Commit Graph

918 Commits

Author SHA1 Message Date
Arkanic
ff06a005a0 become exist 2020-02-05 00:53:15 +00:00
Anuken
be50997f94 Merge branches '6.0' and 'splinterface-impl' of https://github.com/Anuken/Mindustry into splinterface-impl
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/Vars.java
#	core/src/mindustry/entities/traits/SaveTrait.java
#	core/src/mindustry/maps/generators/MapGenerator.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/world/blocks/Floor.java
#	desktop/src/mindustry/desktop/DesktopLauncher.java
#	gradle.properties
2020-02-04 12:25:18 -05:00
Patrick 'Quezler' Mounier
9bc24ae47a
Darken yellow square on nucleus core (#1497)
#1496
2020-02-03 08:51:19 -05:00
Patrick 'Quezler' Mounier
0f92f77b55
Draw crater unto plastanium conveyor icon
And remove whitespaces from the emoji one.
2020-01-28 10:57:51 +01:00
Anuken
ad6e0bcd0f Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	android/src/mindustry/android/AndroidLauncher.java
#	annotations/src/main/java/mindustry/annotations/SerializeAnnotationProcessor.java
#	annotations/src/main/java/mindustry/annotations/impl/AssetsAnnotationProcessor.java
#	build.gradle
#	core/assets-raw/fontgen/config.json
#	core/assets/bundles/bundle_cs.properties
#	core/assets/bundles/bundle_it.properties
#	core/assets/fonts/font.ttf
#	core/assets/fonts/icon.ttf
#	core/assets/icons/icons.properties
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/content/UnitTypes.java
#	core/src/mindustry/core/NetClient.java
#	core/src/mindustry/core/NetServer.java
#	core/src/mindustry/entities/bullet/BulletType.java
#	core/src/mindustry/entities/type/TileEntity.java
#	core/src/mindustry/maps/filters/FilterOption.java
#	core/src/mindustry/mod/Scripts.java
#	core/src/mindustry/ui/Fonts.java
#	core/src/mindustry/ui/dialogs/DeployDialog.java
#	core/src/mindustry/ui/fragments/HudFragment.java
#	core/src/mindustry/ui/fragments/MenuFragment.java
#	core/src/mindustry/world/blocks/production/Cultivator.java
#	core/src/mindustry/world/blocks/units/CommandCenter.java
#	gradle.properties
#	tools/src/mindustry/tools/FontGenerator.java
2020-01-27 15:51:02 -05:00
Patrick 'Quezler' Mounier
6eb6870bb6
Register crater emoji via ui folder
#1458
2020-01-27 19:33:36 +01:00
Patrick 'Quezler' Mounier
883a2a9b59
Bruteforce crater emoji 2020-01-27 18:40:40 +01:00
Patrick 'Quezler' Mounier
58a79d8631
Update to v103
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/content/Blocks.java
#	core/src/mindustry/content/TechTree.java
#	core/src/mindustry/world/blocks/distribution/ItemConveyor.java
2020-01-24 20:25:03 +01:00
Anuken
a4e820f907 Added default ore flags for modded ores 2020-01-23 20:20:04 -05:00
Anuken
b16ad97d93 Updated font 2020-01-23 19:17:11 -05:00
Anuken
26676d60e1 Added underflow gates 2020-01-20 18:54:25 -05:00
Anuken
2c4dcff72d Cleanup 2020-01-20 16:15:15 -05:00
Anuken
f6595937f4 Cleanup 2020-01-20 16:14:45 -05:00
Anuken
85cf7e9d5c Added previously-missing icons 2020-01-19 18:45:25 -05:00
Anuken
c0844304a6 Merge 2020-01-19 11:10:14 -05:00
Anuken
f044f30829 Merge 2020-01-18 11:16:03 -05:00
Anuken
95352e1729 Added server descriptions 2020-01-18 10:05:18 -05:00
Anuken
6e6f8f3cdb Icon cleanup 2020-01-17 22:50:27 -05:00
Anuken
ca519a94af Font improvements 2020-01-17 18:29:18 -05:00
Anuken
d9e5dc8ba2 Added missing icons 2020-01-17 15:24:34 -05:00
Anuken
c3d2351b2d Various icon changes 2020-01-17 13:57:04 -05:00
Anuken
4f29c80814 Single-texture font+UI packing 2020-01-16 22:25:57 -05:00
Anuken
ce18e32826 Added font icon generate+merge pipeline 2020-01-16 17:05:20 -05:00
Anuken
eaa86023f9 Visual tweaks 2020-01-14 17:07:39 -05:00
Anuken
e45df98f26 Merge branch 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/src/mindustry/graphics/Bloom.java
#	gradle.properties
2020-01-10 15:19:07 -05:00
Anuken
f7791a2bb2 Merge; internal changes 2020-01-10 11:30:42 -05:00
Patrick 'Quezler' Mounier
ed765ad10a
Merge branch 'master' into crater
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2020-01-10 12:02:07 +01:00
Anuken
8f208920f7 Merged in liquid void 2020-01-08 11:04:12 -05:00
Patrick 'Quezler' Mounier
5f047603bf
Revert "Blend prototype"
This reverts commit 35afc94d34.

# Conflicts:
#	core/assets/sprites/sprites.png
2020-01-08 12:17:28 +01:00
Patrick 'Quezler' Mounier
5c485eff04
Ressurect OG corner 2020-01-08 10:58:05 +01:00
Patrick 'Quezler' Mounier
0f2f8f2411
Revert "Stash cursed loading dock"
This reverts commit 9bdf475049.
2020-01-08 10:42:34 +01:00
Patrick 'Quezler' Mounier
9bdf475049
Stash cursed loading dock 2020-01-08 10:41:09 +01:00
Patrick 'Quezler' Mounier
35afc94d34
Blend prototype 2020-01-08 10:27:06 +01:00
Patrick 'Quezler' Mounier
f6af699428
Revert "🎩"
This reverts commit 10e4268dd5.

# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
2020-01-03 17:26:19 +01:00
Patrick 'Quezler' Mounier
0b0007502f
Revert "Differentiate texture from armored conveyor"
This reverts commit 59451fcc0b.
2020-01-03 17:09:13 +01:00
Patrick 'Quezler' Mounier
59451fcc0b
Differentiate texture from armored conveyor
By removing the turtleshell it looks less armored while still somewhat high-tech (ish)
2020-01-03 17:09:06 +01:00
Patrick 'Quezler' Mounier
0ae6527584
Sacrifice hivemind to convert craters to drawings
Sad, yes, but crater units would never sync well over the net in its current state, so faking them unto conveyors is the only real option.

Forgive me future ai overlord <3
2020-01-02 21:29:19 +01:00
Patrick 'Quezler' Mounier
10e4268dd5
🎩
Leaving this here until it gets merged or something :)
2020-01-02 09:02:37 +01:00
Patrick 'Quezler' Mounier
c3186b63ce
Rename compression to plastanium
Breaking change.
2020-01-01 13:43:14 +01:00
Patrick 'Quezler' Mounier
56351b427b
Revert "Attempt to remove unused regions"
This reverts commit 4f5b737f7c.
2019-12-30 10:53:50 +01:00
Patrick 'Quezler' Mounier
4f5b737f7c
Attempt to remove unused regions
Failed, conveyor code depends to much on it, gonna revert this.
2019-12-30 10:53:45 +01:00
Patrick 'Quezler' Mounier
e0cfbc7609
All hail the cuteness of this crater roomba critter 2019-12-27 20:45:27 +01:00
Anuken
186a2aaa45 Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/ai/BlockIndexer.java
#	core/src/mindustry/core/World.java
#	core/src/mindustry/entities/traits/Entity.java
#	core/src/mindustry/entities/type/BaseEntity.java
#	core/src/mindustry/entities/type/TileEntity.java
#	core/src/mindustry/world/blocks/defense/MendProjector.java
#	core/src/mindustry/world/blocks/defense/OverdriveProjector.java
#	core/src/mindustry/world/blocks/production/Drill.java
#	gradle.properties
2019-12-27 01:41:06 -05:00
Anuken
32d28a4070 Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/ctype/ContentType.java
#	core/src/io/anuke/mindustry/ctype/UnlockableContent.java
#	core/src/io/anuke/mindustry/io/LegacyMapIO.java
#	core/src/io/anuke/mindustry/type/WeatherEvent.java
#	gradle.properties
2019-12-24 12:40:23 -05:00
Patrick 'Quezler' Mounier
f89af1b26a Override inverted sorter arrow colours (#1252)
Override hex’s of the arrows by those of the unloader.
2019-12-24 00:32:04 -05:00
Patrick 'Quezler' Mounier
c279fda5e4
Suggest liquid void sprite
Uses the color of the corner(s) for the inner ring, just like how the item void is colored based on the item source.
2019-12-23 17:24:38 +01:00
ado1928
5e568eac0d Added Feathub to the "About" tab (#1234)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update Links.java
2019-12-19 19:33:24 -05:00
Anuken
3d8e5bd36a Added new Cyrillic font 2019-12-15 21:31:55 -05:00
Anuken
61d724ee2b Added Thai font 2019-12-12 15:54:25 -05:00
TsjipTsjip
2366d25de7
Add liquid void block. 2019-12-12 21:11:14 +01:00
Anuken
9e3870acbe Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java
#	gradle.properties
2019-12-02 22:45:05 -05:00
Anuken
78f146fbcf Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/io/anuke/mindustry/graphics/Shaders.java
#	gradle.properties
2019-12-01 17:42:56 -05:00
Anuken
a5fbc07561 Texture overrides / Potential mod texture binding optimizations 2019-11-25 20:50:32 -05:00
Patrick 'Quezler' Mounier
7830372477 Beep boop add f-droid (#1087)
Full credit to @ZacBytes for the initial implementation.
2019-11-18 15:52:44 -05:00
Anuken
9b732017a9 Added contribution guide 2019-11-18 00:55:33 -05:00
Anuken
fad6fe9a2a Added armored conduit / Lighting improvements / Moved liquid package 2019-11-17 13:51:36 -05:00
Anuken
84968c9f73 Added color picker / Customizable lighting rules 2019-11-16 23:27:42 -05:00
Anuken
913a703d41 Illuminator textures 2019-11-16 20:06:11 -05:00
Anuken
faf64f11f2 More lights 2019-11-16 19:57:33 -05:00
Anuken
8798fa101a Merge 2019-11-16 00:15:45 -05:00
Patrick 'Quezler' Mounier
8a089ba3c9
Resolve conflicts
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
2019-11-12 08:44:26 +01:00
Anuken
56917483d6 Cleaned up diode 2019-11-11 23:32:49 -05:00
Patrick 'Quezler' Mounier
f5c1eb74af 🔩 Add (plastanium) diode (#964)
* Add plastanium diode

* Only rotate the arrow part

* Use the sum of graph batteries from both sides

* Make diode send power overflow

Diode keeps one-way equalizing while the sending graph has batteries that are ¬ yet fully filled.

* Remove redundant block != null check

* Remove free power

* Stash

* Revert "Stash"

This reverts commit 0c14854519.

* Equalize graph storage percentage

* Update sprite

* Move nearby link check

* DRY

* Fire deathstar at extra spaces

* 〃

* Fix ghost rotation

* Please overlord anuke

* Mild cleanup

* Konami code

* 〃

* Lowercase float

* Newline begone

* Fix overclocking issue

* Fix rotation and name
2019-11-11 23:29:03 -05:00
Anuken
7d9963d542 Merge 2019-11-11 19:09:37 -05:00
Anuken
52f592a357 Lighting improvements 2019-11-10 16:18:47 -05:00
Anuken
8952dd7f56 Begin work on 6.0 2019-11-10 14:05:29 -05:00
Anuken
c70fb5940f Display document import errors on iOS 2019-11-09 15:30:02 -05:00
Patrick 'Quezler' Mounier
8e2c12848c
Add a cap against leaking
Doesn’t fully prevent leaking, there are intentional gaps, but its significantly slower.
2019-11-05 14:30:46 +01:00
Patrick 'Quezler' Mounier
521da56e70
Add plated conduits
Went with “plated” instead of “armored” since the titanium one wasn’t named like the conveyors as well.
2019-11-05 14:00:50 +01:00
Anuken
91dc25f69d Mobile schematics / Randomized projector reloads 2019-10-31 22:44:07 -04:00
Patrick 'Quezler' Mounier
bd5c98cc0d 🚧 Add insulator wall (#840)
* Stash insulator prototype

* Fix automatic wires when placing non-powernodes

* Implement requested changes

Stopping lightning has yet to be added.

* ❤️

* Implement lightning absorption

* Visually distinguish insulated power lines

* Stop lightning infront of wall

* Highlight insulators instead of recipients

* Attempt to implement requested changes

* Implement requested changes

* Remove spaces between if and (

* Snap lightning to insulated blocks

* Update bundle.properties
2019-10-27 17:41:00 -04:00
Anuken
ef2817513a Layout fixes 2019-10-27 16:26:33 -04:00
Anuken
7179b147b2 Added Reddit link 2019-10-23 20:13:22 -04:00
Anuken
e4b267d757
Merge pull request #838 from ado1928/master
Added more rubble pngs
2019-10-20 16:32:07 -04:00
Anuken
4c7259843c Merge branch 'master' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
2019-10-20 10:21:35 -04:00
ado1928
7fdbd27ebb
Add files via upload 2019-10-19 10:58:34 +02:00
Anuken
4977f598fd Config drawing 2019-10-17 21:58:49 -04:00
Anuken
9f9e838a3a Alpha stuff 2019-10-16 18:57:19 -04:00
Anuken
0f52fc1f4f Alpha sprite 2019-10-16 18:36:02 -04:00
Anuken
b2ea1b7ca5 Some refactoring 2019-10-16 14:22:54 -04:00
Anuken
47f423540d Vanguard mech visuals 2019-10-15 20:35:43 -04:00
Anuken
a3871cca90 Added correctly named mech pads for alpha/dart 2019-10-15 18:32:47 -04:00
Anuken
3d624f7eaf Added inverted sorter 2019-10-13 12:58:58 -04:00
Anuken
989e0d8fd1 Removal of drone requests 2019-10-07 17:17:01 -04:00
Anuken
002a052371 Fixed #748 / Better mod loading 2019-09-29 21:41:32 -04:00
Anuken
ecd73dcc2c Various bugfixes / Added new blocks to tech tree 2019-09-24 17:02:34 -04:00
Anuken
b6e97c4261 Added armored conveyors 2019-09-22 15:12:15 -04:00
Anuken
3f293190cf Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Anuken
dda1f18f67 Unit enemy spawnpoint camping 2019-09-20 23:09:11 -04:00
Anuken
e4cdf515c9 More workshop implementation 2019-09-10 20:53:31 -04:00
Anuken
c4c0f45228 cleaning up what remains 2019-09-08 22:55:36 -04:00
Anuken
d981bb95b9 it is gone 2019-09-08 22:32:47 -04:00
Anuken
c9f0a59339 time for a crusade against dialogs 2019-09-08 15:08:55 -04:00
Anuken
5651d1b023 Support for built-in servers 2019-09-05 19:23:17 -04:00
Anuken
209f0902c9 message blocks 2019-09-03 16:11:01 -04:00
Anuken
5cc32b9001 Fixed map loading bugs 2019-09-01 10:46:44 -04:00
Anuken
26d44ea030 Save slot previews 2019-08-30 15:01:38 -04:00
Anuken
5134aca723 Put zone previews into atlas 2019-08-27 19:33:41 -04:00
Anuken
e314d199f0 By popular demand, re-added command center 2019-08-24 15:39:01 -04:00
Anuken
89ee04c942 Machine ambient sounds 2019-08-15 13:32:36 -04:00
Anuken
c9178c3f2f Fixed power nodes in multiplayer 2019-08-13 22:47:31 -04:00
Anuken
f2f6dc89a2 fire 2019-08-13 12:04:09 -04:00
Anuken
c4aa0b2863 New discord app ID / New testing sounds 2019-08-12 12:32:13 -04:00
Anuken
2341da995e Random in-game music, untested 2019-08-10 18:56:20 -04:00
Anuken
16f6b51857 Various tweaks, new music tracks 2019-08-09 23:23:45 -04:00
Anuken
4811578c95 Incomplete tutorial basics 2019-08-08 17:03:45 -04:00
Anuken
8346d5fc13 Fixed connection not resetting on game load / Experimental click changes 2019-08-05 10:26:24 -04:00
Anuken
81909bd1a9 Moved launch controls to wave button 2019-08-04 08:58:51 -04:00
Anuken
77d4b0972d Balancing 2019-08-02 12:39:21 -04:00
Anuken
04c8ecf4af New team colors 2019-08-02 10:10:37 -04:00
Anuken
5acda423d8 UI polish 2019-08-01 22:40:15 -04:00
Anuken
8b3995686f Misc. in-game UI polish 2019-08-01 20:49:03 -04:00
Anuken
b1980a17ac Fixed editor not showing after second view 2019-08-01 11:26:28 -04:00
Anuken
69ee5257f2 Display current ammo type in turret info 2019-08-01 11:03:20 -04:00
Anuken
c4157d2ec8 New map / Better filters / Sand boulders 2019-07-26 18:59:33 -04:00
Anuken
518bffe644 SDL backend / Valid mode sprites / Better layout 2019-07-25 11:45:49 -04:00
Anuken
c80be4940f Fixed unit tests / Fixed some major tile loading flaws 2019-07-23 23:29:48 -04:00
Anuken
6f0bc2ecf8 Minor build fixes 2019-07-22 12:42:42 -04:00
Anuken
e52965d039 Bugfixes 2019-07-10 09:55:31 -04:00
Anuken
fc9543baa7 Updated sprites/UI colors 2019-07-07 14:11:57 -04:00
Anuken
3dfef06bba Bugfixes 2019-07-06 18:42:05 -04:00
Anuken
5ae1e59b5c UI 2019-07-06 12:22:10 -04:00
Anuken
121e0a433b Final tweaks before merge 2019-07-06 10:12:22 -04:00
Anuken
174caef7ca Added turret damage / Removed changelog dialog 2019-07-05 14:01:54 -04:00
Anuken
d2bb3800e3 Added version display, info dialog back 2019-07-05 13:41:22 -04:00
Anuken
f0959ab356 More UI and layout changes 2019-07-05 12:02:02 -04:00
Anuken
a7a565b93e Hacky pad fix 2019-07-04 17:29:31 -04:00
Anuken
ed074bd08b UI stuff 2019-07-04 17:11:30 -04:00
Anuken
0371126ccf Various menu fixes 2019-07-04 00:51:42 -04:00
Anuken
d43d4a1773 Cleanup, main menu progress 2019-07-03 23:36:51 -04:00
Anuken
0d39400f8b Fixed performance regression / Removed useless fallback sprites 2019-07-03 17:07:22 -04:00
Anuken
d3c8678f80 Splitting UI atlas 2019-07-03 15:59:50 -04:00
Anuken
217237b57e New menu background, unfinished 2019-07-02 14:42:24 -04:00
Anuken
cb7b6eb3f8 More menu 2019-07-02 10:01:34 -04:00
Anuken
5e15c5574a menu stuff 2019-06-30 16:52:34 -04:00
Anuken
1c530a6c7a Merge + update 2019-06-30 14:13:13 -04:00
Anuken
3021cc29da Fixed tops of some generator blocks 2019-06-30 11:25:39 -04:00
Anuken
12bff75586 Various fixes 2019-06-30 00:07:04 -04:00
Anuken
ab716e96e2 Bugfixes 2019-06-24 16:54:50 -04:00
Anuken
b2a4cb42cf Sprite updates 2019-06-23 12:36:13 -04:00
Anuken
8c91aca838 New maps / New generation filter(s) and tweaks 2019-06-22 20:40:53 -04:00
Anuken
43b5cb62bb Fixed #530 / Better icons / Server list ordering 2019-06-20 22:12:17 -04:00
Anuken
478d86677d Fixed boulder sprites 2019-06-20 00:16:22 -04:00
Anuken
1fe30bc466 Branch created 2019-06-19 22:20:17 -04:00
Anuken
185a7bb7d8 Bugfixes / Sprite update / Multiplayer in-game editor / Drone tweaks 2019-06-17 21:35:19 -04:00
Anuken
bc3405d11d Bugfixes 2019-06-17 15:45:10 -04:00
Anuken
4f40f3c4b2 More sprite updates 2019-06-17 10:08:24 -04:00
Anuken
910dab1896 More drone changes 2019-06-14 21:06:58 -04:00
Anuken
8ac497354a Miner drone / Editor bugfixes 2019-06-12 22:09:24 -04:00
Anuken
df78412896 Desktop/mobile descriptive tool modes 2019-06-11 23:31:57 -04:00
Anuken
af1746932f Fixed incorrect scaling 2019-06-11 08:47:16 -04:00
Anuken
ea0788f56c Better wave timer / Sprite tweaks / Core wave spawns 2019-06-09 21:09:29 -04:00
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4199702b9b Updated turret sprites 2019-06-09 14:46:48 -04:00
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444b5dbd97 Turret balance / Bugfixes 2019-06-09 12:04:45 -04:00
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aee800ab7a Changed turret outlines / Wall block tweaks 2019-06-06 21:18:54 -04:00
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895b46307a Sprite tweaks 2019-06-06 18:47:53 -04:00
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d300d45f22 Fixed unit factory sprites 2019-06-06 15:38:19 -04:00
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1897008c72 Pump sprites 2019-06-06 10:27:11 -04:00
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3942c6cd55 Even more sprites cleaned up 2019-06-06 00:28:09 -04:00
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f0f7b5aaf7 Updated sprites 2019-06-05 21:29:34 -04:00
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80bdaa1edc Cleanup 2019-06-04 23:30:07 -04:00
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39acb224d1 Merged replacement sprites. Scaling is now disabled by default. 2019-06-04 22:54:01 -04:00
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a3454e50d7 Merge 2019-05-30 00:27:05 -04:00
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75b8f5e543 Properly rounded sprites for 'source/sorter' blocks 2019-05-29 23:42:03 -04:00
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752267c521 Fixed many various map bugs 2019-05-26 16:46:44 -04:00
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ba0b4513f1 New tile transitions 2019-05-25 23:56:21 -04:00
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bdb7f522fb Balancing / Item tweaks 2019-05-19 17:50:11 -04:00
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52674b4668 Mobile diagonal toggle / Cancel button moved 2019-05-12 11:19:31 -04:00
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0c396f76b2 Fixed impact reactor warming up without satisfied power 2019-05-03 00:13:37 -04:00
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b2408b1a7c New block stats / Junction bugfixes 2019-05-02 23:10:41 -04:00
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6fd5f1563a Fixed incorrect power source sprite 2019-04-30 00:07:38 -04:00
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3c643c917a Map bugfixes / Sprite tweak / Zone loadout moved to dialog 2019-04-29 23:58:16 -04:00
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4c17b56e28 Less messy respawning / Standard starter mech / Bugfixes 2019-04-28 10:34:53 -04:00
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0382c35ac0 Settings menu layout improved / Rule dialog improvements 2019-04-21 22:39:56 -04:00
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75dcceff43 Zone requirement changes / Bugfixes 2019-04-20 19:57:20 -04:00
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5f89a1b9ca Sprite updates 2019-04-16 20:30:47 -04:00
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b9db5ad662 Added block cracks 2019-04-16 12:15:06 -04:00
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5b8084e1fa Solid bush block 2019-04-16 00:49:14 -04:00
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ab67b67e4c Updated environmental sprites 2019-04-15 22:52:44 -04:00
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8413443c26 Tech tree usability improvements / Bugfixes 2019-04-15 18:32:32 -04:00
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89b9501f35 Fixed tree color 2019-04-13 11:04:36 -04:00
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816ae84005 Overlay testing 2019-04-12 23:03:34 -04:00
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ef2b8be726 Cleaned up some sprites 2019-04-11 22:52:29 -04:00
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df51078858 New generation 2019-04-11 16:41:46 -04:00
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b4fb687c4f Coal centrifuge / In-game chat / Player health rule / Bugfixes 2019-04-09 12:44:07 -04:00
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b40beb0d1d Source reformat 2019-04-08 09:03:18 -04:00
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61f6368591 Bundle update 2019-03-28 17:31:22 -04:00
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e6a24b8ba1 Balancing / Bugfixes / Decreased build duration slightly 2019-03-28 14:38:00 -04:00
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d56869aefa Unit shadows 2019-03-28 12:42:04 -04:00
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7ce571e59c New tentative edge style / Zone tweaks 2019-03-26 20:10:01 -04:00
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10c999a4a2 Bugfixes / Mender block / Extra stats / Balancing 2019-03-26 11:05:47 -04:00
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f7aa58e385 Many small tweaks / Custom rules / Server run files / Balance 2019-03-24 16:29:25 -04:00
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ed4d0eb5d0 Shadows setting / Server map text limit / Fallback spritesheet 2019-03-23 11:02:59 -04:00
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a4f558c77a Code cleanup / Tainted water 2019-03-22 19:16:15 -04:00
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2c8620a75c Added missing sprites 2019-03-20 22:42:33 -04:00
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886b62bbad Too many things to list in a single line commit log 2019-03-20 22:40:47 -04:00
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e2126a2693 Mandatory line placement tutorial 2019-03-20 19:12:14 -04:00
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fbf4c411c1 Map editor fixes / Zone environment changes 2019-03-19 23:51:52 -04:00
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783f453da3 Generate tool bugfixes / Map edits / New blocks 2019-03-17 18:30:33 -04:00
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7d1a8f5404 Unfinished generation tool 2019-03-15 00:13:54 -04:00
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43bcf0cf3b Fixed unit icons / New scatter AA turret 2019-03-14 16:37:07 -04:00
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ed105b102d Custom wave patterns / Fixed checkbox sprite / Bugfixes 2019-03-14 14:01:22 -04:00
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f2662045ed New item bars / Map bugfixes / Stub wave editing 2019-03-13 21:26:53 -04:00
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ecb77b0283 Fortress builtin map / Attributes / Efficiency stat / Bugfixes 2019-03-12 23:39:39 -04:00
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4d4869842e Bugfixes 2019-03-12 16:37:32 -04:00
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0f4d574115 New unfinished environment blocks / Bugfixes / Tech tree tweak 2019-03-10 22:38:53 -04:00
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1feb4a5e6d Tar shader / Spritesheet split / Font cleanup 2019-03-10 11:11:16 -04:00
키에르
f861b75c7d Fix fonts (#424)
* Fix fonts

* Add more fonts & bundle update

* Increase font size
2019-03-10 08:03:54 -06:00
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a0905d5695 Faster, smaller server / Bundle check cleanup 2019-03-09 19:12:54 -05:00
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f86a07daee Removed awt use / Sand recolor / Bugfixes / Link fix 2019-03-09 16:47:08 -05:00
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563e015c92 Fixed power bug 2019-03-09 09:51:12 -05:00
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64533de597 Bugfixes / Font changed / Zone tweaks 2019-03-08 19:07:23 -05:00
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966efa0669 Bugfixes / Sprite tweak 2019-03-05 09:53:37 -05:00
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d82d0ae923 Waveskip / Stat fixes / 3x3 thermalpump / Removed liquid tiers 2019-03-01 23:01:12 -05:00
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110def97d9 Sprite fixes 2019-02-28 22:59:48 -05:00
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2aff73a958 Added drill output rate bar 2019-02-28 09:45:03 -05:00
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4eba89603e Shader tests 2019-02-26 15:13:05 -05:00
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964d1a0d87 Shader cleanup 2019-02-26 13:11:49 -05:00
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0cb14461ba Improved antialiasing / Improved outlines 2019-02-26 10:42:20 -05:00
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0a9b78f013 Bugfixes / Renamed biomatter / Cleaned up conveyor sprites 2019-02-25 22:26:51 -05:00
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b0126206e1 Bridge sprite cleanup 2019-02-21 17:16:42 -05:00
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9c240850b8 Fixed pad shader/disconnect bugs 2019-02-21 14:08:42 -05:00
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5b7b50f555 Boss waves, health bars / Better lasers / Bugfixes 2019-02-21 13:11:28 -05:00
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4b028b3435 Re-added core database in game menus 2019-02-20 09:14:51 -05:00
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18fcc6e596 Bugfixes / Requirement display 2019-02-14 15:20:08 -05:00
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59e909ae3a Better 'unknown' map names / Recipe fixes 2019-02-14 12:11:20 -05:00
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66766b43c7 Bugfixes 2019-02-14 10:00:17 -05:00
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718f56172e Enlarged laser/blast drills / Removed ground zero copper cost 2019-02-10 17:32:22 -05:00
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34b7961814 Improved placement visuals 2019-02-10 12:32:33 -05:00
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897b90f044 Possible save fix / Place arrow de-mushroomified / Fixed descriptions 2019-02-10 11:46:18 -05:00
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29821003fe Tweaked sector dialog / Item icons fixed / Bugfixes 2019-02-09 23:20:20 -05:00
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66c27fab13 Bugfixes 2019-02-08 08:44:20 -05:00
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56bcabedf7 Balancing / Bugfixes / Badly antialiased turret outlines 2019-02-07 23:06:43 -05:00
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79a9541394 Turret, power generator and bullet balancing sweep 2019-02-07 15:55:31 -05:00
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7e35de3c33 Balancing / Renamed palettes file 2019-02-07 15:33:56 -05:00
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cee9d86835 Bugfixes 2019-02-07 09:36:39 -05:00
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1bdea1b8d8 Arc balancing / Bundle update / Changed turret colors 2019-02-05 22:36:20 -05:00
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6217ae78e3 Unit gun tweaks 2019-02-05 19:05:41 -05:00
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2904bc69d9 Bugfixes 2019-02-05 00:34:05 -05:00
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6e7514491c Balancing 2019-02-04 21:24:12 -05:00
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82b908f0ab Unit balancing 2019-02-04 09:09:47 -05:00
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336256fc71 Bundle/tech tree fixes 2019-02-03 23:08:48 -05:00
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49a7da6393 Finalized unit type definitions 2019-02-03 22:48:27 -05:00
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a8c645f00d Weapon refactor / New units with edgy names / Spritesheet cleanup 2019-02-03 21:11:26 -05:00
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62d8cb0b25 Impact reactor 2019-02-03 11:22:53 -05:00
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f5028a4937 Multipress sprite / Shields re-added 2019-02-02 22:33:12 -05:00
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8e8e95cd2d Merged alpha and dart mech pads / Differential gen / Fixed optional display 2019-02-02 17:39:46 -05:00
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c0d6618808 Final map 2019-02-02 12:35:36 -05:00
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59a68ee981 Spritesheet cleanup / Heat blocks / Editor bugfix 2019-02-01 21:47:44 -05:00
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7a072746d9 Fixed map colors / Cultivator tweak / Color gen 2019-02-01 19:01:08 -05:00