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credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]
2019-01-10 04:58:06 +07:00
credits = Credits
contributors = Translators and Contributors
2019-05-02 02:40:37 +07:00
discord = Join the Mindustry Discord!
link.discord.description = The official Mindustry Discord chatroom
2019-10-24 07:13:22 +07:00
link.reddit.description = The Mindustry subreddit
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link.github.description = Game source code
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link.changelog.description = List of update changes
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link.dev-builds.description = Unstable development builds
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link.trello.description = Official Trello board for planned features
2019-07-15 02:25:30 +07:00
link.itch.io.description = itch.io page with PC downloads
2019-01-10 04:58:06 +07:00
link.google-play.description = Google Play store listing
2019-11-19 03:52:44 +07:00
link.f-droid.description = F-Droid catalogue listing
2019-01-10 04:58:06 +07:00
link.wiki.description = Official Mindustry wiki
2020-07-26 06:08:25 +07:00
link.suggestions.description = Suggest new features
2019-01-10 04:58:06 +07:00
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore!
2019-10-19 12:03:49 +07:00
copied = Copied.
2020-10-14 03:18:11 +07:00
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
2020-09-20 20:43:15 +07:00
indev.notready = This part of the game isn't ready yet
2019-01-18 03:30:50 +07:00
2019-08-28 03:32:22 +07:00
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
2019-08-28 05:34:38 +07:00
load.system = System
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load.mod = Mods
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load.scripts = Scripts
2019-08-28 03:32:22 +07:00
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be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
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schematic = Schematic
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schematic.add = Save Schematic...
2019-10-18 03:53:43 +07:00
schematics = Schematics
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schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
2019-10-19 12:19:32 +07:00
schematic.import = Import Schematic...
2019-10-19 12:03:49 +07:00
schematic.exportfile = Export File
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schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
2019-10-20 08:09:59 +07:00
schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
2020-01-31 10:56:17 +07:00
stat.playtime = Time Played:[accent] {0}
2019-02-14 06:28:36 +07:00
stat.rank = Final Rank: [accent]{0}
2019-01-18 03:30:50 +07:00
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globalitems = [accent]Global Items
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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level.highscore = High Score: [accent]{0}
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level.select = Level Select
level.mode = Gamemode:
coreattack = < Core is under attack! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
2019-01-20 23:49:17 +07:00
database = Core Database
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savegame = Save Game
loadgame = Load Game
joingame = Join Game
customgame = Custom Game
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newgame = New Game
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none = <none>
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minimap = Minimap
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position = Position
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close = Close
2019-08-16 22:00:15 +07:00
website = Website
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quit = Quit
2019-09-25 04:02:34 +07:00
save.quit = Save & Quit
2019-01-10 04:58:06 +07:00
maps = Maps
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maps.browse = Browse Maps
2019-01-10 04:58:06 +07:00
continue = Continue
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maps.none = [lightgray]No maps found!
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invalid = Invalid
2019-11-17 11:27:42 +07:00
pickcolor = Pick Color
2019-09-12 21:41:22 +07:00
preparingconfig = Preparing Config
preparingcontent = Preparing Content
2019-09-11 07:53:31 +07:00
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
2019-10-30 02:57:25 +07:00
feature.unsupported = Your device does not support this feature.
2019-09-11 07:53:31 +07:00
2020-10-17 21:37:28 +07:00
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
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mods = Mods
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mods.none = [lightgray]No mods found!
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mods.guide = Modding Guide
2019-10-04 09:26:13 +07:00
mods.report = Report Bug
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mods.openfolder = Open Folder
mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.content = Content:
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mod.delete.error = Unable to delete mod. File may be in use.
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mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
2019-10-28 05:07:18 +07:00
mod.missingdependencies = [scarlet]Missing dependencies: {0}
2019-12-16 01:54:51 +07:00
mod.erroredcontent = [scarlet]Content Errors
mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
2019-10-28 05:07:18 +07:00
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Restart Required
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mod.import = Import Mod
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mod.import.file = Import File
mod.import.github = Import From GitHub
2020-07-07 20:34:52 +07:00
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
2019-12-06 09:15:28 +07:00
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.remove.confirm = This mod will be deleted.
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mod.author = [lightgray]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
2019-10-20 05:53:27 +07:00
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = About
name = Name:
noname = Pick a[accent] player name[] first.
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planetmap = Planet Map
launchcore = Launch Core
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filename = File Name:
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unlocked = New content unlocked!
2019-01-20 10:16:28 +07:00
completed = [accent]Completed
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techtree = Tech Tree
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research.list = [lightgray]Research:
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research = Research
2019-07-15 02:25:30 +07:00
researched = [lightgray]{0} researched.
2020-07-28 01:11:44 +07:00
research.progress = {0}% complete
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players = {0} players
players.single = {0} player
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players.search = search
players.notfound = [gray]no players found
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server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server!
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server.kicked.whitelist = You are not whitelisted here.
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server.kicked.serverClose = Server closed.
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server.kicked.vote = You have been vote-kicked. Goodbye.
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server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server.
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server.kicked.typeMismatch = This server is not compatible with your build type.
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server.kicked.playerLimit = This server is full. Wait for an empty slot.
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server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid.
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
server.kicked.customClient = This server does not support custom builds. Download an official version.
server.kicked.gameover = Game over!
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server.kicked.serverRestarting = The server is restarting.
2019-08-20 21:23:22 +07:00
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
2020-03-02 09:23:50 +07:00
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
2019-08-10 01:01:25 +07:00
hostserver = Host Multiplayer Game
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invitefriends = Invite Friends
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hostserver.mobile = Host Game
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host = Host
hosting = [accent]Opening server...
hosts.refresh = Refresh
hosts.discovering = Discovering LAN games
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hosts.discovering.any = Discovering games
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server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host.
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servers.local = Local Servers
servers.remote = Remote Servers
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servers.global = Community Servers
2020-02-06 07:01:53 +07:00
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trace = Trace Player
trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
invalidid = Invalid client ID! Submit a bug report.
server.bans = Bans
server.bans.none = No banned players found!
server.admins = Admins
server.admins.none = No admins found!
server.add = Add Server
server.delete = Are you sure you want to delete this server?
server.edit = Edit Server
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server.outdated = [scarlet]Outdated Server![]
server.outdated.client = [scarlet]Outdated Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban "{0}[white]"?
confirmkick = Are you sure you want to kick "{0}[white]"?
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
2019-01-10 04:58:06 +07:00
confirmunban = Are you sure you want to unban this player?
2020-04-12 21:52:05 +07:00
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
2019-01-10 04:58:06 +07:00
joingame.title = Join Game
joingame.ip = Address:
disconnect = Disconnected.
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disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Connecting...
connecting.data = [accent]Loading world data...
server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Invalid port number!
2020-07-07 20:34:52 +07:00
server.error = [scarlet]Error hosting server.
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save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite
save.none = No saves found!
savefail = Failed to save game!
save.delete.confirm = Are you sure you want to delete this save?
save.delete = Delete
save.export = Export Save
save.import.invalid = [accent]This save is invalid!
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save.import.fail = [scarlet]Failed to import save: [accent]{0}
save.export.fail = [scarlet]Failed to export save: [accent]{0}
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save.import = Import Save
save.newslot = Save name:
save.rename = Rename
save.rename.text = New name:
selectslot = Select a save.
slot = [accent]Slot {0}
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editmessage = Edit Message
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save.corrupted = Save file corrupted or invalid!
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empty = <empty>
on = On
off = Off
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Wave {0}
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save.mode = Gamemode: {0}
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save.date = Last Saved: {0}
save.playtime = Playtime: {0}
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warning = Warning.
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confirm = Confirm
delete = Delete
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view.workshop = View In Workshop
2019-09-29 00:13:23 +07:00
workshop.listing = Edit Workshop Listing
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ok = OK
open = Open
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customize = Customize Rules
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cancel = Cancel
openlink = Open Link
copylink = Copy Link
back = Back
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data.export = Export Data
data.import = Import Data
2020-01-12 07:21:16 +07:00
data.openfolder = Open Data Folder
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data.exported = Data exported.
data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
2019-01-10 04:58:06 +07:00
quit.confirm = Are you sure you want to quit?
2019-08-09 23:18:08 +07:00
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
2019-01-10 04:58:06 +07:00
loading = [accent]Loading...
2019-10-03 10:09:35 +07:00
reloading = [accent]Reloading Mods...
2019-01-10 04:58:06 +07:00
saving = [accent]Saving...
2020-05-25 09:27:14 +07:00
respawn = [accent][[{0}][] to respawn in core
2019-10-08 07:26:08 +07:00
cancelbuilding = [accent][[{0}][] to clear plan
2019-10-19 04:18:29 +07:00
selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
2019-01-10 04:58:06 +07:00
wave = [accent]Wave {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting...
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waiting.players = Waiting for players...
2019-07-15 02:25:30 +07:00
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Load Image
saveimage = Save Image
unknown = Unknown
custom = Custom
builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
2020-05-14 01:38:26 +07:00
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
2019-01-10 04:58:06 +07:00
map.invalid = Error loading map: corrupted or invalid map file.
2019-10-20 05:53:27 +07:00
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
2019-09-15 21:38:36 +07:00
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
2019-10-19 13:00:43 +07:00
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
2019-11-03 01:16:26 +07:00
steam.error = Failed to initialize Steam services.\nError: {0}
2019-10-19 13:00:43 +07:00
2019-01-10 04:58:06 +07:00
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
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editor.nodescription = A map must have a description of at least 4 characters before being published.
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editor.waves = Waves:
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editor.rules = Rules:
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editor.generation = Generation:
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editor.ingame = Edit In-Game
2019-09-11 01:25:34 +07:00
editor.publish.workshop = Publish On Workshop
2019-07-01 20:31:39 +07:00
editor.newmap = New Map
2020-10-10 23:05:11 +07:00
editor.center = Center
2019-09-11 08:20:28 +07:00
workshop = Workshop
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waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
2020-05-21 04:16:18 +07:00
waves.shields = shields/wave
2019-03-15 01:01:22 +07:00
waves.to = to
2020-05-16 09:24:01 +07:00
waves.guardian = Guardian
2019-03-20 06:25:48 +07:00
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
2019-06-13 05:07:19 +07:00
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
2020-07-29 02:27:43 +07:00
#these are intentionally in lower case
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
2019-07-15 02:25:30 +07:00
editor.default = [lightgray]<Default>
2019-09-09 02:08:55 +07:00
details = Details...
2019-03-14 08:26:53 +07:00
edit = Edit...
2019-01-10 04:58:06 +07:00
editor.name = Name:
2019-05-11 23:32:13 +07:00
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
2019-01-10 04:58:06 +07:00
editor.teams = Teams
2019-09-09 02:08:55 +07:00
editor.errorload = Error loading file.
editor.errorsave = Error saving file.
2019-09-07 09:09:54 +07:00
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
2019-05-31 21:24:51 +07:00
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
2019-09-07 08:21:30 +07:00
editor.errornot = This is not a map file.
2019-05-31 21:24:51 +07:00
editor.errorheader = This map file is either not valid or corrupt.
2019-08-02 09:40:15 +07:00
editor.errorname = Map has no name defined. Are you trying to load a save file?
2019-03-15 11:13:54 +07:00
editor.update = Update
2019-03-16 02:06:55 +07:00
editor.randomize = Randomize
2019-03-15 11:13:54 +07:00
editor.apply = Apply
2019-01-10 04:58:06 +07:00
editor.generate = Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Import...
editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
2020-02-27 07:37:22 +07:00
editor.importimage = Import Image File
2019-01-10 04:58:06 +07:00
editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
2020-02-27 07:37:22 +07:00
editor.exportimage.description = Export an image file containing only basic terrain
2019-01-10 04:58:06 +07:00
editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
2020-08-06 06:52:09 +07:00
editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost.
2019-01-10 04:58:06 +07:00
editor.resizemap = Resize Map
editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
2020-04-12 20:56:36 +07:00
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]"
2019-09-18 06:25:37 +07:00
editor.exists = A map with this name already exists.
2019-01-10 04:58:06 +07:00
editor.selectmap = Select a map to load:
2019-06-12 10:31:57 +07:00
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
2019-06-12 10:39:01 +07:00
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
2019-06-12 10:31:57 +07:00
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
2019-06-12 21:28:38 +07:00
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
2019-06-12 10:31:57 +07:00
2019-07-15 02:25:30 +07:00
filters.empty = [lightgray]No filters! Add one with the button below.
2019-03-16 07:19:09 +07:00
filter.distort = Distort
filter.noise = Noise
2019-11-17 01:07:40 +07:00
filter.enemyspawn = Enemy Spawn Select
2020-10-22 23:27:22 +07:00
filter.spawnpath = Path To Spawn
2019-11-17 01:04:04 +07:00
filter.corespawn = Core Select
2019-07-27 23:21:32 +07:00
filter.median = Median
2019-08-02 23:56:21 +07:00
filter.oremedian = Ore Median
2019-07-27 23:21:32 +07:00
filter.blend = Blend
filter.defaultores = Default Ores
2019-03-16 07:19:09 +07:00
filter.ore = Ore
filter.rivernoise = River Noise
2019-07-26 10:24:12 +07:00
filter.mirror = Mirror
filter.clear = Clear
2019-07-27 07:46:06 +07:00
filter.option.ignore = Ignore
2019-03-16 07:19:09 +07:00
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
2019-03-18 05:30:33 +07:00
filter.option.chance = Chance
2019-03-16 07:19:09 +07:00
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
2019-07-24 23:07:12 +07:00
filter.option.angle = Angle
2019-11-17 01:04:04 +07:00
filter.option.amount = Amount
2019-03-20 06:25:48 +07:00
filter.option.block = Block
2019-03-16 07:19:09 +07:00
filter.option.floor = Floor
2019-06-23 07:40:53 +07:00
filter.option.flooronto = Target Floor
2020-10-23 02:27:30 +07:00
filter.option.target = Target
2019-03-16 07:19:09 +07:00
filter.option.wall = Wall
filter.option.ore = Ore
2019-03-18 05:30:33 +07:00
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
2019-06-03 04:45:44 +07:00
filter.option.radius = Radius
filter.option.percentile = Percentile
2019-06-12 10:31:57 +07:00
2019-01-10 04:58:06 +07:00
width = Width:
height = Height:
menu = Menu
2020-01-18 01:57:04 +07:00
play = Play
2019-07-01 03:52:34 +07:00
campaign = Campaign
2019-01-10 04:58:06 +07:00
load = Load
save = Save
fps = FPS: {0}
ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect.
settings = Settings
tutorial = Tutorial
2019-08-09 23:18:08 +07:00
tutorial.retake = Re-Take Tutorial
2019-01-10 04:58:06 +07:00
editor = Editor
mapeditor = Map Editor
2019-01-22 04:04:50 +07:00
2019-01-23 01:45:33 +07:00
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
2019-01-22 07:37:02 +07:00
locked = Locked
2019-10-05 11:21:48 +07:00
complete = [lightgray]Complete:
2019-10-06 02:51:29 +07:00
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
2020-07-25 10:56:14 +07:00
requirement.research = Research {0}
2020-07-31 10:13:06 +07:00
requirement.capture = Capture {0}
2019-07-15 02:25:30 +07:00
bestwave = [lightgray]Best Wave: {0}
2020-06-28 22:40:03 +07:00
launch.text = Launch
2020-10-16 00:44:20 +07:00
research.multiplayer = Only the host can research items.
2019-02-10 11:20:20 +07:00
uncover = Uncover
2019-02-16 23:10:01 +07:00
configure = Configure Loadout
2020-06-29 00:33:53 +07:00
#TODO
loadout = Loadout
2020-07-24 04:37:45 +07:00
resources = Resources
2019-10-05 12:16:03 +07:00
bannedblocks = Banned Blocks
addall = Add All
2020-09-24 05:00:24 +07:00
launch.destination = Destination: {0}
2019-09-10 06:06:11 +07:00
configure.invalid = Amount must be a number between 0 and {0}.
2019-07-15 02:25:30 +07:00
zone.unlocked = [lightgray]{0} unlocked.
2019-10-06 02:51:29 +07:00
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
2019-07-15 02:25:30 +07:00
zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
2019-02-19 10:51:31 +07:00
add = Add...
2019-02-22 01:11:28 +07:00
boss.health = Boss Health
2018-10-29 10:47:28 +07:00
2020-07-07 20:34:52 +07:00
connectfail = [scarlet]Connection error:\n\n[accent]{0}
2019-01-10 04:58:06 +07:00
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
2019-06-29 21:40:52 +07:00
error.bloom = Failed to initialize bloom.\nYour device may not support it.
2018-10-29 10:47:28 +07:00
2020-09-16 05:00:29 +07:00
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
2020-10-20 05:28:37 +07:00
weather.fog.name = Fog
2020-09-16 05:00:29 +07:00
2020-09-08 21:05:41 +07:00
sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources:
sectors.production = Production:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
2020-09-24 05:00:24 +07:00
sectors.select = Select
2020-09-24 05:01:12 +07:00
sectors.nonelaunch = [lightgray]none (sun)
2020-10-16 22:02:24 +07:00
sectors.rename = Rename Sector
2020-10-22 22:54:27 +07:00
sector.missingresources = [scarlet]Insufficient Core Resources
2020-09-08 21:05:41 +07:00
2020-10-14 05:50:18 +07:00
planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Sun
2020-05-23 07:00:02 +07:00
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
2019-01-10 06:50:10 +07:00
2020-05-23 07:00:02 +07:00
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
2019-07-29 21:15:44 +07:00
2019-01-10 04:58:06 +07:00
settings.language = Language
2019-08-30 09:04:01 +07:00
settings.data = Game Data
2019-01-10 04:58:06 +07:00
settings.reset = Reset to Defaults
settings.rebind = Rebind
2019-11-23 04:17:11 +07:00
settings.resetKey = Reset
2019-01-10 04:58:06 +07:00
settings.controls = Controls
settings.game = Game
settings.sound = Sound
settings.graphics = Graphics
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
2020-07-30 20:40:46 +07:00
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
2020-10-23 20:08:17 +07:00
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
2019-01-10 04:58:06 +07:00
paused = [accent]< Paused >
2019-10-06 02:51:29 +07:00
clear = Clear
banned = [scarlet]Banned
2019-01-10 04:58:06 +07:00
yes = Yes
no = No
info.title = Info
2020-07-07 20:34:52 +07:00
error.title = [scarlet]An error has occured
2019-01-10 04:58:06 +07:00
error.crashtitle = An error has occured
2020-02-08 09:56:55 +07:00
unit.nobuild = [scarlet]Unit can't build
2020-10-11 22:47:22 +07:00
lastaccessed = [lightgray]Last Accessed: {0}
2019-07-15 02:25:30 +07:00
block.unknown = [lightgray]???
2019-03-25 04:55:41 +07:00
2020-10-19 22:12:40 +07:00
stat.input = Input
stat.output = Output
stat.booster = Booster
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Damage
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Size
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Shots
stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
2020-10-21 05:57:48 +07:00
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
2020-10-19 22:12:40 +07:00
stat.flammability = Flammability
stat.radioactivity = Radioactivity
2020-10-24 03:12:36 +07:00
stat.heatcapacity = Heat Capacity
2020-10-19 22:12:40 +07:00
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
2020-10-22 01:10:28 +07:00
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
2020-10-28 00:13:54 +07:00
stat.canboost = Can Boost
stat.flying = Flying
2020-10-22 01:10:28 +07:00
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
2020-10-19 22:12:40 +07:00
2019-08-14 02:14:03 +07:00
bar.drilltierreq = Better Drill Required
2020-07-01 22:50:33 +07:00
bar.noresources = Missing Resources
bar.corereq = Core Base Required
2019-04-01 05:20:38 +07:00
bar.drillspeed = Drill Speed: {0}/s
2019-11-06 05:58:19 +07:00
bar.pumpspeed = Pump Speed: {0}/s
2019-04-01 05:20:38 +07:00
bar.efficiency = Efficiency: {0}%
2019-04-03 09:43:20 +07:00
bar.powerbalance = Power: {0}/s
2019-09-22 22:38:13 +07:00
bar.powerstored = Stored: {0}/{1}
2019-04-05 02:06:27 +07:00
bar.poweramount = Power: {0}
2019-04-01 05:20:38 +07:00
bar.poweroutput = Power Output: {0}
2020-10-11 19:59:44 +07:00
bar.powerlines = Connections: {0}/{1}
2019-04-01 05:20:38 +07:00
bar.items = Items: {0}
2019-09-13 08:14:09 +07:00
bar.capacity = Capacity: {0}
2020-07-22 02:43:02 +07:00
bar.unitcap = {0} {1}/{2}
2020-07-23 01:31:44 +07:00
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
2019-04-01 05:20:38 +07:00
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
2019-11-12 11:29:03 +07:00
bar.input = Input
bar.output = Output
2019-04-01 05:20:38 +07:00
2020-10-06 02:42:37 +07:00
units.processorcontrol = [lightgray]Processor Controlled
2019-03-26 22:05:47 +07:00
bullet.damage = [stat]{0}[lightgray] damage
2019-03-25 04:55:41 +07:00
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
2020-10-14 05:09:46 +07:00
bullet.pierce = [stat]{0}[lightgray]x pierce
2020-10-13 07:57:00 +07:00
bullet.infinitepierce = [stat]pierce
2019-03-25 04:55:41 +07:00
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
2019-03-26 00:12:55 +07:00
bullet.reload = [stat]{0}[lightgray]x fire rate
2019-03-25 04:55:41 +07:00
2019-01-10 04:58:06 +07:00
unit.blocks = blocks
2020-10-22 01:10:28 +07:00
unit.blockssquared = blocks²
2019-01-10 04:58:06 +07:00
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.degrees = degrees
unit.seconds = seconds
2020-09-16 05:00:29 +07:00
unit.minutes = mins
2019-04-01 04:49:15 +07:00
unit.persecond = /sec
2020-09-08 21:05:41 +07:00
unit.perminute = /min
2019-04-01 04:49:15 +07:00
unit.timesspeed = x speed
unit.percent = %
2020-08-22 00:11:48 +07:00
unit.shieldhealth = shield health
2019-01-10 04:58:06 +07:00
unit.items = items
2019-11-26 08:48:53 +07:00
unit.thousands = k
unit.millions = mil
2020-07-26 21:35:47 +07:00
unit.billions = b
2019-01-10 04:58:06 +07:00
category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
2019-03-13 01:57:10 +07:00
category.crafting = Input/Output
2020-10-23 21:39:01 +07:00
category.function = Function
2019-01-10 04:58:06 +07:00
category.optional = Optional Enhancements
2019-03-25 03:29:25 +07:00
setting.landscape.name = Lock Landscape
2019-03-23 22:02:59 +07:00
setting.shadows.name = Shadows
2019-11-03 01:09:16 +07:00
setting.blockreplace.name = Automatic Block Suggestions
2019-05-27 03:46:44 +07:00
setting.linear.name = Linear Filtering
2019-10-08 07:26:08 +07:00
setting.hints.name = Hints
2020-05-01 22:31:25 +07:00
setting.flow.name = Display Resource Flow Rate
2020-10-26 02:55:23 +07:00
setting.backgroundpause.name = Pause In Background
2019-11-16 08:01:59 +07:00
setting.buildautopause.name = Auto-Pause Building
2020-10-23 21:39:01 +07:00
setting.animatedwater.name = Animated Surfaces
2019-04-03 04:08:22 +07:00
setting.animatedshields.name = Animated Shields
2019-07-15 02:25:30 +07:00
setting.antialias.name = Antialias[lightgray] (requires restart)[]
2020-04-24 23:01:08 +07:00
setting.playerindicators.name = Player Indicators
2020-04-17 00:46:45 +07:00
setting.indicators.name = Enemy Indicators
2018-10-25 00:22:18 +07:00
setting.autotarget.name = Auto-Target
2019-06-30 11:07:04 +07:00
setting.keyboard.name = Mouse+Keyboard Controls
2019-09-22 02:35:59 +07:00
setting.touchscreen.name = Touchscreen Controls
2018-10-25 00:22:18 +07:00
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
2020-05-11 09:56:24 +07:00
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
2019-03-20 02:26:30 +07:00
setting.swapdiagonal.name = Always Diagonal Placement
2019-05-12 21:32:08 +07:00
setting.difficulty.training = Training
setting.difficulty.easy = Easy
setting.difficulty.normal = Normal
setting.difficulty.hard = Hard
setting.difficulty.insane = Insane
2018-11-24 01:32:17 +07:00
setting.difficulty.name = Difficulty:
2018-10-25 00:22:18 +07:00
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
2019-11-05 11:47:51 +07:00
setting.destroyedblocks.name = Display Destroyed Blocks
2020-03-24 23:02:26 +07:00
setting.blockstatus.name = Display Block Status
2019-11-06 03:32:13 +07:00
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
2018-10-25 00:22:18 +07:00
setting.sensitivity.name = Controller Sensitivity
2019-04-22 09:39:56 +07:00
setting.saveinterval.name = Save Interval
2019-11-16 08:01:59 +07:00
setting.seconds = {0} seconds
2019-11-03 12:14:18 +07:00
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
2018-10-25 00:22:18 +07:00
setting.fullscreen.name = Fullscreen
2020-05-11 09:56:24 +07:00
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
2019-11-02 03:03:05 +07:00
setting.fps.name = Show FPS & Ping
2020-06-23 00:40:04 +07:00
setting.smoothcamera.name = Smooth Camera
2018-10-25 00:22:18 +07:00
setting.vsync.name = VSync
2020-02-13 22:17:43 +07:00
setting.pixelate.name = Pixelate
2018-10-25 00:22:18 +07:00
setting.minimap.name = Show Minimap
2020-07-03 02:27:02 +07:00
setting.coreitems.name = Display Core Items (WIP)
2019-10-15 10:42:03 +07:00
setting.position.name = Show Player Position
2018-10-25 00:22:18 +07:00
setting.musicvol.name = Music Volume
2020-05-11 00:34:52 +07:00
setting.atmosphere.name = Show Planet Atmosphere
2019-08-16 00:32:36 +07:00
setting.ambientvol.name = Ambient Volume
2018-10-25 00:22:18 +07:00
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
2018-11-08 10:37:34 +07:00
setting.crashreport.name = Send Anonymous Crash Reports
2019-08-29 19:53:41 +07:00
setting.savecreate.name = Auto-Create Saves
2019-08-31 06:49:36 +07:00
setting.publichost.name = Public Game Visibility
2020-01-24 05:49:53 +07:00
setting.playerlimit.name = Player Limit
2019-04-09 09:11:06 +07:00
setting.chatopacity.name = Chat Opacity
2019-10-09 06:32:00 +07:00
setting.lasersopacity.name = Power Laser Opacity
2020-01-09 04:16:19 +07:00
setting.bridgeopacity.name = Bridge Opacity
2019-09-15 23:44:30 +07:00
setting.playerchat.name = Display Player Bubble Chat
2019-10-13 10:11:45 +07:00
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
2019-10-09 08:27:37 +07:00
public.beta = Note that beta versions of the game cannot make public lobbies.
2019-08-14 03:51:03 +07:00
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
2019-07-18 04:20:21 +07:00
uiscale.cancel = Cancel & Exit
2019-06-29 21:40:52 +07:00
setting.bloom.name = Bloom
2019-01-10 04:58:06 +07:00
keybind.title = Rebind Keys
2019-07-08 22:07:45 +07:00
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
2018-10-25 00:22:18 +07:00
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
2020-07-03 01:02:33 +07:00
category.blocks.name = Block Select
2018-10-25 00:22:18 +07:00
command.attack = Attack
2019-09-21 10:09:11 +07:00
command.rally = Rally
2018-10-25 00:22:18 +07:00
command.retreat = Retreat
2020-08-25 06:49:49 +07:00
command.idle = Idle
2019-11-09 19:59:00 +07:00
placement.blockselectkeys = \n[lightgray]Key: [{0},
2020-05-25 09:27:14 +07:00
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
2019-10-07 03:56:31 +07:00
keybind.clear_building.name = Clear Building
2018-10-25 00:22:18 +07:00
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
2018-11-26 08:43:45 +07:00
keybind.screenshot.name = Map Screenshot
2019-11-20 22:00:36 +07:00
keybind.toggle_power_lines.name = Toggle Power Lasers
2020-03-24 23:02:26 +07:00
keybind.toggle_block_status.name = Toggle Block Statuses
2019-11-16 08:01:59 +07:00
keybind.move_x.name = Move X
keybind.move_y.name = Move Y
2019-11-12 02:00:35 +07:00
keybind.mouse_move.name = Follow Mouse
2020-08-25 10:16:45 +07:00
keybind.pan.name = Pan View
2020-05-14 04:04:59 +07:00
keybind.boost.name = Boost
2019-10-20 08:09:59 +07:00
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
2019-10-18 22:38:00 +07:00
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
2019-11-03 12:14:18 +07:00
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
2019-11-09 19:59:00 +07:00
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
2019-11-03 12:14:18 +07:00
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
2019-08-25 23:02:51 +07:00
keybind.fullscreen.name = Toggle Fullscreen
2018-10-25 00:22:18 +07:00
keybind.select.name = Select/Shoot
2019-03-20 02:26:30 +07:00
keybind.diagonal_placement.name = Diagonal Placement
2019-02-05 01:23:41 +07:00
keybind.pick.name = Pick Block
2019-02-14 04:23:41 +07:00
keybind.break_block.name = Break Block
2018-10-25 00:22:18 +07:00
keybind.deselect.name = Deselect
2020-09-19 21:34:49 +07:00
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.command.name = Command
2018-10-25 00:22:18 +07:00
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
2019-10-08 07:26:08 +07:00
keybind.pause_building.name = Pause/Resume Building
2019-04-28 21:34:53 +07:00
keybind.minimap.name = Minimap
2018-10-25 00:22:18 +07:00
keybind.chat.name = Chat
2019-11-16 08:01:59 +07:00
keybind.player_list.name = Player List
2018-10-25 00:22:18 +07:00
keybind.console.name = Console
keybind.rotate.name = Rotate
2019-09-30 08:41:32 +07:00
keybind.rotateplaced.name = Rotate Existing (Hold)
2019-11-16 08:01:59 +07:00
keybind.toggle_menus.name = Toggle Menus
keybind.chat_history_prev.name = Chat History Prev
keybind.chat_history_next.name = Chat History Next
keybind.chat_scroll.name = Chat Scroll
2018-12-12 05:48:55 +07:00
keybind.drop_unit.name = Drop Unit
2019-11-16 08:01:59 +07:00
keybind.zoom_minimap.name = Zoom Minimap
2019-01-10 04:58:06 +07:00
mode.help.title = Description of modes
2019-01-26 22:37:04 +07:00
mode.survival.name = Survival
2019-07-25 10:05:16 +07:00
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
2018-12-06 03:38:32 +07:00
mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves.
2019-09-27 06:18:10 +07:00
mode.editor.name = Editor
2018-10-25 00:22:18 +07:00
mode.pvp.name = PvP
2019-07-25 10:05:16 +07:00
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
2018-12-06 03:38:32 +07:00
mode.attack.name = Attack
2019-12-05 22:01:47 +07:00
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
2019-03-25 03:29:25 +07:00
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
2019-11-17 03:51:04 +07:00
rules.reactorexplosions = Reactor Explosions
2020-09-22 23:59:35 +07:00
rules.schematic = Schematics Allowed
2019-03-25 03:29:25 +07:00
rules.wavetimer = Wave Timer
rules.waves = Waves
2019-06-13 06:25:22 +07:00
rules.attack = Attack Mode
2020-09-16 00:19:02 +07:00
rules.buildai = AI Building
2019-03-26 22:05:47 +07:00
rules.enemyCheat = Infinite AI (Red Team) Resources
2020-06-15 20:58:46 +07:00
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
2019-04-21 01:19:17 +07:00
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
2019-04-04 11:03:19 +07:00
rules.unithealthmultiplier = Unit Health Multiplier
2019-04-08 01:09:34 +07:00
rules.unitdamagemultiplier = Unit Damage Multiplier
2019-07-15 02:25:30 +07:00
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
2019-03-25 05:33:07 +07:00
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
2020-03-16 01:02:47 +07:00
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
2019-11-16 08:01:59 +07:00
rules.waitForWaveToEnd = Waves Wait for Enemies
2019-07-15 02:25:30 +07:00
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
2020-06-17 21:41:26 +07:00
rules.unitammo = Units Require Ammo
2019-04-21 01:19:17 +07:00
rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Enemies
rules.title.unit = Units
2019-11-17 11:27:42 +07:00
rules.title.experimental = Experimental
2020-05-30 00:52:42 +07:00
rules.title.environment = Environment
2019-11-17 11:27:42 +07:00
rules.lighting = Lighting
2020-10-01 04:44:13 +07:00
rules.enemyLights = Enemy Lights
2020-09-10 09:17:26 +07:00
rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage
2019-11-17 11:27:42 +07:00
rules.ambientlight = Ambient Light
2020-09-16 05:00:29 +07:00
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.duration = Duration:
2019-03-25 03:29:25 +07:00
2018-10-25 00:22:18 +07:00
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
2019-01-21 01:49:53 +07:00
content.block.name = Blocks
2020-10-19 22:12:40 +07:00
2018-10-25 00:22:18 +07:00
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
2019-01-09 23:44:33 +07:00
item.graphite.name = Graphite
2018-10-25 00:22:18 +07:00
item.titanium.name = Titanium
item.thorium.name = Thorium
item.silicon.name = Silicon
item.plastanium.name = Plastanium
2018-10-26 11:00:25 +07:00
item.phase-fabric.name = Phase Fabric
2018-10-25 00:22:18 +07:00
item.surge-alloy.name = Surge Alloy
2019-02-26 10:26:51 +07:00
item.spore-pod.name = Spore Pod
2018-10-25 00:22:18 +07:00
item.sand.name = Sand
item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
2019-01-18 21:19:42 +07:00
item.metaglass.name = Metaglass
2019-01-09 23:44:33 +07:00
item.scrap.name = Scrap
2018-10-25 00:22:18 +07:00
liquid.water.name = Water
2019-02-08 11:06:43 +07:00
liquid.slag.name = Slag
2018-10-25 00:22:18 +07:00
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
2020-09-19 05:54:09 +07:00
2020-07-24 04:12:55 +07:00
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
2020-09-02 11:13:25 +07:00
unit.toxopid.name = Toxopid
2020-07-24 04:12:55 +07:00
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
2020-09-21 22:41:11 +07:00
unit.quad.name = Quad
unit.oct.name = Oct
2020-07-25 00:27:15 +07:00
unit.risso.name = Risso
2020-07-24 04:12:55 +07:00
unit.minke.name = Minke
unit.bryde.name = Bryde
2020-09-19 05:54:09 +07:00
unit.sei.name = Sei
unit.omura.name = Omura
2020-07-24 04:12:55 +07:00
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
2020-09-05 09:05:15 +07:00
unit.scepter.name = Scepter
unit.reign.name = Reign
2020-09-23 02:50:33 +07:00
unit.vela.name = Vela
unit.corvus.name = Corvus
2020-07-24 04:12:55 +07:00
2020-09-14 08:08:24 +07:00
block.resupply-point.name = Resupply Point
2020-07-24 04:12:55 +07:00
block.parallax.name = Parallax
2020-04-26 22:24:52 +07:00
block.cliff.name = Cliff
2019-07-29 21:15:44 +07:00
block.sand-boulder.name = Sand Boulder
2019-03-13 10:39:39 +07:00
block.grass.name = Grass
2019-11-17 01:04:04 +07:00
block.slag.name = Slag
2020-10-09 02:14:28 +07:00
block.space.name = Space
2019-03-13 10:39:39 +07:00
block.salt.name = Salt
2020-09-11 02:17:10 +07:00
block.salt-wall.name = Salt Wall
2019-04-13 10:03:34 +07:00
block.pebbles.name = Pebbles
2019-04-21 06:57:20 +07:00
block.tendrils.name = Tendrils
2020-09-11 02:17:10 +07:00
block.sand-wall.name = Sand Wall
2019-03-13 10:39:39 +07:00
block.spore-pine.name = Spore Pine
2020-09-11 02:17:10 +07:00
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
2019-07-24 10:29:48 +07:00
block.snow-pine.name = Snow Pine
2019-03-13 10:39:39 +07:00
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
2019-04-17 07:20:44 +07:00
block.shrubs.name = Shrubs
2019-03-13 10:39:39 +07:00
block.spore-moss.name = Spore Moss
2020-09-11 02:17:10 +07:00
block.shale-wall.name = Shale Wall
2019-02-14 04:23:41 +07:00
block.scrap-wall.name = Scrap Wall
2019-04-08 20:03:18 +07:00
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
2019-02-14 04:23:41 +07:00
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
2019-01-31 10:51:24 +07:00
block.kiln.name = Kiln
2019-01-26 11:15:30 +07:00
block.graphite-press.name = Graphite Press
2019-01-27 21:19:23 +07:00
block.multi-press.name = Multi-Press
2019-07-15 02:25:30 +07:00
block.constructing = {0} [lightgray](Constructing)
2018-10-25 00:22:18 +07:00
block.spawn.name = Enemy Spawn
2019-02-01 03:33:07 +07:00
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
2019-02-16 23:10:01 +07:00
block.deepwater.name = Deep Water
block.water.name = Water
2019-03-23 09:30:26 +07:00
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
2018-10-27 03:06:47 +07:00
block.tar.name = Tar
2018-11-18 02:45:29 +07:00
block.stone.name = Stone
2019-03-21 09:40:47 +07:00
block.sand.name = Sand
block.darksand.name = Dark Sand
2018-11-18 02:45:29 +07:00
block.ice.name = Ice
block.snow.name = Snow
2019-02-06 22:30:08 +07:00
block.craters.name = Craters
block.sand-water.name = Sand water
2019-03-21 09:40:47 +07:00
block.darksand-water.name = Dark Sand Water
2019-02-06 22:30:08 +07:00
block.char.name = Char
2020-09-11 02:17:10 +07:00
block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall
2020-10-12 15:49:41 +07:00
block.dacite-boulder.name = Dacite Boulder
2019-02-06 22:30:08 +07:00
block.ice-snow.name = Ice Snow
2020-09-11 02:17:10 +07:00
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
2019-02-06 22:30:08 +07:00
block.pine.name = Pine
2020-09-11 02:17:10 +07:00
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
2020-09-18 11:13:08 +07:00
block.mud.name = Mud
2019-02-06 22:30:08 +07:00
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
2019-03-23 22:02:59 +07:00
block.metal-floor.name = Metal Floor 1
2019-02-06 22:30:08 +07:00
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
2019-03-23 22:02:59 +07:00
block.metal-floor-5.name = Metal Floor 4
2019-02-06 22:30:08 +07:00
block.metal-floor-damaged.name = Metal Floor Damaged
2019-04-12 09:52:29 +07:00
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
2020-09-11 02:17:10 +07:00
block.basalt.name = Basalt
2019-02-06 22:30:08 +07:00
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
2018-10-25 00:22:18 +07:00
block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
2019-01-09 23:44:33 +07:00
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
2019-10-28 04:41:00 +07:00
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
2018-10-25 00:22:18 +07:00
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
block.thorium-wall-large.name = Large Thorium Wall
block.door.name = Door
block.door-large.name = Large Door
block.duo.name = Duo
2019-03-21 09:40:47 +07:00
block.scorch.name = Scorch
2019-03-15 03:37:07 +07:00
block.scatter.name = Scatter
2018-10-25 00:22:18 +07:00
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
2020-01-01 19:43:14 +07:00
block.plastanium-conveyor.name = Plastanium Conveyor
2019-09-23 02:12:15 +07:00
block.armored-conveyor.name = Armored Conveyor
2019-09-29 23:39:59 +07:00
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
2018-10-25 00:22:18 +07:00
block.junction.name = Junction
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorter
2019-10-13 23:58:58 +07:00
block.inverted-sorter.name = Inverted Sorter
2019-09-04 03:11:01 +07:00
block.message.name = Message
2019-11-17 07:57:33 +07:00
block.illuminator.name = Illuminator
2019-11-19 05:00:52 +07:00
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
2018-10-25 00:22:18 +07:00
block.overflow-gate.name = Overflow Gate
2020-01-21 06:54:25 +07:00
block.underflow-gate.name = Underflow Gate
2018-10-25 00:22:18 +07:00
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.name = Cryofluid Mixer
2018-10-25 00:22:18 +07:00
block.melter.name = Melter
block.incinerator.name = Incinerator
2019-02-26 10:26:51 +07:00
block.spore-press.name = Spore Press
2018-10-25 00:22:18 +07:00
block.separator.name = Separator
2019-04-09 09:11:06 +07:00
block.coal-centrifuge.name = Coal Centrifuge
2018-10-25 00:22:18 +07:00
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
2019-02-01 12:04:21 +07:00
block.surge-tower.name = Surge Tower
2019-11-12 11:29:03 +07:00
block.diode.name = Battery Diode
2018-10-25 00:22:18 +07:00
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
2020-09-10 21:29:54 +07:00
block.steam-generator.name = Steam Generator
2019-02-03 06:03:52 +07:00
block.differential-generator.name = Differential Generator
2019-02-03 23:22:53 +07:00
block.impact-reactor.name = Impact Reactor
2018-10-25 00:22:18 +07:00
block.mechanical-drill.name = Mechanical Drill
block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
2019-01-08 06:48:55 +07:00
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
2019-12-13 20:52:15 +07:00
block.liquid-void.name = Liquid Void
2019-01-08 06:48:55 +07:00
block.power-void.name = Power Void
block.power-source.name = Power Infinite
2018-10-25 00:22:18 +07:00
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
2020-09-25 15:49:04 +07:00
block.tsunami.name = Tsunami
2018-10-25 00:22:18 +07:00
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
2019-11-05 20:41:08 +07:00
block.plated-conduit.name = Plated Conduit
2018-10-25 00:22:18 +07:00
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.thermal-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.alloy-smelter.name = Alloy Smelter
2019-03-26 22:05:47 +07:00
block.mender.name = Mender
2018-10-25 00:22:18 +07:00
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
2020-09-30 10:55:55 +07:00
block.foreshadow.name = Foreshadow
2018-10-25 00:22:18 +07:00
block.container.name = Container
2019-01-09 23:44:33 +07:00
block.launch-pad.name = Launch Pad
2019-03-28 22:00:34 +07:00
block.launch-pad-large.name = Large Launch Pad
2020-06-15 07:43:25 +07:00
block.segment.name = Segment
2020-08-25 10:55:19 +07:00
block.command-center.name = Command Center
2020-06-15 07:43:25 +07:00
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
2020-08-21 02:56:40 +07:00
block.payload-conveyor.name = Payload Conveyor
2020-06-15 07:43:25 +07:00
block.payload-router.name = Payload Router
2020-06-15 20:44:38 +07:00
block.disassembler.name = Disassembler
2020-06-15 07:43:25 +07:00
block.silicon-crucible.name = Silicon Crucible
2020-07-25 06:15:09 +07:00
block.overdrive-dome.name = Overdrive Dome
2020-08-15 01:32:03 +07:00
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
2020-08-22 22:16:15 +07:00
block.hyper-processor.name = Hyper Processor
2020-08-15 01:32:03 +07:00
block.logic-display.name = Logic Display
2020-09-15 01:09:15 +07:00
block.large-logic-display.name = Large Logic Display
2020-08-15 01:32:03 +07:00
block.memory-cell.name = Memory Cell
2020-09-24 08:46:40 +07:00
block.memory-bank.name = Memory Bank
2020-08-15 01:32:03 +07:00
2018-10-25 00:22:18 +07:00
team.blue.name = blue
2019-08-02 21:10:37 +07:00
team.crux.name = red
team.sharded.name = orange
2018-10-25 00:22:18 +07:00
team.orange.name = orange
2019-08-02 21:10:37 +07:00
team.derelict.name = derelict
2018-10-25 00:22:18 +07:00
team.green.name = green
team.purple.name = purple
2020-07-06 22:05:37 +07:00
2019-08-09 23:18:08 +07:00
tutorial.next = [lightgray]<Tap to continue>
2019-12-13 03:23:32 +07:00
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
2019-11-16 08:01:59 +07:00
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
2019-11-19 07:40:45 +07:00
tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
2019-11-16 08:01:59 +07:00
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
2019-08-09 23:18:08 +07:00
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
2019-09-30 08:51:45 +07:00
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
2019-09-05 10:16:26 +07:00
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
2019-08-16 20:58:25 +07:00
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
2019-11-16 08:01:59 +07:00
tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
2019-08-09 23:18:08 +07:00
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
2020-09-24 20:23:38 +07:00
tutorial.unpause.mobile = Now press it again to unpause.
2019-08-14 03:26:02 +07:00
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
2019-08-09 23:18:08 +07:00
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
2019-08-09 04:26:20 +07:00
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
2019-09-30 09:59:23 +07:00
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
2019-07-29 23:33:11 +07:00
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
2019-12-22 12:11:30 +07:00
item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
2019-07-29 23:33:11 +07:00
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
2019-07-30 21:12:58 +07:00
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
2020-07-06 22:05:37 +07:00
2019-09-04 03:11:01 +07:00
block.message.description = Stores a message. Used for communication between allies.
2019-07-29 23:33:11 +07:00
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
2020-10-01 07:54:50 +07:00
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
2019-07-29 23:33:11 +07:00
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
block.pulverizer.description = Crushes scrap into fine sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Vaporizes any excess item or liquid it receives.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
2019-12-13 20:52:15 +07:00
block.liquid-void.description = Removes any liquids. Sandbox only.
2018-11-03 06:49:56 +07:00
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
2019-07-29 23:33:11 +07:00
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
2019-10-28 04:41:00 +07:00
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
2019-07-29 23:33:11 +07:00
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
2020-10-19 04:29:15 +07:00
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
2019-07-29 23:33:11 +07:00
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.door.description = A small door. Can be opened or closed by tapping.
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
2019-07-30 21:12:58 +07:00
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
2018-11-03 06:49:56 +07:00
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
2019-07-29 23:33:11 +07:00
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
2018-11-03 06:49:56 +07:00
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
2020-07-29 19:44:53 +07:00
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.\nRequires multiple loading and unloading points for peak throughput.
2018-11-03 06:49:56 +07:00
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
2019-07-29 23:33:11 +07:00
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
2019-10-25 10:41:17 +07:00
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
2019-08-09 08:45:55 +07:00
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
2019-07-29 23:33:11 +07:00
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
2019-11-12 02:00:06 +07:00
block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
2020-01-21 06:54:25 +07:00
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
2019-07-29 23:33:11 +07:00
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
2020-10-10 00:11:56 +07:00
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nDoes not leak.
2019-07-29 23:33:11 +07:00
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
2019-08-08 05:16:51 +07:00
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
2019-10-29 08:24:01 +07:00
block.power-node-large.description = An advanced power node with greater range.
2019-07-29 23:33:11 +07:00
block.surge-tower.description = An extremely long-range power node with fewer available connections.
2019-11-12 11:29:03 +07:00
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
2019-07-29 23:33:11 +07:00
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
2018-11-03 06:49:56 +07:00
block.battery-large.description = Stores much more power than a regular battery.
2019-07-29 23:33:11 +07:00
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
2019-02-10 23:46:18 +07:00
block.thermal-generator.description = Generates power when placed in hot locations.
2020-09-10 21:29:54 +07:00
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
2019-07-30 21:12:58 +07:00
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
2019-07-29 23:33:11 +07:00
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
2018-11-03 06:49:56 +07:00
block.solar-panel.description = Provides a small amount of power from the sun.
2019-07-29 23:33:11 +07:00
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
2019-08-09 07:50:15 +07:00
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
2019-07-29 23:33:11 +07:00
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
2018-11-03 06:49:56 +07:00
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
2019-07-29 23:33:11 +07:00
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
2019-09-29 00:13:23 +07:00
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
2020-01-09 05:36:58 +07:00
block.launch-pad.description = Launches batches of items without any need for a core launch.
2019-07-29 23:33:11 +07:00
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret. Useful against ground units.
2020-03-27 05:40:34 +07:00
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
2019-07-29 23:33:11 +07:00
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small, long-range artillery turret.
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
2019-07-30 21:12:58 +07:00
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
2019-07-29 23:33:11 +07:00
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
2020-06-08 05:26:45 +07:00
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
2019-08-14 03:46:12 +07:00
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
2019-07-29 23:33:11 +07:00
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
2019-07-30 21:12:58 +07:00
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
2018-11-03 06:49:56 +07:00
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
2020-10-19 22:12:40 +07:00
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.