Yair Morgenstern
316d57bb26
Version rollout ( #12191 )
...
* Bump version and create initial changelog entry
* Update Indonesian.properties (#12186 )
Corrected grammatical errors and translated the new code.
* Update Latin translation (#12185 )
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Merge a branch
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update French.properties (#12184 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
2024-09-08 01:17:37 +03:00
yairm210
333b1b194f
perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway)
2024-09-08 01:11:29 +03:00
yairm210
d59816af0f
chore: rename hasUnique(String) -> hasTagUnique(String)
...
Now that we *know* tag unique checks are *always* without conditional state, we can name them accordingly
2024-09-08 00:45:18 +03:00
yairm210
4d640a254c
perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques
2024-09-08 00:23:51 +03:00
yairm210
eff0a5bebb
Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
2024-09-07 22:48:04 +03:00
yairm210
9c0e9131f0
Resolved #12187 - units are not added to cities in resistance if non-resistant cities are available
2024-09-07 22:37:29 +03:00
yairm210
2a0ff58cc9
Updated Events json schema
2024-09-06 15:14:53 +03:00
Mayeul Cantan
e2d220180a
Improve desktop file for Linux desktop ( #12183 )
...
* Tweak keywords and categories
* Remove GenericName as this is not really a generic app
* Tune the comment to be more relevant to desktop users
* Add French translations
2024-09-05 23:43:49 +03:00
Yair Morgenstern
39156e4a5b
Update README.md
2024-09-05 22:29:22 +03:00
yairm210
c6fc6a2078
Docker build doesn't like linking version numbers of plugins
2024-09-05 22:00:34 +03:00
yairm210
c9f5b94993
Update gradle libraries
2024-09-05 21:50:18 +03:00
yairm210
16bca8d562
4.13.5
2024-09-05 21:32:07 +03:00
Yair Morgenstern
ea2bd03ab0
Bump version and create initial changelog entry ( #12182 )
...
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
2024-09-05 21:24:50 +03:00
yairm210
2a31c13bc6
Fix test - correct target type for event choice
2024-09-05 21:24:32 +03:00
yairm210
cb432bbb67
Added deprecations to deprecated choice fields
2024-09-05 21:17:08 +03:00
yairm210
08646a6aeb
Resolves #11698 , resolves #12103 - Apply 'AI choice weight' to event decisions, accepting conditionals
2024-09-05 21:08:57 +03:00
yairm210
84efb797a3
Make event choices ruleset objects, with standard "uniques" field
2024-09-05 21:00:30 +03:00
yairm210
4146a16e31
Added "AI choice weight" for techs policies and promotions, events pending since there's work to do - #11698
2024-09-05 14:38:46 +03:00
yairm210
18c53f77d3
Moved screen orientation setting from advanced tab to display tab
2024-09-04 18:19:38 +03:00
yairm210
396bf60e25
Resolved #12180 - only trigger population reassignment on new buildings when it really changes something
2024-09-02 18:13:33 +03:00
yairm210
2ed5fb9d05
On second thoughts let's not have a field and function named the same
2024-09-02 18:00:52 +03:00
yairm210
652a9645ab
Better naming for "reassign population". Not safe-renamed because even if the data is lost for one turn on existing games it's no biggie.
2024-09-02 17:57:00 +03:00
yairm210
9c6c0018c2
Actually *use* the new parameter
2024-09-02 17:53:15 +03:00
yairm210
83baecd8a5
Better stat-related check for buildings - #12180
2024-09-02 17:52:06 +03:00
yairm210
938cd9008a
4.13.4
2024-09-01 19:12:57 +03:00
Yair Morgenstern
45e33d7148
Version rollout ( #12178 )
...
* Bump version and create initial changelog entry
* Update Latin translation (#12173 )
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
* Fix translation
* Fix translation
* Merge a branch
* Merge a branch
* Merge a branch
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Simplified_Chinese.properties (#12172 )
* Update Vietnamese.properties (#12171 )
Fix some mistake in this language, and improved some translate
* Update Brazilian_Portuguese.properties (#12166 )
1 single change that was getting in my nerves
* Update Spanish.properties (#12165 )
* Update Italian.properties (#12164 )
* Update German translation (#12163 )
* Update Simplified_Chinese.properties (#12170 )
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
---------
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
Co-authored-by: Cong Thang Nguyen <125419960+ThangNguyen2143@users.noreply.github.com>
Co-authored-by: murilozinkkkj <78273099+murilozinkkkj@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com>
2024-09-01 16:19:10 +03:00
yairm210
e984b8fe88
Resolved #12169 - set "auto assign city production" to false for new players
...
Determined by Discord poll (63 to 59)
2024-09-01 16:14:27 +03:00
EmperorPinguin
35e5179edd
tryRetreat bugfix ( #12175 )
...
* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
2024-08-30 00:03:20 +03:00
yairm210
caccab359d
Resolved #11576 - removed last remaining 'golden age' (keyboard binding)
2024-08-29 11:17:29 +03:00
yairm210
3536218fc8
Don't allow constructing stockpiled-resource-requiring constructions when lacking the resources
2024-08-29 10:32:31 +03:00
yairm210
3c42d44ec4
Consume stockpiled resources when purchasing constructions that require them
2024-08-29 10:22:21 +03:00
yairm210
2f36248484
Better console documentation for objects with spaces
2024-08-28 08:01:05 +03:00
yairm210
272b0fcb75
Don't show "ok" ruleset validations when starting a new game
2024-08-28 07:57:57 +03:00
yairm210
5db502277f
4.13.3
2024-08-27 09:39:55 +03:00
Yair Morgenstern
ac72f3bd85
Version rollout ( #12162 )
...
* Bump version and create initial changelog entry
* Update Latin translation (#12160 )
* Merge & correction & update
* Fix translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
* Fix translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update French.properties (#12158 )
* Update Brazilian_Portuguese.properties (#12157 )
* Update Indonesian.properties (#12156 )
Corrected mistranslated words and translated the new codes.
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
2024-08-27 09:34:45 +03:00
yairm210
7ce519c5d4
Resolved #12159 - Cities can be conquered in the middle of automation, so we need to "finalize" the sequence before iterating
2024-08-26 13:59:56 +03:00
yairm210
a566bb6bc0
memperf: remove instead of adding, so in cases where there's no suffix we don't allocate any memory for no reason
2024-08-25 12:02:01 +03:00
yairm210
036a2e6e9c
Natural wonders uniques generalized to work for terrain feature as well
2024-08-25 09:44:31 +03:00
yairm210
ebc5c8c315
Added deserialization of unit-context events, so in the future we can add the serialization and have unit-context events :D
2024-08-25 02:28:47 +03:00
yairm210
0b48d30451
docs: Better event documentation for presentation
2024-08-25 02:04:00 +03:00
yairm210
9129e11687
Fixed test
2024-08-25 01:25:30 +03:00
yairm210
99f9d337ae
Resolved #12155 - dev console displays enum options correctly on exception
2024-08-24 23:50:08 +03:00
yairm210
5e08eadcf1
Dammit changelog
2024-08-24 23:34:11 +03:00
yairm210
4f2834cddd
chore: deprecated old uniques
2024-08-24 22:49:29 +03:00
yairm210
8f5679d5db
4.13.2
2024-08-24 22:41:32 +03:00
Yair Morgenstern
041d756dd0
Version rollout ( #12154 )
...
* Bump version and create initial changelog entry
* Update Italian.properties (#12148 )
* Update Brazilian_Portuguese.properties (#12145 )
* Update Latin translation (#12144 )
* Fix and update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
* Update translation
* Fix translation
* Fix translation
* Update translation
* Fix translation
* Update translation
* Update translation
* Fix and update the translation
* Update translation
* Fix translation
* Fix translation
* Update translation
* Update translation
* Fix translation
* Update translation
* Update translation
* Update translation
* Update translation
* Use ë to disinguish words. See <https://la.m.wikisource.org/wiki/Vulgata_Clementina/Liber_Job >
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
* Fix translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Update translation
* Fix translation
---------
Co-authored-by: sls1005 <sls1005@github.com>
* Update Bulgarian.properties (#12143 )
Finished the translations for Japan and India
* Update French.properties (#12142 )
* Update Indonesian.properties (#12140 )
Corrected mistranslation/grammatical errors and translated the new codes.
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Instrumentarium <143902440+Instrumentarium@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
2024-08-24 22:31:02 +03:00
yairm210
859b55da02
Revert "Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions"
...
This reverts commit d1afbb4a62
.
2024-08-24 22:21:35 +03:00
yairm210
d1afbb4a62
Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions
...
Part of #11986
2024-08-24 22:07:50 +03:00
EmperorPinguin
1009669126
AI worker improvements ( #12153 )
...
* AI behaviour changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Reverting some changes
* Changes
* revert changes
* revert changes
* revert changes
* revert changes
* Update CityLocationTileRanker.kt
* Citizen assignment for stat conversion
* Update CityLocationTileRanker.kt
* Reduce AI settling
* Avoid AI building units when in negative Supply
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
2024-08-24 22:04:24 +03:00
yairm210
e8565b0b6f
Resolved #12150 - City overview updates when entering a city via it, changing info, and exiting
2024-08-24 21:52:50 +03:00