EmperorPinguin
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e7b73c05cd
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Update ConstructionAutomation.kt (#12659)
* Update ConstructionAutomation.kt
* Update ConstructionAutomation.kt
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2024-12-16 10:53:18 +02:00 |
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EmperorPinguin
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203222af7d
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Prevent incorrect settler retreat (#12652)
* Update CivilianUnitAutomation.kt
* Update SpecificUnitAutomation.kt
* Update SpecificUnitAutomation.kt
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2024-12-16 10:53:10 +02:00 |
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SeventhM
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b55e02fd4d
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Make pantheon cost respect game speed modifer (#12635)
* Make pantheon cost respect game speed modifer
* Inplement suggestion
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2024-12-16 10:53:01 +02:00 |
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itanasi
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f07444e030
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Quick edit so Simulation report is in consistent order (#12661)
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2024-12-16 06:42:29 +02:00 |
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yairm210
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b06708ff1d
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Resolved #12637 - Paused music no longer resumes on game resume
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2024-12-15 22:13:19 +02:00 |
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itanasi
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fcdf6cba5f
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Changes to provide Random Order of Civs in sims (#12656)
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2024-12-15 21:54:20 +02:00 |
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EmperorPinguin
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02fdeb1755
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Update ConsoleLauncher.kt (#12658)
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2024-12-15 21:52:44 +02:00 |
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yairm210
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fdb8026c1b
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perf(minor): TileLayerCityButton faster "no-op" check
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2024-12-15 21:45:20 +02:00 |
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yairm210
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1a0bb512bf
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perf: save more metadata per "list of terrains" for fast lookups, this time for edge tiles
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2024-12-15 19:53:01 +02:00 |
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yairm210
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7bc5047ace
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perf: save tile ref on each tile layer
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2024-12-15 19:39:24 +02:00 |
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yairm210
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c3c397aade
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Revert "perf(tile-update): cache base data for tile rendering to only recompute when base data changes"
This reverts commit 16f0a9844c .
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2024-12-15 19:30:34 +02:00 |
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yairm210
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62bae6b166
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perf(hit,act): local variables to save data (is null equality that hard to compute?! what's going on?!)
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2024-12-15 12:32:59 +02:00 |
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yairm210
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16f0a9844c
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perf(tile-update): cache base data for tile rendering to only recompute when base data changes
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2024-12-15 12:22:46 +02:00 |
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yairm210
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ec2950305d
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perf: faster vector -> direction conversion
Conflict marking / main (push) Failing after 11s
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2024-12-15 12:07:51 +02:00 |
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yairm210
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73424466d4
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Resolved #12640 - "Tile provides yield without assigned population", "Adjacent enemy units ending their turn take [49] damage" accept tile/civ conditionals
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2024-12-15 11:33:23 +02:00 |
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yairm210
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4bac39c910
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Resolved #12649 - buy button active for puppets when civ can purchase items in puppets
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2024-12-15 11:27:37 +02:00 |
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U+1F596
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ded0037194
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Create CODE_OF_CONDUCT.md (#12624)
Create a Code of Conduct to better the project's community.
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2024-12-15 11:21:44 +02:00 |
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yairm210
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0f4f690893
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Better "close unit table" button - see #12591
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2024-12-14 19:19:53 +02:00 |
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yairm210
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6f535f5c15
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4.14.15
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2024-12-14 18:53:34 +02:00 |
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Yair Morgenstern
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effddc03f3
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Version rollout (#12647)
* Bump version and create initial changelog entry
* Update Dutch.properties (#12630)
* Update Dutch.properties
* Update Dutch.properties
* Update Dutch.properties
* Update Dutch.properties
* Update Latin translation (#12629)
* Update translation
* Update translation
* Update translation
* Update Croatian translation (#12621)
* Update cities of Byzantium, Kelts, Cartage and Maya
* update city names
* update city names 2
* translation of person names
* Gramatical gender in diplomacy and few corrections
* update city names and city name corrections
* translate remaining cities
* fix wording consistency
* minor corrections
* minor consistency corrections
* Correct translation of "request"
* Correct translation of "Button"
* Update Catalan.properties (#12620)
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: EmperorPinguin <99119424+EmperorPinguin@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
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2024-12-14 18:40:57 +02:00 |
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itanasi
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03f06df66f
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Add Avg Victory Turns to Simulation (#12633)
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2024-12-14 18:13:57 +02:00 |
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EmperorPinguin
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5fa2e7be95
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Update NextTurnAutomation.kt (#12634)
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2024-12-14 18:13:43 +02:00 |
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SeventhM
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2a0cab7d40
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Increase starting Luxury amount to match Civ 5 (#12631)
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2024-12-14 18:13:30 +02:00 |
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EmperorPinguin
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5364fee87b
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Update ReligionAutomation.kt (#12627)
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2024-12-14 18:13:14 +02:00 |
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Toxile
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9082e2ab3b
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UI tweaks and fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button (#12646)
* [1]
* [2]
* [3]
* [1]
* Revert "[2]"
This reverts commit b9b88d8a1593c1d0e4387d94f2b3e0d976d8e14b.
* [2] global
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2024-12-14 18:10:02 +02:00 |
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yairm210
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17f5f949eb
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TileInfoTable improvements - see #12591
Conflict marking / main (push) Failing after 14s
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2024-12-13 11:56:44 +02:00 |
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yairm210
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212e7233b3
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Changed Black in UI to Charcoal - see #12591
Build and test / Check code and run unit tests (push) Failing after 1h41m8s
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2024-12-13 11:00:51 +02:00 |
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yairm210
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dcaf9c421a
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More unit table improvements - see #12591
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2024-12-13 10:37:42 +02:00 |
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yairm210
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6c4965aaee
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Better icons in unit description table - see #12591
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2024-12-13 10:07:45 +02:00 |
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yairm210
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8519453d19
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Fixed cities built on pillages roads colored red
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2024-12-11 19:17:01 +02:00 |
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yairm210
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f791b70997
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fix: Scroll position indicators do not block minimap clicks
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2024-12-11 18:57:15 +02:00 |
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yairm210
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f018b78f83
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Fixed scroll position indicator
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2024-12-11 11:55:53 +02:00 |
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yairm210
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0e1dfed64b
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Fixed Thai diacritic support
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2024-12-11 11:40:37 +02:00 |
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yairm210
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648e50d2ad
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Added "exit" button in world screen popup menu
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2024-12-10 23:18:08 +02:00 |
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yairm210
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cf4fd63959
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Fixed AI religion belief assessment (far too much weight given to tiles)
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2024-12-10 23:10:11 +02:00 |
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yairm210
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a9908e877c
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default mirroring none
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2024-12-10 13:23:52 +02:00 |
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yairm210
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9a1e904b66
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Added river mirroring
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2024-12-10 11:06:53 +02:00 |
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yairm210
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4160f343bf
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Simplified mirroring code in prep for rivers
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2024-12-10 10:34:09 +02:00 |
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yairm210
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07262f6026
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Removed 'ignore touhidurr notifications'
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2024-12-09 19:55:20 +02:00 |
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yairm210
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66f9ed549b
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4.14.14
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2024-12-09 18:55:13 +02:00 |
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yairm210
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bdc5cd2ecf
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perf(cpu): Sequences, and initially set array list to desired size
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2024-12-09 18:44:26 +02:00 |
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SeventhM
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1c25206dbb
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Fix The Hague's english name (#12581)
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2024-12-09 18:40:44 +02:00 |
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Yair Morgenstern
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f6025122a7
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Version rollout (#12619)
* Bump version and create initial changelog entry
* Update Latin translation (#12616)
* Update translation
* Update translation
* Update translation
* Fix translation
* Update translation
* Update translation
* Fix translation
* Update dutch translations (#12589)
* Update Dutch.properties
* Update Dutch.properties
* Update Dutch.properties
* Update Dutch.properties
* Update Dutch.properties
* Update Croatian translation (#12586)
* City name of native Americans
* Greek and Babylonian cities
* Update Egyptian cities and few terms
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: dutchwolfgirl <110766475+dutchwolfgirl@users.noreply.github.com>
Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
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2024-12-09 18:40:29 +02:00 |
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yairm210
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f2aefd0061
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AI: Don't pick most expensive tech as free tech, if it's marked as "0 weight for AI decisions"
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2024-12-09 18:10:23 +02:00 |
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yairm210
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ab2c848f9a
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Run mod compatibility checks on another thread, to avoid ANRs in new game screen
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2024-12-09 15:56:10 +02:00 |
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yairm210
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d08f2a2939
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Resolved #12611 - automated air units with "Cannot move" do not move
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2024-12-09 14:08:25 +02:00 |
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yairm210
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7187554adb
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Removed uses of UncivGame.Current.gameInfo when unnecessary
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2024-12-09 10:45:10 +02:00 |
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yairm210
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c2b6205208
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Decreased base Fort value to not build it instead of useful improvements
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2024-12-09 10:25:48 +02:00 |
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yairm210
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f9e7451249
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Resolve #12617 - Remove images of expended units
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2024-12-09 10:02:25 +02:00 |
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yairm210
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75fc42e1c8
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Fix tests, unresolve #12611
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2024-12-09 09:57:32 +02:00 |
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