Anuken
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ecfac00c30
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Arc
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2020-06-25 12:54:55 -04:00 |
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Anuken
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19cb144cdb
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Minor GL fixes
|
2020-06-24 20:37:49 -04:00 |
|
Anuken
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7001ad09cb
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Support for team-only lighting
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2020-06-15 13:54:02 -04:00 |
|
Anuken
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5f79040faa
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Testing doc script
|
2020-06-14 18:41:42 -04:00 |
|
Anuken
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b4573861a8
|
h i g h precision shaders
(I shouldn't need to do this)
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2020-06-13 20:58:41 -04:00 |
|
Anuken
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e247b092dc
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cleaning up mistakes
|
2020-06-11 13:42:22 -04:00 |
|
Anuken
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732769524c
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🔥🔥🔥
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2020-06-11 12:03:27 -04:00 |
|
Anuken
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2a9008f042
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Transition to Framebuffer#blit
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2020-06-10 21:07:21 -04:00 |
|
Anuken
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df08498d70
|
Bugfixes
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2020-05-23 19:14:48 -04:00 |
|
Anuken
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3ea2360290
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Removal of unused assets/classes
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2020-05-11 00:41:35 -04:00 |
|
Anuken
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a344c1a5d0
|
Better sun
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2020-05-10 19:17:08 -04:00 |
|
Anuken
|
2cb9cfb097
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Cleanup
|
2020-05-10 13:34:52 -04:00 |
|
Anuken
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5aec051d9b
|
progress
|
2020-05-06 19:07:37 -04:00 |
|
Anuken
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5d4ca753a7
|
Light cleanup
|
2020-04-24 11:08:02 -04:00 |
|
Anuken
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1b2e10d355
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Cleanup, re-implementations
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2020-04-24 11:01:17 -04:00 |
|
Anuken
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cafd076f9c
|
Fixed water animation conflict
|
2020-04-23 15:08:32 -04:00 |
|
Anuken
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b4739e6036
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Simpler sun shader
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2020-04-09 21:15:42 -04:00 |
|
Anuken
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dedb63e9b6
|
tweaks
|
2020-04-09 21:03:16 -04:00 |
|
Anuken
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803538d5be
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Better detail
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2020-04-09 20:55:59 -04:00 |
|
Anuken
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1efbd9dcf2
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Faster shaders (?)
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2020-04-09 20:50:11 -04:00 |
|
Anuken
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85e4270536
|
New water textures
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2020-04-04 00:31:29 -04:00 |
|
Anuken
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54a2bf1ba8
|
Smoother/faster water shader
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2020-04-03 22:42:46 -04:00 |
|
Anuken
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e17052a452
|
Bugfixes / Builder changes / Planning layer changes
|
2020-04-03 13:37:35 -04:00 |
|
Anuken
|
d0b2f63553
|
Tweaks
|
2020-04-02 14:56:53 -04:00 |
|
Anuken
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a26cd46a7e
|
Reflective planet water
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2020-04-02 12:32:55 -04:00 |
|
Anuken
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19239a6890
|
More cleanup
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2020-03-31 19:39:14 -04:00 |
|
Anuken
|
084c90ba9f
|
Improved atmosphere shader performance
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2020-03-30 11:35:22 -04:00 |
|
Anuken
|
fc65812263
|
Added cubemap stars
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2020-03-29 19:39:29 -04:00 |
|
Anuken
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7ba7e14282
|
Atmosphere tweaks
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2020-03-29 18:34:00 -04:00 |
|
Anuken
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f22e1bdeb3
|
Added planet atmosphere shader
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2020-03-29 17:08:25 -04:00 |
|
Anuken
|
06e94b1800
|
Cleaned up weather class
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2020-03-11 10:08:27 -04:00 |
|
Anuken
|
930c342fb6
|
Shader cleanup
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2020-03-10 19:48:38 -04:00 |
|
Anuken
|
f8b554aff8
|
Fixed some basic crashes
|
2020-03-06 15:30:51 -05:00 |
|
Anuken
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73c0ebb75f
|
Fixed most errors in block package
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2020-03-06 14:41:38 -05:00 |
|
Anuken
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bac1648d4b
|
Added support for changing cached floor/terrain
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2020-03-03 17:01:09 -05:00 |
|
Anuken
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7a01719816
|
Real-time lighting + solar system rendering
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2020-02-29 11:58:10 -05:00 |
|
Anuken
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120d96c775
|
Sun + dynamic lighting
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2020-02-28 13:18:06 -05:00 |
|
Anuken
|
fdaac290ac
|
Better previews
|
2020-02-26 14:44:06 -05:00 |
|
Anuken
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6871db7155
|
Visual tweaks
|
2020-02-21 22:58:18 -05:00 |
|
Anuken
|
a5e469e96c
|
Complete planet panning
|
2020-02-21 13:48:50 -05:00 |
|
Anuken
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f26e0b4609
|
Hexagonal planet
|
2020-01-11 00:39:37 -05:00 |
|
Anuken
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f918cdeced
|
More rendering stuff
|
2020-01-10 20:27:10 -05:00 |
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Anuken
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78f146fbcf
|
Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/io/anuke/mindustry/graphics/Shaders.java
# gradle.properties
|
2019-12-01 17:42:56 -05:00 |
|
Anuken
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52f592a357
|
Lighting improvements
|
2019-11-10 16:18:47 -05:00 |
|
Anuken
|
8952dd7f56
|
Begin work on 6.0
|
2019-11-10 14:05:29 -05:00 |
|
Anuken
|
912a40c9cd
|
Cleanup
|
2019-10-03 22:39:57 -04:00 |
|
Anuken
|
138a9ffae7
|
Experimenting with light
|
2019-09-27 22:59:02 -04:00 |
|
Anuken
|
910dab1896
|
More drone changes
|
2019-06-14 21:06:58 -04:00 |
|
Anuken
|
aee800ab7a
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Changed turret outlines / Wall block tweaks
|
2019-06-06 21:18:54 -04:00 |
|
Anuken
|
df51078858
|
New generation
|
2019-04-11 16:41:46 -04:00 |
|
Anuken
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e6a24b8ba1
|
Balancing / Bugfixes / Decreased build duration slightly
|
2019-03-28 14:38:00 -04:00 |
|
Anuken
|
0430b908f4
|
New requirements for zone unlock, currently broken
|
2019-03-27 09:31:07 -04:00 |
|
Anuken
|
7ce571e59c
|
New tentative edge style / Zone tweaks
|
2019-03-26 20:10:01 -04:00 |
|
Anuken
|
9e6745f691
|
Fixed polluted water
|
2019-03-11 13:34:15 -04:00 |
|
Anuken
|
1feb4a5e6d
|
Tar shader / Spritesheet split / Font cleanup
|
2019-03-10 11:11:16 -04:00 |
|
Anuken
|
98212df076
|
Water shader
|
2019-03-09 22:53:16 -05:00 |
|
Anuken
|
64533de597
|
Bugfixes / Font changed / Zone tweaks
|
2019-03-08 19:07:23 -05:00 |
|
Anuken
|
8f4258b119
|
Build shader swap
|
2019-02-26 16:02:06 -05:00 |
|
Anuken
|
4eba89603e
|
Shader tests
|
2019-02-26 15:13:05 -05:00 |
|
Anuken
|
61f75d7331
|
Removed unused shader
|
2019-02-26 14:48:23 -05:00 |
|
Anuken
|
2fa32e5099
|
Nuclear reactor fixes / Additional info bars
|
2019-02-26 14:47:05 -05:00 |
|
Anuken
|
964d1a0d87
|
Shader cleanup
|
2019-02-26 13:11:49 -05:00 |
|
Anuken
|
0cb14461ba
|
Improved antialiasing / Improved outlines
|
2019-02-26 10:42:20 -05:00 |
|
Anuken
|
9c240850b8
|
Fixed pad shader/disconnect bugs
|
2019-02-21 14:08:42 -05:00 |
|
Anuken
|
a87e2a56d2
|
Bugfixes / Possibly fixed unit tests
|
2019-02-08 17:05:09 -05:00 |
|
Anuken
|
25658f2a0a
|
Fixed build shader / Server now displays map directory
|
2019-02-06 13:59:10 -05:00 |
|
Anuken
|
dbf05a1419
|
New basic water sprite
|
2019-01-29 22:26:02 -05:00 |
|
Anuken
|
e9a82652a0
|
New blocks
|
2019-01-27 23:26:07 -05:00 |
|
Anuken
|
5a9307e9a7
|
Smooth block shadows / Large procedural blocks
|
2019-01-27 12:09:01 -05:00 |
|
Anuken
|
84e754dd10
|
Added zone class / Dialog method inline
|
2019-01-09 18:50:10 -05:00 |
|
Anuken
|
86b35fc43d
|
Various graphical fixes
|
2018-12-29 13:06:17 -05:00 |
|
Anuken
|
9ac8a4211e
|
Merge
|
2018-11-28 22:37:49 -05:00 |
|
Anuken
|
dcea8ae64f
|
New UI
|
2018-11-26 22:47:54 -05:00 |
|
Anuken
|
b721d7a10f
|
Merge branch 'master' of https://github.com/Anuken/Mindustry into rendering-optimizations
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/src/io/anuke/mindustry/core/Renderer.java
# core/src/io/anuke/mindustry/entities/units/types/Drone.java
# core/src/io/anuke/mindustry/graphics/CacheLayer.java
# core/src/io/anuke/mindustry/world/blocks/Floor.java
|
2018-11-26 13:23:38 -05:00 |
|
Anuken
|
54ad9ba243
|
Added fullscreen map screenshot
|
2018-11-25 20:43:45 -05:00 |
|
Anuken
|
d52f5e6e03
|
Shadow tweaks
|
2018-11-16 21:33:10 -05:00 |
|
Anuken
|
a011728cc9
|
Build shader update
|
2018-11-15 10:01:03 -05:00 |
|
Anuken
|
785c2e36c6
|
Fixed some things
|
2018-11-13 23:24:59 -05:00 |
|
Anuken
|
5d80031a40
|
Various rendering improvements
|
2018-11-11 15:57:23 -05:00 |
|
Anuken
|
4f96744ff2
|
Shield shader simplification
|
2018-11-08 23:50:03 -05:00 |
|
Anuken
|
6342cc41ac
|
Better lake generation
|
2018-11-08 22:18:34 -05:00 |
|
Anuken
|
ffa1aae27c
|
Removed shadow/world padding
|
2018-11-05 13:49:31 -05:00 |
|
Anuken
|
7cd842df19
|
Disabled tutorial until further notice
|
2018-11-05 13:09:04 -05:00 |
|
Anuken
|
b63c02cb10
|
New UI palette
|
2018-11-04 19:42:18 -05:00 |
|
Anuken
|
7dd487ccc5
|
Force projector implementation
|
2018-09-07 23:24:55 -04:00 |
|
Anuken
|
e0a94f694b
|
Shader fix / Hail buff / Tau nerf / Turkish lower case fix
|
2018-09-03 15:57:06 -04:00 |
|
Anuken
|
e877310d85
|
Mech balancing / Less glitchy menu shader
|
2018-09-03 13:33:40 -04:00 |
|
Anuken
|
54497c43b6
|
Fixed mobile menu shader / Added 'old save' message for sectors
|
2018-09-02 11:46:47 -04:00 |
|
Anuken
|
469b3c0a94
|
Balance tweaks / Changed block liquid place-ability
|
2018-09-01 22:29:25 -04:00 |
|
Anuken
|
d90d88c68b
|
Menu shader / Sprite fixes
|
2018-09-01 20:16:49 -04:00 |
|
Anuken
|
6323c13704
|
Mech descriptions / Balancing / Crash fix / Physics fix
|
2018-08-27 09:52:33 -04:00 |
|
Anuken
|
8319288776
|
Omega mech ability / Rendering fix
|
2018-08-22 16:13:26 -04:00 |
|
Anuken
|
2b58bd5bd8
|
Optimizations
|
2018-07-11 12:19:21 -04:00 |
|
Anuken
|
ca10ab0274
|
Increased fog view range, added tile fog discovery
|
2018-06-24 16:20:42 -04:00 |
|
Anuken
|
41e611d7db
|
Improved fog of war, added minimap display
|
2018-06-24 14:42:45 -04:00 |
|
Anuken
|
77a63a39ad
|
Added terrible fog-of-war
|
2018-06-24 00:09:00 -04:00 |
|
Anuken
|
e36a666542
|
Implemented elevation in-game with sprites
|
2018-06-11 21:08:15 -04:00 |
|
Anuken
|
0f09a0b152
|
New shaders, remake of Android placement partially done
|
2018-05-29 22:03:43 -04:00 |
|
Anuken
|
19e62786c9
|
New placement system without limits, queue block placements
|
2018-05-17 20:36:43 -07:00 |
|
Anuken
|
57bcea56b5
|
Implemented block build animation and shaders
|
2018-05-15 20:03:03 -07:00 |
|