* Make schematics build insulated blocks first, power nodes last
* Add schematicPriority property to sort by
* Assign schematicPriority of 10 to power diode
* better_thai_translate.properties
Better thai translate but not done yet,by the red(need more blins)
* Better_thai_properties
Better thai by thai people,by the red(need more blins)
* more in_ID translation
fixes, addition, etc
* changes to in_ID
translated rules.coreincinerates and removed waves.never to match up with the original bundle file
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- ~~New strings/changes up to commit~~ TBA
- Sector description improvements
- Typo fixes & various other improvements
* Update bundle_ro.properties
* Max
* repeated typo typo typo
* Welcome to 2020 when maps are no longer images
* <never> forget your position in the 20s
* 1 line changed
- noname
* 1 line changed
- hint.placeTurret
* 3 new lines
- servers.disclaimer
- hint.coreUpgrade
- hint.presetLaunch
----
NOTE from Felix Corvus (@Remint32)
This commit and PR are the last ones I made to the repository.
I want to sincerely thank the people I worked with to enhance the game and translate it into Russian.
I want to thank you separately:
Prosta4ok_ua (@Prosta4okua), Vanguard (@XEN0PHIL), BasedUser (@BasedUser), Summet (@summetdev), Anuke (@Anuken), The_Slaylord (@TheSlaylord), Lonely_Ymomfe (@ymomfe), and XZimur (@XZimur)
* 5 changed lines; 2 new lines
Changed:
globalitems
sector.extractionOutpost.description
hint.launch
hint.launch.mobile
hint.presetLaunch
New:
hint.coreIncinerate
hint.coopCampaign
* 2 changed line
hint.coopCampaign
item.spore-pod.details
-
В споровом стручке всё же множественное число в описании, говорится про сами споры. THEY EMIT - они выделяют, IT EMITS - он выделяет.
* 2 changed lines
hint.coreIncinerate
block.interplanetary-accelerator.description
* 3 new line; 1 changed line
New:
setting.showweather.name
link.bug.description
rules.weather.always
Changed:
keybinds.mobile
* 4 new lines; 1 changed line; 1 deleted line
New:
public.confirm.really
bullet.buildingdamage
stat.ammouse
unit.pershot
Changed:
bullet.knockback
Deleted:
bar.limitreached
* Update bundle_ru.properties
падежи
* Update bundle_ru.properties
мелочи
* 1 changed line
stat.ammouse
* 1 new line
none.found
* 6 changed; 1 deleted
Changed:
mod.featured.dialog.title
mods.browser.add
mods.github.open
mod.import.github
mod.jarwarn
mods.guide
Deleted:
mod.featured.title
* 2 changed lines
link.bug.description
mod.scripts.disable
* Update achievements.vdf
* Update description.txt
* 1 changed line
item.thorium.description
* 1 new line
rules.coreincinerates
* 1 new line
bar.boost
* 1 new line
max
* Update bundle_ru.properties
* Update bundle_ru.properties
* rip v3.5 maps
* Update bundle_ru.properties
* Update bundle_ru.properties
Co-authored-by: Felix Corvus <remint32@yandex.ru>
Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
* Complete rework of bundle_fr
# Complete rework of bundle_fr
## Overview
Hello players. I made a pull in [Mindustry-Suggestions](https://github.com/Anuken/Mindustry-Suggestions/issues/1743) about merging bundle_fr and bundle_fr_be. The cat told he was unable to do that because:
> I don't understand either language, so I would be unable to merge the two bundles with any degree of accuracy. This is best discussed and implemented by other speakers of the language(s).
So I decided to do that with the help of senri on discord and Voila. There is the updated version of the french bundle for Belgians, Frenchs, Quebecois and everyone else who speaks or learns french !
## Changes
There are the words I changed that you may argue about:
```
FPS -> IPS
Raccourci clavier -> Touches
Foreshadow -> Présage
Mace -> Titan
Scepter -> Destructeur
Reign -> Eradicateur
Lancier -> Perforateur (Its just an idea)
Chat -> Tchat
Minuterie -> Compte à rebours (Makes more sense for the waves i think)
Minimap -> Mini-carte
Supporté -> Pas pris en charge (For errors, makes more sense)
Hébergeur -> Hôte (the shorter the better)
Foreuse à vérin -> foreuse pneumatique (I don't think being super precise might help normal players)
Onde -> Vague
Percussion -> Percuteur (C'est un nom qui percute !)
- Deleted the (e) until the file is reviewed by more people
- Made the whole file more coherent, I mean there were upper/lower case letters where it shouldn't be.
- Added translations for V6 content like logic blocks, sector description, turrets, units...
- Some more stuff I may have forgotten
```
## Lines to verify in priority
There are the lines I was strugulling with
```
16, 23, 27, 37, 100, 109, 128, 129, 140, 153, 159, 189, 204, 229, 251, 282, 291, 321, 341, 421, 468, 482, 515, 536, [598 -> 613], 703, 705, 715, 751, 777, 1254, 1402
```
## conclusion
Like I said, I merged fr and fr_be, taking the best translations one by one and translating the missing lines. That would be cool if you look quickly in the file and find some errors I could have made. Thank you for reading and I wish you a good day, or night...
* Hotfix
* Updated steam translations
Updated the achievements and Added the new ones. The only problem I had is the "NEW_ACHIEVEMENT_26_1_DESC", I think there's better translation for that but I'm unable to figure it out for some reasons.
Co-authored-by: Anuken <arnukren@gmail.com>
* Update bundle_pt_BR.properties
Added sector description [not finished]
* Update 2
Finished first translation of sector descriptions (fixes and did the last one)
Added some translations for not done entries.
* Upgrade #3
Started fixing consistency issues
Redid sector descriptions
Translated last untranslated elements
Co-authored-by: Anuken <arnukren@gmail.com>
* Draw Conveyor Items under Blocks
* Remove new layer in favor of subtraction
Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
* Update zh-TW bundle, surge correction
Changed surge ammo characteristic "shock".
Thought "shock" as in only stunning or making the enemy flinch.
It means shocking the enemy with electricity and deal bonus damage when the unit is covered in water.
* Launch max UI
* Minor correction wave spawning
Reasoning: 3.5 images and most other map images won't work in the editor. If you try to import a random image, it will give you an empty map. Only maps that were exported as images previously will work correctly.
* Update bundle_zh_TW.properties
Corrected some machine translations. Modified some others for more clear understanding.
* Update bundle_zh_TW.properties
* Update bundle_zh_TW.properties
new translations 1
* Update bundle_zh_TW.properties
New translations 2
* Update bundle_zh_TW.properties
New translations 3
* New translations 1-3
Removed "zones" from v121.4: "Fixed sectors not auto-unlocking".
衝擊反應堆 -->動能反應爐
* New translations 1-4
* New translations 1-5
* New translations 1-6
up to line 1250
* Indexing finished. Translations 1-7
lines are now matching with English bundle.
* update bundle_zh_TW.properties
* edit zh_TW
* zh-tw
* community server disclaimer
* Finished sector descriptions, slight modifications
up to line 606
* zh-TW
* Many translations, include Always-on weather rule
* corrected missing character
* Update achievements.vdf
Oct not translated
* Update description.txt
* bundle_zh_TW.properties
* Bullet stats update, hints finished
* added line: public confirm really
* contributors
* Merging conflicts
Almost done...
* Synced
* Update ammo-stat translation
* Update contributors
* Unit names
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Review (#15)
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Finished
Please review
* minor correction
* minor correction
Hopefully there are no more "minor corrections" required.
* Review
* Close inspection
* Revisions, change chat mode
* Sapping Correction
* Merge down (#16, post 122)
* Fixed#4108
* [QoL] Chat modes (#3869)
Credits: Remint32 (idea); sk7725 (korean i18n); Volas171 (spanish i18n).
* add new io server (#4109)
soon to be up gamemode
* typo (#4110)
* Fixed mined item flashing on clients
* Block Forge improvements (#4112)
* minBlockSize, maxBlockSize, icon
* removed fixed size
* same line
* revert to 3
* I almost forgot
* Up-to-date zh-TW translations (#4083)
* Update bundle_zh_TW.properties
Corrected some machine translations. Modified some others for more clear understanding.
* Update bundle_zh_TW.properties
* Update bundle_zh_TW.properties
new translations 1
* Update bundle_zh_TW.properties
New translations 2
* Update bundle_zh_TW.properties
New translations 3
* New translations 1-3
Removed "zones" from v121.4: "Fixed sectors not auto-unlocking".
衝擊反應堆 -->動能反應爐
* New translations 1-4
* New translations 1-5
* New translations 1-6
up to line 1250
* Indexing finished. Translations 1-7
lines are now matching with English bundle.
* update bundle_zh_TW.properties
* edit zh_TW
* zh-tw
* community server disclaimer
* Finished sector descriptions, slight modifications
up to line 606
* zh-TW
* Many translations, include Always-on weather rule
* corrected missing character
* Update achievements.vdf
Oct not translated
* Update description.txt
* bundle_zh_TW.properties
* Bullet stats update, hints finished
* added line: public confirm really
* contributors
* Merging conflicts
Almost done...
* Synced
* Update ammo-stat translation
* Update contributors
* Unit names
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Review (#15)
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Finished
Please review
* minor correction
* minor correction
Hopefully there are no more "minor corrections" required.
* Review
* Close inspection
* Revisions, change chat mode
* Sapping Correction
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
* Higher power source output
* Update servers_v6.json (#4095)
* Update servers_v6.json
the ip changed to not make users confuse
* Update servers_v6.json
* Fixed#4120
* Fixed#4121
* Fixed#4122
* Better build beam visuals
* Don't render weather in full map screenshots
* Building priority fix
* Fixed#4128
* SearchBar class - add search bars to mods (#3267)
* Create SearchBar and make ModsDialog use it
* add search bar to servers
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
* a
* fix mods menu not rowing
* remove search bar for remote servers
* h
* hide searchbar on landscape mobile
* anukes feedback
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Anuken <arnukren@gmail.com>
* java dumb
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
* Search bar cleanup
* Block (un)loader major improvements (#4127)
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: fuzzbuck <54221024+fuzzbuck@users.noreply.github.com>
Co-authored-by: Sunny Kim <58885089+sk7725@users.noreply.github.com>
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
Co-authored-by: DeltaNedas <39013340+DeltaNedas@users.noreply.github.com>
* "Search bar cleanup" update
* Hope this fixes merge conflict
* Delete servers_v6.json
* pain
* Sync (#21)
* Fixed#4108
* [QoL] Chat modes (#3869)
Credits: Remint32 (idea); sk7725 (korean i18n); Volas171 (spanish i18n).
* add new io server (#4109)
soon to be up gamemode
* typo (#4110)
* Fixed mined item flashing on clients
* Block Forge improvements (#4112)
* minBlockSize, maxBlockSize, icon
* removed fixed size
* same line
* revert to 3
* I almost forgot
* Up-to-date zh-TW translations (#4083)
* Update bundle_zh_TW.properties
Corrected some machine translations. Modified some others for more clear understanding.
* Update bundle_zh_TW.properties
* Update bundle_zh_TW.properties
new translations 1
* Update bundle_zh_TW.properties
New translations 2
* Update bundle_zh_TW.properties
New translations 3
* New translations 1-3
Removed "zones" from v121.4: "Fixed sectors not auto-unlocking".
衝擊反應堆 -->動能反應爐
* New translations 1-4
* New translations 1-5
* New translations 1-6
up to line 1250
* Indexing finished. Translations 1-7
lines are now matching with English bundle.
* update bundle_zh_TW.properties
* edit zh_TW
* zh-tw
* community server disclaimer
* Finished sector descriptions, slight modifications
up to line 606
* zh-TW
* Many translations, include Always-on weather rule
* corrected missing character
* Update achievements.vdf
Oct not translated
* Update description.txt
* bundle_zh_TW.properties
* Bullet stats update, hints finished
* added line: public confirm really
* contributors
* Merging conflicts
Almost done...
* Synced
* Update ammo-stat translation
* Update contributors
* Unit names
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Review (#15)
* Update bundle_zh_TW.properties
* Unit names
* Update bundle_zh_TW.properties
* Finished
Please review
* minor correction
* minor correction
Hopefully there are no more "minor corrections" required.
* Review
* Close inspection
* Revisions, change chat mode
* Sapping Correction
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
* Higher power source output
* Update servers_v6.json (#4095)
* Update servers_v6.json
the ip changed to not make users confuse
* Update servers_v6.json
* Fixed#4120
* Fixed#4121
* Fixed#4122
* Better build beam visuals
* Don't render weather in full map screenshots
* Building priority fix
* Fixed#4128
* SearchBar class - add search bars to mods (#3267)
* Create SearchBar and make ModsDialog use it
* add search bar to servers
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
* a
* fix mods menu not rowing
* remove search bar for remote servers
* h
* hide searchbar on landscape mobile
* anukes feedback
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Anuken <arnukren@gmail.com>
* java dumb
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
* Search bar cleanup
* Block (un)loader major improvements (#4127)
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
* bugfixes, call me the mother of the block forge (#4135)
(anuke is the father)
* Fixed#4141 / Fixed#4136
* Faster power graph reload / Fixed iOS editor margin
* Remove 4 square blocks from the accelerator (#4139)
* Normalize rule comment line endings
Just so i can get a new patch-## branch where i can drag my accelerator sprite on since github isn't smart enough yet to see that as a possible pull request by itself.
* Add files via upload
* Add files via upload
* Use sector preset name for maps if possible
* Fixed#4147
* Update servers_v6.json (#4148)
changed the port number for our attack server.
sorry for the inconvenience, i don't have control over the port number of this "alexmindustryattac.ddns.net" hosted server.
* Removed packed sprite section from CONTRIBUTING.md (#4152)
* Return large launchpad item costs (#4134)
* Return large launchpad item costs
hidden -> debugonly
* Remove the 4 orange squares from the large launch pad
Leaving the lights and launchpod alignments alone since that is campaign only.
* Sector damage tweaks
* Block loader/unloader progress bar changes (#4138)
* Change block loader/unloader progess bar color & bundle
ammo -> items
* Make block unloader bar go down
* Draw reconstructor in region during placement & unconnected (#4143)
* Draw reconstructor in region during placement & unconnected
* Same as the previous commit, but for block loaders & unloaders
* Bugfixes
* Fixed#4164 / Fixed#4159
* fix german translation for editor.unsaved (#4169)
* update KO bundles (#3956)
* Update steam description for 6.0 update
* Update achievements.vdf
* oops.
* Update full_description.txt
* Update summary.txt
* add recent changelog
* Update bundle_ko.properties
* last update on this week
(well, sunday)
* upload android recent change-log
* critical fix
* [KO] Small fix (#4133)
* why
* Update bundle_ko.properties
* bundle_hu.properties (#4170)
I'am continue translating and adding lines to v6.
* [Bundle][RO] Translation update (#4115)
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- New strings/changes up to commit 43757a247e
- Typo fixes & various other improvements
* no
* yet another in_ID translation update (#4086)
* yet another in_ID translation update
* more id translate
Co-authored-by: Quick-Korc <68910156+Quick-korkc@users.noreply.github.com>
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: fuzzbuck <54221024+fuzzbuck@users.noreply.github.com>
Co-authored-by: Sunny Kim <58885089+sk7725@users.noreply.github.com>
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
Co-authored-by: DeltaNedas <39013340+DeltaNedas@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
Co-authored-by: alex <67626131+alexpvpmindustry@users.noreply.github.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+sharlotte-mobile@users.noreply.github.com>
Co-authored-by: Vajda Simon <75036456+VajdaSimon@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: Thomas Widyantoko <40286070+DaGamerFiles@users.noreply.github.com>
Co-authored-by: Quick-Korc <68910156+Quick-korkc@users.noreply.github.com>
* Update gradle.properties
* Update bundle_zh_TW.properties
Co-authored-by: simba-fs <simba.fs@gmail.com>
Co-authored-by: Simba-Fs <39305460+simba-fs@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: fuzzbuck <54221024+fuzzbuck@users.noreply.github.com>
Co-authored-by: Sunny Kim <58885089+sk7725@users.noreply.github.com>
Co-authored-by: Volas171 <60143910+Volas171@users.noreply.github.com>
Co-authored-by: DeltaNedas <39013340+DeltaNedas@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
Co-authored-by: alex <67626131+alexpvpmindustry@users.noreply.github.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+sharlotte-mobile@users.noreply.github.com>
Co-authored-by: Vajda Simon <75036456+VajdaSimon@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: Thomas Widyantoko <40286070+DaGamerFiles@users.noreply.github.com>
Co-authored-by: Quick-Korc <68910156+Quick-korkc@users.noreply.github.com>
* Support IPv6 addresses properly
support the `[ipv6]:port` and `ipv6` formats
silly cat forgot that ipv6 is a thing
* unnecessary self promotion
* less split more substring
* also display ipv6 format properly
* important security fixes
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- New strings/changes up to commit 43757a247e
- Typo fixes & various other improvements
* no
* Return large launchpad item costs
hidden -> debugonly
* Remove the 4 orange squares from the large launch pad
Leaving the lights and launchpod alignments alone since that is campaign only.
* Normalize rule comment line endings
Just so i can get a new patch-## branch where i can drag my accelerator sprite on since github isn't smart enough yet to see that as a possible pull request by itself.
* Add files via upload
* Add files via upload
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
* Create SearchBar and make ModsDialog use it
* add search bar to servers
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
* a
* fix mods menu not rowing
* remove search bar for remote servers
* h
* hide searchbar on landscape mobile
* anukes feedback
* Update core/src/mindustry/ui/SearchBar.java
Co-authored-by: Anuken <arnukren@gmail.com>
* java dumb
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
Co-authored-by: Anuken <arnukren@gmail.com>
* [Bundle][RO] Translation update
This PR was tested in-game and is _**ready to merge at any time**_ (unless marked as draft).
Changelog:
- New strings/changes up to commit commit
- Typo fixes & various other improvements
* don't do bad choices
* some polishing
* typo
* The 7.0 [combat] experience
* Rebranding