* New waves and limited respawning option.
Added ability to manipulate number of respawns per wave. Added option to hold counting for next wave until all enemies are destroyed
* Critical bug fixed
Fixed frozen wave timer when rules.waitForWaveToEnd was enabled
* Requested changes
* Missed Import
* New custom game and custom rules screen
RulePreset is now a Gamemode (because each of them has a different goal).
New button under Gamemode selection which opens a dialog to modify rules of gamemode.
Now without any mutually exclusive options
* Requested changes
* Applied some text sugestions
* Wrong waveInProgress message displaying fixed
* Unwanted text
* Text changes
* I broke git
* Fixed chrash
* More fixes
New rule : manyCores; needed for sanbox mode
* Visual fix
* Requested changes #1 : small oversights
* Moved respawning logic to Player
and another imports cleanup
* manyCores in now attackMode
* UI changes
* Given back waves to sandbox and integer input in custom rules
* Renamed functions in CustomRulesScreen
* SPACES... Actually one space...
* Update bundle_fr.properties
Haven't done much. If I have more time, I will work on it. If anyone else wants to contribute, make sure not to do the same as me ! :p
* Update bundle_fr.properties
* Update bundle_fr.properties
* Update bundle_fr.properties
Add a bit more. If anyone knows where to find all the filters in the game, please tell me. It'll help me get the word in context
* Update bundle_fr.properties
* Update bundle_fr.properties
* Update bundle_fr.properties
* Update bundle_fr.properties
* Update bundle_fr.properties