Commit Graph

592 Commits

Author SHA1 Message Date
Yair Morgenstern
e5232494a0 Improved AI city location picking
Done by ignoring tiles already belonging to another civ / within work range of another city
2023-06-12 10:27:26 +03:00
SomeTroglodyte
3187f49e91
UiElementDocsWriter improvement to cope with BorderedTable (#9506) 2023-06-11 14:45:59 +03:00
SomeTroglodyte
7fb8bae251
Fix translated sorting (#9563)
* Fix translated sorting

* Minor linting, missing pedia icon, missing tooltip template

* Wiki on icons for Beliefs
2023-06-11 12:37:25 +03:00
SeventhM
c506331dcc
Pantheon Mod Constants (#9562)
* Religion Mod Constant

* Update mistake in wiki
2023-06-11 12:36:41 +03:00
Yair Morgenstern
4dad953db9 bugfix: AI evaluation of ButItemsDiscount no longer crashes 2023-06-11 11:10:33 +03:00
SomeTroglodyte
13619d18a1
Upgraded music player popup (#9514)
* Popups get the ability to scroll only the content without the buttons

* Centralize LoadingPopup

* Split non-WorldScreenMenuPopup classes off from that file

* Linting

* Nicer music playback dialog

* Translation templates
2023-06-04 11:53:56 +03:00
SomeTroglodyte
fcd309781d
Upgrading from Unit overview improved (#9485)
* Unit upgrade tooltip in overview

* Unit upgrade tooltip in action table

* Unit upgrade tooltip in action table - colored Key

* Unit upgrade in Overview - reselect

* Fix merge problems and FormattedLine color markup ability

* Relax MarkupRenderer.render lines parameter type

* Skin has a getColor shortcut - use it

* Unit overview upgrade icons now open a menu instead of upgrading immediately

* Unit Overview upgrade - "Mid" buttons

* Unit Overview upgrade - reorg
2023-05-31 18:41:57 +03:00
alexban011
0b51fcdb92
docs: added documentation for running detekt (#9443)
* docs: added documentation for running detekt

* docs: added note for windows users
2023-05-23 23:15:24 +03:00
SomeTroglodyte
5f60c887f7
Next-Turn Progressbar (#9409)
* Next-Turn Progressbar

* Next-Turn Progressbar - doc

* NextTurnProgress: Rethink max on first turn
2023-05-22 17:59:28 +03:00
Yair Morgenstern
280025fa10 Resolved #9416 - failure to get preview image no longer causes crash 2023-05-21 12:35:57 +03:00
SomeTroglodyte
1de866c7ed
Local and/or jpg mod previews (#9394)
* Allow mod preview image to be a jpg

* Allow preview images from WIP mods lacking github url

* Wiki preview.jpg

* Allow mod preview image to be a jpg - review
2023-05-16 13:00:44 +03:00
Yair Morgenstern
5bbd8bce53 Allow mods to contain a "preview.png" file for visual indication 2023-05-14 14:36:46 +03:00
Skekdog
a3ef6fa314
Add May not annex cities unique (#9314)
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.

* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.

* Fix raze button being unavailable in city screen

* Fixed raze button being available in city screen, as per civ5

* Corrected indentation

* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques

* AI will follow rules

* Replaced getMatchingUniques with hasUnique, for real this time
2023-05-09 23:02:19 +03:00
vermontbail
bd3081f276
Changes to landing page FIXED (#9337)
* Updated Building-Locally.md

While the underlying steps haven't changed, some of the options now have slightly different names in Android studio.

* Update index.md

* Revert "Updated Building-Locally.md"

This reverts commit e3772dad78.

* Revert "Revert "Updated Building-Locally.md""

This reverts commit e1f5960a2e.

* Update Building-Locally.md
2023-05-07 08:09:14 +03:00
Yair Morgenstern
0b0a400f65 docs: Closer cropped icon for better viewing 2023-04-25 18:19:30 +03:00
Yair Morgenstern
c2ae308622 Custom icons for mkdocs 2023-04-25 18:10:15 +03:00
Yair Morgenstern
cb626861df docs: better unique parameter documentation 2023-04-25 17:45:40 +03:00
Yair Morgenstern
079c237547 terrainFilter now accommodates nationFilter for owner 2023-04-25 17:45:40 +03:00
Yair Morgenstern
95ee35d301 Testing: Damage animations on damaged units 2023-04-24 17:07:55 +03:00
caffidev
4dc6d50cde
fix: fix a typo in Civilization-related-JSON-files.md (#9225) 2023-04-19 19:35:41 +03:00
SomeTroglodyte
8f7db469b9
Little documentation cleanup (#9226) 2023-04-19 19:33:34 +03:00
Yair Morgenstern
32191bd57d 4.6.4 2023-04-19 11:52:57 +03:00
Yair Morgenstern
4d63f0542f Avoid font-related crash 2023-04-19 11:26:11 +03:00
Yair Morgenstern
2f25ed3053 Replaced hardcoded embarked sight with configurable
"Normal vision when embarked" replaced by "[+1] Sight <for [Embarked] units>"
2023-04-19 11:12:21 +03:00
Yair Morgenstern
ab1d823477 4.6.2 2023-04-16 15:01:43 +03:00
Yair Morgenstern
28f5043fcb 4.6.1 2023-04-13 16:26:43 +03:00
SomeTroglodyte
e0533e994f
Fix startBias regional assignments (#9171) 2023-04-13 15:38:19 +03:00
SomeTroglodyte
0500f73770
Victory screen and victory detection use VictoryData (#9175)
* VictoryScreen uses VictoryData

* Victory detection no longer circumvents VictoryData
2023-04-13 11:54:11 +03:00
Yair Morgenstern
a363edaa6a 4.6.0 2023-04-09 18:15:53 +03:00
Yair Morgenstern
adb51d9264
Resource stockpiles! (#9147)
* Resource stockpiles!

* toString extension including sign (+/-)

* Trigger uniques to provide/consume stockpiled resources

* Fixed build

* Display 'per turn' for stockpiled resources that are consumed per turn

* "Costs [amount] [resource]" works!

* Stockpile unique costs are displayed in construction button

* Added unique to prevert certain resources from being traded
2023-04-09 18:01:26 +03:00
itanasi
892a1bc4cc
Attempt to re-add screenshots to help new Android Studio setups. Check if rendering properly (#9144) 2023-04-09 08:35:48 +03:00
vermontbail
06ce25d87e
Updated Building-Locally.md (#9141)
While the underlying steps haven't changed, some of the options now have slightly different names in Android studio.
2023-04-09 01:47:17 +03:00
Yair Morgenstern
711655c786 Better wrapping for long construction item names 2023-04-09 01:20:17 +03:00
Yair Morgenstern
0d9cff0922 "<for [nationFilter]>" conditional added 2023-04-08 22:46:49 +03:00
Yair Morgenstern
243efa3988 chore: inspection performance improvements 2023-04-08 22:03:22 +03:00
SomeTroglodyte
6b084f0e6b
Victory screen score charts (#9121)
* VictoryScreen with Charts by WhoIsJohannes

* VictoryScreen with Charts by WhoIsJohannes - atlas

* VictoryScreen with Charts by WhoIsJohannes - lost icon attribution
2023-04-08 21:38:27 +03:00
Yair Morgenstern
cb20d91822 Battle table displays bonuses according to tile that unit will attack from, not the current tile it's on 2023-04-08 21:34:55 +03:00
SomeTroglodyte
ca06d7e54a
Main menu background map changes infrequently (#9133) 2023-04-07 16:22:46 +03:00
SomeTroglodyte
36667d9d18
Random Nations game starter - reactive UI (#9127)
* Random Nations game starter - reactive UI

* Random Nations game starter - reactive UI continued

* Random Nations game starter - reactive UI - patch
2023-04-07 09:53:04 +03:00
SomeTroglodyte
a4c4c5f93e
Music player controls (#9087)
* Music controls cleanup

* Music controls cleanup - assets

* Music controls cleanup - fix incorrect attribution
2023-04-01 22:06:46 +03:00
SomeTroglodyte
45d66f0580
Civilopedia Welcome, moddable (#8940) 2023-03-31 14:58:07 +03:00
Yair Morgenstern
837833e450 4.5.13 2023-03-26 21:55:23 +03:00
SomeTroglodyte
09cff6e55f
TechPickerScreen colors - skinnable and prettier Future Tech (#9033) 2023-03-25 21:34:49 +03:00
letstalkaboutdune
60a0a856ab
Add AbsoluteUnits license info (#9034) 2023-03-25 21:32:02 +03:00
Yair Morgenstern
4c694be94b 4.5.11 2023-03-21 14:51:53 +02:00
Yair Morgenstern
e5452f5605 modding: 'Only available when' applies to beliefs 2023-03-20 22:19:00 +02:00
Yair Morgenstern
f66076c2a4 4.5.10 2023-03-19 19:00:26 +02:00
Yair Morgenstern
20e1b9b978 Tilesets: Separated unexplored tiles from not visible tiles 2023-03-17 12:06:15 +02:00
Yair Morgenstern
f89765354a Resolved #8901 - Modding: Units from triggers respect "limited to [amount] per civilization" limits 2023-03-15 19:19:35 +02:00
SomeTroglodyte
db08c30363
Make City center minimum tile yields moddable (#8804)
* Slight cleanup of TileStatFunctions

* Make City center minimum tile yields moddable

* Make City center minimum tile yields moddable - patch1

* Make City center minimum tile yields moddable - patch1
2023-03-13 17:02:08 +02:00
Yair Morgenstern
cd8b68253b All units can be automated
Modders can choose which units get it as a primary action
2023-03-13 16:55:50 +02:00
Yair Morgenstern
22da4b29c8 4.5.6 2023-03-11 20:37:35 +02:00
SomeTroglodyte
793d3387bf
Custom key bindings (#8802)
* Configurable key bindings - linting

* Configurable key bindings - move keyboardAvailable

* Configurable key bindings - separate KeyShortcutDispatcher

* Configurable key bindings - framework

* Configurable key bindings - save and load

* Configurable key bindings - activation

* Configurable key bindings - UI

* Configurable key bindings - more linting

* Configurable key bindings - Separate SettingsSelect

* Configurable key bindings - translation tested

* Configurable key bindings - disclaimer

* Configurable key bindings - disclaimer
2023-03-11 20:12:00 +02:00
Yair Morgenstern
d3c084f89f Added 'additional times' to limited actions 2023-03-05 20:03:54 +02:00
Yair Morgenstern
8c24926476 Modding: global alert available as triggerable for all objects 2023-03-05 12:53:02 +02:00
SomeTroglodyte
c40b6159df
Better Religion info and some moddability (#8807)
* Make maximum number of religions moddable

* Explain remaining religion count in Empire Overview
2023-03-04 19:20:23 +02:00
Yair Morgenstern
253c669ba9 Added 'after which this unit is consumed' for units whose only purpose is limited actions 2023-03-03 16:37:11 +02:00
Yair Morgenstern
608e0dfb71 Added limited usage for actions! 2023-03-03 14:47:50 +02:00
Yair Morgenstern
c3a4a18bba Replace unit action for timed golden ages with a generic triggered unique
Triggered uniques display side effects
2023-03-03 14:13:00 +02:00
Yair Morgenstern
06fa2c2378 Added 'for [amount] movement' unit action modifier 2023-03-02 21:02:34 +02:00
Yair Morgenstern
5e85c3ca72 "by consuming this unit" is better 2023-03-01 16:35:06 +02:00
Yair Morgenstern
ae501c3750 'create improvement' action, <consuming this unit> and <as an action> modifiers 2023-03-01 16:09:44 +02:00
Yair Morgenstern
66faeb0d15 Preparation for unit action modifiers 2023-03-01 15:26:54 +02:00
SomeTroglodyte
3d84297da1
Better control over debug messages (#8748)
* Better control over debug messages

* Better control over debug messages
2023-02-27 11:13:34 +02:00
Yair Morgenstern
44399e770c Added triggered uniques to grant specific tech / policy 2023-02-27 10:58:08 +02:00
Yair Morgenstern
8361d68452 Added 'upon ending turn in tile' unit trigger 2023-02-26 23:41:09 +02:00
Yair Morgenstern
86a63ac578 'upon conquering' is a condition not a triggered unique 2023-02-26 22:33:00 +02:00
Yair Morgenstern
c1df32b4e7 Add new uniques to wiki 2023-02-26 22:15:15 +02:00
Yair Morgenstern
090c421f9b Introduced "upon defeating [unitFilter] unit" trigger 2023-02-26 20:31:13 +02:00
Yair Morgenstern
ad9942c532 4.5.0 2023-02-25 21:03:52 +02:00
Leonard Günther
a3f511efd2
Added password authentication as server feature (#8716)
* Added authenticate and setPassword

* Added AuthPopup

* Added auth endpoint to UncivServer

* Fixed merge confict

* Added close button to AuthPopup

+ Fixed crash if no server is available

* Added entries to template properties

* Fixed setting password does not work

if authentication is required

+ Added server check on game startup in case the server has changed its feature set

* Added support for different passwords

on different servers

+ Cleanup for MultiplayerTab

* Added current password as hint

+ removed character hiding in auth popup
+ added popup to indicate auth success on connection check
2023-02-25 20:42:36 +02:00
SomeTroglodyte
5d80f50d93
Show UnitTypes in Civilopedia (#8729)
* Show UnitTypes in Civilopedia

* Show UnitTypes in Civilopedia - polish
2023-02-25 20:40:59 +02:00
Yair Morgenstern
3278cbc904 4.4.19 2023-02-23 23:11:30 +02:00
SomeTroglodyte
5d07fd981b
Allow filters in the ModOptions "ToRemove" lists (#8730)
* Allow "*" wildcard in the ModOptions "ToRemove" lists

* Allow filters in the ModOptions "ToRemove" lists
2023-02-23 22:40:47 +02:00
vegeta1k95
a31e74dee2 Add "Custom Fonts" section to mod docs 2023-02-23 00:26:37 +01:00
Yair Morgenstern
06292bec64 Fix unique parameter type 2023-02-22 09:54:10 +02:00
Yair Morgenstern
7b1a5e296c modding: Added "upon gaining a [unitFilter] unit" trigger condition 2023-02-22 09:32:50 +02:00
Yair Morgenstern
a29e22f39b Added documentation for installing on mac with macport 2023-02-19 16:55:58 +02:00
Yair Morgenstern
c6b888e6ed Fix android build 2023-02-19 16:35:20 +02:00
vegeta1k95
a8a458ab48
Blockade mechanics (#8654)
* Fix centering of unit HP bar

* Blockade mechanics: land tiles

* Blockade mechanics: water tiles

* Don't blockade water tile if it has friendly military unit

* Blockade mechanics: cities

* Added tile/city blockade tutorials. Added city blockade status icon.

---------

Co-authored-by: vegeta1k95 <vfylfhby>
2023-02-14 22:13:25 +02:00
Yair Morgenstern
e156a08663 Removed docs section for translated images - see #8479 2023-01-31 23:16:21 +02:00
Yair Morgenstern
2e5d1bf591 Resolved #8435 - rivers remain visible after founding city 2023-01-22 19:33:27 +02:00
Yair Morgenstern
39e88d3a1a Added "upon discovering a Natural Wonder" trigger - @letstalkaboutdune 2023-01-22 19:05:17 +02:00
Yair Morgenstern
4beaaadfc8 Added conditionals for above and below resource amounts 2023-01-21 23:36:53 +02:00
Yair Morgenstern
be161d8839 Better docs for Trigger Conditions 2023-01-16 23:13:08 +02:00
Yair Morgenstern
509d179d19 War -> war with major civ 2023-01-16 23:11:17 +02:00
Yair Morgenstern
a045114dc6 Added trigger conditional for entering era 2023-01-16 22:28:42 +02:00
Yair Morgenstern
f89c2330aa Conditional triggers now work with timed uniques 2023-01-16 22:03:17 +02:00
Yair Morgenstern
358f01079c Added 'upon adopting policy' trigger 2023-01-16 21:20:14 +02:00
Yair Morgenstern
2593c35e30 Added 'upon declaring war' trigger 2023-01-16 21:13:40 +02:00
Yair Morgenstern
cbd7f7ac5c Added trigger conditions framework! 2023-01-16 21:05:59 +02:00
Yair Morgenstern
f6ddd71504 RTL language support in very first paragraph of translation docs, so as not to waste people's time 2023-01-16 15:32:40 +02:00
Yair Morgenstern
879a5b230f Resolved #8387 - Fixed Reliquary belief
Got rid of multiple uniques with the same text
2023-01-16 13:05:11 +02:00
Yair Morgenstern
fe1d258c05 4.4.1 2023-01-15 23:43:28 +02:00
Yair Morgenstern
b5281e20c9 4.4.0 2023-01-14 21:27:11 +02:00
itanasi
22f9936a34
Add Transform Action for mods (#8120)
* Initial version of code

* Enable cost=0 for buttons

* Add Conditional to Transform

* Fix translation file

* Add icon
Allow other Conditionals

* Updated icon

* Add credit

* switch hotkey

* Fix icon

* Remove Conditional Costs

* Remove vestigal Stats costs for Transform

* Minor cleanup
2023-01-14 20:43:48 +02:00
vegeta1k95
0006aaef55
Modding: allow custom ResourcePortraits (#8330)
* Modding: allow custom ResourcePortraits

* Modding: big generification of the icons/portraits mechanism

* Resolve conflict

* Fix background fallback, remove dimming of improvement icons

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-09 21:03:00 +02:00
Yair Morgenstern
37cfc12a64 4.3.18 2023-01-08 15:11:45 +02:00
vegeta1k95
4d8f056df7
Rework of PromotionPicker UI (#8325)
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-08 11:45:51 +02:00
Yair Morgenstern
fe6c19532a UI: Better unit table 2023-01-07 22:12:31 +02:00
vegeta1k95
0301cc89d4
Modding: allow for custom TechPortraits (#8300)
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2023-01-03 19:48:08 +02:00
Yair Morgenstern
d20f8a53f8 Validate unique parameters for mods 2023-01-01 15:55:41 +02:00
letstalkaboutdune
5b2997df46
Added credits for trailer (#8278)
* Added credits for trailer

* Corrected typo
2022-12-31 20:05:41 +02:00
letstalkaboutdune
b5a021cc16
SFX Update - Arrow, Crossbow (New), Metal Hit (#8262)
* Arrow, Crossbow, Metal Hit sound updates

Sourced from pixabay.com
https://pixabay.com/service/license/

* Update Credits.md
2022-12-29 23:20:33 +02:00
vegeta1k95
a751c8e3dc
Fixed TechButton progress-bar padding, less rounded corners for buttons. (#8260)
* Fixed TechButton progress-bar padding, less rounded corners for buttons.

* Removed extra padding on the right

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-29 13:52:52 +02:00
vegeta1k95
8fd561de50
Added WLTKD status icon (#8257)
* Added WTLKD status icon

* Credits

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-29 13:52:35 +02:00
vegeta1k95
be573f2b76
Big rework of City plates (#8239)
* Big rework of City plates

* New city plates design, new status icons

* A little bit of padding for construction icon

* Better border for defence counter

* Better border for defence counter

* Solid colored icons

* Solid colored icons

* Credits

* Credits

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-28 17:32:26 +02:00
Yair Morgenstern
0c58488e42 4.3.12 2022-12-24 20:02:11 +02:00
vegeta1k95
2bc91f1216
Rework of City Screen: new Great People list + misc changes (#8180)
* Rework of City Screen: new Great People list + misc changes

* Added a bit of padding

* Buildings are united under one tabs, GP font icons replaced by tinted UnitIcons

* Fix color of separators

* Big update to "Detailed stats" UI

* Rebuild pngs

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-12-21 11:46:35 +02:00
vegeta1k95
1346eea4ca
Huge update of Technology Picker screen UI (Civ 5), new original icons + misc changes (#8188)
* Huge update of Technology Picker screen UI, new original icons + misc changes

* Fix possible memory leak

* Fix lines Z-Depth, shifted era boundary lines, thicker queue-path lines

* Fix lines Z-Depth more correctly

* Size checks replaced by truncation

* Icons credits

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-21 11:25:10 +02:00
Yair Morgenstern
6b4da20d85 Fallback image for modded buildings - see #8158 2022-12-18 22:11:56 +02:00
Yair Morgenstern
81f3ecd998 Fallback image for modded techs - see #8158 2022-12-18 22:05:17 +02:00
Yair Morgenstern
cf8e6b39e2 4.3.10 2022-12-18 19:42:45 +02:00
alexban011
09260f4d4d
added mod topics to wiki (#8159) 2022-12-17 18:35:43 +02:00
Yair Morgenstern
0d19bf9cef Better icons for 'next turn' button
@vegeta1k95 sorry about this, but the way this works without resizing is simply not up to the standards of the current UI :/
2022-12-16 11:15:36 +02:00
alexban011
d7c11cc990
added icon for Conduct Trade Mission button (#8125)
* added icon

* rescaled image to 100px
2022-12-15 21:02:45 +02:00
vegeta1k95
a134242487
Units/Buildings can now be given optional Portraits to be displayed instead of flags. (#8107)
* Units can now be given optional Portraits to be displayed everywhere (except world map) instead of unit Flags.

* Add section to wiki for adding Unit Portraits

* Generify portrait functions

* Small nitpicks fixed

* Reverted one change

* Fix docs

* Fix docs

Co-authored-by: tunerzinc@gmail.com <vfylfhby>
2022-12-11 22:58:11 +02:00
Yair Morgenstern
ff25014a54 Automated screenshots! :D 2022-12-07 21:01:39 +02:00
Philip Keiter
cfedaeb0e3
Update Building-Locally.md (#8081)
Add missing step to restart.
2022-12-03 23:37:53 +02:00
Yair Morgenstern
c9ed9d5d74 modding: Double Happiness from Natural Wonders -> [stats] from every known Natural Wonder 2022-12-02 11:50:11 +02:00
Yair Morgenstern
1eb1976c4e Made yields smaller so heavy yields looks better on tiles 2022-11-28 21:45:56 +02:00
Yair Morgenstern
1b8c98eed3 Resolved #8050 - "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources 2022-11-27 20:02:05 +02:00
Leonard Günther
99b6a2254d
Changes to moddable UI (#8055)
* Replaced all occurrences of deprecated NinePatch

function calls

This makes a lot of UI elements already moddable but documentation is still missing

* Added "How to create a UI skin for Unciv" to wiki

* Added image

* Fixed two typos and updated directory image

Old image was missing a folder

* Added clear color to skin config

to support picker screen backgrounds

* Removed deprecated functions in ImageGetter

* Fixed lowercase ui element names

they should always be UpperCamelCase to be consistent

* Added UiElementDocsWriter

to modify the docs for UI elements automatically

* Added default shape to UiElementsDocsWriter.kt

* Revert unintended merge errors

* Rerun file auto generation
2022-11-27 19:14:56 +02:00
Yair Morgenstern
545b4afc5a Generalized "Stats per policies" unique 2022-11-26 21:39:26 +02:00
Yair Morgenstern
c98a36c10f Added before/after X turns conditionals - see #3242 2022-11-07 22:56:58 +02:00
Yair Morgenstern
3e05b875bd Added before/after Pantheon conditionals - see #3242 2022-11-07 22:39:55 +02:00
Yair Morgenstern
b0c84f5eea 4.2.17 2022-11-07 18:20:19 +02:00
Leonard Günther
4522ab4c6b
Added "How to create a UI skin for Unciv" to wiki (#7976)
* Replaced all occurrences of deprecated NinePatch

function calls

This makes a lot of UI elements already moddable but documentation is still missing

* Added "How to create a UI skin for Unciv" to wiki

* Added image

* Fixed two typos and updated directory image

Old image was missing a folder
2022-11-06 22:53:55 +02:00
Yair Morgenstern
f0ad7581bc Resolved crash when mods make 2 techs require each other 2022-10-13 22:55:12 +03:00
Yair Morgenstern
f3b4db9d64 Hopefully resolved ANRs from WorldScreen updates 2022-10-13 21:18:34 +03:00
Yair Morgenstern
34c22009e6
Update Credits.md 2022-10-10 19:54:54 +03:00
Yair Morgenstern
067bd1979a
Resolved #5853 - added aztec icon credits 2022-10-09 12:38:47 +03:00
Yair Morgenstern
2ef0284235 4.2.12 2022-10-05 23:13:32 +03:00
Yair Morgenstern
6ba98c82ac 4.2.11 2022-09-25 16:44:34 +03:00
Matthieu Rigal
496f3fe86e
Update Installing-on-macOS.md (#7833) 2022-09-20 18:21:27 +03:00
nacro711072
4b7238bdef
update doc for mac user launch game. (#7828) 2022-09-20 10:11:49 +03:00
alexban011
d980b0d9ff
Global politics overview screen (#7469)
* getting the data

* finished getting the data

* optimization + separator

* vrtical separators

* more functions

* made it look good

* reverted debug variables

* cleanup

* added icon

* credits

* translations

* removed redundant equalizeColumns

* removed redundant separator

* column headers

* reviews

* removed redundant function

* latest translations

* latest review

* checks 1

* removed space

* removed vars and used DiplomacyManager instead

* combined overview screens

* 2 more translations

* little cleanup and fix
2022-09-19 16:12:24 +03:00
Yair Morgenstern
d5134f84cd 4.2.9 2022-09-15 16:21:23 +03:00
Yair Morgenstern
8606a662c7 Added steam build, let's check it out! 2022-09-15 13:25:47 +03:00
Yair Morgenstern
8fec196db1 Got rid of uppercase C in Unciv in ALL places! 2022-09-12 23:26:28 +03:00
Yair Morgenstern
74d8d79a74 Added Macedonian flag 2022-09-12 21:22:54 +03:00
Yair Morgenstern
04ee2b716e Updated preview images and added guide to doing so 2022-09-12 20:58:27 +03:00
itanasi
00c4d8215c
Update Android SDK settings (#7768)
Able to build with only the Android API 32 and the 32.0.0 SDK tools in Android Studio
2022-09-09 10:07:53 +03:00
Md. Touhidur Rahman
7c1b298a24
Improved ports and updated documentation of UncivServer (#7747)
* Improved ports on UncivServer

See 6315a16d98 (r83109934) for details

* Update UncivServer.kt

* Update Multiplayer.md

* Update Multiplayer.md
2022-09-07 09:48:47 +02:00
Xander Lenstra
313290c994
Added information on chinese translation video to Translation.md (#7743)
* Added information on chines translation video

* Changed requested string
2022-09-05 09:15:26 +03:00
Xander Lenstra
a19fed5d28
Added a screen to move spies between cities (#7665)
* Added a screen to move spies between cities

* Fixed tests

* Reviews

* Avoid labels blinking

Co-authored-by: JackRainy <JackRainy@users.noreply.github.com>
2022-08-28 23:25:14 +03:00
Yair Morgenstern
121bda2833 4.2.5 2022-08-22 21:09:04 +03:00
Leonard Günther
18ef8fc20e
Removed legacy tileset code (#7658)
* Removed legacy tileset code

which was only used for the "Default" tileset

* Updated "Default" tileset to support new rendering

* Updated docs

* Fixed fogOfWar coloring bug

* Removed cityImage variable completely

* Renamed variable out to baseHexagon

* Moved color lerp out of for loop

* Renamed "Default" tileset to "Minimal"

* Made "HexaRealm" the games fallback tileset

* Implemented requested changes

* Readded accidentally removed variable

* Reverted updateTileImage back to foreach loop

Since indices are not needed anymore

* Regenerated game.atlas and game.png
2022-08-22 13:02:52 +02:00
Ouaz
90e582a0c3
Add an icon for "Wait" unit action (#7668) 2022-08-16 12:30:37 +02:00
Yair Morgenstern
2b168573e8
Resolved #7666 - updated build documentation to build-tools version 2022-08-15 18:31:03 +03:00
Xander Lenstra
b1727f9360
Fix spies being gained in non espionage games (#7661)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it

* No spies gained when espionage is disabled

* Added missing function
2022-08-14 18:37:39 +03:00
Xander Lenstra
202e0bcf47
Basic version of EspionageManger, added a unique to gain spies (#7641)
* Handfull of comment questions, small refactorings

* Code changes

* Reworded a unique, removed a file

* Added spy names for all nations, minor consistency change

* Removed debug output

* Added an empty constructor so gdx can reconstruct it
2022-08-13 22:45:16 +03:00
Yair Morgenstern
9898789772 4.2.4 2022-08-12 14:36:01 +03:00
Xander Lenstra
44fdf53b05
Added a hidden option for enabling espionage (#7615) 2022-08-06 22:05:44 +03:00
Yair Morgenstern
c738da892c 4.2.0 2022-07-28 09:12:57 +03:00
itanasi
af6ab8e4e5
Add Air Sweep (#7484)
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay

* Adding Air Sweep Battle Table

* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile

* initial airsweep code

* Implement airSweep

* BattleTable indicates tile you're AirSweeping

* some notifications

* Clean up notifications.
Add icons

* Revert game.atlas and game.png

* Fix selection properly

* Update Vanilla UnitPromotions.json

* Better handling of movement use
comment cleanup

* missing credit

* Proper code so that Seas units also deal no damage
Adding Tutorials!

* Remove Intercept Bonus Damage/Protection

* Remove chance of Interceptor missing

* Battle Table a bit more consistent

* Defender also gets Air Sweep Modifiers

* Defender doesn't get bonus

* Remove unused getInterceptBonus
Combine logic

* Show damage in notifications for Air Sweep

* Randomize intercepting Civ and prioritize Air Units

* Remove debug code

* Updated atlas

* Clean up Uniques

* Object-ify DamageDealt for ease of reference

* code clean up

Co-authored-by: itanasi <spellman23@gmail.com>
2022-07-27 22:16:53 +03:00
SimonCeder
a61c958d03 Merge branch 'automated-ruins' 2022-07-25 22:06:18 +02:00
rhtnejr
bdb13b77ea
Update Mods.md (#7528)
Fixed a typo on line 22: 'I addition' --> 'In addition'
2022-07-25 14:28:18 +03:00
SimonCeder
0e00ec22c6 workers will replace city ruins 2022-07-22 20:53:01 +02:00
Xander Lenstra
986346a127
Added a unique limiting what units can be intercepted (#7488)
* Added a unique limiting what units can be intercepted

* Cleaned up implementation and added stateForConditionals
2022-07-21 09:16:33 +03:00
Yair Morgenstern
d9389b3c4e 4.1.19 2022-07-15 12:04:41 +03:00
OptimizedForDensity
7d7a36acc9
Add more music triggers (#7407)
* Add noted unimplemented music triggers

* Prototype try-civ-specific-then-try-general music function

* Undo previous commit and rename Built to Wonder

* Move music triggers to alert popup
2022-07-15 11:56:26 +03:00
Timo T
83d5d1ab36
Add a simple GDX application to help with developing UI components (#7411)
* Add a simple GDX application to help with developing UI components

* Add UI development docs
2022-07-13 21:58:43 +03:00
Yair Morgenstern
fe2d3243fc 4.1.16 2022-07-05 22:12:27 +03:00
OptimizedForDensity
f0a4922711
Update unit image docs (#7358)
* Update unit image docs

* Capitalization
2022-07-03 10:11:39 +03:00
alexban011
8f53262fc4
CityScreen plays a sound when opened (#7163)
* added sounds to cityScreen

* changes? ..don't know how to name this commit

* removed try block

* improved era1 sound and added slider for city enter sounds

* added Information Era sound

* added Future Era sound

* better option name + translation

* added Atomic Era sound

* normalized sounds

* prevent spam + better era 0 and 1 sounds

* cleanup

* sound improvements to medieval and atomic

* volume now tied to sound effects

* improved information sound

* improved future sound

* sounds now stop if you exit the city screen

* improved Renaissance sound

* now in separate function

* now using the music controller

* better file names

* WLTK day sound + sounds are now configurable in Eras.json

* removed redundant setting and fixed comment

* added PlaySingle

* musicController no longer used

* Gdx.audio.newMusic is now used

* function name

* function are now in their own class

* CitySoundPlayer now has 1 instance in UncivGame and is hooked

* credits

* sounds loop

* loopable sounds

* updated credits

* fixed sound not stopping when changing city without leaving cityScreen

* changed WLTKNew sound

* added toggle for the sounds

* changed WLTK sound, removed music and made all tracks have the same volume

* addressed some of the issues

* addressed more issues

* increased sounds volume + volume slider

* made WLTK sound slightly quieter

* removed entry from Vanilla eras

* revert back to CitySoundPlayer.kt

* no more hooks

* removed unused stuff

* changees

* completly reverted MusicController

* and the MusicTrackChooserFlags

* fixed ESC not stopping sounds

* updated credits to mention the sounds are modified

* dispose()

* removed try block
2022-06-22 09:11:03 +03:00
Yair Morgenstern
8d742eef38 4.1.12 2022-06-19 21:55:28 +03:00
Azzurite
35c68b47d5 Regenerate atlas & update uniques.md 2022-06-18 23:39:08 +02:00
OptimizedForDensity
c922f134e6
Moddable game speeds (#6856)
* Move GameSpeed definition to JSON files

* Add game speeds civilopedia page
2022-06-18 23:27:46 +02:00
Timo T
378d8da4dd
Add Uncivserver.xyz community server in the wiki (#7200) 2022-06-18 21:44:54 +03:00
heipizhu4
4d9f99fff3
Fix broken links in wiki (#7182) 2022-06-17 21:04:43 +02:00
Yair Morgenstern
e4ab1eabc7
Create Privacy-Policy.md 2022-06-16 21:51:14 +03:00
SomeTroglodyte
e2b7891248
Two new Unit Tests (#7001)
* MapGenerator fixes

* MainMenu Background Map scaled to Screen

* Easter Eggs - Code only

* Easter Eggs - Graphics
2022-06-16 21:07:30 +03:00
Azzurite
ec6b4dc017 Docs: Create actual links 2022-06-13 02:33:10 +02:00
Azzurite
388a4424f5 Add URL example 2022-06-12 21:32:10 +02:00
Azzurite
5506ad2cd4 Fix anchor link 2022-06-12 21:28:09 +02:00
Azzurite
cb479ba4e3 Change heading to match page name 2022-06-12 18:17:47 +02:00
Azzurite
dc16bba983 Add more extensive multiplayer documentation 2022-06-12 12:55:39 +02:00
Timo T
3e6fc0e22a
Add multiplayer turn sound notification (#6995)
* Refactor: Extract methods & reduce code duplication

* Refactor: Rename Sounds to SoundPlayer

* Refactor: Make UncivSound a data class

As far as I can see, UncivSoundConstants served no purpose

* Refactor: Reorder sounds

* Refactor: Split up ExtensionFunctions and move into own package

* Add multiplayer turn sound notification

* Refactor: Remove unnecessary double translation

* Refactor: Reduce code duplication

* Refactor: No if for boolean logic
2022-06-10 16:44:29 +03:00
Yair Morgenstern
d795c56d58 4.1.8 2022-06-08 10:30:04 +03:00
Azzurite
23f55a959c Fix wrong default folder name 2022-06-07 20:19:18 +02:00
Yair Morgenstern
8fbcad47a4 4.1.6 2022-06-01 22:54:14 +03:00
Timo T
5a4f1b0903
Allow non-SSL-encrypted HTTP traffic & warn Dropbox users (#7013)
* Add usesCleartextTrafic permission to Android manifest

* Add warning for starting a multiplayer game with the default Dropbox server

* Improve multiplayer server documentation

* Only update the current game if we're using a custom server or it's not our turn

* Refactor: Nicer variable name

* Fix compilation

* Fix type

Don't know what happened there
2022-06-01 22:40:20 +03:00
Joan Josep
a17797a709
Add Catalan translation and provide some strings. (#6992) 2022-05-29 16:50:47 +02:00
OptimizedForDensity
09195d6b62
More UniqueType unit tests and correct some broken uniques in JSON files (#6965)
* Add ruin reward unique check plus fix broken unique
2022-05-29 16:08:15 +02:00
SomeTroglodyte
0f63000ac8
Show required resource for upgrades, rework upgrade logic (#6849)
* Show required resource for upgrades, rework upgrade logic

* Show required resource for upgrades - reviews
2022-05-25 19:35:27 +03:00
Xander Lenstra
3754108391
Added more unit tests for uniques; added missing unique implementations (#6886)
* Added more unit tests for uniques; added missing implementations

* This of course shouldn't go here as there is another function for it

* Stylistic changes

* This generates better unique examples

* Reviews

* Reordered for efficiency

* Reverted improvement percentage bonuses applying to tiles
2022-05-22 13:12:10 +03:00
itanasi
8bcb989d0f
Add more comments on Editor Settings (#6869) 2022-05-19 18:03:15 +03:00
Yair Morgenstern
f464ac2544 4.1.1 2022-05-18 23:03:29 +03:00
Jack Rainy
4986505363
Great General typed uniques and improved moddability (#6818)
* Great General UniqueTyped and improved moddability - draft

* Great General UniqueTyped and improved moddability - reviews

* Great General UniqueTyped and improved moddability - no reason not to cache another

* Integration with JackRainy's solution

* Integration with JackRainy's solution - part 2

* Revert of maxGreatGeneralBonusRadius logic

* Minor refactoring

* Code review: minor refactoring

* Keep the warning for the modders about the obsolete unique

* Code review: Better wording for the unique

Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
2022-05-18 00:02:53 +03:00
Xander Lenstra
7079619fe2
Great improvements can again be constructed on forest (#6823)
* Great improvements can again be constructed on forest
This PR fixes a bug where great improvements couldn't be build on 
forests/marshes/jungles/etc. It does so by creating a unique which 
specifically allows for removing features, and checking for that.
Additionally, we only remove these features when we have the tech to 
remove them. For example, you can no longer plonk an Academy down over a 
forest without having researched mining.

* Missed the file for vanilla

* Reviews

* Fixed logic
2022-05-17 20:04:49 +03:00
Md. Touhidur Rahman
47728afafa
Suggest Temurin Instead of Zulu (#6799) 2022-05-14 23:40:23 +03:00
Yair Morgenstern
e94d109166 4.0.16 2022-05-13 13:00:20 +03:00
SomeTroglodyte
345ca0ec25
Pedia from mainmenu (#6788)
* Make Civilopedia independent of worldScreen or gameInfo

* Make Civilopedia callable from Main Menu

* Era category for Civilopedia

* Era category for Civilopedia - atlas
2022-05-13 12:36:06 +03:00
Jack Rainy
ab82328211
Missing typed uniques for the units - part 2 (#6749)
* Replacements for existing UniqueTypes

* More typed uniques are added

* Migration to the typed uniques

* Minor optimization

* More general approach on UniqueType usage

* Better wording for the UniqueType
2022-05-13 12:34:10 +03:00
Yair Morgenstern
e348a20d2e Extracted policies, religions, nations and promotions to separate png files in order to fit HexaRealm tileset into the main file - see #6756 2022-05-11 16:57:39 +03:00
SomeTroglodyte
addfddb2ec
Update wiki Building-locally.md for AS Chipmunk (#6761) 2022-05-11 16:19:56 +03:00
Xander Lenstra
8fcfbf752b
Improved clarity and moddability of building improvements (#6712)
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.

* Reworked when improvements can be build somewhere for more clarity

* Made resources improvable by multiple improvements; Offshore Platform

* Fix compatability

* WIP

* Fixed the tests, but better

* I suppose I might as well update this now that we're a version later
2022-05-11 00:35:21 +02:00
Yair Morgenstern
ba96bea556 4.0.14 2022-05-08 21:42:19 +03:00
SomeTroglodyte
4290373cf1
Move UncivServer to own module (and jar) (#6468)
* Move UncivServer to own module (and jar)

* UncivServer isalive logged

* Separate UncivServer - some wiki hints

* Separate UncivServer - how to build UncivServer.jar

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2022-05-08 21:22:43 +03:00