-03-31 13:28:08 -04:00
Anuken
e85e43c162
Disable blending when drawing displays
2021-03-31 11:18:17 -04:00
Anuken
179cedd6cc
Merge remote-tracking branch 'origin/master'
2021-03-30 20:58:20 -04:00
Anuken
3b56f36bbd
Fixed #5029
2021-03-30 20:58:13 -04:00
buthed010203
be0765f5ea
Radar shouldn't sense derelict as enemies ( #5027 )
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Turrets no longer shoot derelict units by default, they shouldn't be sensed as enemies if this is the case.
2021-03-30 11:58:53 -04:00
Anuken
2096d006be
Merge remote-tracking branch 'origin/master'
2021-03-30 10:24:57 -04:00
Anuken
e455f7d170
Fixed #5025
2021-03-30 10:24:53 -04:00
MEEP of Faith
7a0e772a05
Remove space between damage
and /sec
( #5024 )
2021-03-30 10:22:08 -04:00
Anuken
ae8833e679
Fixed rare schematic crash
2021-03-29 15:06:06 -04:00
Anuken
4a9eeeeac3
Merge branch 'master' of https://github.com/Anuken/Mindustry
2021-03-28 19:56:20 -04:00
liuxilu
e7d9cddbae
update zh-CN for logic hints ( #4655 )
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* add new logic hints to zh-CN
* logic hints for zh-CN completed
* more hints and fix
* draw operations
* update command hint
* 载荷
* up to d7f848f
2021-03-28 18:44:29 -04:00
YellOw139
a6fe1275c7
[Bundle][RO] Update ( #4860 )
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* [Bundle][RO] Update
This PR ~~was~~ will soon be tested in-game ~~and is ready to merge at any time~~.
Changelog:
- New strings/changes up to commit b75a8d5260
- Typo fixes & various other improvements
* Status effects
* Minor change
* Improve, adapt
* After test bundles be like
* cleanup
* typo
* options, options...
* Added block_info keybind name
2021-03-28 18:42:50 -04:00
Prosta4okua
2f3fd9de3b
[Bundle][uk_UA] Update Ukrainian ( #4868 )
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* Update bundle_uk_UA.properties
* Update bundle_uk_UA.properties
03.06.2021
* Update bundle_uk_UA.properties
* Update bundle_uk_UA.properties
* Update bundle_uk_UA.properties
* Update bundle_uk_UA.properties
2021-03-28 18:42:41 -04:00