* Added unique to convert terrain to other terrain if adjacent to something
Terrain converting to other terrain when adjacent to rivers was using hardcoded stuff, so I un-hardcoded it
I thought I could use this to replace the 'coast' hardcoding, and if it wasn't for the maxCoastExtension then I could.
Modders CAN therefore add their own coast (Lava tiles and Ash tiles I dunno) but it will only be for directly close terrains.
This enables Deciv Redux to spawn huge maps.
* Also for Vanilla, which apparently had a different number of tabs than G&K for no apparent reason.
* Apparently terrain name wasn't a uniquetype yet
(cherry picked from commit 593fc257b5)
* Update Spanish.properties (#6082)
* Update Spanish.properties
the only thing i didn't translate were the names of the cities if you have any problem contact me on discord like: lostxxxxx
* Update Spanish.properties
problem solved
* Update Japanese translation (#6075)
* Update Japanese.properties
* Update Japanese.properties
* Update Italian.properties (#6074)
Co-authored-by: Hello200000 <98656089+Hello200000@users.noreply.github.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Gradle build tools upgrade
Apparently the magic is rewriting a specific line in the Android build file and downloading Android SDK 30.0.3
* Added wiki change, isn't that nice :)
* Added a json file for unhappiness effects
* Change existing code to handle these effects
* Made a weird and unexpendable way to add unhappiness effects to the civilopedia
* Add the default unhappinesseffects to mods without the json
* Added revolts when at very low happiness
* Renamed a few often-used functions
* Added a file for uniques that are always active
* Fixed tests
* Nullifies [Food] -> Nullifies Growth
* Update Italian.properties (#6029)
* more word change (#6010)
* more word change
* Added that space
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: fab144 <58261459+fab144@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Typed some uniques, etc.
* Missed a few square braces
* Missed a parameter
* Missed another parameter
* Made a conditional, spelling, added check to `isStatRelated`
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Typified some building uniques
I noticed that the code allows "[stats] from every [buildingFilter]" but the UniqueType was limited to "[stats] from every [buildingName]", so now that that's available we don't actually need the "[stats] from every Wonder" unique :)
* buildings-only unique moved to buildings section
* Make unknown nation placeholder translatable.
* Make MultiplayerScreen help button clearer and translatable.
* Use `Constants.spectator` more.
* Make random/unknown nation icon translatable.
* Update English.properties. (Remove no-op translations.) (#5977)
* Update Spanish.properties (#5970)
* Update Italian.properties (#5966)
* I made some changes to the simplified Chinese translation file. (#5987)
* Minor polishing up for accuracy and some translation
* Additional translation
* Update Simplified_Chinese.properties
Co-authored-by: will-ca <willchencontact@gmail.com>
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Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: unciv-translation <97832928+unciv-translation@users.noreply.github.com>
The NewGameScreen was written by a past version of myself that had no idea how to handle threading, and thus was extremely strange. Checking an object _on render_ and if it's set then activate? Totally clueless.
* Add crashHandlingThread.
* Replace all uses of `thread` with `crashHandlingThread`.
* Add `postCrashHandlingRunnable`.
* Replace all uses of `Gdx.app.postRunnable` with `postCrashHandlingRunnable`.
* Remove CrashController and CrashReport; Strip down CrashReportSender to CrashReportSysInfo; Fold their functionality into CrashScreen.
* Typo in comments, rename `SafeCrashStage` to `CrashHandlingStage`.
* Tweak docs.
* Tweak docs, comments, text. Undo an accidentally recursive Replace All change.
* Remove replaced translations.
* More readable indentation handling in report template.
* Update Portuguese.properties
# Language settings
# Equivalent of a space in your language
# If your language doesn't use spaces, just add "" as a translation, otherwise " "
# Requires translation!
" " =
# If the first word in a sentence starts with a capital in your language,
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'.
# Requires translation!
StartWithCapitalLetter =
# Starting from here normal translations start, as written on
# https://github.com/yairm210/Unciv/wiki/Translating
# Tutorial tasks
* Update Simplified_Chinese.properties (#5890)
* Merged some uniques and added a new one for not allowing to build units (#5731)
* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882)
* Regenerate atlas. #5884. (#5885)
* Update Simplified_Chinese.properties
* Fixed translation tests failing
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
* Update Simplified_Chinese.properties (#5889)
* Merged some uniques and added a new one for not allowing to build units (#5731)
* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882)
* Regenerate atlas. #5884. (#5885)
* Update Simplified_Chinese.properties
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
* Update Brazillian_portuguese.properties (#5887)
* Merged some uniques and added a new one for not allowing to build units (#5731)
* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882)
* Regenerate atlas. #5884. (#5885)
* Update Brazillian_portuguese.properties
I translated some sentences.
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
* Update Czech.properties (#5875)
- translated lot of new strings
* Some French translations (#5871)
* Some French translations
* Update French.properties
* Update Italian.properties (#5869)
* Update Dutch.properties (#5858)
* Update Dutch.properties
* Voorgestelde verbeteringen toegevoegd
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Actually fixed the atlas generation
* Update Turkish.properties (#5903)
* Delete Ship Of The Line.png
* GH Actions: Check user privileges before running bots. (#5895)
* Revamped nukes again to closer match the original (#5892)
* Update Turkish.properties
I translated again.This time i translated somra error scripts
Co-authored-by: hundun <wwj.hddjj@gmail.com>
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* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Update German.properties (#5863)
* Update Italian.properties (#5851)
* Update Romanian.properties (#5806)
* Update Romanian.properties
I made a contribution to Romanian translation. Up to rougly line 800 should be translated until now. I'd be happy you introduced these translation to the game!
* Update Romanian.properties
Mostly typos, that hopefully have been fixed.
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: jacer2010 <96766494+jacer2010@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Cosmin Burada <77898829+cosylynx@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Fixed a bug where bonusses applying 'in friendly tiles' would not apply
* Reworded something so it actually makes sense
* Fixed capitalization error leading to autocracy complete bonus no longer working
* Fixed save serialization errors and finally correctly implemented the time limit for autocracy bonus
* Made value const and static
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
* Assets for map arrows overlay.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Added a score calculation
* Added the score in multiple places of the UI
* Added time victory and a max turns
* Made time victory functional
* Added translation files
* Add new crash handler and error reporting screen.
* Minor cleanup.
* Word choice.
* Rename `SafeCrashStage` to `CrashHandlingStage`.
* Reviews.
* Reference stack traces in comments for thread and postRunnable exceptions.
* Remove excessive line breaks, superfluous .apply{}.
This lead to failed tests for new languages, as the second space would be seen as the translated string, which obviously doesn't contain the placeholder tags.
* Fixed an infinite loop where foreign legion upgraded to the unit it replaced
* Changed the wrong variable
* Maybe it is useful to also change its unlock tech
* Whoops, should only be for non-null values
* Added necessary utils
Added the FileNotFoundException which is also part of #5593
* Added preview download to MultiplayerScreen
* Added preview download to TurnChecker
* Fixed uncomplete commit
* Removed debug print in MultiplayerScreen
According to a Malay speaker in discord, this resolves several curse words and similar being removed from the translation. As #4820 also changed some 3700 other lines and the file hasn't been touched since, this should also improve the translation in other ways.
I am, however, not a Malay speaker, so I personally cannot vouch for the correctness of these translations.
Additionally, all lines that have been added since 3.16.3 to be translated, have been removed from this file, making the change seem larger than it really is.
* Update German translation (#5724)
* Update Swedish.properties (#5719)
* Update translation: Simplified Chinese (#5717)
* Update Italian.properties (#5712)
* Update Simplified_Chinese.properties (#5714)
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Russian.properties (#5735)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Update Russian.properties
* Update Russian.properties
Co-authored-by: yairm210 <yairm210@hotmail.com>
* Update Brazilian_Portuguese.properties (#5734)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Fixed a bug where statue off Zeus would not work (#5732)
* Update Brazilian_Portuguese.properties
Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Update pt-br (#5733)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Fixed a bug where statue off Zeus would not work (#5732)
* Update pt-br
From a brazilian developer that loves wath u doing
Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
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* Add support to UniqueType.MaxNumberBuilding (including rejectionReasons)
Add Recycling Center entry to JSON
Need Graphical Icon
* Fix typo
Add TODO
* adding Recycling Center icon
* Credit update for icon
Rephrase Rejection text
Updated .atlas and .png
Add code to block showing Recycling Center
* Fix using placeholderText
Set shouldShow to True so iot still appears while under construction but not completed
* Rejection Text now working
Remove debug prints
* Remove odd extra lines
* extra lines
* Remove excessive if statement in shouldBeDisplayed
Reword text. Unique can apply to Buildings and Units
Refactor Signature since not just Buildings
* Adding code to remove building in transferred city
Co-authored-by: temurakami <spellman23@gmail.com>
* Add new UniqueType.NoMaintenance to support Guided Missile
* revert gradle
Add UnitMaintenanceDiscount
Rename UnitMaintenanceDiscount->UnitMaintenanceDiscountGlobal
Rework maintenance equation to account for overlapping reductions
Add maintenance variable to MapUnit
* Add square brackets in string (apparently didn't check in?)
More robust uniques check code so not assuming only one matching unique
Use toPercent()
* Proper toPercent() math
Co-authored-by: temurakami <spellman23@gmail.com>
* start position normalization
* assignLuxuries
* City states placement
* city state normalization
* don't consider tiny islands
* also modify the other json since they are duplicated now
* Fixed tests checking for mod correctness
* Update G&K jsons to current vanilla versions
* First pass over buildings & beliefs
* First pass over nations
* First pass over eras.json
* Fully updated tech tree
* First pass over units
* Second pass over buildings -- fixed techs
* Fixed last prerequisites and row numbers of tech
* Went through the entire tech tree and moved things to their correct spot
* Fixed tests
* Copied files for Gods & Kings folder
* Added G&K and unified with mods in dropdown
* Split the baseruleset from the mods list in game parameters
* Mod links are checked again when selecting a mod
* The new map editor screen now also uses the base ruleset
* Updated the ruleset change dialog in the map editor; Fixed a crash
* Refactored some code and fixed some bugs
* update for no reason
* bruuhhhhhhhhh
* bruuhhhhhhhhh
* rebase... this probably wont work
* bruuhhhhhhhhh
* fix comments..?
* bruuhhhhhhhhh
* equalize with upstream/master
* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* revert changes to .tr(), use what @yairm210 suggested
* Should resolve#5534 and the long-standing request of "move after automate" by separating the automated movement from the actual end of turn
* Added translation
* Automated units move in a separate thread to avoid UI freezing
* Update Brazilian_Portuguese.properties (#5564)
* Update Italian.properties (#5551)
* Update French Translation (#5538)
* Update French Translation
* Update French.properties
* Filipino.properties (#5331)
* Filipino.properties
Sorry if I was not able to continue this. I will try to continue it now.
* Updated Version
I'll continue editing this whenever I have spare time.
* Update 2
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Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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* Made some improvements to the religion UI
* Added translatable strings
* Added some pretty colors - code based on code provided by SomeTroglodyte way back
* I hate spaces
* Moar colourz
* Add some very small Quality-of-Life improvements for multiplayer games
- GameInfo.kt
- Add timestamp for the start of the last turn to save info, hopefully
this will enable a multiplayer turn timer in the near future
- MultiplayerScreen.kt
- Current turn indicator for multiplayer games now shows for how long it
has been the current player's turn.
- WorldScreen.kt
- Next Turn Action will display which player we are waiting for rather
than the generic "Waiting for other players..."
* Update text for translations and add better elapsed times
template.properties
- Add translation templates for waiting turn information
German.properties
- Provide German translation for waiting turn info
Japanese.properties
- Provide Japanese translation for waiting turn info
MultiplayerScreen.kt
- Add translation brackets for waiting turn info
- Add a function which determines whether to represent
elapsed time in Minutes, Hours, or Days (and does so)
WorldScreen.kt
- Add translation brackets for waiting turn info
* Fix line translated endings as per request
MultiplayerScreen.kt
- Translation for the "Last refresh:/Current Turn:" display no longer
includes line endings
- "Last refresh:/Current Turn:" display now uses LF line endings only
* Show generic "Waiting for" message in single player
WorldScreen.kt
- Place an additional condition for getNextTurnAction which selects the
generic "Waiting for" message in single player and the civ-specific
one in multiplayer
Co-authored-by: Colin S. Vanden Heuvel <colin.vandenheuvel@wisc.edu>
* Added conditionals & enumified improvement stat uniques
* Enumified all the other uniques
* Fixed bug where improvemen stat icons didn't show up in tech tree & reviews
* Implemented left/right-concave border segments
* Fixed ConvexConcave border image
It was flipped horizontally.
* Implemented border left/right-concave detection
* Moved border images into their own directory
They're not really icons, after all.
* Cleaned up code a bit and added some more comments
* Applied requested change and consistified some function names
* Removed the old border images
I was sure I already did this, but apparently not.
* The Maya - data and calendar
* The Maya - completed
* The Maya - notifications
* The Maya - favoredReligion
* The Maya - comments in GreatPersonManager
* The Maya - clickable notifications
* The Maya - templates
* The Maya - atlas
* The Maya - patch1
* AI evaluation of resources
* optimizations
* sell or disband when needed for space victory
* use for all constructions
* use in trade evaluations
* .requiresResource()
* The Celtic People Reboot
* Redid the Shamrock sword of the Pictish Warrior
* The Celtic People Reboot - one comment
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Do not show RulesetErrorSeverity.WarningOptionsOnly on new game screen
* Do not show RulesetErrorSeverity.WarningOptionsOnly on new game screen - fresh atlas
* World and Natural Wonders Overview
* World and Natural Wonders Overview - icon
* World and Natural Wonders Overview - groups and tuning
* World and Natural Wonders Overview - atlas
* World and Natural Wonders Overview - lint
* Music controller with fade-over and mod capabilities.
- Preparation for music following game situations
- Minimal in-game hooks for now
- Already allows mods providing music, will play randomly
* Music controller - template
* Added support for conditionals to some more uniques
* Implemented a new conditional
* Added the new conditional to the translations file
* Fixed tests
* Implemented requested changes
* Moved uniques to their own folder
* Added support for conditionals to most of the uniques in the current enum
* Deprecation > removal, of course
* Fixed tests & added `.removeConditionals` before checking for placeholders
* Implementation of conditionals, but better than before
* Updated the unique while I was at it
* Fixed bug where conditionals would never apply
* Capitalization
* Minor code cleaning
* Better documentation & variable names
* Changed translation strategy
* Added missing import?
* Add Carthage
* Implement uniques
* performance improvement, better elephant
* AI avoids taking too much damage from mountains
* more performance
* better AI
* can't settle cities on mountains
* AI improvement
* AI improvement
* revisions, damagePerTurn in Terrains.json
* terrain damage stored as unique in json, damage also works for terrain features
* don't change game.png
* Implemented Unit Supply
Unit Supply is a soft cap to number of units. If the number of units of a civilization exceeds the total supply, a production malus (capped at 70%) is applied.
* Warning icon & message for supply deficit
* Implemented Unit Supply - atlas merge
* Unit Supply: Malus->Penalty, lint, sumOf
* Unit Supply: Fresh atlas
Co-authored-by: r3versi <fluo392@gmail.com>
* Mod manager portrait mode
* Mod manager portrait and auto scroll
- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).
* Mod Manager sorts and filters - WIP 1
* Mod Manager sorts and filters - WIP 2
* Mod Manager sorts and filters - WIP 2a
* Mod Manager sorts and filters - WIP 3
* Mod Manager sorts and filters - atlas
* Mod Manager sorts and filters - tip
* Update Spanish.properties (#5208)
I'll check for grammar errors later. Hopefully there aren't anny nor a new release comes out today.
* Update Italian.properties (#5196)
* New polish translations (#5194)
* Update Polish.properties
Translated some unit names, and some other translations
* Update Polish.properties
Some random translations of short lines
* Update Polish.properties
Few random translations again
* Update Romanian.properties (#5191)
* Update German translation (#5189)
* Update German translation
* Update German translation
* Update German translation
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* Rates for natural influence change
* Minor civ wariness, proximity calculation
* CS can declare permanent war
* CS can in fact not declare permanent war
* adjustments, template.properties
* neater code
* fix failing test? .
* move proximity code, for reals fix failing check
* now?
* revisions
* BFS only once, better check for water map
* assign continents on pre-made maps as well
* now works on all pre-made maps
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Refactored free buildings from civ.policies to civ.constructions
* Made CN tower function like in the base game
* Fixed random buildings being marked culture buildings
* Handle maps with invalid mapSize more gracefully
* Handle maps with invalid mapSize more gracefully - new game exception handling
* Handle maps with invalid mapSize more gracefully - moved version save init
* penalties for attacking
* proper timers on penalties
* template.properties
* space
* Player can pick sides when protected civs attacked/bullied
Protect gives resting point 10 for influence
* correct string
* Pick unique unit for militaristic CS
* Provide unique unit when able
* refactor some code
* remove debug
* template.properties
* fix failing build
* Add variance to spawning rate, add ≈ to string, better formatting.
* Mod manager portrait mode
* Mod manager portrait and auto scroll
- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).
* Mod manager portrait - template
* Wrote an extensive tutorial documenting most of religion
* Fixed spelling and improved clarity
* Fixed typo (Thanks for noticing!)
* Reworded and split up tutorials, fixed grammer/spelling mistakes
* Added missing quote mark
* Improved redability
* From the industrial era onwards, religion goes into 'second phase'
* Fixed tests
* Fixed formula for buying great prophets starting from the industrial era
* Added `getMatchingUniques`, `hasUnique` to `IHasUniques`, cleaned up some code
* Fix compilation errors
* Proper demand tribute thresholds
* Proper calculation for Force rankings
* debug strings
* use new force ranking for AI threatAssessment
* use new force ranking for AI threatAssessment, pt 2
* Enforce the existence of an eras.json file for mods
* Merged `getEra()` and `getEraObject()`
* Hide mods we have deemed outdated
* Fixed compile errors that I didn't notice before
* Fixed unit tests