* Made water oil wells require the Refrigeration tech
Oil wells can now only be created on water with the refrigeration
technology.
This is not the ideal solution: it would be preferable to support
multiple improvements for a single resource, to add offshore platforms
as a separate improvement for coastal oil that requires refrigeration
and to disable building oil wells on coast. Allowing multiple
improvements for a resource would however be a much more significant
refactor.
* Added back "terrainsCanBeBuiltOn": ["Coast"]
* CityScreen Buy button rework
- e.g. "Buy" for Missionary
- Info pane staying even when building no longer offered
- Purchase Prompt a little prettier
* Urgent Fix - noMods switch default
* CityScreen Buy button rework - patch1
* city-state bonuses graded depending on friend or ally
* siam militaristic UP, cleaned up presentation
* fix strings
* move city state modifiers to json
* city-state bonuses graded depending on friend or ally
* siam militaristic UP, cleaned up presentation
* fix strings
* move city state modifiers to json
* Restructure eras.json
* reduce indentation in DiplomacyManager.kt
* Add fallback values in cas of missing json definitions
* review edits
* fix conflicts???
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Improve horse and construction sound
* Update Credits.md
* Convert to mp3
* Delete construction.ogg
* Improve horse sound
By https://freesound.org/people/Kubuzz/sounds/347036/
* Update Credits.md
* Bring back to old "construction" sound
* Update Credits.md
Helicopters are implemented as land units, so the anti-air units (land
anti-air and fighters) did not yet have this bonus.
Also corrected the damage bonus of triplanes and removed a redundant
"6 tiles in every direction always visible" unique.
* Implemented Zone of Control
* Implemented "move after attacking" ZoC exception
Units that can move after attacking are not affected by zone of control
if they move because of defeating a unit.
* Implemented all missing special ZoC cases
As described in:
https://forums.civfanatics.com/resources/understanding-the-zone-of-control-vanilla.25582/
* Slightly optimized ZoC logic
* Modified the "possible optimization" comment
Added the knowledge gained from SomeTroglodyte's tests.
* Added "Ignores Zone of Control" unique
Implemented the unique and gave it to the Helicopter Gunship.
* Implemented religious pressure: cities now can have more than one religion in them and religions spread between nearby cities over time.
* Implemented proposed changes
* Implemented requested changes & minor changes I forgot to include last time
* All pantheons not founded by you are now removed when you gain a new city (found this somewhere in the source code of the original, don't know if it's documented anywhere online)
Checking the Github actions shows that this doesn't seem to work with the current Github actions due to version confllicts, we'll need to resolve those
* Ruins now have their own file
* Added religious rewards
* Added an option for only enabling rewards after a certain amount of turns
* You can now weigh rewards making some more likely than others
* Cleaned up some code
* Make new changes compatible with old mods
* Implemented proposed changes
* Implemented requested changes
* Implemented requested changes
will this break a hypothetical save where someone is now researching a tech and has all required techs for now but not the new to be added requirement?
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra for cities that are closer to their territory
* The code is cleaner
* The code is cleaner
* The code is cleaner
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra for cities that are closer to their territory
* The code is cleaner
* The code is cleaner
* The code is cleaner
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra for cities that are closer to their territory
* The code is cleaner
* The code is cleaner
* The code is cleaner
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* Update template.properties
* Added missionairy units, which can spread religion and bought with faith
* Forgot an include, minor additions
* Forgot credit for the missionary image
* Large refactor, enabling buying with almost all stats, split IConstruction into IConstruction & INonPerpetualConstruction
* Does this fix the tests
* Fixed accidentally removing all trailing spaces in template.properties
* Thanks to someTroglodyte for paying more attention than I do :)
* Implemented requested changes
* Fixed large amount of question marks
* Missing space, of course
* Fixed function name change
* Fixed merge problems
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>