indev.popup=[accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.campaign=[accent]You've reached the end of the campaign![]\n\nThis is as far as the content goes. Interplanetary travel will be added in future updates.
mod.nowdisabled=[scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.missing=This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing=Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing=Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
host.info=The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
data.import.confirm=Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
map.publish.confirm=Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
sector.groundZero.description=The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description=Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description=On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description=Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description=Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description=Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description=This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description=The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description=An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description=A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description=A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.clear.confirm=Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm=[scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
public.confirm=Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
# DO NOT TRANSLATE ANY OF THESE YET! THEY ARE UNFINISHED!
hint.skip=Skip
hint.desktopMove=Use [accent][[WASD][] to move.
hint.zoom=[accent]Scroll[] to zoom in or out.
hint.mine=Move near the \uf8c4 copper ore and [accent]tap[] it to start mining.
hint.desktopShoot=[accent][[Left-click][] to shoot.
hint.depositItems=To transfer items, drag from your ship to the core.
hint.respawn=To respawn as a ship, press [accent][[V][].
hint.respawn.mobile=You have switched control a unit/structure. To respawn as a ship, tap the avatar in the top left.
hint.desktopPause=Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill=Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile=Select the \ue85e[accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the [accent]checkmark[] at the bottom left to confirm.
hint.placeConveyor=Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile=Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret=Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking=[accent]Right-click[] and drag to break blocks.
hint.breaking.mobile=Activate the \ue817 hammer in the bottom left and tap to break blocks.\nHold down your finger for a second and drag to break in a selection.
hint.research=Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile=Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl=Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile=[accent][Double-tap[] to control friendly units or turrets.
hint.launch=Once you collect enough resources, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom left.
hint.launch.mobile=Once you collect enough resources, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
tutorial.intro=You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.intro.mobile=You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill=Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile=Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo=Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor=[accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.conveyor.mobile=[accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret=Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.drillturret=Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause=During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile=During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause=Now press space again to unpause.
tutorial.breaking=Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.breaking.mobile=Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw=In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.waves=The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile=The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch=Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.scrap.details=Leftover remnants of old structures and units.
item.silicon.description=Used in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description=Used in advanced units, insulation and fragmentation ammunition.
item.phase-fabric.description=Used in advanced electronics and self-repairing structures.
item.surge-alloy.description=Used in advanced weaponry and reactive defense structures.
item.spore-pod.description=Used for conversion into oil, explosives and fuel.
item.spore-pod.details=Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description=Used in bombs and explosive ammunition.
item.pyratite.description=Used in incendiary weapons and combustion-fueled generators.
block.copper-wall.description=Protects structures from enemy projectiles.
block.copper-wall-large.description=Protects structures from enemy projectiles.
block.titanium-wall.description=Protects structures from enemy projectiles.
block.titanium-wall-large.description=Protects structures from enemy projectiles.
block.plastanium-wall.description=Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.plastanium-wall-large.description=Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
block.thorium-wall.description=Protects structures from enemy projectiles.
block.thorium-wall-large.description=Protects structures from enemy projectiles.
block.phase-wall.description=Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.phase-wall-large.description=Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.surge-wall.description=Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.surge-wall-large.description=Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.door.description=A wall that can be opened and closed.
block.door-large.description=A wall that can be opened and closed.
block.mender.description=Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description=Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description=Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description=Releases electric arcs upon enemy unit contact.
block.titanium-conveyor.description=Transports items forward. Faster than a standard conveyor.
block.plastanium-conveyor.description=Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
block.junction.description=Acts as a bridge for two crossing conveyor belts.
block.bridge-conveyor.description=Transports items over terrain or buildings.
block.phase-conveyor.description=Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
block.sorter.description=If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description=Similar to a standard sorter, but outputs selected items to the sides instead.
block.router.description=Distributes input items to 3 output directions equally.
block.router.details=A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description=Distributes input items to 7 output directions equally.
block.overflow-gate.description=Only outputs items to the left and right if the front path is blocked. Cannot be used next to other gates.
block.underflow-gate.description=Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. Cannot be used next to other gates.
block.mass-driver.description=Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
block.mechanical-pump.description=Pumps and outputs liquids. Does not require power.
block.rotary-pump.description=Pumps and outputs liquids. Requires power.
block.thermal-pump.description=Pumps and outputs liquids.
block.conduit.description=Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description=Moves liquids forward. Transports faster and stores more than standard conduits.
block.plated-conduit.description=Moves liquids forward. Does not accept input from the sides. Does not leak.
block.liquid-router.description=Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-tank.description=Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description=Acts as a bridge for two crossing conduits.
block.bridge-conduit.description=Transports liquids over terrain or buildings.
block.phase-conduit.description=Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
block.differential-generator.description=Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.solar-panel-large.description=Provides a small amount of power from the sun. More efficient than the standard solar panel.
block.thorium-reactor.description=Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description=Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description=When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.cultivator.description=Cultivates tiny concentrations of atmospheric spores into spore pods.
block.cultivator.details=Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.core-shard.description=Core of the base. Once destroyed, the sector is lost.
block.core-shard.details=The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description=Core of the base. Well armored. Stores more resources than a Shard.
block.core-foundation.details=The second iteration.
block.core-nucleus.description=Core of the base. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details=The third and final iteration.
block.vault.description=Stores a large amount of items of each type. Contents can be retrieved with an unloader.
block.container.description=Stores a small amount of items of each type. Contents can be retrieved with an unloader.
block.unloader.description=Unloads the selected item from nearby blocks.
block.launch-pad.description=Launches batches of items to selected sectors.
block.duo.description=Fires alternating bullets at enemies.
block.scatter.description=Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.parallax.description=Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description=Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description=Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description=Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description=Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description=Moves large payloads, such as units from factories.
block.payload-router.description=Splits input payloads into 3 output directions.
block.command-center.description=Controls unit behavior with several different commands.
block.ground-factory.description=Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description=Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description=Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description=Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description=Upgrades inputted units to the third tier.
block.exponential-reconstructor.description=Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description=Upgrades inputted units to the fifth and final tier.
block.switch.description=A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description=Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description=Stores information for a logic processor.
block.memory-bank.description=Stores information for a logic processor. High capacity.
block.logic-display.description=Displays arbitrary graphics from a logic processor.
block.large-logic-display.description=Displays arbitrary graphics from a logic processor.
unit.dagger.description=Fires standard bullets at all nearby enemies.
unit.mace.description=Fires streams of flame at all nearby enemies.
unit.fortress.description=Fires long-range artillery at ground targets.
unit.scepter.description=Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description=Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description=Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description=Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description=Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description=Fires a massive continuous laser beam that damages enemies, causes fires and repair allied structures. Capable of flight.
unit.corvus.description=Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description=Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description=Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description=Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description=Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description=Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description=Fires standard bullets at nearby ground targets.
unit.horizon.description=Drops clusters of bombs on ground targets.
unit.zenith.description=Fires salvos of missiles at all nearby enemies.
unit.antumbra.description=Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description=Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description=Automatically mines copper and lead, depositing it into the core.
unit.poly.description=Automatically rebuilds damaged structures and assists other units in construction.
unit.mega.description=Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description=Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description=Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description=Fires a barrage of missiles and bullets at all nearby enemies.