* Popups get the ability to scroll only the content without the buttons
* Centralize LoadingPopup
* Split non-WorldScreenMenuPopup classes off from that file
* Linting
* Nicer music playback dialog
* Translation templates
* Unit upgrade tooltip in overview
* Unit upgrade tooltip in action table
* Unit upgrade tooltip in action table - colored Key
* Unit upgrade in Overview - reselect
* Fix merge problems and FormattedLine color markup ability
* Relax MarkupRenderer.render lines parameter type
* Skin has a getColor shortcut - use it
* Unit overview upgrade icons now open a menu instead of upgrading immediately
* Unit Overview upgrade - "Mid" buttons
* Unit Overview upgrade - reorg
* Allow mod preview image to be a jpg
* Allow preview images from WIP mods lacking github url
* Wiki preview.jpg
* Allow mod preview image to be a jpg - review
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Add `May not annex cities` unique, following same behaviour as Civ5 Venice. Hopefully this time I won't need to re-install windows.
* Fix raze button being unavailable in city screen
* Fixed raze button being available in city screen, as per civ5
* Corrected indentation
* mayAnnex instead of canAnnex, hasUnique rather than getMatchingUniques
* AI will follow rules
* Replaced getMatchingUniques with hasUnique, for real this time
* Updated Building-Locally.md
While the underlying steps haven't changed, some of the options now have slightly different names in Android studio.
* Update index.md
* Revert "Updated Building-Locally.md"
This reverts commit e3772dad78.
* Revert "Revert "Updated Building-Locally.md""
This reverts commit e1f5960a2e.
* Update Building-Locally.md
* Resource stockpiles!
* toString extension including sign (+/-)
* Trigger uniques to provide/consume stockpiled resources
* Fixed build
* Display 'per turn' for stockpiled resources that are consumed per turn
* "Costs [amount] [resource]" works!
* Stockpile unique costs are displayed in construction button
* Added unique to prevert certain resources from being traded
* VictoryScreen with Charts by WhoIsJohannes
* VictoryScreen with Charts by WhoIsJohannes - atlas
* VictoryScreen with Charts by WhoIsJohannes - lost icon attribution
* Slight cleanup of TileStatFunctions
* Make City center minimum tile yields moddable
* Make City center minimum tile yields moddable - patch1
* Make City center minimum tile yields moddable - patch1
* Added authenticate and setPassword
* Added AuthPopup
* Added auth endpoint to UncivServer
* Fixed merge confict
* Added close button to AuthPopup
+ Fixed crash if no server is available
* Added entries to template properties
* Fixed setting password does not work
if authentication is required
+ Added server check on game startup in case the server has changed its feature set
* Added support for different passwords
on different servers
+ Cleanup for MultiplayerTab
* Added current password as hint
+ removed character hiding in auth popup
+ added popup to indicate auth success on connection check
* Fix centering of unit HP bar
* Blockade mechanics: land tiles
* Blockade mechanics: water tiles
* Don't blockade water tile if it has friendly military unit
* Blockade mechanics: cities
* Added tile/city blockade tutorials. Added city blockade status icon.
---------
Co-authored-by: vegeta1k95 <vfylfhby>
* Fixed TechButton progress-bar padding, less rounded corners for buttons.
* Removed extra padding on the right
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Big rework of City plates
* New city plates design, new status icons
* A little bit of padding for construction icon
* Better border for defence counter
* Better border for defence counter
* Solid colored icons
* Solid colored icons
* Credits
* Credits
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Rework of City Screen: new Great People list + misc changes
* Added a bit of padding
* Buildings are united under one tabs, GP font icons replaced by tinted UnitIcons
* Fix color of separators
* Big update to "Detailed stats" UI
* Rebuild pngs
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Units can now be given optional Portraits to be displayed everywhere (except world map) instead of unit Flags.
* Add section to wiki for adding Unit Portraits
* Generify portrait functions
* Small nitpicks fixed
* Reverted one change
* Fix docs
* Fix docs
Co-authored-by: tunerzinc@gmail.com <vfylfhby>
* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Added clear color to skin config
to support picker screen backgrounds
* Removed deprecated functions in ImageGetter
* Fixed lowercase ui element names
they should always be UpperCamelCase to be consistent
* Added UiElementDocsWriter
to modify the docs for UI elements automatically
* Added default shape to UiElementsDocsWriter.kt
* Revert unintended merge errors
* Rerun file auto generation
* Replaced all occurrences of deprecated NinePatch
function calls
This makes a lot of UI elements already moddable but documentation is still missing
* Added "How to create a UI skin for Unciv" to wiki
* Added image
* Fixed two typos and updated directory image
Old image was missing a folder
* Removed legacy tileset code
which was only used for the "Default" tileset
* Updated "Default" tileset to support new rendering
* Updated docs
* Fixed fogOfWar coloring bug
* Removed cityImage variable completely
* Renamed variable out to baseHexagon
* Moved color lerp out of for loop
* Renamed "Default" tileset to "Minimal"
* Made "HexaRealm" the games fallback tileset
* Implemented requested changes
* Readded accidentally removed variable
* Reverted updateTileImage back to foreach loop
Since indices are not needed anymore
* Regenerated game.atlas and game.png
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* No spies gained when espionage is disabled
* Added missing function
* Handfull of comment questions, small refactorings
* Code changes
* Reworded a unique, removed a file
* Added spy names for all nations, minor consistency change
* Removed debug output
* Added an empty constructor so gdx can reconstruct it
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay
* Adding Air Sweep Battle Table
* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile
* initial airsweep code
* Implement airSweep
* BattleTable indicates tile you're AirSweeping
* some notifications
* Clean up notifications.
Add icons
* Revert game.atlas and game.png
* Fix selection properly
* Update Vanilla UnitPromotions.json
* Better handling of movement use
comment cleanup
* missing credit
* Proper code so that Seas units also deal no damage
Adding Tutorials!
* Remove Intercept Bonus Damage/Protection
* Remove chance of Interceptor missing
* Battle Table a bit more consistent
* Defender also gets Air Sweep Modifiers
* Defender doesn't get bonus
* Remove unused getInterceptBonus
Combine logic
* Show damage in notifications for Air Sweep
* Randomize intercepting Civ and prioritize Air Units
* Remove debug code
* Updated atlas
* Clean up Uniques
* Object-ify DamageDealt for ease of reference
* code clean up
Co-authored-by: itanasi <spellman23@gmail.com>
* Add noted unimplemented music triggers
* Prototype try-civ-specific-then-try-general music function
* Undo previous commit and rename Built to Wonder
* Move music triggers to alert popup
* added sounds to cityScreen
* changes? ..don't know how to name this commit
* removed try block
* improved era1 sound and added slider for city enter sounds
* added Information Era sound
* added Future Era sound
* better option name + translation
* added Atomic Era sound
* normalized sounds
* prevent spam + better era 0 and 1 sounds
* cleanup
* sound improvements to medieval and atomic
* volume now tied to sound effects
* improved information sound
* improved future sound
* sounds now stop if you exit the city screen
* improved Renaissance sound
* now in separate function
* now using the music controller
* better file names
* WLTK day sound + sounds are now configurable in Eras.json
* removed redundant setting and fixed comment
* added PlaySingle
* musicController no longer used
* Gdx.audio.newMusic is now used
* function name
* function are now in their own class
* CitySoundPlayer now has 1 instance in UncivGame and is hooked
* credits
* sounds loop
* loopable sounds
* updated credits
* fixed sound not stopping when changing city without leaving cityScreen
* changed WLTKNew sound
* added toggle for the sounds
* changed WLTK sound, removed music and made all tracks have the same volume
* addressed some of the issues
* addressed more issues
* increased sounds volume + volume slider
* made WLTK sound slightly quieter
* removed entry from Vanilla eras
* revert back to CitySoundPlayer.kt
* no more hooks
* removed unused stuff
* changees
* completly reverted MusicController
* and the MusicTrackChooserFlags
* fixed ESC not stopping sounds
* updated credits to mention the sounds are modified
* dispose()
* removed try block
* Refactor: Extract methods & reduce code duplication
* Refactor: Rename Sounds to SoundPlayer
* Refactor: Make UncivSound a data class
As far as I can see, UncivSoundConstants served no purpose
* Refactor: Reorder sounds
* Refactor: Split up ExtensionFunctions and move into own package
* Add multiplayer turn sound notification
* Refactor: Remove unnecessary double translation
* Refactor: Reduce code duplication
* Refactor: No if for boolean logic
* Add usesCleartextTrafic permission to Android manifest
* Add warning for starting a multiplayer game with the default Dropbox server
* Improve multiplayer server documentation
* Only update the current game if we're using a custom server or it's not our turn
* Refactor: Nicer variable name
* Fix compilation
* Fix type
Don't know what happened there
* Added more unit tests for uniques; added missing implementations
* This of course shouldn't go here as there is another function for it
* Stylistic changes
* This generates better unique examples
* Reviews
* Reordered for efficiency
* Reverted improvement percentage bonuses applying to tiles
* Great General UniqueTyped and improved moddability - draft
* Great General UniqueTyped and improved moddability - reviews
* Great General UniqueTyped and improved moddability - no reason not to cache another
* Integration with JackRainy's solution
* Integration with JackRainy's solution - part 2
* Revert of maxGreatGeneralBonusRadius logic
* Minor refactoring
* Code review: minor refactoring
* Keep the warning for the modders about the obsolete unique
* Code review: Better wording for the unique
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
* Great improvements can again be constructed on forest
This PR fixes a bug where great improvements couldn't be build on
forests/marshes/jungles/etc. It does so by creating a unique which
specifically allows for removing features, and checking for that.
Additionally, we only remove these features when we have the tech to
remove them. For example, you can no longer plonk an Academy down over a
forest without having researched mining.
* Missed the file for vanilla
* Reviews
* Fixed logic
* Make Civilopedia independent of worldScreen or gameInfo
* Make Civilopedia callable from Main Menu
* Era category for Civilopedia
* Era category for Civilopedia - atlas
* Replacements for existing UniqueTypes
* More typed uniques are added
* Migration to the typed uniques
* Minor optimization
* More general approach on UniqueType usage
* Better wording for the UniqueType
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels
Also refactored the consumption of (great) people out of UnitActions.
* Reworked when improvements can be build somewhere for more clarity
* Made resources improvable by multiple improvements; Offshore Platform
* Fix compatability
* WIP
* Fixed the tests, but better
* I suppose I might as well update this now that we're a version later
* Move UncivServer to own module (and jar)
* UncivServer isalive logged
* Separate UncivServer - some wiki hints
* Separate UncivServer - how to build UncivServer.jar
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>