* Extract AnimatedMenuPopup from UnitUpgradeMenu to make its basic idea reusable
* Rebase UnitUpgradeMenu onto AnimatedMenuPopup
* Add SoundPlayer.playRepeated for future reusability
* Move UnitUpgradeMenu to popups package
* Reuse playRepeated in PromotionPickerScreen
* Reuse playRepeated in PromotionPickerScreen - clean up imports
* Try to allow chained promotion picking
* Reorg PromotionPickerScreen into own package
* Draft for new PromotionTree
* Change PromotionPickerScreen to use new tree (picking still not done)
* Finish new PromotionPickerScreen - code
* Finish new PromotionPickerScreen - assets and linting
* Finish new PromotionPickerScreen - polish positioning and lines
* Finish new PromotionPickerScreen - fix sound
* Finish new PromotionPickerScreen - little optimization
* Finish new PromotionPickerScreen - emphasize line along path
* Finish new PromotionPickerScreen - merge fix
* Finish new PromotionPickerScreen - address comments
* Finish new PromotionPickerScreen - fix sort and update wiki
* Tighten mod check severity and selectivity for unit-producing triggered Uniques
* Prettify display of mod check results by suppressing dupes and hiding conditionals from tr()
* Extra confirmation to play with errors, colors, improved handling of mod checkboxes
* Tweaks to improved mod checking in new game
* Dynamic mod categories from online query
* Move Working string to Constants
* Move Mod categories to json
* Move Mod categories to json - UI
* Move Mod categories to json - initial json
* Popups get the ability to scroll only the content without the buttons
* Centralize LoadingPopup
* Split non-WorldScreenMenuPopup classes off from that file
* Linting
* Nicer music playback dialog
* Translation templates
* Unit upgrade tooltip in overview
* Unit upgrade tooltip in action table
* Unit upgrade tooltip in action table - colored Key
* Unit upgrade in Overview - reselect
* Fix merge problems and FormattedLine color markup ability
* Relax MarkupRenderer.render lines parameter type
* Skin has a getColor shortcut - use it
* Unit overview upgrade icons now open a menu instead of upgrading immediately
* Unit Overview upgrade - "Mid" buttons
* Unit Overview upgrade - reorg
* Allow mod preview image to be a jpg
* Allow preview images from WIP mods lacking github url
* Wiki preview.jpg
* Allow mod preview image to be a jpg - review
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Fix raze button being unavailable in city screen
* Fixed raze button being available in city screen, as per civ5
* Corrected indentation
* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques
* AI will follow rules
* Replaced getMatchingUniques with hasUnique, for real this time
* Updated Building-Locally.md
While the underlying steps haven't changed, some of the options now have slightly different names in Android studio.
* Update index.md
* Revert "Updated Building-Locally.md"
This reverts commit e3772dad78.
* Revert "Revert "Updated Building-Locally.md""
This reverts commit e1f5960a2e.
* Update Building-Locally.md
* Resource stockpiles!
* toString extension including sign (+/-)
* Trigger uniques to provide/consume stockpiled resources
* Fixed build
* Display 'per turn' for stockpiled resources that are consumed per turn
* "Costs [amount] [resource]" works!
* Stockpile unique costs are displayed in construction button
* Added unique to prevert certain resources from being traded
* VictoryScreen with Charts by WhoIsJohannes
* VictoryScreen with Charts by WhoIsJohannes - atlas
* VictoryScreen with Charts by WhoIsJohannes - lost icon attribution
* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
* Added authenticate and setPassword
* Added AuthPopup
* Added auth endpoint to UncivServer
* Fixed merge confict
* Added close button to AuthPopup
+ Fixed crash if no server is available
* Added entries to template properties
* Fixed setting password does not work
if authentication is required
+ Added server check on game startup in case the server has changed its feature set
* Added support for different passwords
on different servers
+ Cleanup for MultiplayerTab
* Added current password as hint
+ removed character hiding in auth popup
+ added popup to indicate auth success on connection check
* Fix centering of unit HP bar
* Blockade mechanics: land tiles
* Blockade mechanics: water tiles
* Don't blockade water tile if it has friendly military unit
* Blockade mechanics: cities
* Added tile/city blockade tutorials. Added city blockade status icon.
---------
Co-authored-by: vegeta1k95 <vfylfhby>
* Fixed TechButton progress-bar padding, less rounded corners for buttons.
* Removed extra padding on the right
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Big rework of City plates
* New city plates design, new status icons
* A little bit of padding for construction icon
* Better border for defence counter
* Better border for defence counter
* Solid colored icons
* Solid colored icons
* Credits
* Credits
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Rework of City Screen: new Great People list + misc changes
* Added a bit of padding
* Buildings are united under one tabs, GP font icons replaced by tinted UnitIcons
* Fix color of separators
* Big update to "Detailed stats" UI
* Rebuild pngs
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Units can now be given optional Portraits to be displayed everywhere (except world map) instead of unit Flags.
* Add section to wiki for adding Unit Portraits
* Generify portrait functions
* Small nitpicks fixed
* Reverted one change
* Fix docs
* Fix docs
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Added clear color to skin config
to support picker screen backgrounds
* Removed deprecated functions in ImageGetter
* Fixed lowercase ui element names
they should always be UpperCamelCase to be consistent
* Added UiElementDocsWriter
to modify the docs for UI elements automatically
* Added default shape to UiElementsDocsWriter.kt
* Revert unintended merge errors
* Rerun file auto generation
* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Removed legacy tileset code
which was only used for the "Default" tileset
* Updated "Default" tileset to support new rendering
* Updated docs
* Fixed fogOfWar coloring bug
* Removed cityImage variable completely
* Renamed variable out to baseHexagon
* Moved color lerp out of for loop
* Renamed "Default" tileset to "Minimal"
* Made "HexaRealm" the games fallback tileset
* Implemented requested changes
* Readded accidentally removed variable
* Reverted updateTileImage back to foreach loop
Since indices are not needed anymore
* Regenerated game.atlas and game.png
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* No spies gained when espionage is disabled
* Added missing function
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay
* Adding Air Sweep Battle Table
* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile
* initial airsweep code
* Implement airSweep
* BattleTable indicates tile you're AirSweeping
* some notifications
* Clean up notifications.
Add icons
* Revert game.atlas and game.png
* Fix selection properly
* Update Vanilla UnitPromotions.json
* Better handling of movement use
comment cleanup
* missing credit
* Proper code so that Seas units also deal no damage
Adding Tutorials!
* Remove Intercept Bonus Damage/Protection
* Remove chance of Interceptor missing
* Battle Table a bit more consistent
* Defender also gets Air Sweep Modifiers
* Defender doesn't get bonus
* Remove unused getInterceptBonus
Combine logic
* Show damage in notifications for Air Sweep
* Randomize intercepting Civ and prioritize Air Units
* Remove debug code
* Updated atlas
* Clean up Uniques
* Object-ify DamageDealt for ease of reference
* code clean up
Co-authored-by: itanasi <spellman23@gmail.com>
* Add noted unimplemented music triggers
* Prototype try-civ-specific-then-try-general music function
* Undo previous commit and rename Built to Wonder
* Move music triggers to alert popup
* added sounds to cityScreen
* changes? ..don't know how to name this commit
* removed try block
* improved era1 sound and added slider for city enter sounds
* added Information Era sound
* added Future Era sound
* better option name + translation
* added Atomic Era sound
* normalized sounds
* prevent spam + better era 0 and 1 sounds
* cleanup
* sound improvements to medieval and atomic
* volume now tied to sound effects
* improved information sound
* improved future sound
* sounds now stop if you exit the city screen
* improved Renaissance sound
* now in separate function
* now using the music controller
* better file names
* WLTK day sound + sounds are now configurable in Eras.json
* removed redundant setting and fixed comment
* added PlaySingle
* musicController no longer used
* Gdx.audio.newMusic is now used
* function name
* function are now in their own class
* CitySoundPlayer now has 1 instance in UncivGame and is hooked
* credits
* sounds loop
* loopable sounds
* updated credits
* fixed sound not stopping when changing city without leaving cityScreen
* changed WLTKNew sound
* added toggle for the sounds
* changed WLTK sound, removed music and made all tracks have the same volume
* addressed some of the issues
* addressed more issues
* increased sounds volume + volume slider
* made WLTK sound slightly quieter
* removed entry from Vanilla eras
* revert back to CitySoundPlayer.kt
* no more hooks
* removed unused stuff
* changees
* completly reverted MusicController
* and the MusicTrackChooserFlags
* fixed ESC not stopping sounds
* updated credits to mention the sounds are modified
* dispose()
* removed try block
* Refactor: Extract methods & reduce code duplication
* Refactor: Rename Sounds to SoundPlayer
* Refactor: Make UncivSound a data class
As far as I can see, UncivSoundConstants served no purpose
* Refactor: Reorder sounds
* Refactor: Split up ExtensionFunctions and move into own package
* Add multiplayer turn sound notification
* Refactor: Remove unnecessary double translation
* Refactor: Reduce code duplication
* Refactor: No if for boolean logic