* Avoid ambiguity
When you see 'boost: 150%'
It can be 'increase the speed to 150%' or 'increase the speed to 250%'.
Maybe you will say that the colon has already avoided this ambiguity.
But you know there's always someone who ignores those things, and also translating 'boost' is hard with no 'x' to avoid ambiguity.
With a 'x', it will show 'Boost: x150%', which will never be thought as 250%.
* Update OverdriveProjector.java
When power is low, show 'low power: -{0}%';
When power is high, show 'boost: +{0}%'.
* Update bundle.properties
* Update bundle.properties
* Update OverdriveProjector.java
bugfix(perhaps)
* Update OverdriveProjector.java
what if
* Update OverdriveProjector.java
InTeReStInG
* Update OverdriveProjector.java
back to the past
* Update OverdriveProjector.java
Now using Math.max.
* Update bundle_bg.properties
* Update bundle_de.properties
* Update bundle_fr.properties
* Update bundle_hu.properties
* Update bundle_in_ID.properties
* Update bundle_ja.properties
* Update bundle_ko.properties
* Update bundle_pl.properties
* Update bundle_ro.properties
* Update bundle_ru.properties
* Update bundle_th.properties
* Update bundle_uk_UA.properties
* Update bundle_vi.properties
* Update bundle_zh_CN.properties
* Update bundle_zh_TW.properties
* Update OverdriveProjector.java
Maybe this is necessary.
* Update OverdriveProjector.java
The stats are '+50%' ,etc. now.
* Update OverdriveProjector.java
Necessary, because the previous one is strange.
2.5 does not make sense. 12.5 does.
* [Bundle][RO] Update
Changelog:
- New strings/changes up to commit 5d4ab9ecd7
- Typo fixes & various other improvements
* new button
* derelict changes
* Indonesian bundle update
lenum.controller description and Tar Fields map
* translation bundle sync
* Indonesian translation standardization
* healing status effect
* Indonesian translation for V7
bit confused on line 1611
* [ID] WIP polygonal core protection
* [ID] Updates Indonesian V7 translation
Logic wait & content look up instructions
* [ID] v7 prealpha translation
draft 1
* [ID] v7 prealpha translation part 2
Fixed a line and made changes to untranslated lines.
* [Bundle][RO] Update
Changelog:
- New strings/changes up to commit 8041c305ad
- Typo fixes & various other improvements
* Update bundle_ro.properties
* Update bundle_ro.properties
* settings
* Update bundle_ro.properties
* new blocks
* new units I
* new units II
* Update bundle_ro.properties
* Update bundle_ro.properties
* separated from `#5491`
* follow latest changes
like settings tooltips, large launch pad removal and clean up team PvP
* follow latest changes
* descriptions for new content
* line spacings and edit errors
* derelict tooltips
* open games
* remove resource flow rate
* Indonesian bundle update
lenum.controller description and Tar Fields map
* translation bundle sync
* Indonesian translation standardization
* healing status effect
* Indonesian translation for V7
bit confused on line 1611
* [ID] WIP polygonal core protection
* [ID] Updates Indonesian V7 translation
Logic wait & content look up instructions
* [KO] Update Latest Bleeding-Edge bundle
* Update bundle_ko.properties
* I wonder why sk didn't just edit file skself.
* typo
* ohno there is too many HIDDEN TYPO WHAT THE FUCK
* more typo
* new translated bundle. NOW IT'S DONE
* Update bundle_th.properties
My first time here. someone requested in discord so I made this.
-overhaul the translation to V6
-fixed typos
-my mom complained me for staring at computer all day
-blocks and block descriptions unfinished; might make more commits
* Update bundle_th.properties
more fixes
replace tutorial with v6 hints (still unfinished)
more work than I thought, will make this a draft
* Update bundle_th.properties
Almost finish, missing only like... 100 lines
* Update bundle_th.properties
Finally finished! thank you, Anuke, for making this great game!
* Update bundle_th.properties
-Translation Clean-up
-Update the translation to . . . v7?
-If you don't mind I'll add myself to Translator list.
* Update contributors
Add myself to the translator list... If you (Anuke) don't mind.
* Update bundle_th.properties
More clean-up
* Update contributors
fixed conflicts
* Update contributor (again)
sorry, genNAowl
* Update bundle_th.properties
Another Clean-up
* Update bundle_th.properties
how many clean-up I have to add!? hope this is final.
* Update bundle_th.properties
13th commit. Minor clean-up
* Update bundle_th.properties
14th commit. Minor clean-up
* Update bundle_th.properties
Maybe final change.
* Update bundle_th.properties
The Perfect Edition.
* Update bundle_th.properties (maybe final)
Minor Tweaking #1. Final(?)
Imagine changing like 400+ lines in the first few commits, then changing only 10+ lines in the final commits.
* Update bundle_th.properties
imagine fixing 1 line of code.
* Update bundle_th.properties
Another 1-line fix. I'll fix like this until its complete for me or it got merged
* Update bundle_th.properties (to v7)
not really a clean-up, add more v7 things.
* Update bundle_th.properties
Clean-up a bit since naval support name is a bit weird.
* Update bundle_th.properties
simplified units/blocks descriptions. Also clean-up and tweaks.
* Update bundle_th.properties
Fixed description again, also make translation more natural and less like using google translate.
* Update contributors
Just don't wanna fix conflicts again and again when something got merge, may triggers someone (sorry...)
* Update bundle_th.properties
improved many things I missed in the test.
Add an experimental description, will be removed in the next commit (or added in if it success!)
* Update bundle_th.properties
Add scrap walls descriptions and fixed many things.
* Final. or not?
Fixed misspellings and updated description. Final (right? RIGHT?)
* Final
Add a details of mats. fixed thingies. Final, (right RIGHT?)
* Real Final. no further commit unless new lines.
1-line fix, now I'll wait for 'someone' to review my change. I'll NOT make any changes from here now unless major problem found or new updates from Anuke OR someone reviews (Please... review it)
* new lines
added new lines (and removed some too) also fixed some lines and added details to mats.
* new details to liquids
added details to liquids and also typical fixes.
* hotfix
ah yes, typo hotfix
* minor(?) fixes
minor(or major?) fixes to descriptions and make sense of things.
* add polygonal core protection
add polygonal core protection and fixes abilities to v7. also fixes moth => mod.
* minor fixes to descriptions
minor fixes to descriptions and also knowing what 'Bitwise' is.
* updated descriptions
change duplicated name and also change other description to make it better. also turned 'Low'gic to 'Lo'gic.
* Create bundle_th.properties
I missed these during tests.
* fix spacing
fix spacing and typos
* that sound bad
fixed some words
* fixes for v127
had a deep check to prepare for v127, also changed eclipse's name to something formidable
* Hotfix
now everything is perfect
* Hotfix
now everything is perfect
* Indonesian bundle update
lenum.controller description and Tar Fields map
* translation bundle sync
* Indonesian translation standardization
* healing status effect
* Indonesian translation for V7
bit confused on line 1611
* [ID] WIP polygonal core protection
* Updates bundle_fr.properties
Additions of commits from May 28, 2021 to June 3, 2021.
Corrections and translations
* Update bundle_fr.properties
Commits on Jun 4, 2021 added
* Update bundle_fr.properties
Corrections translation.
* Update for V7
Update for V7
* Add new commit
* Add commits..
Experimental core-capture PvP map / Editor filter fixes
* Add commits.
Polygonal core (WIP)
* Minor Translation
Minor Translation
I changed a few things that were either translated wrong, had typos or just sounded weird and also added a lot of stuff that didn't have translation yet, like the new blocks.
I tested the changed bundle as a mod by simply saving the edited bundle text on the test mod folder, but I believe it should also work when merged into the source code, and also because it's something that is pretty simple.
Not everything is translated yet, logic commands and its tips still have to be translated. I believe some other stuff also doesn't have a translation, since I didn't do a general revision of the game to see that, although I believe almost everything should be translated now.
(for Brazillians):
Eu mudei algumas coisas que estavam ou erradas, tinham erros de português ou simplesmente soavam estranhas e também adicionei um monte de coisa que ainda não estava traduzida.
o bundle modificado foi testado como um mod simplesmente salvando o arquivo de texto modificado na pasta do mod de teste, mas acredito que também vá funcionar certinho quando colocado no código fonte em si até porque é algo simples.
Não é tudo que foi traduzido ainda, lógica e suas dicas ainda tem que ser traduzidas. Acredito que outras coisas também, foi não fiz uma revisão geral no jogo em português para saber, mas acredito que a maioria deve de estar traduzido agora
* [Bundle][RO] Update (v7 pre-alpha)
Changelog:
- New strings/changes up to commit 00ca247d0f
- Typo fixes & various other improvements
* old typo
* coolant strength
* Turkish Translation 2
Added a few V7 things, not final.
* More Missed edits.
Fixed until line 122
* Fixed Until Line 162
* Fixed Until Line 225
* Fixed until 300
* Mini bug fix
* Fixed Until 400
* Translator , i will complete TR translation.
* Fixed till 543
* Until 598
* Maps
* Until 762
* 908
* 984
* 1337 Tutorial be like
* More patch
* More missed trasnations!!!
* More!
* 1562
* Units
* Logic 1
* Logic 2
* Math
* More Math 2
* Nearly done
* Nearly doneeee
* Final Touch
* Update translation, fix some typo
* About 150 lines to do left.
* Typos fix #_1
* Typos fix + add trans
* Update to lastest commit.
* Base logic translation.
* a lot of typo ...
* some update from main bundle.
* Add more logic hint.
* Tracking update from main bundle.
* Translate some position.
Co-authored-by: EzLam <winbam1357@gmail.com>
* Update bundle_in_ID.properties
Adding and change some words. Menambah dan mengubah beberapa kata.
* Update bundle_in_ID.properties
* Update bundle_in_ID.properties
Third change. Perubahan ketiga.
* updated Indonesian translation
fixes and additions, structure descriptions are fixed and shortened
* Update bundle_in_ID.properties
logic tooltips and other fixes part 1
* Update bundle_in_ID.properties
logic tooltips and other fixes part 2
* Update: continue translating from me
* again and again
* Update bundle_in_ID.properties
logic tooltips and other fixes part 3
* Graphic Type Hint Translation 1
* Graphic Type Hint Translation 2
graphicstype.type translation
* Fix graphicstype.image typo
(Because no ones likes typo, isn't it?)
* Update bundle_in_ID.properties
logic tooltips and other fixes part 4
* Update bundle_in_ID.properties
logic tooltips and other fixes part 5 (last one)
Co-authored-by: Tegas Aziz <49786146+WilloIzCitron@users.noreply.github.com>
Co-authored-by: Anonymous Albert <44728043+TheMrAlbert@users.noreply.github.com>
* [Bundle][RO] Update
This PR ~~was~~ will soon be tested in-game ~~and is ready to merge at any time~~.
Changelog:
- New strings/changes up to commit b75a8d5260
- Typo fixes & various other improvements
* Status effects
* Minor change
* Improve, adapt
* After test bundles be like
* cleanup
* typo
* options, options...
* Added block_info keybind name
Added missing part of the translation from the English bundle file, fixed a lot of typos.
Huge thanks to:
Somka#9325
count sudoku#9564
Zielony Trójkąt#9074
for pointing out those errors :D
* Update bundle_fr.properties
Minor correction on the translation.
Addition of commits validated in the translation of Mar 10, 2021 ...
* Update bundle_fr.properties
* Update bundle_fr.properties
* Update bundle_fr.properties
* Translate the entire bundle into Danish.
There were close to no existing translations of Mindustry in Danish, and the ones there were had concord issues, spelling issues or contained a mix of Danish and English.
This pull-request provides a thourough translation, covering all names - unit names have remained mostly the same, - as well as tutorials and descriptions.
A collaborative effort with @AsgerHB.
* Update contributors
* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit f78719afc0
- Typo fixes & various other improvements
* WIP
* typo
* Speaking logically
* Update core/assets/bundles/bundle_ro.properties
Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
* Opted for a better term: controlor, not controller
* double-tap
* Times joined & kicked
Co-authored-by: MLGTASTICa <61350382+MLGTASTICa@users.noreply.github.com>
* 3 new, 1 deleted
New:
rules.unitcapvariable
rules.unitcap
laccess.color
Deleted:
lenum.color
* 1 line changed
rules.unitcap
* 2 new, 1 deleted
New:
mods.initfailed
setting.modcrashdisable.name
Deleted:
mods.alphainfo
-
Отключение модов после вылета на старте
* Fixed#4715
* Content parser class discovery improvements
* Use github build status (#4718)
Why does this still use travis? It was ditched months ago
* Make status colors the same (#4719)
It bothers me ok
* Better splash damage handling for small radii
* Fixed#4729
* Uncap content names in resolution
* Fixed UnitReq parsing
* Fixed#4732
* Allow JSON mod content types from other class loaders
* Better JSON null validation / Disable mods on startup crash
* Logic tooltips on mobile devices w/ long-press
* Add Survival and PvP servers (#4736)
* Update servers_v6.json (#4735)
add 1 more server for CxZx
* arc
* Balance tweaks
* Fixing remaining typos\errors in bundle_fr (#4397)
* Fixing remaining typos errors in bundle_fr
There are some errors that had managed to get through the verification. Imma chase them down!
* added logic hints and some typo fixes
* Fixing 2 typos in bundle.properties
L1548: Color statement affects every following draw operations.
* smolfixes
* Fixed "fix" in #4397
* [Bundle][RO] Update (#4725)
* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 1ef7ae7079
- Typo fixes & various other improvements
* Reducing confusion
* Update bundle_ro.properties
* Fixing typos and descriptions [bundle_es.properties] (#4727)
* Fixing and descriptions [bundle_es.properties]
* Forgot something
* Update Logic Draw Hints (#4734)
Wrapped up some previous logic hints, too.
* german translation for build 125, full android translation (#4703)
* update german translation to 631e4d9eef
* update android translation to e816f6110d
with regard to 5ec5f1aa93
* improve translation with ideas from others
* update german steam discription to e86a3e9d09
* update german translation to 1ef7ae7079 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)
* changes from stuffyAI
* cross-platform as suggested by stuffyAI
* stuffyAI
genau, hast recht
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
* Update bundle_vi.properties (#4724)
* Fixed mod crash disable setting name
* Various fixes
* Steam icon changes
* arc
* Update Vietnamese Translation. (#4660)
* Update translation, fix some typo
* About 150 lines to do left.
* Typos fix #_1
* Typos fix + add trans
* Update to lastest commit.
* Base logic translation.
* a lot of typo ...
* some update from main bundle.
* Add more logic hint.
* translated recent update (#4742)
* Move update function of resupply point 5x1 spaces back (#4746)
* Remove stray spaces from accelerator (#4465)
* 10 new lines
graphicstype.clear
graphicstype.color
graphicstype.stroke
graphicstype.line
graphicstype.rect
graphicstype.linerect
graphicstype.poly
graphicstype.linepoly
graphicstype.triangle
graphicstype.image
* 1 line changed
lenum.stop (typo)
* 6 new lines
logic.nounitbuild
laccess.controller
laccess.dead
laccess.controlled
laccess.commanded
lenum.idle
* 1 new line
setting.doubletapmine.name
* 2 new, 2 changed
New:
trace.times.joined
trace.times.kicked
Changed:
unit.seconds
unit.minutes
* 1 line changed
trace.times.joined
* 1 new line
mod.multiplayercompatable
-
quick commit before potential merge, might fix it later
Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: buthed010203 <naguiar010203@gmail.com>
Co-authored-by: Fatonndev <56699208+Fatonndev@users.noreply.github.com>
Co-authored-by: CxZxRainzz <78591136+CxZxRainzz@users.noreply.github.com>
Co-authored-by: Phinner <62483793+Phinner@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: BlueThecno <69437358+BlueThecno@users.noreply.github.com>
Co-authored-by: 彭瑞暄 <raymondpeng0725@gmail.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: Arnyyx <74717260+Arnyyx@users.noreply.github.com>
Co-authored-by: Ngọc Lam <33188123+NgLamVN@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+Sharlottes@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
* Double-tap to mine, tap anywhere to cancel
* Make comment consistent
* Remove desktop left-click mining cancel, prioritize mobile unit control over mining
* Mobile: double-tap doesn't configure blocks if unit was double-tapped; control unit detected in first tap of double-tap
* Add 'double-tap to mine' setting (default off)
* Desktop: cancel mining when mined tile is clicked
* Comment typo
* Prevent redundant condition check
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com>
* Update translation, fix some typo
* About 150 lines to do left.
* Typos fix #_1
* Typos fix + add trans
* Update to lastest commit.
* Base logic translation.
* a lot of typo ...
* some update from main bundle.
* Add more logic hint.
* update german translation to 631e4d9eef
* update android translation to e816f6110d
with regard to 5ec5f1aa93
* improve translation with ideas from others
* update german steam discription to e86a3e9d09
* update german translation to 1ef7ae7079 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)
* changes from stuffyAI
* cross-platform as suggested by stuffyAI
* stuffyAI
genau, hast recht
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 1ef7ae7079
- Typo fixes & various other improvements
* Reducing confusion
* Update bundle_ro.properties
* Fixing remaining typos errors in bundle_fr
There are some errors that had managed to get through the verification. Imma chase them down!
* added logic hints and some typo fixes
* Fixing 2 typos in bundle.properties
L1548: Color statement affects every following draw operations.
* smolfixes
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 631e4d9eef
- Typo fixes & various other improvements
* [Bundle][RO][124.1] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 64acd6c1e4
- Fixed ancient mod-related bundles not fitting the new install button
- Typo fixes & various other improvements
* Logic tooltips - initial English commit
* Block flags
* Romanian logic hints
* polishing
* Since when is this missing
* Polishing
* Show building hints while building is paused
* Add hint: [E] to enable building
* Remove .left()
* Fix build enable hint display inconsistencies when changing build auto-pause setting
* Combine building hint tables
* Fix indentation
* 1 line changed
- noname
* 1 line changed
- hint.placeTurret
* 3 new lines
- servers.disclaimer
- hint.coreUpgrade
- hint.presetLaunch
----
NOTE from Felix Corvus (@Remint32)
This commit and PR are the last ones I made to the repository.
I want to sincerely thank the people I worked with to enhance the game and translate it into Russian.
I want to thank you separately:
Prosta4ok_ua (@Prosta4okua), Vanguard (@XEN0PHIL), BasedUser (@BasedUser), Summet (@summetdev), Anuke (@Anuken), The_Slaylord (@TheSlaylord), Lonely_Ymomfe (@ymomfe), and XZimur (@XZimur)
* 5 changed lines; 2 new lines
Changed:
globalitems
sector.extractionOutpost.description
hint.launch
hint.launch.mobile
hint.presetLaunch
New:
hint.coreIncinerate
hint.coopCampaign
* 2 changed line
hint.coopCampaign
item.spore-pod.details
-
В споровом стручке всё же множественное число в описании, говорится про сами споры. THEY EMIT - они выделяют, IT EMITS - он выделяет.
* 2 changed lines
hint.coreIncinerate
block.interplanetary-accelerator.description
* 3 new line; 1 changed line
New:
setting.showweather.name
link.bug.description
rules.weather.always
Changed:
keybinds.mobile
* 4 new lines; 1 changed line; 1 deleted line
New:
public.confirm.really
bullet.buildingdamage
stat.ammouse
unit.pershot
Changed:
bullet.knockback
Deleted:
bar.limitreached
* Update bundle_ru.properties
падежи
* Update bundle_ru.properties
мелочи
* 1 changed line
stat.ammouse
* 1 new line
none.found
* 6 changed; 1 deleted
Changed:
mod.featured.dialog.title
mods.browser.add
mods.github.open
mod.import.github
mod.jarwarn
mods.guide
Deleted:
mod.featured.title
* 2 changed lines
link.bug.description
mod.scripts.disable
* Update achievements.vdf
* Update description.txt
* 1 changed line
item.thorium.description
* 1 new line
rules.coreincinerates
* 1 new line
bar.boost
* 1 new line
max
* Update bundle_ru.properties
* Update bundle_ru.properties
* rip v3.5 maps
* Update bundle_ru.properties
* Update bundle_ru.properties
* Update bundle_ru.properties
* Prosta4ok obnovi repository
* взлЁт
* 3 new lines
mods.browser.sortdate
mods.browser.sortstars
stat.charge
* Update description.txt
* Update description.txt
* 3 changed, 3 new, 1 deleted
Changed:
mods.browser.sortdate
unit.sei.description
unit.risso.description
New:
mods.browser.reinstall
mods.viewcontent
mods.browser
Deleted:
mod.featured.dialog.title
* 1 line changed
mods.github.open
-
"Репо" is not commonly used and "Репозиторий" does not fit in the button
* 1 new line
mod.installed
Co-authored-by: Felix Corvus <remint32@yandex.ru>
Co-authored-by: Prosta4okua <31485341+Prosta4okua@users.noreply.github.com>
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>