* Unique units abilities that should be inherited by upgrades
* Unique units abilities that should be inherited by upgrades - xlt
* Unique units abilities that should be inherited by upgrades - wiki
* Some Ruleset linting
* Mod-check display remove unnecessary FormattedLine
* Mod-check can run on selectable base ruleset instead of Vanilla only
* Mod-check show final severity on Expander
* Mod-check base selectbox translatable
* Translation: Update Spanish.Properties (#6243)
* Translation: Update Spanish.Properties
Mosaicos? Pero si yá está el estandar de "Casilla"?...
* Update Spanish.properties
* Update Spanish.properties
* Create Spanish.properties
* Update Spanish.properties
* Update German translation (#6242)
* Update Indonesian.properties (#6241)
* Update French.properties (#6236)
* Update Simplified_Chinese.properties (#6233)
* Update Simplified_Chinese.properties
I have translated all I can, but there're still some of them out of my ability. Note: How to translate ID?
* Update Simplified_Chinese.properties
* Update Italian.properties (#6228)
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: heipizhu4 <100454479+heipizhu4@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Triggered uniques currently come from researching techs, adopting policies, and building buildings.
This adds a third way of triggering uniques, by attaching them to units with a "by consuming this unit" conditional, which will be added as a possible unit action.
So for example, "[amount] Free Technologies <by consuming this unit>", "Reveals the entire map <by consuming this unit>" etc.
* Added a new uniquetype for triggerable uniques, to make them separate from regular global uniques, so that triggerable uniques can become unit uniques when necessary
* And added translations so the tests will pass
* Add Amphibious penalty to Land attacking into Water and vice versa
* Replace Landing with Amphibious in all translation files
* Fix trailing whitespace
* Revert translation files
* Change working of Amphibious
Set penalty to Landing and Boarding
* Type-ify Unique and add Depreciated
Add Promotion to Melee Naval
Add exception that Landing penalty is NOT against cities
* Fix Vanilla
* Rename to Landing Party
Icon doesn't work
* Properly regenerated game.atlas/game.png
Co-authored-by: itanasi <spellman23@gmail.com>
- "Resources" in city-state diplomacy screen
- "When Friends"/"When Allies" in same
- "Enhance religion"
- "Choose a Religion" in religion screen
- Religion name in religion screen
- Translated drilldown items in city screen
- "null for wheat" in improvement Civilopedia entry
- "Type" and others in city-state civilopedia entry
- Requires more population
- Religious
- "Requires" in Policy civilopedia text
- "for" in improvement civilopedia text
- Untranslated conditionals in battle table (listed as "when fighting in [tileFilter] tiles")
* Big update for French.properties (#6112)
* Big update for French.properties
- Try as much as possible to match Civ 5 french translation
- Modify some translations to better fit the UI
- Modify some translations to improve some original Civ 5 french entries which were poorly translated
- Make translations consistent through all the file
- Fix all broken translations due to bad word/key ordering
- Some quotes are now real quotes from french books (when available) rather than translated from english quotes
- Fix many typos
* Fix translation error
* Translatión: Actualización del Español (#6109)
Also deleted the extra resource icons I originally put 'xD
* Update Korean.properties (#6108)
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Japanese.properties (#6107)
* Update Indonesian.properties (#6103)
* Update Indonesian.properties
* Update Indonesian.properties
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
* Find all replaceable uniques, generate replacement text, check for compatibility, and replace!
All of the work up until now has lead up to this point - since we already know what's out and what to replace it with, we can do 90%+ of the work ourselves and spare the sanity of our modders
For an example run:
- Download your favorite mod
- Check its deprecated uniques in the options menu
- Run the autoupdater from the same menu
- See how they disappear
- Bask in the glory
* A few unreplaced uniques raised problems in some of the replacement texts
* Old unusable deprecated uniques are suddenly important again, because they can help autoupdate mods!
I'm wondering if to remove outdated mods entirely from the uniques.md, since they're going to keep accumulating
* Padding for the 'autoupdate' button
* Only display autoupdate button if there are unique to update
Also, fixed some of the revived deprecated unique's replacement text thanks to fancy new tests :)
Tech uniques autoupdate!
* Toast now pops correctly, added translation entries
* Update Spanish.properties (#6082)
* Update Spanish.properties
the only thing i didn't translate were the names of the cities if you have any problem contact me on discord like: lostxxxxx
* Update Spanish.properties
problem solved
* Update Japanese translation (#6075)
* Update Japanese.properties
* Update Japanese.properties
* Update Italian.properties (#6074)
Co-authored-by: Hello200000 <98656089+Hello200000@users.noreply.github.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Added a json file for unhappiness effects
* Change existing code to handle these effects
* Made a weird and unexpendable way to add unhappiness effects to the civilopedia
* Add the default unhappinesseffects to mods without the json
* Added revolts when at very low happiness
* Renamed a few often-used functions
* Added a file for uniques that are always active
* Fixed tests
* Nullifies [Food] -> Nullifies Growth
* Update Italian.properties (#6029)
* more word change (#6010)
* more word change
* Added that space
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: fab144 <58261459+fab144@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Make unknown nation placeholder translatable.
* Make MultiplayerScreen help button clearer and translatable.
* Use `Constants.spectator` more.
* Make random/unknown nation icon translatable.
* Update English.properties. (Remove no-op translations.) (#5977)
* Update Spanish.properties (#5970)
* Update Italian.properties (#5966)
* I made some changes to the simplified Chinese translation file. (#5987)
* Minor polishing up for accuracy and some translation
* Additional translation
* Update Simplified_Chinese.properties
Co-authored-by: will-ca <willchencontact@gmail.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: unciv-translation <97832928+unciv-translation@users.noreply.github.com>
The NewGameScreen was written by a past version of myself that had no idea how to handle threading, and thus was extremely strange. Checking an object _on render_ and if it's set then activate? Totally clueless.
* Add crashHandlingThread.
* Replace all uses of `thread` with `crashHandlingThread`.
* Add `postCrashHandlingRunnable`.
* Replace all uses of `Gdx.app.postRunnable` with `postCrashHandlingRunnable`.
* Remove CrashController and CrashReport; Strip down CrashReportSender to CrashReportSysInfo; Fold their functionality into CrashScreen.
* Typo in comments, rename `SafeCrashStage` to `CrashHandlingStage`.
* Tweak docs.
* Tweak docs, comments, text. Undo an accidentally recursive Replace All change.
* Remove replaced translations.
* More readable indentation handling in report template.
* Update Portuguese.properties
# Language settings
# Equivalent of a space in your language
# If your language doesn't use spaces, just add "" as a translation, otherwise " "
# Requires translation!
" " =
# If the first word in a sentence starts with a capital in your language,
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'.
# Requires translation!
StartWithCapitalLetter =
# Starting from here normal translations start, as written on
# https://github.com/yairm210/Unciv/wiki/Translating
# Tutorial tasks
* Update Simplified_Chinese.properties (#5890)
* Merged some uniques and added a new one for not allowing to build units (#5731)
* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882)
* Regenerate atlas. #5884. (#5885)
* Update Simplified_Chinese.properties
* Fixed translation tests failing
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
* Update Simplified_Chinese.properties (#5889)
* Merged some uniques and added a new one for not allowing to build units (#5731)
* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882)
* Regenerate atlas. #5884. (#5885)
* Update Simplified_Chinese.properties
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
* Update Brazillian_portuguese.properties (#5887)
* Merged some uniques and added a new one for not allowing to build units (#5731)
* Print stacktraces in more cases when crashing, useful for debugging
* Conditionalized no oceans before astronomy unique
* Cannot be built on tile before tech conditionalized
* Added "Cannot build unitFilter units" unique
* Fixed tests failing
* Merge branch master into some-uniques
* Fixed typo
* Apparently I made the same mistake twice
* Globalized unique
* Allowed follower beliefs to have more uniques, merged a unique and globalized some uniques (#5882)
* Regenerate atlas. #5884. (#5885)
* Update Brazillian_portuguese.properties
I translated some sentences.
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
* Update Czech.properties (#5875)
- translated lot of new strings
* Some French translations (#5871)
* Some French translations
* Update French.properties
* Update Italian.properties (#5869)
* Update Dutch.properties (#5858)
* Update Dutch.properties
* Voorgestelde verbeteringen toegevoegd
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Actually fixed the atlas generation
* Update Turkish.properties (#5903)
* Delete Ship Of The Line.png
* GH Actions: Check user privileges before running bots. (#5895)
* Revamped nukes again to closer match the original (#5892)
* Update Turkish.properties
I translated again.This time i translated somra error scripts
Co-authored-by: hundun <wwj.hddjj@gmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
Co-authored-by: sidneybr <95696905+sidneybr@users.noreply.github.com>
Co-authored-by: ZGMZY <69511837+ZGMZY@users.noreply.github.com>
Co-authored-by: will-ca <willchencontact@gmail.com>
Co-authored-by: Ustklm <58632848+Ustklm@users.noreply.github.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: Newexae <96820363+Newexae@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Peter Bos <55184696+Peter1306@users.noreply.github.com>
Co-authored-by: HariboSever <96971269+HariboSever@users.noreply.github.com>
Co-authored-by: hundun <wwj.hddjj@gmail.com>
* Update German.properties (#5863)
* Update Italian.properties (#5851)
* Update Romanian.properties (#5806)
* Update Romanian.properties
I made a contribution to Romanian translation. Up to rougly line 800 should be translated until now. I'd be happy you introduced these translation to the game!
* Update Romanian.properties
Mostly typos, that hopefully have been fixed.
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: jacer2010 <96766494+jacer2010@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Cosmin Burada <77898829+cosylynx@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Fixed a bug where bonusses applying 'in friendly tiles' would not apply
* Reworded something so it actually makes sense
* Fixed capitalization error leading to autocracy complete bonus no longer working
* Fixed save serialization errors and finally correctly implemented the time limit for autocracy bonus
* Made value const and static
* Show arrows on map for unit actions.
* Don't wrap arrows unless world wrap is actually enabled.
* Fix transported air units always being treated like teleports.
* Simple reviews.
* Separate movement arrow visibility checks from WorldScreen.
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Added a score calculation
* Added the score in multiple places of the UI
* Added time victory and a max turns
* Made time victory functional
* Added translation files
* Add new crash handler and error reporting screen.
* Minor cleanup.
* Word choice.
* Rename `SafeCrashStage` to `CrashHandlingStage`.
* Reviews.
* Reference stack traces in comments for thread and postRunnable exceptions.
* Remove excessive line breaks, superfluous .apply{}.
This lead to failed tests for new languages, as the second space would be seen as the translated string, which obviously doesn't contain the placeholder tags.
According to a Malay speaker in discord, this resolves several curse words and similar being removed from the translation. As #4820 also changed some 3700 other lines and the file hasn't been touched since, this should also improve the translation in other ways.
I am, however, not a Malay speaker, so I personally cannot vouch for the correctness of these translations.
Additionally, all lines that have been added since 3.16.3 to be translated, have been removed from this file, making the change seem larger than it really is.
* Update German translation (#5724)
* Update Swedish.properties (#5719)
* Update translation: Simplified Chinese (#5717)
* Update Italian.properties (#5712)
* Update Simplified_Chinese.properties (#5714)
* Update Simplified_Chinese.properties
* Update Simplified_Chinese.properties
* Update Russian.properties (#5735)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Update Russian.properties
* Update Russian.properties
Co-authored-by: yairm210 <yairm210@hotmail.com>
* Update Brazilian_Portuguese.properties (#5734)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Fixed a bug where statue off Zeus would not work (#5732)
* Update Brazilian_Portuguese.properties
Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Update pt-br (#5733)
* Fixed niche bug that let you try and capture civilians in territory you can't enter
* Resolved#5713 - AI doesn't try attacking with non-attack units
* Fixed a bug where statue off Zeus would not work (#5732)
* Update pt-br
From a brazilian developer that loves wath u doing
Co-authored-by: yairm210 <yairm210@hotmail.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com>
Co-authored-by: Zoron <fralonra@aliyun.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: wwwxxxzzz666 <2273204577@qq.com>
Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com>
Co-authored-by: Samuel Barbosa <79980951+SamuelBarbosa0042@users.noreply.github.com>
Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
* Copied files for Gods & Kings folder
* Added G&K and unified with mods in dropdown
* Split the baseruleset from the mods list in game parameters
* Mod links are checked again when selecting a mod
* The new map editor screen now also uses the base ruleset
* Updated the ruleset change dialog in the map editor; Fixed a crash
* Refactored some code and fixed some bugs
* update for no reason
* bruuhhhhhhhhh
* bruuhhhhhhhhh
* rebase... this probably wont work
* bruuhhhhhhhhh
* fix comments..?
* bruuhhhhhhhhh
* equalize with upstream/master
* made the game not change the text shown in rich presence with the current language, added a language override functionality to String.tr() which is probably inefficient as hell, also the reason why i had to keep the .tr in leader name is because it showed the parantheses
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* i have no idea why github or git keeps bugging me on this but this line randomly appears then disappears
* revert changes to .tr(), use what @yairm210 suggested
* Should resolve#5534 and the long-standing request of "move after automate" by separating the automated movement from the actual end of turn
* Added translation
* Automated units move in a separate thread to avoid UI freezing
* Update Brazilian_Portuguese.properties (#5564)
* Update Italian.properties (#5551)
* Update French Translation (#5538)
* Update French Translation
* Update French.properties
* Filipino.properties (#5331)
* Filipino.properties
Sorry if I was not able to continue this. I will try to continue it now.
* Updated Version
I'll continue editing this whenever I have spare time.
* Update 2
Co-authored-by: PredoTop <93168287+PredoTop@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Gloadonix <56483221+Gloadonix@users.noreply.github.com>
Co-authored-by: SunnySunset <88270612+SunnySunset@users.noreply.github.com>
* Made some improvements to the religion UI
* Added translatable strings
* Added some pretty colors - code based on code provided by SomeTroglodyte way back
* I hate spaces
* Moar colourz
* Add some very small Quality-of-Life improvements for multiplayer games
- GameInfo.kt
- Add timestamp for the start of the last turn to save info, hopefully
this will enable a multiplayer turn timer in the near future
- MultiplayerScreen.kt
- Current turn indicator for multiplayer games now shows for how long it
has been the current player's turn.
- WorldScreen.kt
- Next Turn Action will display which player we are waiting for rather
than the generic "Waiting for other players..."
* Update text for translations and add better elapsed times
template.properties
- Add translation templates for waiting turn information
German.properties
- Provide German translation for waiting turn info
Japanese.properties
- Provide Japanese translation for waiting turn info
MultiplayerScreen.kt
- Add translation brackets for waiting turn info
- Add a function which determines whether to represent
elapsed time in Minutes, Hours, or Days (and does so)
WorldScreen.kt
- Add translation brackets for waiting turn info
* Fix line translated endings as per request
MultiplayerScreen.kt
- Translation for the "Last refresh:/Current Turn:" display no longer
includes line endings
- "Last refresh:/Current Turn:" display now uses LF line endings only
* Show generic "Waiting for" message in single player
WorldScreen.kt
- Place an additional condition for getNextTurnAction which selects the
generic "Waiting for" message in single player and the civ-specific
one in multiplayer
Co-authored-by: Colin S. Vanden Heuvel <colin.vandenheuvel@wisc.edu>
* The Maya - data and calendar
* The Maya - completed
* The Maya - notifications
* The Maya - favoredReligion
* The Maya - comments in GreatPersonManager
* The Maya - clickable notifications
* The Maya - templates
* The Maya - atlas
* The Maya - patch1
* World and Natural Wonders Overview
* World and Natural Wonders Overview - icon
* World and Natural Wonders Overview - groups and tuning
* World and Natural Wonders Overview - atlas
* World and Natural Wonders Overview - lint
* Music controller with fade-over and mod capabilities.
- Preparation for music following game situations
- Minimal in-game hooks for now
- Already allows mods providing music, will play randomly
* Music controller - template
* Added support for conditionals to some more uniques
* Implemented a new conditional
* Added the new conditional to the translations file
* Fixed tests
* Implemented requested changes
* Moved uniques to their own folder
* Added support for conditionals to most of the uniques in the current enum
* Deprecation > removal, of course
* Fixed tests & added `.removeConditionals` before checking for placeholders
* Implementation of conditionals, but better than before
* Updated the unique while I was at it
* Fixed bug where conditionals would never apply
* Capitalization
* Minor code cleaning
* Better documentation & variable names
* Changed translation strategy
* Added missing import?
* Implemented Unit Supply
Unit Supply is a soft cap to number of units. If the number of units of a civilization exceeds the total supply, a production malus (capped at 70%) is applied.
* Warning icon & message for supply deficit
* Implemented Unit Supply - atlas merge
* Unit Supply: Malus->Penalty, lint, sumOf
* Unit Supply: Fresh atlas
Co-authored-by: r3versi <fluo392@gmail.com>
* Mod manager portrait mode
* Mod manager portrait and auto scroll
- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).
* Mod Manager sorts and filters - WIP 1
* Mod Manager sorts and filters - WIP 2
* Mod Manager sorts and filters - WIP 2a
* Mod Manager sorts and filters - WIP 3
* Mod Manager sorts and filters - atlas
* Mod Manager sorts and filters - tip
* Update Spanish.properties (#5208)
I'll check for grammar errors later. Hopefully there aren't anny nor a new release comes out today.
* Update Italian.properties (#5196)
* New polish translations (#5194)
* Update Polish.properties
Translated some unit names, and some other translations
* Update Polish.properties
Some random translations of short lines
* Update Polish.properties
Few random translations again
* Update Romanian.properties (#5191)
* Update German translation (#5189)
* Update German translation
* Update German translation
* Update German translation
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: PLynx <pawelrys2011@gmail.com>
Co-authored-by: Vortexon <88623583+V0rtexon@users.noreply.github.com>
Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com>
* Rates for natural influence change
* Minor civ wariness, proximity calculation
* CS can declare permanent war
* CS can in fact not declare permanent war
* adjustments, template.properties
* neater code
* fix failing test? .
* move proximity code, for reals fix failing check
* now?
* revisions
* BFS only once, better check for water map
* assign continents on pre-made maps as well
* now works on all pre-made maps
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Adding religous city states to unciv!
* Handle maps with invalid mapSize more gracefully
* Handle maps with invalid mapSize more gracefully - new game exception handling
* Handle maps with invalid mapSize more gracefully - moved version save init
* penalties for attacking
* proper timers on penalties
* template.properties
* space
* Player can pick sides when protected civs attacked/bullied
Protect gives resting point 10 for influence
* correct string
* Pick unique unit for militaristic CS
* Provide unique unit when able
* refactor some code
* remove debug
* template.properties
* fix failing build
* Add variance to spawning rate, add ≈ to string, better formatting.
* Mod manager portrait mode
* Mod manager portrait and auto scroll
- MM switches to stacked expanders in portrait.
- Use AutoScrollPanes.
- Disable the enter/leave listener of AutoScrollPane in Pickers which disable the default ScrollPane to roll their own - helps all such pickers.
- No expander open/close persistence on purpose.
- PickerScreen a bit cleaned 'cuz I needed to understand something.
- Marked mods from the kill-list that are already installed.
- Button sync now OK when counterpart missing (deselects other column).
* Mod manager portrait - template
* Proper demand tribute thresholds
* Proper calculation for Force rankings
* debug strings
* use new force ranking for AI threatAssessment
* use new force ranking for AI threatAssessment, pt 2
If the last game you created used a mod that you later removed from the the device it could never be removed from the new game parameters
Caught exceptions from quickstart failing
* Implemented renaming of religions
* Made AskForText display error on invalid input, implemented recommended changes
* Almost forgot the translatable strings in the new popup
* Json definition for nation, images
* Jsons, Hussar and Coffee House
* Diplomatic Marriage Button
* Implement Marriage
* AI Marriage
* template.properties
* Popups etc
* Strings
* reviews
* reviews pt 2
* Generalize the concept of founding religions in preparation of enhancing
* Implemented enhancing religions
* Added all enhancer beliefs (mostly correctly, mostly tested)
* You can now found a religion without a pantheon, requiring you to choose a pantheon as well
* Parameterized 'enhance religion' action, fixed tests
* Implemented requested changes & simplified beliefContainer a lot
* Fixed rename
* Updated code to include features added in the meantime
* Merge branch 'master' into enhanceReligions
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Civilopedia Phase X - Show Policies
* Civilopedia Phase X - Show City States
* Civilopedia - Loop-driven init and Cleanup
* Civilopedia - City States
* Civilopedia Phase X - Remove spurious comments
* CityScreen Buy button rework
- e.g. "Buy" for Missionary
- Info pane staying even when building no longer offered
- Purchase Prompt a little prettier
* Urgent Fix - noMods switch default
* CityScreen Buy button rework - patch1