Commit Graph

174 Commits

Author SHA1 Message Date
Yair Morgenstern
f2697ee8a1 3.15.14 2021-07-22 20:39:24 +03:00
Xander Lenstra
85f4840e35
Hide lesser used action buttons to free up space (#4580)
* You can now use 'h' to fortify/sleep until healed

* Hide lesser used unit actions by default

* Refactored worker actions into automate & build improvements

* Added missing translation lines

* Fixed translations
2021-07-21 10:43:55 +03:00
Yair Morgenstern
bdf46ea66c 3.15.13 2021-07-19 22:31:55 +03:00
Yair Morgenstern
60bcc8f1cf 3.15.12-patch1 2021-07-16 09:23:49 +03:00
Yair Morgenstern
6b73a3e9d7 3.15.12 2021-07-14 22:34:11 +03:00
Xander Lenstra
2752c713b9
Founding Religions (#4505)
* Fixed crashes on loading save games with religion

* Added missing credit

* Religious cities now show religion icons in the city button

* Add icons for religions

* You can now found beliefs, with snazzy icons!

* Fixed bug which made prophets impossible to generate

* Added missing translatable strings

* Fixed translation tests properly

* Implemented requested changes

* Implemented part of the requested changes

* Removed SplitPane in favor of Table

* Removed unused code

* Capped the amount of foundable religions to the amount of religions
2021-07-14 22:09:51 +03:00
Yair Morgenstern
573eacb8c9 3.15.11 2021-07-12 22:03:14 +03:00
Yair Morgenstern
5a0eb11bd0 3.15.10 2021-07-10 23:56:06 +03:00
Yair Morgenstern
0cc3b6f550 Resolved #4457 - spelling mistakes 2021-07-10 23:22:44 +03:00
Xander Lenstra
5376e488a0
Added a simplified version of great prophets, implemented a basic city religion UI (#4356)
* Add a very simple display for the religion in a city

* Added missing credits for shrine

* Added Great Prophet unit

* Great prophets can now be generated using faith

* Great Prophets can now construct holy sites

* Great Prophets can now spread their religion to friendly cities

* Holy site can only be constructed if the great prophet hasn't spread religion yet

* Added missing translation string

* Fixed more translation problems

* Implemented requested changes
2021-07-09 10:48:33 +03:00
Yair Morgenstern
cc3146f92b Actual translations 2021-07-09 10:17:22 +03:00
Yair Morgenstern
ecd5ae5128 3.15.9 2021-07-07 20:54:19 +03:00
Yair Morgenstern
b748f92bb5 3.15.8 2021-07-04 21:09:17 +03:00
Yair Morgenstern
c91e94ae03 Translations update 2021-07-03 23:02:41 +03:00
Yair Morgenstern
95ae1cea30 3.15.7 2021-07-01 22:44:36 +03:00
Yair Morgenstern
0b6510a39c 3.15.6 2021-06-29 23:15:57 +03:00
Yair Morgenstern
c380d6e7b7
Translations update (#4306)
* Update Korean.properties (#4305)

* Missing single quotation mark in quote (#4297)

* Missing single quotation mark in quote

Inserted ' in quote of Advanced Ballistics

* Changed quote in all language files

* Update Swedish.properties (#4282)

* Update Swedish.properties

* Update Swedish.properties

* Update Swedish.properties

* Update Swedish.properties

* Update Swedish.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update Russian.properties (#4269)

* Update Russian.properties

Translated new strings

* Update Russian.properties

Some fixes and improvements

* Update Russian.properties

Made some improvements

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update Italian.properties (#4267)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Update German.properties (#4281)

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

* Update German.properties

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: sockybob <44141246+sockybob@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
2021-06-29 22:35:42 +03:00
SomeTroglodyte
ca58cf1694
Translation template fixes (#4287)
* Translation template fixes

* Translation template fixes - patch

* Translation template fixes - another
2021-06-27 21:22:47 +03:00
Yair Morgenstern
7b7101b0b7 3.15.5 2021-06-25 17:42:35 +03:00
Yair Morgenstern
74e3b67afe 3.15.4 2021-06-23 10:29:51 +03:00
Yair Morgenstern
837d78db21 3.15.3 2021-06-20 22:00:59 +03:00
Yair Morgenstern
772531a35f Translation no longer breaks on multiple uses of the same parameter in a unique 2021-06-18 16:54:09 +03:00
Yair Morgenstern
243647dea6 3.15.2 2021-06-18 10:08:59 +03:00
Yair Morgenstern
11af49e6da 3.15.1 2021-06-16 10:59:15 +03:00
SomeTroglodyte
07a43f3f1a
Fix crash caused by cascaded ruins unit gifts (#4133)
* Fix d1f6c5ac breaking builds

* Fix d1f6c5ac breaking builds - patch1

* Fix silent crash when ancient ruins cascade gifted units
2021-06-14 14:44:43 +03:00
Yair Morgenstern
60d8adce38 3.15.0 2021-06-13 22:40:12 +03:00
Yair Morgenstern
a5d2b2f154 3.14.16 2021-06-10 14:49:08 +03:00
SomeTroglodyte
337b9c62fd
Nations spellcheck (#4094) 2021-06-10 14:22:16 +03:00
Yair Morgenstern
8228d62d43 3.14.15 2021-06-07 22:47:52 +03:00
Aron de Jong
cd58f6ace8
Refund wasted production as gold (#4058)
* Refund wasted production as gold

Any wasted production, from for instance a partially completed wonder or
obsolete units, will now be refunded as gold (in a 1:1 ratio).

We update both at the start and end of the user turn. Updating at the
start to account for wonders completed after our previous turn and
updating at the end to account for obsolete buildings/units as a
consequence of our own turn.

When obsolete units get replaced by their upgraded version (as in civ 5)
this code should probably be updated.

* Implement wonder refund and obsolete unit upgrade

If a wonder is built somewhere else but the user has production in this
wonder, the production will be refunded as gold in a 1:1 ratio. A
notification will be shown to indicate this. This reflects the behaviour
in Civ 5.

If a unit becomes obsolete and an upgrade is available, the production
put into this unit will now be transferred to the upgraded version. If
the unit is queued, the queued unit will also be changed to the new
version and the user will be notified via notification.

* Shorten notification messages

* Update alerts: been obsolete -> become obsolete
2021-06-07 22:04:33 +03:00
Arthur van der Staaij
a7afc0718c
Unit swapping (#4049)
* Added an icon for unit swapping

* Implemented unit swapping

In the original Civ V, unit swapping is a supported mechanic.
If you try to move a unit to a tile with another of your units, and both
units have enough movement points left to reach the other's tile, they
will swap places. They will consume only the movement points needed to
reach the other's tile in this way.

This change implements unit swapping for Unciv.

To prevent all kinds of problems from arising with automatic unit
movement, unit swapping can only be done explicitly. This also means
that it can only be done if the unit-swap movement is possible in a
single turn. It is however not limited to adjacent units.

Because Unciv supports mobile devices, there is in general no separation
between a unit-selection click and a movement click. Clicking on another
unit while a unit is selected simply selects that other unit. Because we
do not want to make it more difficult to select other units in this way,
unit swapping is implemented as a separate "movement mode": to toggle
this mode on or off, the new unit action "Swap units" must be used.
Newly selected units still always start in the normal movement mode.

In the unit-swap movement mode, the possible swap tiles are highlighted
instead of the possible movement and attack tiles. Clicking on a
highlighted tile will display a swap button, similar to the movement
button, or instantly perform the swap if single-click-movement is
enabled. This new behavior overrides the selection of the unit on the
target tile: if the user wants to select the unit instead, they have to
exit the unit-swapping mode first.

The swapping code is robust, it can even handle swaps that involve a
paradrop!

An option to always swap-move when an eligible tile is clicked instead
of requiring the unit-swapping mode, similar to the existing
single-click-movement option, could perhaps be added in later.

* Added some comments to existing movement functions

* Fixed a silly mistake

Fixed a silly mistake which caused the unit-swapping eligibility
detection to sometimes remove units from the world.

* Removed some unneeded code

* Fixed movement buttons not showing with world wrap

Fixed a bug where the "move here" and "swap with" buttons would only
show on the leftmost copy of the world when world wrap was enabled.

* Made the swap action only display if usable

Made the unit swapping button only display if there is at least one
possible swap movement.
2021-06-06 22:56:25 +03:00
Yair Morgenstern
a1b0a90506 3.14.14 2021-06-04 14:33:22 +03:00
Xander Lenstra
aa9dda2eea
Added the paratrooper unit (#4025)
* Added the paratrooper unit

* Reverted accidental reordering of action table

* Fixed Github build errors

* Hopefully actually fixed the build errors

* Added a Dutch translation, finally fixing the error

* Paratroopers can no longer actually paradrop on a tile they shouldn't be able to paradrop onto

* Removed double update action
2021-06-03 07:33:38 +03:00
Yair Morgenstern
c73891cbe7 3.14.13 2021-06-01 21:19:06 +03:00
Yair Morgenstern
d7c0cc593a 3.14.12 2021-05-28 15:02:11 +03:00
Yair Morgenstern
cd6ae3dc6d 3.14.11 2021-05-26 19:37:01 +03:00
Yair Morgenstern
fd5125904a 3.14.10 2021-05-20 22:49:40 +03:00
Yair Morgenstern
106cbb79c3 3.14.9 2021-05-18 01:07:17 +03:00
Yair Morgenstern
4f1798146c 3.14.8 2021-05-11 00:44:36 +03:00
Yair Morgenstern
0f0de8a221 3.14.7 2021-05-08 23:54:29 +03:00
Yair Morgenstern
a6d0973324 3.14.6 2021-05-05 20:46:40 +03:00
Yair Morgenstern
c1908d0526
Translations update (#3878)
* Update German.properties (#3877)

* Update Spanish.properties (#3873)

* Changed a few minor fixes, added a lot of promotion translations (#3843)

* Update Malay.properties (#3595)

Yayay

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

* Should remove test fail

Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: madbada99 <79025962+madbada99@users.noreply.github.com>
2021-05-05 18:59:40 +03:00
Yair Morgenstern
94c0995b23 3.14.5 2021-05-01 23:05:30 +03:00
Yair Morgenstern
bb34659d9c Resolved #3837 - Harad -> Harald in Denmark greeting 2021-04-27 00:15:47 +03:00
Yair Morgenstern
55ef131fb2 3.14.3 2021-04-21 22:12:46 +03:00
Yair Morgenstern
e270b017d4 3.14.2 2021-04-18 21:56:18 +03:00
Yair Morgenstern
daab799b3a 3.14.1 2021-04-14 19:51:31 +03:00
Yair Morgenstern
0440a70a9c Resolved #3353 - Changed "Earn [amount]% of [param] opponent's [param2] as [stat] for kills" to "Earn [amount]% of killed [param] unit's [param2] as [stat]" 2021-04-13 22:04:00 +03:00
Yair Morgenstern
6e9f868cb3 'military' -> 'Military' for e.g. [Military] units, same as other unit types which are capitalized 2021-04-13 00:08:35 +03:00
Yair Morgenstern
61730ca93b Translation files generation 2021-04-10 23:14:22 +03:00