* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit f78719afc0
- Typo fixes & various other improvements
* WIP
* typo
* Speaking logically
* Update core/assets/bundles/bundle_ro.properties
Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
* Opted for a better term: controlor, not controller
* double-tap
* Times joined & kicked
Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
* 3 new, 1 deleted
New:
rules.unitcapvariable
rules.unitcap
laccess.color
Deleted:
lenum.color
* 1 line changed
rules.unitcap
* 2 new, 1 deleted
New:
mods.initfailed
setting.modcrashdisable.name
Deleted:
mods.alphainfo
-
Отключение модов после вылета на старте
* Fixed#4715
* Content parser class discovery improvements
* Use github build status (#4718)
Why does this still use travis? It was ditched months ago
* Make status colors the same (#4719)
It bothers me ok
* Better splash damage handling for small radii
* Fixed#4729
* Uncap content names in resolution
* Fixed UnitReq parsing
* Fixed#4732
* Allow JSON mod content types from other class loaders
* Better JSON null validation / Disable mods on startup crash
* Logic tooltips on mobile devices w/ long-press
* Add Survival and PvP servers (#4736)
* Update servers_v6.json (#4735)
add 1 more server for CxZx
* arc
* Balance tweaks
* Fixing remaining typos\errors in bundle_fr (#4397)
* Fixing remaining typos errors in bundle_fr
There are some errors that had managed to get through the verification. Imma chase them down!
* added logic hints and some typo fixes
* Fixing 2 typos in bundle.properties
L1548: Color statement affects every following draw operations.
* smolfixes
* Fixed "fix" in #4397
* [Bundle][RO] Update (#4725)
* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 1ef7ae7079
- Typo fixes & various other improvements
* Reducing confusion
* Update bundle_ro.properties
* Fixing typos and descriptions [bundle_es.properties] (#4727)
* Fixing and descriptions [bundle_es.properties]
* Forgot something
* Update Logic Draw Hints (#4734)
Wrapped up some previous logic hints, too.
* german translation for build 125, full android translation (#4703)
* update german translation to 631e4d9eef
* update android translation to e816f6110d
with regard to 5ec5f1aa93
* improve translation with ideas from others
* update german steam discription to e86a3e9d09
* update german translation to 1ef7ae7079 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)
* changes from stuffyAI
* cross-platform as suggested by stuffyAI
* stuffyAI
genau, hast recht
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
* Update bundle_vi.properties (#4724)
* Fixed mod crash disable setting name
* Various fixes
* Steam icon changes
* arc
* Update Vietnamese Translation. (#4660)
* Update translation, fix some typo
* About 150 lines to do left.
* Typos fix #_1
* Typos fix + add trans
* Update to lastest commit.
* Base logic translation.
* a lot of typo ...
* some update from main bundle.
* Add more logic hint.
* translated recent update (#4742)
* Move update function of resupply point 5x1 spaces back (#4746)
* Remove stray spaces from accelerator (#4465)
* 10 new lines
graphicstype.clear
graphicstype.color
graphicstype.stroke
graphicstype.line
graphicstype.rect
graphicstype.linerect
graphicstype.poly
graphicstype.linepoly
graphicstype.triangle
graphicstype.image
* 1 line changed
lenum.stop (typo)
* 6 new lines
logic.nounitbuild
laccess.controller
laccess.dead
laccess.controlled
laccess.commanded
lenum.idle
* 1 new line
setting.doubletapmine.name
* 2 new, 2 changed
New:
trace.times.joined
trace.times.kicked
Changed:
unit.seconds
unit.minutes
* 1 line changed
trace.times.joined
* 1 new line
mod.multiplayercompatable
-
quick commit before potential merge, might fix it later
Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: buthed010203 <naguiar010203@gmail.com>
Co-authored-by: Fatonndev <56699208+Fatonndev@users.noreply.github.com>
Co-authored-by: CxZxRainzz <78591136+CxZxRainzz@users.noreply.github.com>
Co-authored-by: Phinner <62483793+Phinner@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: BlueThecno <69437358+BlueThecno@users.noreply.github.com>
Co-authored-by: 彭瑞暄 <raymondpeng0725@gmail.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: Arnyyx <74717260+Arnyyx@users.noreply.github.com>
Co-authored-by: Ngọc Lam <33188123+NgLamVN@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+Sharlottes@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
* Cursor should not change for other teams.
* Use Built-in interaction check
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
* Building should use built-in check, same treatment for ConstructBlock
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>