2023-02-19 01:21:07 +07:00
## 4.4.16
2023-02-19 01:38:37 +07:00
Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB
2023-02-19 01:21:07 +07:00
By Gualdimar:
2023-02-19 01:38:37 +07:00
- Display pending trades in trade overview
- Fixed unit upgrade check
2023-02-19 01:21:07 +07:00
Desktop: world camera autoscroll, selectable window mode - By vegeta1k95
2023-02-15 03:16:37 +07:00
## 4.4.15
2023-02-15 03:21:26 +07:00
Tile improvements can now have pillaged versions of images
2023-02-15 03:16:37 +07:00
By vegeta1k95:
2023-02-15 03:21:26 +07:00
- Blockade mechanics
- Out-of-move units are half-opaque relative to base setting
- Fix selection opacity for non-full-opaque flags.
- Experimental: mitigate texture swapping with TextureArraySpriteBatch
2023-02-15 03:16:37 +07:00
Improve UX - By Gualdimar
2023-02-13 01:04:50 +07:00
## 4.4.14
2023-02-13 01:07:09 +07:00
Fixed Guruship belief
2023-02-13 01:04:50 +07:00
By vegeta1k95:
2023-02-13 01:07:09 +07:00
- Mod sizes are updated to proper values upon selection
- Fix UI bugs
- Fix centering of unit HP bar
- Improvements to construction table
2023-02-13 01:04:50 +07:00
2023-02-13 01:07:09 +07:00
AbsoluteUnits - Berserker, Samurai, Longswordsman v2 - By letstalkaboutdune
2023-02-13 01:04:50 +07:00
By Gualdimar:
2023-02-13 01:07:09 +07:00
- Selecting an improvement switches to another unit only if enabled
- Fixed missing unimproved resources in the overview table
- Research agreement cost display
- Offers we receive for more resources than we have are invalid
2023-02-13 01:04:50 +07:00
2023-02-10 00:33:36 +07:00
## 4.4.13
2023-02-10 00:37:51 +07:00
Enemy indicator, city culture hex outline + misc - By vegeta1k95
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
Fixed air sweep crash
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
Some modifications for performance optimization - By lishaoxia1985
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
modding: conditionally-unbuildable buildings display their cost
2023-02-10 00:33:36 +07:00
2023-02-10 00:37:51 +07:00
Can no longer 'upgrade unit' between turns
2023-02-10 00:33:36 +07:00
By Gualdimar:
- Fixed getDiplomacyManager() Exception
- Revert knows() changes
2023-02-08 03:25:18 +07:00
## 4.4.12
Resolved "dead population working tiles" bug
2023-02-08 03:31:56 +07:00
Order indicators in TechScreen like original Civ V - By lishaoxia1985
By Gualdimar:
- Fixed the display of political relations
- Modding: fixed +percentage resource unique
- Pillaged improvements no longer provide bonuses
2023-02-08 03:25:18 +07:00
2023-02-08 03:31:56 +07:00
Better AI Great General placement
2023-02-08 03:25:18 +07:00
2023-02-08 03:31:56 +07:00
Generated maps no longer contain forbidden tile arrangements
2023-02-08 03:25:18 +07:00
2023-02-08 03:31:56 +07:00
Games where it's your turn are displayed first in multiplayer popup
2023-02-08 03:25:18 +07:00
Fix MapEditor world-wrap flickering - By vegeta1k95
2023-02-06 21:23:57 +07:00
## 4.4.11
AI tweaks for better targeting
2023-02-06 21:40:17 +07:00
Cannot alter city build queue in between turns
2023-02-06 21:23:57 +07:00
2023-02-06 21:40:17 +07:00
Fixed 'destroy civilian unit before attack' crash
2023-02-06 21:23:57 +07:00
Terrain-Specific Natural Wonder Sprite Support - By OptimizedForDensity
By vegeta1k95:
2023-02-06 21:40:17 +07:00
- City Screen improvements
- Fix crash when attacking city with disabled overlays
- PolicyScreen: branch progress + fix spectator
2023-02-06 21:23:57 +07:00
2023-02-06 21:40:17 +07:00
Trade button initially disabled - By lishaoxia1985
2023-02-06 21:23:57 +07:00
By Gualdimar:
2023-02-06 21:40:17 +07:00
- Collapsible tutorial tasks
- Bigger header on policy and mod screens
2023-02-06 21:23:57 +07:00
2023-02-05 04:26:58 +07:00
## 4.4.10
By vegeta1k95:
2023-02-05 04:31:44 +07:00
- Performance optimization: fast and smooth zoom
2023-02-05 04:26:58 +07:00
By Gualdimar:
2023-02-05 04:31:44 +07:00
- Policies screen top button reworked
- Android autosave location fix
- Fix unresponsive policy screen header
AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
Fix UX of random nations pool - By alexban011
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
Double Click on Tech to Exit Tech Screen - By OptimizedForDensity
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
modding: "Unbuildable" accepts conditionals
2023-02-05 04:26:58 +07:00
2023-02-05 04:31:44 +07:00
Stats serialize to notifications
2023-02-05 04:26:58 +07:00
2023-02-02 22:15:35 +07:00
## 4.4.9
By vegeta1k95:
2023-02-02 22:19:13 +07:00
- Better World-Wrap
- Performance optimization: don't draw empty tile layers
- Fix promotion screen buttons clickhandler
- Fix city table selection
2023-02-02 22:15:35 +07:00
By OptimizedForDensity:
2023-02-02 22:19:13 +07:00
- Performance Improvements to Construction Automation
- Refactor Construction Rejection Reasons
2023-02-02 22:15:35 +07:00
By Gualdimar:
2023-02-02 22:19:13 +07:00
- Select next unit after closing the improvement screen
- Add Reset tutorials button
- City rename popup from world screen
Fixed 5hex image issues
2023-02-02 22:15:35 +07:00
2023-02-01 04:46:36 +07:00
## 4.4.8
By OptimizedForDensity:
2023-02-01 04:49:06 +07:00
- Fix Faith Healers healing enemies
- Notification log fix
2023-02-01 04:46:36 +07:00
By vegeta1k95:
2023-02-01 04:49:06 +07:00
- Add next-turn-progress bar for growth/production on CityButtons
- Fix incorrect dimming
2023-02-01 04:46:36 +07:00
2023-02-01 04:49:06 +07:00
Don't heal units when pillaging roads - By itanasi
2023-02-01 04:46:36 +07:00
By Gualdimar:
2023-02-01 04:49:06 +07:00
- Autosave fix
- Remember "Show autosaves" setting state
2023-02-01 04:46:36 +07:00
2023-01-30 14:21:00 +07:00
## 4.4.7
2023-01-30 14:31:31 +07:00
AI battle automation vastly improved for taking over cities
2023-01-30 14:21:00 +07:00
AI automation: Don't nuke cities that we're already winning against
2023-01-30 14:31:31 +07:00
By vegeta1k95:
- Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics
- Optimized BorderedTable, refactored CityButton, new air table for units + misc
2023-01-30 14:21:00 +07:00
2023-01-30 14:31:31 +07:00
Better check for inquisitors blocking religion
2023-01-30 14:21:00 +07:00
2023-01-30 14:31:31 +07:00
Modding: Allow unique ruins stat gain notifications
2023-01-30 14:21:00 +07:00
2023-01-30 14:31:31 +07:00
Wonder overview uses viewing civ, not current player
2023-01-30 14:21:00 +07:00
2023-01-26 02:37:03 +07:00
## 4.4.6
2023-01-26 03:14:45 +07:00
Fixed Android custom location save
2023-01-26 02:37:03 +07:00
2023-01-26 03:14:45 +07:00
Fixed 'infinite stat' from city-states
2023-01-26 02:37:03 +07:00
2023-01-26 03:14:45 +07:00
Clearer city tiles
2023-01-26 02:37:03 +07:00
Do not allow placing of 'repair' in map editor
2023-01-26 03:14:45 +07:00
Fixed spawn ignoring i/4 of the map
2023-01-26 02:37:03 +07:00
Better main menu map
2023-01-26 03:14:45 +07:00
Modding:
- allow roads/railroads with no required tech
- Mods without unittype for a unit will trigger correct warnings
- Fallback images for all major objects
2023-01-26 02:37:03 +07:00
Modification of the random part of Prize Ship to avoid save scumming - By AlatarTheYoung
2023-01-23 16:31:57 +07:00
## 4.4.5
2023-01-23 16:35:17 +07:00
Modding:
- Added "upon discovering a Natural Wonder", "upon founding a city" triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken
2023-01-23 16:31:57 +07:00
2023-01-23 16:35:17 +07:00
Allow placing Barbarian encampments in map editor
2023-01-23 16:31:57 +07:00
Added option to allow players to choose randomly selected civs - By alexban011
Fix crash in Tactical Analysis Map - By OptimizedForDensity
2023-01-23 16:35:17 +07:00
AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
2023-01-23 16:31:57 +07:00
2023-01-22 00:49:09 +07:00
## 4.4.4
Better generation for all map types
2023-01-22 00:52:30 +07:00
Include forked repos in github search - By FiretronP75
2023-01-22 00:49:09 +07:00
2023-01-22 00:52:30 +07:00
AI doesn't declare war until it's sufficiently built up
2023-01-22 00:49:09 +07:00
2023-01-19 17:24:40 +07:00
## 4.4.3
2023-01-19 17:29:41 +07:00
Version 800!
Can pick a policy with enough culture even if you have no cities
2023-01-19 17:24:40 +07:00
Korea's unique applies to Library
Notifications scroll retains position
Displayed Great Person point requirements always take game speed into account
Conditioned trigger uniques do not 'go off' without the trigger (e.g. when tech researched, building built)
2023-01-19 17:29:41 +07:00
Global alerts translated properly
2023-01-19 17:24:40 +07:00
2023-01-19 17:29:41 +07:00
Add options to use random number of players and city states - By FiretronP75
2023-01-19 17:24:40 +07:00
Refactor Cannot Move Unique - By itanasi
2023-01-18 04:05:08 +07:00
## 4.4.2
Added trigger conditions framework!
2023-01-18 04:06:45 +07:00
Advanced game options hidden by default for faster initial game
2023-01-18 04:05:08 +07:00
Great prophets do not spawn to pantheons that cannot become religions
2023-01-18 04:06:45 +07:00
Fixed Reliquary belief
2023-01-18 04:05:08 +07:00
2023-01-16 04:36:32 +07:00
## 4.4.1
New tile visibility framework!
2023-01-16 04:43:28 +07:00
- Differentiated attackable from visible tiles per Civ V
- Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
- Higher tiles can be visible beyond non-visible, hidden tiles
2023-01-16 04:36:32 +07:00
2023-01-16 04:43:28 +07:00
Damage bonuses are additive, per Civ V, not multiplicative
2023-01-16 04:36:32 +07:00
Resolved health bar overflow problems
Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
2023-01-15 02:27:11 +07:00
## 4.4.0
2023-01-15 01:37:22 +07:00
Fixed battle table uneven when only one side has modifiers
2023-01-15 02:27:11 +07:00
"Street fighter" style of health bars, different colors for 'definite damage' and 'possible damage'
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Pathfinding avoids embarkation when possible
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Modding: 'transform' action - by itanasi
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Consider tile happiness for start-of-turn computations
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Better Himeji Castle unique text
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Fixed sleep not showing on units in tiles with improvements in repair
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Fixed Great Person speed modifier
2023-01-15 01:37:22 +07:00
2023-01-15 02:27:11 +07:00
Civilians no longer 'attack' on rightclick
2023-01-15 01:37:22 +07:00
2023-01-13 01:20:31 +07:00
## 4.3.21
2023-01-13 01:26:56 +07:00
Notifications sorted by category
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Game speed affects additional aspects
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Better bonus resource color
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Better nation colors
2023-01-13 01:20:31 +07:00
2023-01-13 01:26:56 +07:00
Modding: Recognize uncontrasting colors for nations according to WCAG guidelines, and suggest tinted versions to conform
2023-01-13 01:20:31 +07:00
Fixed city screen bug for pillaged improvements
2023-01-13 01:26:56 +07:00
AbsoluteUnits - Roman Uniques - By letstalkaboutdune
2023-01-13 01:20:31 +07:00
Fixed some warnings - By alexban011
2023-01-12 00:10:40 +07:00
## 4.3.20
2023-01-12 00:14:27 +07:00
Show numbers on attack damage and final strength comparison for battles
2023-01-12 00:10:40 +07:00
Changed Windows icon for Unciv to new icon
2023-01-12 00:14:27 +07:00
Unit icons no longer overlap unit action images, improved render time for unit images
2023-01-12 00:10:40 +07:00
2023-01-12 00:14:27 +07:00
MoveTo image visible
2023-01-12 00:10:40 +07:00
2023-01-12 00:14:27 +07:00
AbsoluteUnits - Unique Triremes - By letstalkaboutdune
2023-01-12 00:10:40 +07:00
By vegeta1k95:
2023-01-12 00:14:27 +07:00
- Modding: allow custom ResourcePortraits
- Fix foreign units flags fading
- Fix AI being able to bombard non-visible tiles + optimizations
2023-01-12 00:10:40 +07:00
2023-01-10 00:30:31 +07:00
## 4.3.19
2023-01-10 00:37:35 +07:00
Updated Unciv Android icons
2023-01-10 00:30:31 +07:00
Performance improvement for automated units looking for cities to connect
2023-01-10 00:37:35 +07:00
Popup for multiplayer when someone else has won
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Politics shortcut fix
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Limit the number of workers an AI creates
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Sleeping units wake if there's an enemy in 3-tile radius
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Do not allow liberating city-states you were at war with
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
AI peace deals don't pay more gold than they have
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
Higher chance of starting bias for human players
2023-01-10 00:30:31 +07:00
2023-01-10 00:37:35 +07:00
You can use missionaries of foreign religions
2023-01-10 00:30:31 +07:00
2023-01-08 20:05:00 +07:00
## 4.3.18
Units are not displaced to enemy land when kicked out of borders
2023-01-08 20:11:45 +07:00
Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left
2023-01-08 20:05:00 +07:00
UI: Better unit table
2023-01-08 20:11:45 +07:00
Fix Faith tutorial text
2023-01-08 20:05:00 +07:00
By vegeta1k95:
2023-01-08 20:11:45 +07:00
- Rework of PromotionPicker UI
- Fix City plates aircraft table shape
- Better visibility for city status icons
2023-01-08 20:05:00 +07:00
By nacro711072:
2023-01-08 20:11:45 +07:00
- Refactor maptype & resolve map setting issue
- update screen after disband unit
2023-01-08 20:05:00 +07:00
2023-01-05 21:16:44 +07:00
## 4.3.17
2023-01-05 21:26:22 +07:00
Fixed Air Sweep mechanic
2023-01-05 21:16:44 +07:00
AI tries to stop civs who are about to win Scientific/Cultural victory
2023-01-05 21:26:22 +07:00
No double copies of offers on AI trade counterproposals
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Disbanding unit moves to next unit only after disbanding
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Promote button sticks out more
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Translated display sizes
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features
2023-01-05 21:16:44 +07:00
2023-01-05 21:26:22 +07:00
Modding: Non-replacing buildings display nicely in nation picker
2023-01-05 21:16:44 +07:00
2023-01-04 20:51:18 +07:00
## 4.3.16
2023-01-04 20:59:23 +07:00
Modding: Humidity/Temperature limits on terrain features
2023-01-04 20:51:18 +07:00
2023-01-04 20:59:23 +07:00
Allow mass unit upgrades from the unit overview screen
2023-01-04 20:51:18 +07:00
2023-01-04 20:59:23 +07:00
Calculate movement correctly for road + railroad combinations
2023-01-04 20:51:18 +07:00
2023-01-04 20:59:23 +07:00
Modding: Workers pick the best improvement for resources
2023-01-04 20:51:18 +07:00
By FiretronP75:
2023-01-04 20:59:23 +07:00
- Add random select for map options
- Fixed flat world generation
2023-01-04 20:51:18 +07:00
By vegeta1k95:
2023-01-04 20:59:23 +07:00
- Resource icons colored by type
- Modding: allow custom TechPortraits
- Fixed PolicyScreen branches requirements text
2023-01-04 20:51:18 +07:00
Translate "Sell" in city screen - By Ouaz
2023-01-01 21:22:34 +07:00
## 4.3.15
2023-01-01 21:25:29 +07:00
Modding: Validate unique parameters for mods
2023-01-01 21:22:34 +07:00
Display protecting civs for city-states
2023-01-01 21:25:29 +07:00
Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked
2023-01-01 21:22:34 +07:00
By letstalkaboutdune:
2023-01-01 21:25:29 +07:00
- SFX Update - Arrow, Crossbow (New), Metal Hit
2023-01-01 21:22:34 +07:00
Fixed crash when policy prerequisite is a branch - By vegeta1k95
Fix another untranslated String in Policy Screen - By CrispyXYZ
added buttons for controlling music - By alexban011
2022-12-29 20:46:53 +07:00
## 4.3.14
2022-12-29 20:51:13 +07:00
AI moves civilians off capital to make way for spaceship parts
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
AI considers capital city strength when deciding to declare war
2022-12-29 20:46:53 +07:00
By vegeta1k95:
2022-12-29 20:51:13 +07:00
- Big rework of City buttons
- Fix PolicyScreen for odd-numbered branches
- Better tech buttons
2022-12-29 20:46:53 +07:00
By CrispyXYZ:
2022-12-29 20:51:13 +07:00
- Fixed removing improvements in map editor
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
Solved 'tiles still belonging to razed cities' - By nacro711072
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
Negative stats UI Updates - By itanasi
2022-12-29 20:46:53 +07:00
2022-12-29 20:51:13 +07:00
Add setting to disable easter eggs. - By FiretronP75
2022-12-29 20:46:53 +07:00
2022-12-28 03:52:25 +07:00
## 4.3.13
World wrap available by default for all players
Units are no longer double-added to construction when clicking the 'add unit' button
Units passed with 'next unit' are not returned to
2022-12-28 03:58:24 +07:00
By vegeta1k95:
- Corrected some Civilization colors
2023-01-01 01:10:29 +07:00
- Fix perpetual constructions info
2022-12-28 03:58:24 +07:00
- Civ 5-style unit selection and cycling behaviour, "Wait" action
2022-12-28 03:52:25 +07:00
2022-12-28 03:58:24 +07:00
fix translation problem in policy screen - By CrispyXYZ
2022-12-28 03:52:25 +07:00
fixed screens displaying yourself as an unknown civilization - By alexban011
2022-12-25 00:52:05 +07:00
## 4.3.12
2022-12-25 01:02:11 +07:00
Big rework of Policy Picker UI - By vegeta1k95
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
G& K Neutral Tile Road Maintenance - By itanasi
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Fix: tech screen zooms to current tech when opened
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Get correct civ-wide stats from City-States for Siam bonuses
2022-12-25 00:52:05 +07:00
By letstalkaboutdune:
2022-12-25 01:02:11 +07:00
- ctrl+U toggles World Screen UI elements
- Trim Nuke SFX
2022-12-25 00:52:05 +07:00
2022-12-25 01:02:11 +07:00
Add new game option: No City Razing - By FiretronP75
2022-12-25 00:52:05 +07:00
2022-12-21 16:51:45 +07:00
## 4.3.11
Modding: Unbuildable units can still be upgraded to
2022-12-21 17:02:05 +07:00
Modding: Fallback image for modded buildings and techs
2022-12-21 16:51:45 +07:00
By vegeta1k95:
2022-12-21 17:02:05 +07:00
- Rework of City Screen
- Huge update of Technology Picker screen UI to match Civ 5
2022-12-21 16:51:45 +07:00
By FiretronP75:
2022-12-21 17:02:05 +07:00
- Continent and Islands map
- Map editor responds to max zoom setting
- Map generation improvements (conflicting terrains, water generation)
2022-12-21 16:51:45 +07:00
2022-12-21 17:02:05 +07:00
AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune
2022-12-21 16:51:45 +07:00
2022-12-21 17:02:05 +07:00
Added missing translation terms - By Ouaz
2022-12-21 16:51:45 +07:00
2022-12-19 00:36:04 +07:00
## 4.3.10
Better unit action icons
Solved temporary unique parsing error
bugfix: players can no longer get citystate nations when selecting mod
2022-12-19 00:42:45 +07:00
Thin lines around many round icons
2022-12-19 00:36:04 +07:00
By vegeta1k95:
2022-12-19 00:42:45 +07:00
- Rework of City Screen: new current buildings list + misc changes
- Construction table: ordering change (Civ 5) + add/remove on double-click
2022-12-19 00:36:04 +07:00
- Fix bug, where units do not reveal tiles ()
By alexban011:
2022-12-19 00:42:45 +07:00
- fixed global politics screen from revealing unknown civs and CityStates
2022-12-19 00:36:04 +07:00
2022-12-16 16:15:19 +07:00
## 4.3.9
Modding: Can provide resources as a global unique
2022-12-16 16:20:50 +07:00
Flat Earth Hexagonal map shape - By FiretronP75
2022-12-16 16:15:19 +07:00
By vegeta1k95:
2022-12-16 16:20:50 +07:00
- Change styles and behaviour of Unit flags as in Civ 5
- "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5)
- Next Turn actions (pick tech/policy/etc) now have icons
2022-12-16 16:15:19 +07:00
2022-12-16 16:20:50 +07:00
Added icon for `Conduct Trade Mission` button - By alexban011
2022-12-16 16:15:19 +07:00
By itanasi:
2022-12-16 16:20:50 +07:00
- Actually fix AI from pillaging neutral roads
2022-12-16 16:15:19 +07:00
2022-12-16 16:20:50 +07:00
New map options translatable - By Ouaz
2022-12-16 16:15:19 +07:00
2022-12-15 05:13:50 +07:00
## 4.3.8
By nacro711072:
2022-12-16 16:20:50 +07:00
- Modding: Avoid destroying transported units when upgrading carrier units
2022-12-15 05:26:51 +07:00
- update score icon
2022-12-15 05:13:50 +07:00
2022-12-15 05:26:51 +07:00
AI Pillages Neutral Roads only at War - By itanasi
2022-12-15 05:13:50 +07:00
By FiretronP75:
2022-12-15 05:26:51 +07:00
- Three Continents map type
- Two Continents split map according to dimension ratio
2022-12-15 05:13:50 +07:00
2022-12-15 05:26:51 +07:00
Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
2022-12-15 05:13:50 +07:00
2022-12-09 17:52:38 +07:00
## 4.3.7
2022-12-09 17:56:34 +07:00
'loading' popup between turns only appears if there's a significant delay
2022-12-09 17:52:38 +07:00
xyz server as default multiplayer server
Fixes for Repair
Fixed all CSs getting unique units and unique luxuries
2022-12-09 17:56:34 +07:00
UnitActions icons separated for modding purposes - By vegeta1k95
2022-12-09 17:52:38 +07:00
2022-12-09 17:56:34 +07:00
Added button to paste from clipboard when downloading a mod - By alexban011
2022-12-09 17:52:38 +07:00
2022-12-06 00:20:36 +07:00
## 4.3.6
2022-12-06 00:24:25 +07:00
Resolved single turn repair, repair turn inconsistencies
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
Replaced misunderstood 'virtual resolutions' with more intuitive 'screen size'
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
Max screen size takes Windows taskbar into account
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
After-combat notification for promotable units
2022-12-06 00:20:36 +07:00
modding: Double Happiness from Natural Wonders -> [stats] from every known Natural Wonder
2022-12-06 00:24:25 +07:00
Volley only for Siege in G& K - By itanasi
2022-12-06 00:20:36 +07:00
2022-12-06 00:24:25 +07:00
fix civilopedia category bug - By nacro711072
2022-12-06 00:20:36 +07:00
2022-11-30 23:03:20 +07:00
## 4.3.5
2022-11-30 23:06:28 +07:00
Made yields smaller so heavy yields look better on tiles
2022-11-30 23:03:20 +07:00
2022-11-30 23:06:28 +07:00
Modding improvements:
- buildingName -> buildingFilter in all possible unique types
- improvement uniques can be assigned to tilefilter
- "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources
2022-11-30 23:03:20 +07:00
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
2022-11-28 00:17:31 +07:00
## 4.3.4
2022-11-28 00:24:17 +07:00
Changes to moddable UI - By GGGuenni
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
Add Repair and Pillaging Roads - By itanasi
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
AbsoluteUnits - Unique Elephants - By letstalkaboutdune
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
HexaRealm units are here, finally! - By GeneralWadaling
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
Added conditional to apply uniques only if the game starts in a specific era
2022-11-28 00:17:31 +07:00
2022-11-28 00:24:17 +07:00
Generalized "Stats per policies" unique
2022-11-28 00:17:31 +07:00
2022-11-24 16:33:25 +07:00
## 4.3.3
2022-11-24 16:43:28 +07:00
Resolved map latency when city-states exist
2022-11-24 16:33:25 +07:00
2022-11-24 16:43:28 +07:00
Fixed city-state type in civilopedia
2022-11-24 16:33:25 +07:00
2022-11-24 16:43:28 +07:00
'impossible' worked tiles not under your control are now cleaned up
2022-11-24 16:33:25 +07:00
2022-11-24 16:43:28 +07:00
Resolved corner case where entire path to destination is full and destination is unenterable
2022-11-24 16:33:25 +07:00
Fix policy counting in global politics - By jmuchemb
2022-11-23 04:11:57 +07:00
## 4.3.2
2022-11-23 04:39:07 +07:00
City State Type overhaul!
2022-11-23 04:11:57 +07:00
Can now use `[stats]` unique to add happiness globally
Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
2022-11-21 04:22:31 +07:00
## 4.3.1
2022-11-21 04:27:02 +07:00
City-state overhaul, part 1!
2022-11-21 04:22:31 +07:00
2022-11-21 04:27:02 +07:00
- Allowed adding arbitrary global uniques to city state bonuses
- Moddable quest weighting for city-states
- Moved city state icons to separate folder
- Removed backwards compatibility (pre-3.19.4) for missing city-state uniques
- Added conditional support to 'CS gift military units' unique
2022-11-21 04:22:31 +07:00
2022-11-21 04:27:02 +07:00
Removed single-pixel gap in top bar
2022-11-21 04:22:31 +07:00
2022-11-21 04:27:02 +07:00
AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
2022-11-21 04:22:31 +07:00
2022-11-18 03:28:25 +07:00
## 4.3.0
2022-11-18 03:22:33 +07:00
2022-11-21 04:27:02 +07:00
Units now receive correct healing in friendly territory
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
Tile info table no longer reveals hidden units
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
AI no longer nukes if as consequence it will mean declaring war on someone
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
Empire overview screen updates after changing info in city screen
2022-11-18 03:22:33 +07:00
2022-11-18 03:28:25 +07:00
Fixed civilopedia text that says city-states don't conquer other cities
2022-11-18 03:22:33 +07:00
2022-11-15 23:58:13 +07:00
## 4.2.20
2022-11-16 00:02:22 +07:00
Main map and mini-map no longer show unexplored tiles!
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
New "Unitset" option translatable - By Ouaz
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
Renamed AbsoluteUnits unitset @letstalkaboutdune
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
Automated workers no longer try to improve enemy tiles
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
White lines in menus no longer change width when changing display settings
2022-11-15 23:58:13 +07:00
2022-11-16 00:02:22 +07:00
Set 'text/plain' content type for multiplayer server requests
2022-11-15 23:58:13 +07:00
2022-11-13 02:22:45 +07:00
## 4.2.19
Fixed promotions for mods conflicting with base ruleset promotions
Added unitset selection to options menu - By GGGuenni
2022-11-13 02:26:24 +07:00
Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so
Absolute Units - Unique Archers - By letstalkaboutdune
2022-11-13 02:22:45 +07:00
2022-11-09 19:01:01 +07:00
## 4.2.18
Fixed mod promotions conflicting with existing promotion locations
Fixed rare thread crashes
2022-11-09 19:06:41 +07:00
Added many new before/after X turns and before/after Pantheon conditionals
2022-11-09 19:01:01 +07:00
2022-11-09 19:06:41 +07:00
Generalized ruins reward limitations with "only available when"
2022-11-09 19:01:01 +07:00
2022-11-09 19:06:41 +07:00
Unique Misspelling replacement text contains conditionals
2022-11-09 19:01:01 +07:00
2022-11-09 19:06:41 +07:00
Current naming for manually downloaded mods
2022-11-09 19:01:01 +07:00
2022-11-07 23:15:36 +07:00
## 4.2.17
2022-11-07 23:20:19 +07:00
Added layout option for promotions, added promotion layout for G& K
2022-11-07 23:15:36 +07:00
Added AbsoluteUnits as default units for Hexarealm tileset :D
2022-10-30 02:16:01 +07:00
## 4.2.16
2022-10-30 02:27:13 +07:00
Automated workers no longer improve unworkable tiles
2022-10-30 02:16:01 +07:00
2022-10-30 02:27:13 +07:00
Improved construction AI choices
2022-10-30 02:16:01 +07:00
By nacro711072:
2022-10-30 02:27:13 +07:00
- fix wrong glyph when switch between different mod.
- Fixed another memory leak
- check whether the city has been a puppet in "Pick construction" action.
2022-10-30 02:16:01 +07:00
2022-10-25 00:16:17 +07:00
## 4.2.15
2022-10-25 00:54:04 +07:00
Fixed memory leak
2022-10-25 00:16:17 +07:00
Fixed Great Person Picker screen not responding
Fixed stat conversion constructions (Science, Gold) not appearing
2022-10-25 00:54:04 +07:00
Fixed units obsoleting before their replacements could be constructed
2022-10-25 00:16:17 +07:00
Unit era variants added to FantasyHex tileset - By GeneralWadaling
2022-10-23 00:24:46 +07:00
## 4.2.14
2022-10-23 00:32:30 +07:00
Fixed Temple of Artemis production bonuses
2022-10-23 00:24:46 +07:00
2022-10-23 00:32:30 +07:00
Fixed tile yields due to caching conditional uniques
2022-10-23 00:24:46 +07:00
Resolved crash when mods make 2 techs require each other
By itanasi:
2022-10-23 00:32:30 +07:00
- Add Temperature Offset Slider
- Change Default Map Generation to Perlin
2022-10-23 00:24:46 +07:00
2022-10-23 00:32:30 +07:00
Fixed holy city blocking - By qwerty2586
2022-10-23 00:24:46 +07:00
2022-10-23 00:32:30 +07:00
Show wars in global politics - By MindaugasRumsa51
2022-10-23 00:24:46 +07:00
2022-10-14 00:06:49 +07:00
## 4.2.13
2022-10-14 00:10:19 +07:00
Don't show hidden improvements in nation info
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Fixed translations missing when cancelling a new game then resuming the old one
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Handle errors when renaming multiplayer games to impossible names
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Military units take most efficient route to capture civilians
2022-10-14 00:06:49 +07:00
2022-10-14 00:10:19 +07:00
Translation fixes
2022-10-14 00:06:49 +07:00
2022-10-06 03:10:52 +07:00
## 4.2.12
2022-10-06 03:13:32 +07:00
Slight performance improvements
2022-10-06 03:10:52 +07:00
2022-10-06 03:13:32 +07:00
Create Cannot Move Unique - By itanasi
2022-10-06 03:10:52 +07:00
2022-10-06 03:13:32 +07:00
Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
2022-10-06 03:10:52 +07:00
2022-09-25 20:37:56 +07:00
## 4.2.11
By xlenstra:
2022-09-25 20:44:34 +07:00
- Fixed crash when getting a spy and expanding a city simultaneously
- Modding: Added conditional for 'We Love The King day'
2022-09-25 20:37:56 +07:00
By nacro711072:
2022-09-25 20:44:34 +07:00
- fix: display "null" text on battleTable when policy branch Autocracy complete
2022-09-25 20:37:56 +07:00
Fix multiplayer turn checker option not showing up on Android - By Azzurite
2022-09-25 20:44:34 +07:00
Translation updates
2022-09-19 20:18:09 +07:00
## 4.2.10
2022-09-19 20:24:11 +07:00
New Desktop downloads start at fullscreen
2022-09-19 20:18:09 +07:00
2022-09-19 20:24:11 +07:00
Special images for embarked units
2022-09-19 20:18:09 +07:00
2022-09-19 20:24:11 +07:00
Moddable UI skins - By GGGuenni
2022-09-19 20:18:09 +07:00
Global politics overview screen - By alexban011
2022-09-15 20:09:08 +07:00
## 4.2.9
Starting in later eras triggers era uniques in all previous eras - By xlenstra
Generalize Great Wall unique - By OptimizedForDensity
By nacro711072:
2022-09-15 20:21:23 +07:00
- fix wrong happiness point on resume game if adopted 'Cultural Diplomacy' policy.
- fix no victoryTypes for the first time gaming with "quick game" opion.
- Fixed: double unit while loading game from customFile.
2022-09-15 20:09:08 +07:00
By xk730:
2022-09-15 20:21:23 +07:00
- Increased help button size
2022-09-15 20:09:08 +07:00
2022-09-15 20:21:23 +07:00
Unit art updates - By GeneralWadaling
2022-09-15 20:09:08 +07:00
2022-09-09 03:51:13 +07:00
## 4.2.8
2022-09-09 03:55:36 +07:00
Show Unciv icon when loading game, instead of happy face
2022-09-09 03:51:13 +07:00
2022-09-09 03:55:36 +07:00
AI: Recognize when no further techs can be researched, even if some techs are blocked
2022-09-09 03:51:13 +07:00
2022-09-09 03:55:36 +07:00
Don't re-raise tech popups for previously researched techs
2022-09-09 03:51:13 +07:00
By xlenstra:
2022-09-09 03:55:36 +07:00
- Fixed bug disabling pantheon founding
2022-09-09 03:51:13 +07:00
2022-09-09 03:55:36 +07:00
UI fix - By GGGuenni
2022-09-09 03:51:13 +07:00
Add "UI Skin" to make it translatable - By Ouaz
2022-09-09 03:55:36 +07:00
Fixed bug on 'resume game' - By nacro711072
2022-09-09 03:51:13 +07:00
2022-09-04 21:06:17 +07:00
## 4.2.7
Better milestones for world religion
2022-09-04 21:12:59 +07:00
Correct filtering of civs that need to have majority religion for world religion to activate
Moddable UI skins - by GGGuenni
2022-09-04 21:06:17 +07:00
Disable spectators from changing unit names - By xlenstra
2022-09-04 21:12:59 +07:00
Lots of translations
2022-09-04 21:06:17 +07:00
2022-08-29 03:40:04 +07:00
## 4.2.6
2022-08-23 15:26:36 +07:00
Fixed unit not giftable in one-sided open borders agreement - By huckdogg
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Better Mac support for running JARs - By nacro711072
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Added game option to disable unwanted spectators from a multiplayer game - By alexban011
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Close app completely when clicked 'Exit' button - By CrispyXYZ
2022-08-29 03:40:04 +07:00
2022-08-23 15:26:36 +07:00
Lots of background work for future features :)
2022-08-29 03:40:04 +07:00
2022-08-23 01:02:45 +07:00
## 4.2.5
By JackRainy:
2022-08-23 01:09:04 +07:00
- Suggest to adopt policy when the game starts with some culture
2022-08-23 01:02:45 +07:00
Removed legacy tileset code - By GGGuenni
Improved options to rename units - By huckdogg
By xlenstra:
2022-08-23 01:09:04 +07:00
- Fixed a crash when marrying a city-state without cities
2022-08-23 01:02:45 +07:00
By Ouaz:
2022-08-23 01:09:04 +07:00
- Translation and Tutorial improvements
- Add an icon for "Wait" unit action
2022-08-23 01:02:45 +07:00
2022-08-23 01:09:04 +07:00
Notificiations scroll fix in empire overview - By MindaugasRumsa51
2022-08-23 01:02:45 +07:00
Fix infinite city-state tribute bug - By OptimizedForDensity
2022-08-12 18:30:26 +07:00
## 4.2.4
2022-08-12 18:36:01 +07:00
Mod translations are now loaded upon mod download
2022-08-12 18:30:26 +07:00
By OptimizedForDensity:
2022-08-12 18:36:01 +07:00
- List which city owns each tile in the city screen UI
- Add free belief unique + refactor a few religion functions
- Several pathfinding optimizations
2022-08-12 18:30:26 +07:00
2022-08-12 18:36:01 +07:00
Fix missing "HP" in battle notifications - By Ouaz
2022-08-12 18:30:26 +07:00
2022-08-08 03:48:01 +07:00
## 4.2.3
By OptimizedForDensity:
2022-08-08 03:51:02 +07:00
- Add unit type to Civilopedia
- Fix bug related to resuming games
- Fix mod translation file generation
2022-08-08 03:48:01 +07:00
By xlenstra:
2022-08-08 03:51:02 +07:00
- Occupied cities have +2 extra unhappiness
- Added 'without resource' conditional
- Added a unique for destroying improvements on attack
2022-08-08 03:48:01 +07:00
Add missing string to the translations template file - By estorski
Made invisible units not become visible just by being next to an owned tile. - By kralinc
2022-08-04 22:32:20 +07:00
## 4.2.2
2022-08-04 22:37:23 +07:00
By itanasi:
- Add Damage numbers to Battle Notifications
- Fix Air Sweep Notification Translations
- Allow Citizen Management to pick any tile owned within 3 tiles
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Disabled image packing when running from JAR
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Removed duplicate "Consumes ..." lines of city screen - By kasradzenika
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Add translation for "XP" - By OptimizedForDensity
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Tutorial rewording - By xlenstra
2022-08-04 22:32:20 +07:00
2022-08-04 22:37:23 +07:00
Updated nation introduction in civilopedia - By xk730
2022-08-04 22:32:20 +07:00
2022-08-01 23:48:09 +07:00
## 4.2.1
2022-08-01 23:50:30 +07:00
Resolved missionary-related crash
2022-08-01 23:48:09 +07:00
Fix erroneous relationship decay notification - By oynqr
Rename "Show minimap" to "Minimap size" - By J0anJosep
By SimonCeder:
- Invalid players removed from global quests
2022-08-01 23:50:30 +07:00
- Fix Natural Wonder placement
2022-08-01 23:48:09 +07:00
By OptimizedForDensity:
2022-08-01 23:50:30 +07:00
- Allow passable natural wonders
2022-08-01 23:48:09 +07:00
Removed duplicate placeholders - By xlenstra
2022-07-28 13:12:57 +07:00
## 4.2.0
2022-07-28 13:06:46 +07:00
2022-07-28 13:12:57 +07:00
Add Air Sweep - By itanasi
2022-07-28 13:06:46 +07:00
Allows inquisitors to block holy cities - By xlenstra
2022-07-28 13:12:57 +07:00
Performance improvements
2022-07-28 13:06:46 +07:00
By SimonCeder:
- workers will replace city ruins
- avoid potential marriage bug
Fix games not being loadable - By Azzurite
Construction automation optimization - By OptimizedForDensity
Allow HexaRealm to render jungles on hills - By ArchDuque-Pancake
2022-07-21 13:19:22 +07:00
## 4.1.21
2022-07-21 13:33:35 +07:00
Memory performance improvements
2022-07-21 13:19:22 +07:00
2022-07-21 13:33:35 +07:00
HexaRealm is now default tileset
2022-07-21 13:19:22 +07:00
2022-07-21 13:33:35 +07:00
Mod categories - By alexban011
2022-07-21 13:19:22 +07:00
Replace "moveTo" in unit overview with "Moving" - By itanasi
2022-07-18 23:17:36 +07:00
## 4.1.20
2022-07-18 23:19:39 +07:00
Can no longer receive negative gold offers from AI
2022-07-18 23:17:36 +07:00
2022-07-18 23:19:39 +07:00
Keep progress in notification scroll when updating
2022-07-18 23:17:36 +07:00
2022-07-18 23:19:39 +07:00
Gray out city state friend bonus when allied - By Azzurite
2022-07-18 23:17:36 +07:00
By OptimizedForDensity:
2022-07-18 23:19:39 +07:00
- Minor reweight of AI policy selection
- Stop transported units from being able to pillage tiles
2022-07-18 23:17:36 +07:00
2022-07-18 23:19:39 +07:00
Fix getting settlers from ancient ruins on one-city challenge - By MindaugasRumsa51
2022-07-18 23:17:36 +07:00
2022-07-15 16:01:15 +07:00
## 4.1.19
Interception always takes an attack - By itanasi
By OptimizedForDensity:
2022-07-15 16:04:41 +07:00
- Add more music triggers
- Move border below icons
- Significantly reduce AI turn time
- City health updates when finishing health-increasing buildings
2022-07-15 16:01:15 +07:00
By Azzurite:
2022-07-15 16:04:41 +07:00
- Fix potential race condition in multiplayer game update
- Fix game crashing when a multiplayer game can not be read
2022-07-15 16:01:15 +07:00
2022-07-15 16:04:41 +07:00
Sorted Civilopedia eras - By alexban011
2022-07-15 16:01:15 +07:00
2022-07-15 16:04:41 +07:00
Remove in-game mentions of 1.5x unhappiness for puppeted cities - By Ouaz
2022-07-15 16:01:15 +07:00
2022-07-11 14:35:56 +07:00
## 4.1.18
2022-07-11 14:43:49 +07:00
Fix multiple capture uniques resulting in double-capture
2022-07-11 14:35:56 +07:00
2022-07-11 14:43:49 +07:00
Resolved ANRs caused by fonts taking too long to load
2022-07-11 14:35:56 +07:00
By OptimizedForDensity:
2022-07-11 14:43:49 +07:00
- Fixed image problems in combat
- Stop automate production setting from affecting other players' production in MP
- Sort game speeds in Civilopedia by speed
- Fix monastery purchase cost
2022-07-11 14:35:56 +07:00
Remove double XP gain from Intercept - By itanasi
2022-07-11 14:43:49 +07:00
Multiplayer options UI fix - By Azzurite
2022-07-11 14:35:56 +07:00
2022-07-08 20:00:38 +07:00
## 4.1.17
2022-07-08 20:06:59 +07:00
Puppet cities generate no extra unhappiness (per Civ V)
2022-07-08 20:00:38 +07:00
2022-07-08 20:06:59 +07:00
Resolved crash when resuming game after closing it quickly
2022-07-08 20:00:38 +07:00
2022-07-08 20:06:59 +07:00
Modding: Removed deprecated uniques
2022-07-08 20:00:38 +07:00
By OptimizedForDensity:
2022-07-08 20:06:59 +07:00
- Improve AI belief picking
- Unstack enemy unit strength modifiers
- Prevent theme music tracks from randomly playing
- Fix latest untranslated strings
2022-07-08 20:00:38 +07:00
By alexban011:
2022-07-08 20:06:59 +07:00
- Increase mod search request page size
- Puppeted cities can no longer become capitals
2022-07-08 20:00:38 +07:00
2022-07-06 02:04:28 +07:00
## 4.1.16
By OptimizedForDensity:
2022-07-06 02:12:27 +07:00
- Better AI targeting
- Generalize production-to-stat conversion uniques
- Performance improvements
2022-07-06 02:04:28 +07:00
2022-07-06 02:12:27 +07:00
Unit icon opacity control - By letstalkaboutdune
2022-07-06 02:04:28 +07:00
2022-07-01 14:07:48 +07:00
## 4.1.15
2022-07-01 14:12:48 +07:00
By OptimizedForDensity:
- Add support for era-specific unit sprites
- Don't wake civilians to danger if they're in a city
- Fix translation issues from nested brackets and braces
2022-07-01 14:07:48 +07:00
By alexban011:
2022-07-01 14:12:48 +07:00
- Fixed brackets in notification logs
- Exception handling when loading mod options
2022-07-01 14:07:48 +07:00
2022-07-01 14:12:48 +07:00
Moddable prettier Tutorials - By SomeTroglodyte
2022-07-01 14:07:48 +07:00
By Azzurite:
2022-07-01 14:12:48 +07:00
- Save compatibility handling
- Fix OutOfMemoryError when loading a game and another is already loaded
2022-07-01 14:07:48 +07:00
2022-07-01 14:12:48 +07:00
Fix crash when exploring - By Skekdog
2022-07-01 14:07:48 +07:00
2022-06-26 02:38:41 +07:00
## 4.1.14
By OptimizedForDensity:
2022-06-26 02:47:35 +07:00
- Make mounted vs city penalties attack-only
- Logistics allows move after attack
- Fix crash when melee unit captures civilian then tries to attack it
- Allow modded harbor-type buildings to connect cities
- Fix "Religions to be founded" count
By Azzurite:
- Save uncaught exception to file
2022-06-26 02:38:41 +07:00
2022-06-26 02:47:35 +07:00
Better exploring AI for ruins - By Skekdog
2022-06-26 02:38:41 +07:00
By alexban011:
2022-06-26 02:47:35 +07:00
- added gameParameter option to disable start bias
- Added option to select font size
- Add Notifications Log
2022-06-26 02:38:41 +07:00
2022-06-22 13:36:33 +07:00
## 4.1.13
By Azzurite:
2022-06-22 13:47:51 +07:00
- Make popups and text fields nicer to interact with on Android
2022-06-22 13:36:33 +07:00
Rework Policy and Diplomacy buttons - By SomeTroglodyte
By OptimizedForDensity:
2022-06-22 13:47:51 +07:00
- Fix cases where AI GP get stuck building improvements
- Fix disappearing terrain when switching between mods
- Fix policies not contributing stats from city-states
- AI missionaries avoid cities with inquisitors
2022-06-22 13:36:33 +07:00
By alexban011:
2022-06-22 13:47:51 +07:00
- CityScreen plays sound when opened
- Religion no longer "majority" when it's exactly 50% of the cities
2022-06-22 13:36:33 +07:00
2022-06-20 01:49:20 +07:00
## 4.1.12
By Azzurite:
2022-06-20 01:55:28 +07:00
- Many, many UX improvements!
- Fixed memory leaks
2022-06-20 01:49:20 +07:00
By OptimizedForDensity:
2022-06-20 01:55:28 +07:00
- Moddable game speeds
- Population reassignment bug fixes
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Civilopedia tweaks - By SomeTroglodyte
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Translation improvements - By J0anJosep
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Trigger Time Victory only if enabled - By JackRainy
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Fix crash for "no strategic resource" mods - By Skekdog
2022-06-20 01:49:20 +07:00
2022-06-20 01:55:28 +07:00
Shortcut fixes and additions - By doublep
2022-06-20 01:49:20 +07:00
Maintain Fortify bonus after Fortify until Healed - By itanasi
2022-06-17 01:20:06 +07:00
## 4.1.11
AI considers liberating city-states from other civilizations - By OptimizedForDensity
By Azzurite:
2022-06-17 01:28:20 +07:00
- Fix OutOfMemory error when loading game state after already having a game loaded
- Fix unit overlay not being closed when performing an action with a new unit
- Fix option change not reloading main menu properly
- Fix cutout options crash
2022-06-17 01:20:06 +07:00
2022-06-17 01:28:20 +07:00
Better key handling - By doublep
2022-06-17 01:20:06 +07:00
2022-06-15 00:52:56 +07:00
## 4.1.10
2022-06-17 01:28:20 +07:00
Added cutout support - By alexban011
2022-06-15 00:52:56 +07:00
By OptimizedForDensity:
2022-06-15 01:03:20 +07:00
- Improvements to AI military unit usage
- Fix spectator's fog of war toggle
- Stop AI puppets from building settlers and military
2022-06-15 00:52:56 +07:00
By Azzurite:
2022-06-15 01:03:20 +07:00
- Fix scroll to wonder in the map editor
- Fix unit being captured two times
- Fix NPE in Nation selection & editor mods popup
2022-06-15 00:52:56 +07:00
- Add more extensive multiplayer documentation
2022-06-15 01:03:20 +07:00
UI: Do not enter city while performing air strikes - By JackRainy
2022-06-15 00:52:56 +07:00
2022-06-10 20:49:05 +07:00
## 4.1.9
2022-06-10 20:56:19 +07:00
Peace cooldown with city-states
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
"attacked city state" functions activate only when attacking directly, not when declaring war due to alliances
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
tileFilter matches resource name and uniques
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
Fixed map position after portrait mode enabled
2022-06-10 20:49:05 +07:00
By Azzurite:
2022-06-10 20:56:19 +07:00
- Add multiplayer turn sound notification
- Fix crash during next turn automation
2022-06-10 20:49:05 +07:00
2022-06-10 20:56:19 +07:00
disable worldWrap when disabled in settings - By alexban011
2022-06-10 20:49:05 +07:00
2022-06-08 14:25:11 +07:00
## 4.1.8
Resolved crashes when centering on a city-state with no cities
By OptimizedForDensity:
2022-06-08 14:30:04 +07:00
- Certain projects cannot be hurried by great engineer
- Fix scout not upgrading through ruins
- Fix rare case where ruins would delete an AI unit while trying to upgrade it
- Prevent duplicate ruin reward
2022-06-08 14:25:11 +07:00
2022-06-08 14:30:04 +07:00
WordScreenTopBar reworked, portrait-friendlier - By SomeTroglodyte
2022-06-08 14:25:11 +07:00
2022-06-08 14:30:04 +07:00
Fixed minimap fog of war for spectators - By alexban011
2022-06-08 14:25:11 +07:00
2022-06-08 14:30:04 +07:00
Fix "Free technology" allowing restricted techs - By MindaugasRumsa
2022-06-08 14:25:11 +07:00
2022-06-06 13:37:29 +07:00
## 4.1.7
By OptimizedForDensity:
2022-06-06 14:02:02 +07:00
- Fix medic and amphibious promotions
- Better Great Prophet AI
- More rankings & demographics screen icons
2022-06-06 13:37:29 +07:00
By SomeTroglodyte:
2022-06-06 14:02:02 +07:00
- Better Tutorials
- Prevent city-to-city Battle Table
- Minor fixes
2022-06-06 13:37:29 +07:00
By alexban011:
2022-06-06 14:02:02 +07:00
- spectators can no longer move and attack with units
- Better friends list UI
2022-06-06 13:37:29 +07:00
2022-06-06 14:02:02 +07:00
Bugfixes for units' teleportation - By JackRainy
2022-06-06 13:37:29 +07:00
By Azzurite:
2022-06-06 14:02:02 +07:00
- Fix map editor zoom in
2022-06-06 13:37:29 +07:00
HexaRealm tileset update - By GeneralWadaling
2022-06-02 02:47:54 +07:00
## 4.1.6
2022-06-02 02:54:14 +07:00
Multiplayer friends list - by alexban 011
2022-06-02 02:47:54 +07:00
By Azzurite:
2022-06-02 02:54:14 +07:00
- Improve performance of worldmap panning
- Fix multiplayer sometimes duplicating games
- Allow non-SSL-encrypted HTTP traffic & warn Dropbox users
2022-06-02 02:47:54 +07:00
By OptimizedForDensity:
2022-06-02 02:54:14 +07:00
- Fix aircraft disappearing when carrier is teleported
- Pillaging certain improvements yields stats
2022-06-02 02:47:54 +07:00
By SomeTroglodyte:
2022-06-02 02:54:14 +07:00
- Fix Pixel unit nation colors after combat
2022-06-02 02:47:54 +07:00
2022-06-02 02:54:14 +07:00
Autoassign population when the manual assignment fails - By JackRainy
2022-06-02 02:47:54 +07:00
2022-05-31 01:43:33 +07:00
## 4.1.5
Better minimap buttons
By SomeTroglodyte:
2022-05-31 01:50:56 +07:00
- Draw borders under pixel units
- Fix rare NextTurnButton crash
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Improve unconstructable improvement suggestions - By doublep
2022-05-31 01:43:33 +07:00
By alexban011:
2022-05-31 01:50:56 +07:00
- Disable state-changing buttons for puppet cities
- Add optional on-screen buttons to zoom in and out
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Corrected some broken policy uniques - By OptimizedForDensity
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Dynamically adjust StatsTable height - By itanasi
2022-05-31 01:43:33 +07:00
2022-05-31 01:50:56 +07:00
Fix multiplayer turn checker writing to wrong locations - By Azzurite
2022-05-31 01:43:33 +07:00
2022-05-27 18:00:11 +07:00
## 4.1.4
2022-05-27 18:06:38 +07:00
AI counteroffers will no longer contain items already offered by the player
2022-05-27 18:00:11 +07:00
By itanasi:
2022-05-27 18:06:38 +07:00
- Citizen management area expandable
- Citizen Management buttons disabled if Spectator
- Make Locked Tiles clickable
2022-05-27 18:00:11 +07:00
2022-05-27 18:06:38 +07:00
Puppet cities only focus on gold - By alexban011
2022-05-27 18:00:11 +07:00
2022-05-27 18:06:38 +07:00
Multiplayer Status Display - By Azzurite
2022-05-27 18:00:11 +07:00
2022-05-27 18:06:38 +07:00
Fix piety complete faith discount - By OptimizedForDensity
2022-05-27 18:00:11 +07:00
2022-05-25 23:45:56 +07:00
## 4.1.3
2022-05-29 02:54:44 +07:00
Implement 'wait' command - by doublep
2022-05-25 23:45:56 +07:00
By SomeTroglodyte:
2022-05-25 23:53:45 +07:00
- Re-hide Enable Portrait option on desktop
- Show required resource for upgrades
- Fix Right-Click attacks made no sound
2022-05-25 23:45:56 +07:00
2022-05-25 23:53:45 +07:00
Fix missing icons in civilopedia from main menu - By OptimizedForDensity
2022-05-25 23:45:56 +07:00
By Azzurite:
2022-05-25 23:53:45 +07:00
- Return to current game from main menu "Resume"
2022-05-25 23:45:56 +07:00
By alexban011:
2022-05-25 23:53:45 +07:00
- Fixed slider sound when opening screens
- Added confirmation option for "next turn"
2022-05-25 23:45:56 +07:00
2022-05-25 23:53:45 +07:00
Adding spaceship sprites for FantasyHex tileset - By GeneralWadaling
2022-05-25 23:45:56 +07:00
2022-05-23 00:36:49 +07:00
## 4.1.2
2022-05-23 00:40:51 +07:00
Fixed multiplayer bugs (double files, turn checker problems) - By Azzurite
2022-05-23 00:36:49 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix Autocracy Complete bug
- Fix effect of new Beliefs not immediately visible
2022-05-23 00:36:49 +07:00
2022-05-23 00:40:51 +07:00
Fix crashes when a civ does not have a capital - By OptimizedForDensity
2022-05-23 00:36:49 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Great improvements buildable on removable terrain features
2022-05-23 00:36:49 +07:00
By itanasi:
2022-05-23 00:40:51 +07:00
- Fix Zone of Control
- Assign Population Improvements
2022-05-23 00:36:49 +07:00
By JackRainy:
2022-05-23 00:40:51 +07:00
- Performance improvements
- Better city connection quest check
2022-05-23 00:36:49 +07:00
2022-05-19 01:02:55 +07:00
## 4.1.1
2022-05-19 03:03:29 +07:00
HexaRealm update - By GeneralWadaling
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Performance improvements - By Azzurite
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Great General typed uniques and improved moddability - By JackRainy
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Great improvements can again be constructed on forest - By xlenstra
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Fixed MP refresher not working after rate limit - By GGGuenni
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Fix "May Withdraw" modifier calculation - By OptimizedForDensity
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Allow generation of "Default" Deciv redux maps - By SomeTroglodyte
2022-05-19 01:02:55 +07:00
2022-05-19 03:03:29 +07:00
Improve autofix when typing multiplayer server URL - By touhidurrr
2022-05-19 01:02:55 +07:00
2022-05-16 00:44:18 +07:00
## 4.1.0
2022-05-15 23:34:50 +07:00
2022-05-16 00:44:18 +07:00
Upgraded to libGDX 1.11.0 - enables Unciv on M1 chips
2022-05-15 23:34:50 +07:00
2022-05-16 00:44:18 +07:00
Allow Android Unciv more memory than standard apps - By Azzurite
2022-05-15 23:34:50 +07:00
2022-05-16 00:44:18 +07:00
Allow liberating a traded city - By JackRainy
2022-05-15 23:34:50 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Disabled CS buttons when at war; CS keep influence when at war with ally
- Fixed bug where roads could not be removed
2022-05-15 23:34:50 +07:00
By SomeTroglodyte:
2022-05-16 00:44:18 +07:00
- Accelerate custom map selection
2022-05-23 00:40:51 +07:00
- Map Editor improvements
2022-05-16 00:44:18 +07:00
- Notifications no longer become unscrollable past a point
2022-05-15 23:34:50 +07:00
Capital movement tweaks - By OptimizedForDensity
2022-05-13 16:52:53 +07:00
## 4.0.16
2022-05-23 00:40:51 +07:00
AI will not declare war if it definitely can't take a city
2022-05-13 16:52:53 +07:00
2022-05-13 17:00:20 +07:00
Civilooedia from mainmenu - By SomeTroglodyte
2022-05-13 16:52:53 +07:00
Rate limit handling for Dropbox - By GGGuenni
By OptimizedForDensity:
2022-05-23 00:40:51 +07:00
- Use ranged strength when defending against ranged attacks
- Hide cities where wonders are built until city is explored
2022-05-13 16:52:53 +07:00
By xlenstra:
2022-05-13 17:00:20 +07:00
- Fixed "improvements could no longer be built by workers" bug
2022-05-23 00:40:51 +07:00
- Fixed "roads seemingly remove improvements" bug
2022-05-13 16:52:53 +07:00
2022-05-13 17:00:20 +07:00
Hexarealm tileset added to base game - By GeneralWadaling
2022-05-13 16:52:53 +07:00
2022-05-11 21:05:17 +07:00
## 4.0.15
2022-05-11 21:22:31 +07:00
Fixed proxy issues when starting new multiplayer games - By alexban011
2022-05-11 21:05:17 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Optional gzipping of saved games
2022-05-11 21:22:31 +07:00
- Modding: Typed unit promotion effects
2022-05-11 21:05:17 +07:00
By Azzurite:
2022-05-11 21:22:31 +07:00
- Add UncivServer.jar to github release
- Improvements and city buttons visible to Spectator
2022-05-11 21:05:17 +07:00
By touhidurrr:
2022-05-23 00:40:51 +07:00
- Autofix Multiplayer Server URL on input
2022-05-11 21:05:17 +07:00
2022-05-11 21:22:31 +07:00
Hide Unmet Civ and Capital Names in Victory Screen - By OptimizedForDensity
2022-05-11 21:05:17 +07:00
2022-05-11 21:22:31 +07:00
Improved clarity & moddability of building improvements - By xlenstra
2022-05-11 21:05:17 +07:00
2022-05-09 01:29:33 +07:00
## 4.0.14
2022-05-09 01:42:19 +07:00
Performance improvements
2022-05-09 01:29:33 +07:00
By SomeTroglodyte:
2022-05-09 01:42:19 +07:00
- Move UncivServer to own module
2022-05-23 00:40:51 +07:00
- Font choice rework
2022-05-09 01:42:19 +07:00
- Reworked "Creates improvement on a specific tile" Unique
2022-05-09 01:29:33 +07:00
By Azzurite:
2022-05-09 01:42:19 +07:00
- Fixed Barbarian Camps revealed by Honor not showing immediately in multiplayer
2022-05-09 01:29:33 +07:00
By JackRainy:
2022-05-09 01:42:19 +07:00
- Auto-downloading missing mods for save files
2022-05-23 00:40:51 +07:00
- Typed missing uniques
2022-05-09 01:29:33 +07:00
2022-05-06 14:07:20 +07:00
## 4.0.13
2022-05-06 14:15:38 +07:00
Extensive performance work
2022-05-06 14:07:20 +07:00
Can no longer gift units to enemy City States
2022-05-06 14:15:38 +07:00
Can now have owner-style-specific improvement images (e.g. Mine-Medieval-European)
2022-05-06 14:07:20 +07:00
2022-05-06 14:15:38 +07:00
Resolved rare crashes
2022-05-06 14:07:20 +07:00
By Azzurite:
2022-05-06 14:15:38 +07:00
- Create turn notifier for when the game is running for Windows
- Fix Sweden not being able to gift great people to city states
2022-05-06 14:07:20 +07:00
2022-05-06 14:15:38 +07:00
By Jack Rainy:
- Allow trade routes via city-states
- Better unit expulsion when declaring war/after open borders ended
2022-05-06 14:07:20 +07:00
2022-05-06 14:15:38 +07:00
New Demographics Scoreboard - By letstalkaboutdune
2022-05-06 14:07:20 +07:00
2022-05-04 14:48:41 +07:00
## 4.0.12
By SomeTroglodyte:
2022-05-04 14:56:17 +07:00
- Show available resources from CityScreen
2022-05-23 00:40:51 +07:00
- F-droid integration improvements!
2022-05-04 14:48:41 +07:00
By JackRainy:
2022-05-23 00:40:51 +07:00
- Allow city connections via open borders and own harbors only
2022-05-04 14:56:17 +07:00
- Enable scrolling for the oversized popups
2022-05-04 14:48:41 +07:00
2022-05-04 14:56:17 +07:00
Performance improvements - By Azzurite
2022-05-04 14:48:41 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed `provides [amount] [resource]` on buildings not accepting conditionals
2022-05-04 14:56:17 +07:00
- Implemented most things for moddable victory conditions
2022-05-04 14:48:41 +07:00
2022-05-04 14:56:17 +07:00
Check internet before starting mp game to avoid freeze - By alexban011
2022-05-04 14:48:41 +07:00
2022-05-01 04:17:32 +07:00
## 4.0.11
2022-05-01 04:23:18 +07:00
Enabled nested translations!
2022-05-01 04:17:32 +07:00
2022-05-01 04:23:18 +07:00
Don't allow trade routes through enemy cities
2022-05-01 04:17:32 +07:00
By JackRainy:
2022-05-23 00:40:51 +07:00
- Protect the cities from the fallout spawning
- Correct swap of the full-loaded carriers
2022-05-01 04:17:32 +07:00
By SomeTroglodyte:
2022-05-01 04:23:18 +07:00
- Map editor2.2
2022-05-23 00:40:51 +07:00
- Show number of global followers in Religion Overview
2022-05-01 04:17:32 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed improvements with unfulfilled 'Only Available' still buildable
2022-05-01 04:23:18 +07:00
- Fixed a crash when a plane tried to enter a full city
2022-05-01 04:17:32 +07:00
2022-04-27 13:19:11 +07:00
## 4.0.10
By JackRainy:
2022-05-23 00:40:51 +07:00
- Correct calculation of production for Settlers
- Fixed swapping carriers with payloads
- Display wonders built in other civs correctly
2022-04-27 13:19:11 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Resources UI
- Some improvements to Map Editor - step 1
2022-04-27 13:23:45 +07:00
- Implement fastlane step 1 - minimal framework
2022-04-27 13:19:11 +07:00
2022-04-27 13:23:45 +07:00
Made Specialist allocation table expandable - By ultradian
2022-04-27 13:19:11 +07:00
2022-04-27 13:23:45 +07:00
Fix typo in vanilla - By touhidurrr
2022-04-27 13:19:11 +07:00
2022-04-27 13:23:45 +07:00
Healing values per Civ V - By letstalkaboutdune
2022-04-27 13:19:11 +07:00
2022-04-25 02:54:47 +07:00
## 4.0.9
2022-04-25 03:00:59 +07:00
By xlenstra: Moddable victories!
2022-05-23 00:40:51 +07:00
2022-04-25 03:00:59 +07:00
Fixed crashing bug with aircraft rejection reasons
2022-04-25 02:54:47 +07:00
Mod land units with missile and nuke uniques no longer crash the game
improvementFilter accepts uniques as well
terrainFilter accepts tile resource uniques
Unique docs writer makeover - By SomeTroglodyte
Add checks against 0 Strength combat - By itanasi
2022-04-19 19:27:17 +07:00
## 4.0.8
2022-04-19 19:32:45 +07:00
Redone Map Editor - By SomeTroglodyte
2022-04-19 19:27:17 +07:00
Added very basic "flash red on attack" battle animations
2022-04-19 19:32:45 +07:00
Air units with no space in the city cannot be selected for construction
2022-04-19 19:27:17 +07:00
2022-04-19 19:32:45 +07:00
Unpillagable improvements removed entirely on nuke
2022-04-19 19:27:17 +07:00
AIs don't add double agreements to counteroffers
2022-04-19 19:32:45 +07:00
Clearer "owned" resource on AI trade offer
2022-04-19 19:27:17 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Made 'go to on map' translatable & fixed crash
- Fixed two small bugs
2022-04-19 19:27:17 +07:00
2022-04-17 17:41:22 +07:00
## 4.0.7
2022-04-17 17:45:59 +07:00
Resolved problems in hosting Unciv server
2022-04-17 17:41:22 +07:00
By xlenstra:
2022-04-17 17:45:59 +07:00
- Added 'unit upgrades for free' unique
2022-05-23 00:40:51 +07:00
- Added a 'go to capital'-button in diplomacy screen
- Fixed vanilla policies regression
2022-04-17 17:41:22 +07:00
By itanasi:
2022-05-23 00:40:51 +07:00
- Air Units take damage in Combat
- Updating XP Rewards. Interception now gives XP
- When capturing Civilian, stop current action
2022-04-17 17:41:22 +07:00
Fixed TurnChecker crash when using custom server - By GGGuenni
Add modding translation instruction to the wiki - By heipizhu4
2022-04-13 22:48:10 +07:00
## 4.0.6
2022-04-13 22:53:46 +07:00
Got rid of ANRs from multiple sources
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Performance improvements, including framerate
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Improved continuous rendering's framerate, to solve some ANRs
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Discord suggestion - have allied city states see all tiles of their ally, so they can support them militarily
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
MusicController improvements - By SomeTroglodyte
2022-04-13 22:48:10 +07:00
2022-04-13 22:53:46 +07:00
Fixed a bug where production would not be retained when changing from an obsolete unit to its upgraded unique unit - By xlenstra
2022-04-13 22:48:10 +07:00
2022-04-10 02:37:23 +07:00
## 4.0.5
2022-05-23 00:40:51 +07:00
Added borders to minimap
2022-04-10 02:37:23 +07:00
2022-04-10 02:41:12 +07:00
Resolved Diplomatic Victory check not triggering for human player
2022-04-10 02:37:23 +07:00
Cities that become capital no longer continue being razed
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Make Icons clickable in religions per city display
- Nicer NotificationScroll
2022-04-10 02:37:23 +07:00
Fixed a bug where crosshairs are everywhere with the 'attack when embarked' unique - By xlenstra
Fixed turn checker crashes - By GGGuenni
2022-04-07 03:25:24 +07:00
## 4.0.4
Caught bad URL parsing exceptions
Resolved ANRs when opening Options menu
2022-04-07 03:43:29 +07:00
Solved 'check server connection' errors on Android
2022-04-07 03:25:24 +07:00
By SomeTroglodyte:
2022-04-07 03:43:29 +07:00
- Fix Goddess of Protection error
2022-05-23 00:40:51 +07:00
- Tabbed pager architecture update
2022-04-07 03:25:24 +07:00
2022-04-01 03:14:04 +07:00
## 4.0.3
Changed server connection to URL-based to allow connection to uncivserver.xyz
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added a unique for attacking when embarked
- Generalized Denmark's unique
2022-04-01 03:14:04 +07:00
By HaneulCheong:
2022-05-23 00:40:51 +07:00
- Improved city name generation
- Fixed the official wiki
2022-04-01 03:14:04 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Remove re-orientation for OptionsPopup
- Fix enabled buildings not displaying in games without nukes
2022-04-01 03:14:04 +07:00
2022-03-28 21:50:28 +07:00
## 4.0.2
2022-03-28 21:55:36 +07:00
Solved out of memory errors for modded base rulesets
2022-03-28 21:50:28 +07:00
By SomeTroglodyte:
2022-03-28 21:55:36 +07:00
- City Info Table Expanders improvements
- Empire Overview tweaks
2022-05-23 00:40:51 +07:00
- Translation writer improvements
- Reactivate Worldscreen Ctrl key bindings
2022-03-28 21:50:28 +07:00
Generalized a few nation uniques - By xlenstra
2022-03-25 21:45:31 +07:00
## 4.0.1
Custom server port - By HAHH9527
Add Moddable Policy Priorities - By HaneulCheong
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Enable ModOptions uniques and ModConstants from non-base mods
- Improved Widgets - Fixing Tabbed Pager Scrolling
2022-03-25 21:48:12 +07:00
- Make max Zoom out a setting
2022-05-23 00:40:51 +07:00
- More thorough workaround for Char.code and Char(Int) crashing
2022-03-25 21:48:12 +07:00
- Fix crashes and better crash info
2022-03-25 21:45:31 +07:00
2022-03-22 02:29:55 +07:00
## 4.0.0
2022-03-22 02:18:37 +07:00
2022-05-23 00:40:51 +07:00
Can now host your own Unciv server for Multiplayer - details in the wiki!
2022-03-22 02:18:37 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Prevent Char-to-code crash
- Moddable Ice generation
2022-03-22 02:29:55 +07:00
- Empire Overview improvements
2022-05-23 00:40:51 +07:00
- Fix CS unit gift crash
2022-03-22 02:18:37 +07:00
By xlenstra:
2022-03-22 02:29:55 +07:00
- Split 6 tiles visible unique into its parts, making it more moddable
- Fixed a bug where the resource supply overview would not add up
2022-05-23 00:40:51 +07:00
- Added an AI for building & using spaceship parts
2022-03-22 02:29:55 +07:00
- Unified & generalized a few uniques
2022-03-22 02:18:37 +07:00
2022-03-22 02:32:45 +07:00
Custom desktop font - by HAHH9527
2022-03-18 03:52:03 +07:00
## 3.19.18
Double Zoom Out Range - By itanasi
By SomeTroglodyte:
2022-03-18 04:37:33 +07:00
- Redesign of Empire Overview Screen - more info saves, better portrait display, and many more changes!
2022-05-23 00:40:51 +07:00
- World Screen unit supply deficit icon now updates properly
- Close little loophole allowing promoting a unit after moving or attacking
2022-03-18 03:52:03 +07:00
2022-03-14 03:53:45 +07:00
## 3.19.17
2022-03-14 03:57:55 +07:00
Better displaying of units that cannot be built
2022-03-14 03:53:45 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Support more freely modded Worker-like units
2022-03-14 03:57:55 +07:00
- Religion overview improved
2022-05-23 00:40:51 +07:00
- Mod checker minor improvements
- Fixed Spectator & AI games in seemingly endless loop
2022-03-14 03:53:45 +07:00
Multiplayer code cleanup - By GGGuenni
2022-03-11 00:48:53 +07:00
## 3.19.16
Wiki improvements
Unique units abilities that should be inherited by upgrades - By SomeTroglodyte
By SpacedOutChicken:
2022-05-23 00:40:51 +07:00
- Add Amphibious promotion to Songhai units
- Petra fix
2022-03-11 00:48:53 +07:00
2022-03-08 19:32:01 +07:00
## 3.19.15
By SomeTroglodyte:
- UI improvements of Religion Picker Screen
- Better Notification locations
- Code cleanup
- Fix Mughal Fort unique
By itanasi:
- Return Stacking Terrain Bonus to Civ5 Rules
By lishaoxia1985:
- UI improvements
Added "Starts with [policy] adopted" unique - By HaneulCheong
2022-03-06 01:26:01 +07:00
## 3.19.14
By SomeTroglodyte:
- Sort maps & accelerate playing a newly edited map
- Fixed many minor UI bugs
- WLTK decorations
- Improve unique replacement for +/- amounts
- Locate Mod Errors - choose base ruleset to do complex check against
- Move automated units button was showing when it didn't do anything
Added deep link to multiplayer games - By GGGuenni
Block Embarked from capturing Civilians on Water - By itanasi
Translations update
2022-03-01 00:49:50 +07:00
## 3.19.13
Minor performance improvements
By SomeTroglodyte:
- Fixed Spaceship production bonuses
- Fixed Ctrl-Letter key bindings
- Fixed Polynesia's Wayfinding
- Fixed Petra and Garden not allowed in some cases
Align Embarked Defense Strength per Era - By itanasi
2022-02-25 18:48:47 +07:00
## 3.19.12
Modding: Multiple Unique documentation improvement
By SomeTroglodyte:
- Slider fixes
- Rudimentary AI control over goldPercentConvertedToScience
Fix Navies capturing Land Civilians - By itanasi
Translation updates
2022-02-22 16:41:06 +07:00
## 3.19.11
Mod autoupdate improvements
Performance improvements
Added "copy to clipboard" button for mod errors
Multiple small improvements
By SomeTroglodyte:
- Resolved no-barbarian mod error
- Minimum window size
By xlenstra:
- Reorganized the way city states grant resources
- Made spaceship parts units instead of buildings
- Added mod constants for the distance between two cities
By itanasi:
- Updating Embarking Tutorial with more details
- Made multiple tile defense bonuses stack
2022-02-20 01:34:20 +07:00
## 3.19.10
Show json parsing errors for mods in the options menu
AI only builds work boats for buildable improvements
Trigger uniques by sacrificing units with conditional
By xlenstra:
- Damage in battle table is now the average damage done
- Added conditional checking for tiles
By itanasi:
- Show Improvements that are buildable after Removing TerrainFeature
- Embarking penalty logic fix
- Prevent Civilians from capturing Civilians
Fix for music resumes after minimizing on android - By SomeTroglodyte
2022-02-15 16:52:56 +07:00
## 3.19.9
Transported units reveal tiles as if they passed through the path of the transporting unit
Captured unit notifications now sent to the correct civ :)
Modding: Better unique typechecking and autoreplace, added new conditionals
Can see improvement removal icons in Civilopedia
Fixed untranslated texts, mainly in Civilopedia
Add Amphibious penalty to Land attacking into Water and vice versa - By itanasi
2022-02-13 00:25:12 +07:00
## 3.19.8
Framerate improvements
Performance improvements for wartime AI
Modding: Arbitrary uniques can become timed uniques with a special conditional!
Correctly recognize mod changes of content, not just metadata
Destroyed units on capture provide the correct notification
Loading a new game while nextTurn is running no longer reverts you to that game
2022-02-09 17:30:35 +07:00
## 3.19.7
Better conditionals for modding
Withdraw chances can stack
By itanasi:
- Sea Unit can't capture Land Civilian (and vice versa)
- Notify when Barbs don't give more XP
2022-02-07 16:27:51 +07:00
## 3.19.6
UI improvements across the board
Map performance improvements
Better mod loading error messages, added options button to reload all rulesets
Exploring and automating workers are some of the most common actions, they don't deserve to be behind a 'get additional actions' click
Flood plains no longer generate on desert hills
Also capture Civilian Unit when capturing during battle - By itanasi
Fixed a bug where units requiring nearby units for bonuses could find themselves - By xlenstra
2022-02-03 15:34:51 +07:00
## 3.19.5
HUGE reduction is memory consumption!
Performance improvements!
Greatly reduced loading times when mods are installed
Better terrain moddability + Added unique to convert terrains if adjacent to something
"Must be next to [terrainFilter]" now applicable on improvements
Added mod warnings for empty ally and friend bonuses
By xlenstra:
- Fixed a bug where stats from uniques would exponentially grow
- Fixed a bug where open borders, war declarations and cities could not be traded
2022-02-01 15:06:47 +07:00
## 3.19.4
Caught more mod failure conditions, removed certain assumptions from map creation
Unique replacement warnings show the correct replacement with filled parameters
By xlenstra:
- Fixed a bug where unit discounts would not work
- Fixed a crash when opening and closing the options menu in quick succession
Fix art for farms on hills - By SpacedOutChicken
2022-01-30 04:40:43 +07:00
## 3.19.3
2022-05-23 00:40:51 +07:00
Huge performance improvements to "next turn"
2022-01-30 04:40:43 +07:00
Removed mod dependency on specific terrains and resources
By xlenstra:
- Resources can now again provide uniques applying to the entire civ
- Fixed a few rare mod-specific crashes
New caravel image - By touhidurrr
Minor logic cleanup - By itanasi
2022-01-27 03:55:30 +07:00
## 3.19.2
Stat bonus drilldown in cities
Performance improvements
By will-ca:
- Try to fix potential typos in stock rulesets.
- Wiki improvements!
- Make sure units always have starting promotions.
By xlenstra:
- Fixed the problems with the food carry-over unique
- Made unhappiness effects moddable by adding a global uniques json
added revolts when < -20 happiness
- Fixed a missing percentage sign in uniques
Ranged capture - By itanasi
2022-01-24 16:56:00 +07:00
## 3.19.1
Better drilldown to stat sources in city screen
Start bias includes neighboring tiles for better effect
Cleaner tech order display
Better unique documentation - By xlenstra
By will-ca:
- Check rulesets for potential typos.
- Avoid potential crashes when deleting mods.
- Fix uneven fonts, unify font sizes.
- Make "Help" button clearer and translatable, random nation indicators and labels translatable.
Destroy Arsenal when city is captured - By SpacedOutChicken
2022-01-23 02:58:23 +07:00
## 3.19.0
Vastly improved worker AI for mods, and AI utilization of workers
Added button to update an installed mod from its action menu
Converted all stat percent uniques to be iterated on efficiently once!
Fixed a conversion error in "% city strength from defensive buildings" unique - By xlenstra
2022-01-19 19:47:43 +07:00
## 3.18.19
Worker AI improvements for modded improvements and terrains
Performance improvements
Minor UI improvements
By will-ca:
- Unified icon button UI
- Added missing translation terms
2022-01-17 00:51:33 +07:00
## 3.18.18
"Cannot be built with" unique catches building equivalents as well
Unique deprecation and textual improvements
By will-ca:
- Explain when cities can't be razed in Civilopedia
- Solved "overlapping tiles" in modded tilesets
- Fix a tiny and limited memory leak
Made attacked civilians lose 40 hp as in civ5. - By ravignir
Capturing Civilians not considered an Attack - By itanasi
2022-01-14 15:49:22 +07:00
## 3.18.17
Handling for multiplayer download errors
Fixed fringe-case crashes
By xlenstra:
- Fixed a bug that occasionally placed hills on top of mountains
- Made all the other constants determining the strength of cities moddable
- Fixed a bug where citadels did not damage nearby units
- Updated the natural wonders for vanilla
Fix incorrect Archer obsolete - By AdityaMH
2022-01-10 03:34:44 +07:00
## 3.18.16
Deprecation of requiredBuildingInAllCities
Removed support for stat-named specialists
Checks for parameter types of conditionals in mods
By xlenstra:
- Added a way to add moddable constants
- Fixed 'cannot built on [strategic resource]' not working
- Expanded the buildingFilter to include options for national wonders
More informative reports for crashes in threads - By will-ca
Fix missing siege unit resources needs for vanilla - By AdityaMH
2022-01-07 16:15:19 +07:00
## 3.18.15
Detailed sources of battle modifiers
Performance improvements
By xlenstra:
- Disables '[cityState] is afraid of your military power' for spectators & other non-major civs
- Fixed a bug where great improvements could not be repaired after being pillaged
- Fixed border image alpha
Revert "Remove periodic saving again " (#5883) - By touhidurrr
Added `tileScale` in `TileSetConfig` - By will-ca
2022-01-03 03:56:24 +07:00
## 3.18.14
By will-ca:
- Unify and improve moddability of more tile-based images, including border images.
- Arrows in Default tileset.
By xlenstra:
- Added more yield icons to the city screen
- Reworked nukes again
- Updated uniques
- Fixed a bug with unit discount
Stop promoting units with 0 movement via the promotion screen - By yairm210
Delete unused image - By hundun000
Remove periodic saving again - By GGGuenni
Dispose object Graphics2D if it isn't used - By lishaoxia1985
2021-12-29 05:01:42 +07:00
## 3.18.13
Stat names also include the stat icon :)
Better map-to-ruleset incompatibility checks
'tile to expand to' choice incorporates city-specific bonuses
Fixed a ton of very rare, but crashing, edge-case bugs
By will-ca:
- Save attacks per civ for arrows for cities, missiles, dead units.
- Solved 'white blocks' on default tileset.
By xlenstra:
- Fixed a rare diplomacy voting bug in one-more-turn mode
- Fixed a few combat bugs and changed the religions founded label
2021-12-26 03:51:41 +07:00
## 3.18.12
AI cities now build workboats for use in other cities
Caught Out Of Memory error for large saved games
By will-ca:
- Show arrows on map for unit actions
By xlenstra:
- Added score and time victory
- Fixed a policy not working
- Fixed a bug where an empty improvement picker screen could open
2021-12-21 02:25:17 +07:00
## 3.18.11
Resolved mod dependencies leading to incompatible rulesets
By will-ca:
- Add new universal crash handlers and error reporting screen.
- Refactor MiniMapHolder's little green map overlay toggle icons.
By xlenstra:
- Extended use for "in [tileFilter] tiles" conditionals
- Replaced illegal / questionably legal assets
- Fixed an infinite loop where mod units could upgrade to the unit they replaced
Fixed warnings in linux desktop file - By touhidurrr
2021-12-16 04:12:28 +07:00
## 3.18.10
Sort Maintenance Using Fixed Point - By itanasi
Moved Coal discovery back to industrialization - By xlenstra
Improvements to TurnChecker data usage - By GGGuenni
AI for Inquisitor and Missionary - By Interdice
Add a couple missing template strings - By SimonCeder
2021-12-10 20:48:53 +07:00
## 3.18.9
2021-12-10 20:37:17 +07:00
Uniques and conditionals for translating are taken directly from the uniquetypes
Can gift improvements to city states also on water tiles / when other improvements have been built on the resource
Enabled code minify, hopefully shrinks apk size
Resolved crash when selecting resources in map editor
2021-12-10 20:48:53 +07:00
## 3.18.8
2021-12-08 03:12:05 +07:00
Solved bug that made civilian units uncapturable
Don't show 'fortify until healed' if the unit won't actually heal in this tile
By xlenstra:
- Band-aided a bug where players in multiplayer games were waiting for themselves.
- Fixed a crash that occasionally happened when liberating a city to a dead civ
- Added icon for telegraph
- Fixed the unique for giving sight to units no longer working
Regions part 3 - resource placement, resource settings - By SimonCeder
2021-12-06 02:23:04 +07:00
## 3.18.7
Multiplayer game info is updated as each intermediate player finishes their turn
Solved crash - AIs ignore trade requests that have become invalid mid-turn
By xlenstra:
- Fixed a bug where 'requires a [buildingName] in this city' would not work
- Fixed a bug where WLTKD would continue after conquering/trading a city
Counteroffer fixes - By SimonCeder
2021-12-03 16:33:18 +07:00
## 3.18.6
Fixed niche bug that let you try and capture civilians in territory you can't enter
New Recycling center building - By itanasi
By will-ca:
- Center Agriculture in Tech tree.
- Show which cities are missing required buildings for National Wonders.
Fixed a bug where statue of Zeus would not work - By xlenstra
2021-11-28 01:08:47 +07:00
## 3.18.5
By SimonCeder:
- We Love The King Day
- Counteroffer mechanic, updated trade valuations
Added health conditionals - By xlenstra
Make Guided Missile Free (and Maintenance overhaul) - By itanasi
Stop putting Wonders as start buildings - By SpacedOutChicken
Performance improvements!
Added autogenerated unique docs
Fixed terrace farms not improving with Civil Service and Fertilizer techs
Resolved edge case crash
Fixed bug when attempting to load a game that uses mods you don't have
2021-11-22 02:14:42 +07:00
## 3.18.4
Can safely convert maps between rulesets!
Policy screen keeps scroll position when adding new policy
Cannot add 2 of the same buildings to the queue visually
Viewable tiles update after capturing city
AI won't declare war at the very beginning of games for little reason
Exiting Civilopedia always brings you o the previous screen
2021-11-19 17:13:23 +07:00
## 3.18.3
Caught out of memory errors on autosave
By xlenstra:
- Updated vanilla policies and fixed a few oversights from G& K policies
- Cleaned religion from the Vanilla ruleset
2021-11-15 02:36:03 +07:00
## 3.18.2
Pre-solved potential bugs
Fixed tileset config conflicts between mods
Fixed crashing music bug
Caught out of memory errors when updating tiles with a catch-all popup
Performance improvements, should help mitigate existing ANRs
Resolved crashes in game options table when changing base ruleset before the mod list was defined
Fixed a crash when changing the base ruleset while in portrait mode - By xlenstra
2021-11-12 05:35:57 +07:00
## 3.18.1
Performance improvements
Resolved edge-case AI crashes
Solved map editor bug for rulesets without grassland
Regions part 2 - City state placements, start normalization - By SimonCeder
By xlenstra:
- Split Vanilla & G& K rulesets
- Removed a wrongly implemented BNW-only building
2021-11-09 00:52:26 +07:00
## 3.18.0
2021-11-09 00:51:21 +07:00
Performance improvements!
2022-05-23 00:40:51 +07:00
Upgraded Desktop to new rendering methods, solving many existing problems
2021-11-09 00:51:21 +07:00
Can upgrade/promote units as per Civ V rules
By SimonCeder:
- Better map generation for civ placements
- Quest fixes
- can remove fallout on oases
- Bombard notification
- fix bug when city states bullied
- Encampments revealed by ruins effects have lastSeenImprovement updated
Possibly fixed a bug where replacement buildings would not be granted - By xlenstra
2021-11-02 23:17:20 +07:00
## 3.17.14
Large performance boosts
Solved ANRs caused by slow "quickstarts"
Fixed music download error
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
By xlenstra:
- Reworked buying buildings & units with stats a bit
- Fixed a bug where hagia sophia could be build in non-faith games
Made rich presence text not change with language - By logicminimal
2021-10-31 00:41:59 +07:00
## 3.17.13
Show construction icons in Cities Overview. - By will-ca
Remove Discord RPC checks for unsuitable devices - By asda488
Allow unit movement after unit automation steps
By SimonCeder:
- Barbarian units
- Barbarian fixes
By SomeTroglodyte:
- Fix PercentProductionBuildings and PercentProductionWonders
- Minor hardening of music against OpenAL quirks
GameInfoPreview upload as Metadata - By GGGuenni
2021-10-28 01:23:20 +07:00
## 3.17.12
Clarified Oil well / Refrigeration relation - By SomeTroglodyte
Improved multiplayer screen performance - By GGGuenni
By SimonCeder:
- Improve AI performance vs barbarians & AI settlers
- Conquistadors only settle other continents
2022-05-23 00:40:51 +07:00
- Fixed contest quests bug
2021-10-28 01:23:20 +07:00
By xlenstra:
- Religion UI improvements
- Fixed multiple faith bonuses from ruins
- Fixed unconventional great prophets not gaining wonder bonuses
Provide more information to waiting players in multiplayer - By thepianoboy
2021-10-25 00:54:39 +07:00
## 3.17.11
City construction speedup with caching stats from tiles
Fixed "[stats] from all [stat] buildings" check for stat relatedness
By xlenstra:
- Fixed Siam's unique applying multiple times
- Added missing unit type filter
- Enumified all remaining resource & improvement uniques
- Fixed a bug where AI would not found religions
- Fixed a bug where buying units with faith would not increase in cost
Inner Sea map type - By SimonCeder
2021-10-21 01:20:24 +07:00
## 3.17.10
Global uniques from buildings register correctly for units
Solved multiple movement bugs
Performance improvements
By xlenstra:
- Band-aided a bug with building unique application
- Fixed belief increasing city-state influence resting point
By SimonCeder:
- Can now raze cities Austria has married
- Improvements for fog of war
Added resource tech requirement to tile info - By p-bystritsky
2021-10-18 01:23:58 +07:00
## 3.17.9
By xlenstra:
- Fixed bug where denmark's pillaging unique doesn't work
- Implemented holy warriors follower belief
- Fixes bug where culture gain from killing units no longer works
- Choose a better visible color for the religious symbol on the city button
City State Barbarian Invasion and War with Major pseudo-quests - By SimonCeder
Music pause on "leave game" question, not world screen menu - By SomeTroglodyte
2021-10-14 03:27:39 +07:00
## 3.17.8
By avdstaaij:
- Fixed the visual gaps in territory borders
- Fixed the base cost of the Grand Temple
Strength bonuses apply from civ bonuses as well
By SimonCeder:
- Disable religious quest with religion disabled
- Variable resource quantities
- Free buildings are truly free
By xlenstra:
- Fixed a bug where "[+amount] population [in this city]" did not work
- Fixed bugs with diplomatic victory
- Free buildings provided in other cities are also free
- Fixed crashes from era
2021-10-11 02:41:46 +07:00
## 3.17.7
Mayas nation - By SomeTroglodyte
Better AI choice for constructing carriers
By xlenstra:
- Solved bugs with unit movement through fog of war
- Fixed multiple small bugs
- Made it impossible to cut short peace treaties
- Fixed a bug where religious units would be expelled when an open borders agreement ended
- Fixed bug with byzantine unique
Civ icon redirects to civilopedia - By logicminimal
By SimonCeder:
- Return Civilians captured by Barbarians to original owner
- cs units wander
2021-10-08 21:02:29 +07:00
## 3.17.6
Considerable optimizations for "next turn" performance
Unit maintenance discount corrected
Fixed conditionals display when locating mod errors, which ws broken due to translation reordering all conditional-like text
Fixed crash when AI is picking religions - By xlenstra
Minimum city distance across continents - By SomeTroglodyte
Fix Educated Elite - By SimonCeder
2021-10-06 22:35:41 +07:00
## 3.17.5
Better unique and mod checking
By SimonCeder:
- Barbarians capture civilians and take gold from cities
- AI rationing of strategic resources; Hydro Plant re-enabled
- prevent city states from taunting you
By xlenstra:
- Fixed Byzantine not applying
- Advanced AI choosing of beliefs
- Combat uniques converted to conditionals
- Nations now have a favoured religion
By SomeTroglodyte:
- Added Ethiopia Nation
- New map for map editor shares settings storage
2021-10-03 16:22:38 +07:00
## 3.17.4
By SimonCeder:
- Barbarian spawning and camp placements
- Fixed Fountain of Youth
By xlenstra:
- Added default values for supply to fix almost all mods being broken
- Fixed bugs with pentagon, "mandate of heaven", and fallout
- Added icons to resource trades & war declarations
By SomeTroglodyte:
- The Celtic People Rebooted
- Music moddability and visual improvements
Add looping minimap viewport if worldwrap enabled - By Thyrum
2021-09-30 05:04:08 +07:00
## 3.17.3
Added game name to turn notification - By GGGuenni
By xlenstra:
- Added the Byzantine empire
- First step into unifying strength bonuses using conditionals
By SimonCeder:
- Fix Polynesian vision when embarked
- Proper great general points
By SomeTroglodyte:
- Civilopedia category icons & keyboard navigation
- Allow Deciv Redux start with >0 City States
- Fix era of Wonders without tech in Wonder overview
- Double movement unique parameterized
Change NationIcon for 4 nation - By AdityaMH
2021-09-26 18:07:40 +07:00
## 3.17.2
Warn modders for uniques located on the wrong objects, and usages of deprecated fields
By SomeTroglodyte:
- Mini-UI to see Religion info on foreign cities
- World and Natural Wonders Overview
- Natural Wonders un-hardcoded
- Texture pack/load for mods also distributes by Images.
By SimonCeder:
- Quests fixes and additions
- Can't trade resources from other trades or city-states
Fix missed sound for Sea Beggar - By AdityaMH
2021-09-22 22:50:17 +07:00
## 3.17.1
We now find and report deprecated uniques in the command line!
Resolved crash from unit civilopedia lines
Music controller with fade-over and mod capabilities - By SomeTroglodyte
By xlenstra:
- Added support for conditionals to some more uniques
- Save the sources of uniques with the uniques themselves
- Fixed bug where a unit auto-exploring ancient ruins would in some cases disappear after upgrading
2021-09-20 01:04:34 +07:00
## 3.17.0
Type-checking for Unique parameters in mods, basis for new Unique management
By xlenstra:
2022-05-23 00:40:51 +07:00
- Many bugfixes
2021-09-20 01:04:34 +07:00
- Added "conditionals" to increase unique moddability
- Embarked units only have 1 vision (except marines)
By SomeTroglodyte:
- Better nation picker UI
- Ask before resetting game setup to defaults
- Modmanager sort and filter
Implemented Unit Supply - By r3versi
By SimonCeder:
- Carthage civ
- Bugfixes
2021-09-14 15:37:20 +07:00
## 3.16.15
City-States can become wary of civs - By SimonCeder
Added Religious city states - By Interdice
By xlenstra:
- Made CN tower functional, and free buildings are removed on capture
- Updated piety policy tree
- Added "Consumes [amount] [resource]" for improvements
By SomeTroglodyte:
- Panzer can upgrade according to fandom wiki
- Handle maps with invalid mapSize more gracefully
By ravignir:
- Add missing Natural Wonders
- Made camps buildable on jungles.
2021-09-12 03:18:35 +07:00
## 3.16.14
Fixed crashes when mod had religion but no great prophet
Can no longer fast-tap to confuse policy/construction screens
By xlenstra:
- Fixed some bugs
- Fix Civil Society policy
- Wrote an extensive tutorial documenting most of religion
By SimonCeder:
- Proper pledge to protect implementation
- Unique units from Militaristic city states
- Icons for city states
By SomeTroglodyte:
- Fixed crash with no-barbarian mods
- Fix era notification
- Mod manager portrait and auto scroll
2021-09-09 03:06:10 +07:00
## 3.16.13
By xlenstra:
- From the industrial era onwards, things change in religion
- Fixed bugs with unit movement, renamed units, and default starting era
- Unique additions for modding
By SomeTroglodyte:
- New game is more wrap and shape aware
- No right-click on Android
- Code cleanup
By SimonCeder:
- CS vulnerable to ally unhappiness
- checks for protection, delays
- Force ranking, bullying improvements
- City state intrusion anger
2021-09-05 19:10:21 +07:00
## 3.16.12
Can no longer enter city-screen that is not yours
Spectator cannot take over player diplomacy options
Better check for units with no unitType defined
Fixed crash where deleting mods meant you could never start a game again
By xlenstra:
- You can now input distinct numbers when trading gold
- Fixed religion bugs
By SimonCeder:
- Correct year shown when starting in later eras
By SomeTroglodyte
- Options displays well for portrait mode
2022-05-23 00:40:51 +07:00
- Fixed rare map generation crash
2021-09-05 19:10:21 +07:00
2021-09-03 01:03:18 +07:00
## 3.16.11
Resolved crash due to evaluating distance to city state when we have no cities
By xlenstra:
- Great Prophets now always have your religion as their religion
- Implemented renaming of religions
- Finishing the later five policy trees now allows you to buy great people with faith
- Added Religious wonders
- Fixed bug making enhancing religions impossible
- Added UI to show what cities are holy cities to the player
By SimonCeder:
- fix duplicated city-state bonus bug
2021-08-31 03:30:09 +07:00
## 3.16.10
By SimonCeder:
- Add Austrian civ
- units get promotions and xp bonuses from CS buildings
- Demanding tribute from city states
By xlenstra:
- AI will now found & enhance religions - minor improvement to civilian AI
- Fixed ambush bonus amount
By SomeTroglodyte:
- Diplomacy Screen Nation relation indicator
- Persistent new game setup
- Anti-Armor, negative tile yield, LoadScreen
For modders: Mass unique deprecation
2021-08-29 05:43:22 +07:00
## 3.16.9
By xlenstra:
- Implemented the enhancing of religions
- Submarines are now visible to adjacent units, and once turned visible, can be attacked by all enemy units
By SomeTroglodyte:
- Multiple Civilopedia improvements
- Better mod problem detection
2021-08-26 21:42:29 +07:00
## 3.16.8
Upload APK files to Github release
2021-08-26 21:43:54 +07:00
Can now play as 2 separate Civs with the same userId
2021-08-26 21:42:29 +07:00
Fixed Krepost unique
Conquering a city destroys buildings inside the city - By xlenstra
By SomeTroglodyte:
- Starting locations reworked
- Stat Icons Redone
2021-08-24 01:11:21 +07:00
## 3.16.7
By xlenstra:
- Implemented Inquisitors
- Implemented a cap for the production boost of great engineers
- Scouts still ignore terrain costs after upgrades
- Fixes bug where upgrading units would no longer provide their default upgrades
By SomeTroglodyte:
- City keyboard buy construction and tile
- getLastTerrain simple patch
- StartingLocation-Improvements-be-gone phase 1
Can now raze non-original capitals at capture - By SimonCeder
2021-08-23 03:58:42 +07:00
## 3.16.6
2021-08-22 01:22:24 +07:00
City-states grant copies of ALL resources
By SomeTroglodyte:
- Fixed multiple crashing errors
- Ancient Ruins Civilopedia and Translations
- WorkerAutomation cached per Civ - BFS cached
Made great people and boats uncapturable - By logicminimal
Added Bucketeer unit images - By AdityaMH
By xlenstra:
- Added a UI for viewing the religions inside a city
- Implemented almost all missing founder & follower beliefs
2021-08-20 05:11:41 +07:00
## 3.16.5-googlePlayPushTest
2021-08-20 13:35:28 +07:00
A test to ensure that publishing new versions to Google Play works properly
2021-08-20 05:11:41 +07:00
2021-08-20 00:49:08 +07:00
## 3.16.5
2021-08-18 03:29:17 +07:00
2021-08-20 00:49:08 +07:00
By SomeTroglodyte:
- Expander tab persist
- UI improvements for city screen
- Unit action constants and worker unique cleanup
By avdstaaij:
- Removed the civ introduction trade option
- Made water oil wells require the Refrigeration tech
- Removed the sight bonus from hills
- Gave anti-air units a bonus vs helicopters
- Disabled pillaging your own tiles
Fixes crashes from loading mods without an eras.json file - xlenstra
CS bonuses graded according to relationship level - By SimonCeder
2021-08-18 03:29:17 +07:00
2021-08-20 00:49:08 +07:00
Improve horse sound - By AdityaMH
2021-08-18 03:29:17 +07:00
2021-08-16 23:31:12 +07:00
## 3.16.4-patch1
Fixed crash from conquering cities - By xlenstra
Fix DOS attack perpetrated by CityInfoReligionManager on Json Serializer - By SomeTroglodyte
2021-08-16 02:04:12 +07:00
## 3.16.4
Implemented Zone of Control mechanic - by avdstaaij
Runtime optimizations - By SomeTroglodyte
Implemented religious pressure - By xlenstra
Fix units not entering cities upon capture - By avdstaaij
2021-08-13 00:58:48 +07:00
## 3.16.3
By SomeTroglodyte:
- Civilopedia - Difficulty
- City screen stats double separators
- Unit rename UI
By xlenstra:
- Added founder beliefs, updates to pantheon spreading
- Added an overview screen for religions
Resources changed to match civ5 G& K - By ravignir
Add Holy Site for FantasyHex - By AdityaMH
2021-08-12 00:50:52 +07:00
## 3.16.2-patch1
Fixed diplomacy screen crash for city-states with no cities
Added mod check for units whose unitType is not defined
2022-05-23 00:40:51 +07:00
Fixed crash when selecting certain buildings in the civilopedia - by xlenstra
2021-08-12 00:50:52 +07:00
2021-08-09 03:20:44 +07:00
## 3.16.2
Fixed crashing Diplomatic victory bug
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added follower beliefs for buying religious buildings
- Hides 'automate' unit action and unhides 'stop exploring' unit action
- Ruins now have their own file
- Architecture is now a prerequiste of Archaeology
- Fixed bug where units could still be purchased if they used a depleted resource
- Fixed crash when borrowing names
- Fixes bug where Russia's unique no longer works
- One with nature yield for spain is now doubled
2021-08-09 03:20:44 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- MapGenerator optimization
- Diplomacy: City State resource UI, improvement gift effect
- Mod description translation
2021-08-09 03:20:44 +07:00
Pikeman upgrades only to Lancer - By ravignir
Fix banking's required techs - By logicminimal
City state resources - By Interdice
2021-08-06 19:21:57 +07:00
## 3.16.1
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added missionairy units, which can spread religion and bought with faith
- Replaced the last promotion effects with uniques
- Removed $ signs from translatable strings
2021-08-06 19:21:57 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Bring `allUnitActionsHaveTranslation` test up to date
- Change defeat conditions
2021-08-06 19:21:57 +07:00
By ravignir:
2022-05-23 00:40:51 +07:00
- Minor fix to Great Prophets cost not increasing
2021-08-06 19:21:57 +07:00
2021-08-04 22:36:43 +07:00
## 3.16.0-patch1
Bugfixes from unitTypes so promotions work again - By xlenstra
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Allow civ-unique buildings to be created by startingEra
- Mod manager concurrency
2021-08-04 22:36:43 +07:00
Randomize Plains/Grasslands around deserts - By ravignir
2021-08-04 02:41:10 +07:00
## 3.16.0
By xlenstra:
- Added Diplomatic victory!
- Unit types are now moddable!
Bugfixes
Atomic bomb interception works as intended
Ai now cares about city distances - By Interdice
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Civilopedia phase 9 - Technologies
- Harden map editor map loader against most bad maps
2021-08-04 02:41:10 +07:00
- UI improvements
General fixes - By lishaoxia1985
2021-08-02 02:19:57 +07:00
## 3.15.18
600th version!
Solved crash where city states would try to gift great people without cities
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Fixed captured units not tp-ing out of illegal tiles
2021-08-02 02:19:57 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- TranslationFileWriter support for CivilopediaText
- Fix Civilopedia Unique auto-linking when Ruleset changes
- Reduce atlas - The Huns was 4x larger than the other nations, and a dirty Hexagon dupe
- Better crude maps - zero uncovered tiles impossible
2021-08-02 02:19:57 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added modoptions unique for disabling city-state spawning with only a settler
- Fixed bug where production from cutting down forests could apply to perpetual constructions
2021-08-02 02:19:57 +07:00
Improve River for FantasyHex - By AdityaMH
Fix Hagia Sophia and CN Tower not giving civ 5 bonuses - By logicminimal
2021-07-30 20:28:17 +07:00
## 3.15.17
Influence-by-game-progress works as intended
One-city-challengers no longer get multiple settlers for later eras
Maori Warrior debuff only applies to enemy units
AI accepts research agreement offers
Buildings from era are applied before buildings from policies
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Civilopedia phase 8 - Nations and Promotions
- UnitActionType now knows keys, sounds and most icons
2021-07-30 20:28:17 +07:00
And new unit pixel and some improvement - By AdityaMH
Map climate overhaul - By ravignir
2021-07-28 03:27:41 +07:00
## 3.15.16
City states no longer grant Great Prophets when religion is not enabled
Background work for moddable uit types :)
Mercantile CS resources - By SimonCeder
Civilopedia phase7 - By SomeTroglodyte
Petra as in G& K fix - By ravignir
2021-07-25 23:49:39 +07:00
## 3.15.15
Great Person points are now moddable!
By SomeTroglodyte:
- Minimap Slider UI
- Unit name translation
- Rename Railroad tech to Railroads
- Fix canImprovementBeBuiltHere regression
2022-05-23 00:40:51 +07:00
- Newgame screen overhaul for portrait mode
- Deprecate "Can only be built on coastal tiles" unique
- A Civilopedia category for Religion
2021-07-25 23:49:39 +07:00
By SimonCeder:
- Optimized spawn placement algorithm
2022-05-23 00:40:51 +07:00
- City states adjustments
2021-07-25 23:49:39 +07:00
Resolved #4394 - corrected misspelled city names
2021-07-23 00:39:24 +07:00
## 3.15.14
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed bug where "[All] units" would not apply to city combatants
- Fixed comodification errors under certain circumstances
- Fixed a crash in badly defined mods
- Implemented temples
- Hide lesser used action buttons to free up space
- Fixed bug where 'remove road' would also remove other improvements under specific circumstances
- Fixed units not being removed from open borders area after declaring war
- Fixed bug where all great people suddenly were scientists
- Fix autocracy bonus accidentally being disabled
2021-07-23 00:39:24 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Resolve #4589
- Spruced up Civilopedia - phase 6 - uniques
- City construction Civilopedia-linked
2021-07-23 00:39:24 +07:00
By SimonCeder:
2022-05-23 00:40:51 +07:00
- Map generation and start locations
- Added Sweden Civ
2021-07-23 00:39:24 +07:00
Performance boost - should resolve some ANRs
2021-07-20 02:31:55 +07:00
## 3.15.13
By SomeTroglodyte:
- Fix for missing Farm images
- Better keyboard shortcuts
2022-05-23 00:40:51 +07:00
- Rewritten Tooltip class
- Sort Civilopedia entries using locale
- Spruced up Civilopedia - phase 5 - buildings
2021-07-20 02:31:55 +07:00
By xlenstra:
2022-05-23 00:40:51 +07:00
- Implemented Follower beliefs for religions
2021-07-20 02:31:55 +07:00
- Fixed unique of Persian immortal not working
Unit gifting - By SimonCeder
Added Polder image
2021-07-15 02:34:11 +07:00
## 3.15.12
By xlenstra:
2022-05-23 00:40:51 +07:00
- Founding Religions
- Updated the tile choosing algorithm for city expansion
- Disabled city state diplomacy buttons when it is not your turn
- Fixed bug where great prophets could be given when religion was disabled
- Fixed bug where effects of all aquaducts nationwide stacked in each city
2021-07-15 02:34:11 +07:00
Wonder build screens redux - By SimonCeder
By SomeTroglodyte:
- Better Slider UI
2022-05-23 00:40:51 +07:00
- 'Swap units' sound replaced
2021-07-15 02:34:11 +07:00
2021-07-13 02:03:14 +07:00
## 3.15.11
Civs with no cities can no longer pick policies
Spectator no longer appears on Diplomacy overview
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed crashes on loading save games with religion
- Fixed bug where submarines could not attack embarked units
- Fixed bug where tile construction time was increased instead of decreased
2021-07-13 02:03:14 +07:00
By lishaoxia1985:
2022-05-23 00:40:51 +07:00
- Fix worldSizeModifier in TechManager
- Make map symmetrical if it's not wrapped
2021-07-13 02:03:14 +07:00
Fix Hun city names - By freddyhayward
2021-07-11 03:56:06 +07:00
## 3.15.10
Automated atomic bombs no longer cause crashes
Fix for placeholder parameters changing names and becoming out of sync with existing translations.
By xlenstra:
- Add missing pantheons
2022-05-23 00:40:51 +07:00
- City states give gold when met; updates to city state gold gifts
2021-07-11 03:56:06 +07:00
- Fixed many bugs
2022-05-23 00:40:51 +07:00
- City Centers can no longer be removed by nukes
- Added a simplified version of great prophets, implemented a basic city religion UI
- Updated TranslationFileWriter to include the new values that filters can have
- Fixed a bug where one city challengers could capture enemy cities
- Refactored the way cities determine what uniques should apply when
2021-07-11 03:56:06 +07:00
Fixed spurious notifications of revealed resources too far away or in foreign territory - By freddyhayward
Quick salvage of some lost translations - By SomeTroglodyte
2021-07-08 00:54:19 +07:00
## 3.15.9
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Better mod download and error display
- Spruced up Civilopedia - phase 4 - Visual candy, Units
- 'Swap units' sound and more attack sounds
- Unified separators, CheckBox helper
2021-07-08 00:54:19 +07:00
- ExpanderTab UI update
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed crash when a city had negative population due to faster razing
- Fixed bug where logistics _still_ did not work
- Fixed bug where city-states would not share their science income even if the player had the right policy
- Added the nation of the Netherlands
2021-07-08 00:54:19 +07:00
Fixed Denmark's unique
More concurrency problem fixes in nuke effects
2021-07-05 01:09:17 +07:00
## 3.15.8
By xlenstra:
- Made eras more moddable
2022-05-23 00:40:51 +07:00
- Updated and generalized more promotions
- Added Privateer unit; updated Coastal Raider promotion
2021-07-05 01:09:17 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix mod custom maps unavailable when no local ones exist
- Spruced up Civilopedia - phase 3 - Interface, flavour text, new Tutorial
2021-07-05 01:09:17 +07:00
2021-07-02 21:29:18 +07:00
## 3.15.7-announcementTest
I'm checking if this information gets to the Github release and the Discord announcements
2021-07-02 02:44:36 +07:00
## 3.15.7
Resolved 'getting stuck when there are no more pickable Pantheon beliefs'
Removed final vestiges of old Bonus/Penalty effects.
By xlenstra:
2022-05-23 00:40:51 +07:00
- Fixed bug where all units could move after attacking
- Fix a few bugs related to nukes
- Research Tech Button shows progress; Small bug fix
- Updated promotions - make more generalizable, update to G& K
2021-07-02 02:44:36 +07:00
By SomeTroglodyte:
- Translate nested placeholders for English
- Fixed sound problems on Android
2021-06-30 03:15:57 +07:00
## 3.15.6
Faster 'false' results for isStats, as proposed by @SomeTroglodyte in #4259
By SomeTroglodyte:
- Hide notifications for incompatible policy branches
2022-05-23 00:40:51 +07:00
- Nicer distribution of policy picker branches
- Fix "National Wonder is being built elsewhere" not displayed
2021-06-30 03:15:57 +07:00
- Respect visualMods for Sound - CheckBox, formats, modchange detect
By xlenstra:
2022-05-23 00:40:51 +07:00
- Added Shrine, option for enabling religion
- Added Nuclear Submarines & Missile Cruisers, capable of transporting missiles
- Fixed crash when selecting worker
2021-06-30 03:15:57 +07:00
- Fixed bug where on quick game speed, educated elite would yield a great person every turn
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Added Stealth tech and Stealth Bombers
- Added Drama and Poetry tech and replaced Temples with Amphitheaters
2021-06-30 03:15:57 +07:00
2021-06-25 21:42:35 +07:00
## 3.15.5
Solved Discord RPC not crashing devices in which it is unsupported
Resolved #4200 - Cities in resistance cannot bombard
More generic "gain stat" for some uniques
By xlenstra:
2022-05-23 00:40:51 +07:00
- Generalized building of improvements
2021-06-25 21:42:35 +07:00
- Added Telecommunications tech
2022-05-23 00:40:51 +07:00
- Added Advanced Ballistics Tech, Atomic Bomb Unit, Updated how nukes work
2021-06-25 21:42:35 +07:00
- Fixed rare bug where building improvements would increase tile base yield
Promotion picker keeps vertical scroll pos on promote or resize - By SomeTroglodyte
2021-06-23 14:29:51 +07:00
## 3.15.4
Deprecated 'download map' in favor of mod-based map sharing
By xlenstra:
2022-05-23 00:40:51 +07:00
- Created Patronage policy branch
- Fixed a bug where excess food would not be converted to production for settlers
2021-06-23 14:29:51 +07:00
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Added Nuclear Fusion tech and Giant Death Robot
- Fixed open terrain bonus working in rough terrain
- Fixed captured units not tp-ing out of liberated cities
- Fixed naval units not tp-ing out of razed cities
2021-06-23 14:29:51 +07:00
Split off all individual OverviewScreen panes - By SomeTroglodyte
2021-06-21 02:00:59 +07:00
## 3.15.3
By xlenstra:
2022-05-23 00:40:51 +07:00
- Created Order branch with G& K policies
2021-06-23 14:29:51 +07:00
- Fixed bug where coastal buildings cannot be built
2022-05-23 00:40:51 +07:00
- Stop AI from pillaging their own tiles. Fixes #4203
2021-06-23 14:29:51 +07:00
- Fixed autocracy complete bonus not continuing after updating
2021-06-21 02:00:59 +07:00
Corrected many building production costs, tech requirements and wonder effects - By avdstaaij
2021-06-23 14:29:51 +07:00
Change improvement key indicators to tooltip - By SomeTroglodyte
2021-06-21 02:00:59 +07:00
Resolved #4209 - AI city-founding no longer plays music
2021-06-18 14:08:59 +07:00
## 3.15.2
By xlenstra:
2022-05-23 00:40:51 +07:00
- Updated Autocracy and Freedom branches to G& K
- Fixed honor policy not adding bonus vs barbarians
- Fixed old worker speed improvement uniques no longer working
2021-06-18 14:08:59 +07:00
Wake up units when enemy sighted or displaced or attacked - By SomeTroglodyte
By avdstaaij:
2022-05-23 00:40:51 +07:00
- Made atlas textures use mipmaps again
- Fixed units not teleporting out of sold city tiles
2021-06-18 14:08:59 +07:00
Resolved #4170 - updated deprecated Polynesian unique - By SpacedOutChicken
Unitfilter now accepts multiple filters (see wiki/uniques for details)
2021-06-16 14:59:15 +07:00
## 3.15.1
By xlenstra:
2022-05-23 00:40:51 +07:00
- Updated the culture victory so it now requires the Utopia Project to be built
- Updated Commerce and Commerce branches to G& K
2021-06-16 14:59:15 +07:00
By SomeTroglodyte:
- Show promises not to settle
2022-05-23 00:40:51 +07:00
- Shortcut tooltips indicators
2021-06-16 14:59:15 +07:00
Map RNG reproducibility fix - By r3versi
2021-06-14 02:40:12 +07:00
## 3.15.0
Updated Tradition, Honor and Liberty branches to G& K rules - By xlenstra
Enabled various G& K buildings and units - by By avdstaaij
Nation start intros - By SomeTroglodyte
By r3versi:
- New borders images
- Display Movement Paths on map
- Unified Menu Popups
Better button images - By lishaoxia1985
2021-06-10 18:49:08 +07:00
## 3.14.16
Cities in resistance cannot bombard, as per Civ V - #663
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Hopefully fixed F-Droid missing libgdx.so problem
2021-06-10 18:49:08 +07:00
- Trade UI improvements - Leader portraits, keys, layout
2022-05-23 00:40:51 +07:00
- Nations spellchecking
2021-06-10 18:49:08 +07:00
Implemented production overflow - By Thyrum
By r3versi:
2022-05-23 00:40:51 +07:00
- Map Generation Seedable
- Map Generation Fixes and Tweaks
2021-06-10 18:49:08 +07:00
2021-06-08 02:47:52 +07:00
## 3.14.15
Unit swapping - By avdstaaij
Refund wasted production as gold - By Thyrum
By SomeTroglodyte:
- More power to improvement uniques
2022-05-23 00:40:51 +07:00
- Fix gold able to over- and underflow
- Map editor save / load / download keys
- TileInfoTable translation and padding
2021-06-08 02:47:52 +07:00
Paratrooper bugfixes - By xlenstra
2021-06-04 18:33:22 +07:00
## 3.14.14
Fixed app resize crash in MacOS - By lishaoxia1985
Added the paratrooper unit - By xlenstra
Add global alerts for certain constructions - By avdstaaij
Temple of Artemis bonuses reflect civ5 behavior - By ravignir
Resolved #3967 - City-states can no longer 'gift' you your unique units
Resolved #3926 - Wheat+Farm gets location-appropriate farm
Keyboard shortcut order with multiple popups - By SomeTroglodyte
2021-06-02 01:19:06 +07:00
## 3.14.13
New Swedish translations!
City construction queue: Subsequent units no longer displays construction progress towards first unit of its kind
By SomeTroglodyte:
- Sound upgrade - enabled custom unit attack sounds
- Spruced up ModManagementScreen
2022-05-23 00:40:51 +07:00
- Patch ModManager exit to allow deactivating a selected tileset
- Spruced up Civilopedia - phase 2 - external links
2021-06-02 01:19:06 +07:00
Declare & Revoke protection for city-states - By ninjatao
Added Marine unit and Amphibious promotion - By xlenstra
2021-05-28 19:02:11 +07:00
## 3.14.12
Added unit action icons on map units, so it'll be immediately obvious what each unit is doing
2021-05-28 19:06:34 +07:00
Added city strength label to city button
2021-05-28 19:02:11 +07:00
City-states get all civs known by at least half of major civs, not 'by any civ'
Better camera square image
By SomeTroglodyte:
- Added key shortcuts to popups
2022-05-23 00:40:51 +07:00
- Improved location notifications
2021-05-28 19:02:11 +07:00
2021-05-26 23:37:01 +07:00
## 3.14.11
AI much less motivated to attack city-states
Better peace agreement evaluations, for when there is no great power imbalance between nations
Minimap slider has better values to accommodate screen sizes
Better "in this city" unique filtering
Added unit icons in unit overview screen
Changes to terrain combat bonuses - By ravignir
2021-05-21 02:49:40 +07:00
## 3.14.10
Unified "progress bars can't go beyond 100%"
By SomeTroglodyte:
- Follow screen rotation even to Portrait on Android with Opt-in
- Fix custom map sizes - saves match, size obeyed, limit UI
Add guided missile which acts differently from nuclear missile. - By ninjatao
Fix spaceship part production boosts - By avdstaaij
2021-05-18 05:07:17 +07:00
## 3.14.9
Caught exception when map fails to load
By SomeTroglodyte:
- Fix Ctrl-S going to save game screen will not stop scrolling the map
- Options screen cleanup
- Split off stuff from CameraStageBaseScreen that isn't the class itself
- Minimap resizeable and scroll position indicator redone
- Trim down custom save to export/import only
- Fix crash when a mod allows a citadel >1 tile outside borders
Technology and construction bars no longer extend past their maximum - By xlenstra
2021-05-11 04:44:36 +07:00
## 3.14.8
New line-of-sight rules, with new "Blocks line-of-sight from tiles at same elevation" unique!
More FantasyHex combinations (both mine and GGGuenni's)
Fixed terrace farm's 'fresh water' bonus - kudos @1 .7.4
By GGGuenni:
2022-05-23 00:40:51 +07:00
- Fixed inconsistent map size
2021-05-11 04:44:36 +07:00
- Fixed Forest on Hill visibility
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Accelerate Load Game Screen Info
- Save game UI patch
2021-05-11 04:44:36 +07:00
2022-05-23 00:40:51 +07:00
Translations update
2021-05-11 04:44:36 +07:00
2021-05-09 03:54:29 +07:00
## 3.14.7
Custom map size - By alkorolyov
Fixed Civilopedia crash
Fixed double consumption of resources for "Comsumes [amount] [resource]" unique
Resolved #3888 - added template lines for mod management screen
Tradition works again
Terrain height now defined by a unique
Refixed denunciation effects - sorry Chek!
Genericized "No Maintenance costs for improvements in [] tiles", tile city-strength bonus, and extra sight for unit types
Show tech progress for next turn in tech button
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Resource revealed notification point to all reveals
- Worldscreen key bindings
2021-05-09 03:54:29 +07:00
- City overview force consistent row height
2021-05-06 00:46:40 +07:00
## 3.14.6
Hills are now changed to terrain features - by GGGuenni!
Fixed denouncement effects on third-party civs, trade evaluation, and decay to diplomatic denunciation - kudos @Chek
Resolved #3865 - Kudos @SomeTroglodyte
Great general unique no longer restricted to civilian units
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Overview screen category decoration + key hint
2021-05-06 00:46:40 +07:00
- Fixed shortcuts for improvements
- Option Screen choices visible on minimap toggle buttons immediately
2021-05-02 03:05:30 +07:00
## 3.14.5
New tile layering is live for all users!
Tile options in map editor screen no longer 'click' on tiles behind them
Added construction production info to city screen
Specify original owner when showing "Liberate city"
Added "Self-destructs when attacking" unique
By SomeTroglodyte:
- City expansion notification points to acquired tile
2022-05-23 00:40:51 +07:00
- Visual improvements for the City Overview
2021-05-02 03:05:30 +07:00
Fix screen bugs when you don't use splitpane in pickscreen - By lishaoxia1985
2021-04-29 02:38:49 +07:00
## 3.14.4
Resolved #3524 - Happiness in city overview now calculated correctly
Added Happiness (and Faith for Religion mods) to stats list - #3524
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Resolved #3837 - Harad -> Harald in Denmark greeting
By SomeTroglodyte:
- Keyboard navigation to switch panes within overview screen
- Some visual improvements for the Mod Manager Screen
- Bigger target on "next city" button
- Fixed #3729 "Android crash on loading from custom location"
By GGGuenni:
- Added fogOfWarColor and unexploredTileColor
- Fixed internal TileSetConfigs not getting loaded on android
## 3.14.3
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Added 'update time', 'open Github page', and marked updated mods, in mod management screen
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Cannot enter diplomacy screen for irrelevant civs through diplomacy overview
2021-04-22 02:12:46 +07:00
2021-04-29 02:38:49 +07:00
Resolved #3817 - don't display resource requirements twice
2021-04-22 02:12:46 +07:00
By SomeTroglodyte:
2021-04-23 19:57:39 +07:00
- Mod translations now appear in new game screen
- Citadel tiles don't attach to razing cities if possible
- City center now unpillagable
2021-04-22 02:12:46 +07:00
Parameterize civ-wide sight bonus - By SpacedOutChicken
Translation updates
2021-04-19 01:56:18 +07:00
## 3.14.2
Put world wrap behind setting again and added warning for world wrap for Android - I'm seeing a lot of ANRs in recent versions, but it's not something that seems solvable.
Fixed - 'Water units' now can be capitalized, as they should be.
"[] from every []" can accomodate specialist names
Fixed unitType parameters in changed unique
2021-04-14 23:51:31 +07:00
## 3.14.1
Natural wonders are standalone tiles in new layering
Modding:
- Rough terrain specified through uniques
- Added check to remove clutter in tech trees
- Added building-maintenance-decreasing unique
- Can handle unique capital indicators in mods
- Added "Friendly Land" and "Foreign Land" as tile filter options
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix Citadel not buildable where it should be
2021-04-14 23:51:31 +07:00
By GGGuenni:
2022-05-23 00:40:51 +07:00
- Fixed Multiplayer bugs
2021-04-14 23:51:31 +07:00
- Preparation for hill as terrain feature
2022-05-23 00:40:51 +07:00
- Added TileSetConfigs
2021-04-14 23:51:31 +07:00
2021-04-11 03:03:23 +07:00
## 3.14.0
World wrap is publicly released!
Added empty hexagon when none of the images exist - this fixes the default tileset for the new rendering method
Manhattan project is not disabled for no-nuclear-weapon games
Behind-the-scenes work on Religion
2021-04-05 01:03:14 +07:00
## 3.13.13
Resolved #3753 - Fallout is no longer added multiple times
ALL tile images now support era-specific images! But only if the base tile exists as well.
Added new experimental tile layering, including new tileset - see #3716
Can now handle mods with any default branch name!
Added Faith icon and display for games with Religion
Redraw CivilopediaScreen - By lishaoxia1985
Fixed roads not getting wrapped correctly - By GGGuenni
2021-04-01 03:13:04 +07:00
## 3.13.12
Added Bulgarian, by antonpetrov145!
HUGE memory savings (120MB -> 75MB) By saving atlases between ruleset resets!
Start of work on Religion!
Resolved #3740 - units retain individual names when upgrading
Fixed can't press nextTurn in multiplayer game - By GGGuenni
'Years of peace' modifier reset when war is declared
Added mod pagination - even when we exceed 100 mods, we'll be able to download them all
Button for current civilopedia entry is now marked
Modded "Remove" commands to nonexistant features no longer crashes the game
AI no longer tries to attack with carriers, crashing the game.
National wonder does not require building to be built in puppeted cities
City attack notifications show icon
Custom improvements for water resources now moddable
2021-03-24 04:01:00 +07:00
## 3.13.11
Resolved #3732 - Mark target tile while moving toward it
Resolved #3734 - "Loading" popup when loading game remains until game is fully loaded
Resolved #3735 - The civ launching - not receiving - the nuke is considered the civ that declared war
Resolved #3721 - Fixed edge-case "images are temporarily applied from mods set in other places"
Resolved #3722 - fixed resistance icon display in notifications
Carriers cannot attack - By lishaoxia1985
2021-03-22 01:42:14 +07:00
## 3.13.10
Converted all color-coding of notifications to multi-icon notifications
Resolved #3713 - Fixed misspelled "fresh water" in farm unique check
Barbarians only heal by pillaging, simplified barbarian automation
2021-03-19 01:59:42 +07:00
## 3.13.9
Added "permanent visual mods" option to mod management
Resolved #3614 - tileFilter works with natural wonders
More uniform Trade overview
Resolved #3705 - loading game popup stays until the game is loaded
Added "Provides yield without assigned population" uniques to tile improvements
Can now add leader portrait images to mods
Unit name is translated when unit has a unique name
By GGGuenni:
- More terrainFeature refactoring
- Toast popup not screen blocking
2021-03-16 03:14:08 +07:00
## 3.13.8
Resolved #3401 , #3598 , #3643 - game can be instantly closed and reopened on Android
Remove tile improvements not in the current ruleset on normalizeTile
Resolved #3686 - world wrapped 'continents' map now separates continents properly
Resolved #3691 - 'new map' from map editor copies existing map parameters
Game no longer crashes due to incorrect building-improvement modding
UI improvements - By lishaoxia1985
Fixed Military Caste policy - By absolutebull
2021-03-12 04:49:49 +07:00
## 3.13.7
Fixed Great Barrier Reef spawn rules
Resolved #3681 - translation fix, "in every city" -> "in all cities"
Mods with no techs should work again
Resolved #3663 - fixed settler automation bug
Added titles to mod management screen
Withdraw before melee is the same as original game - By lishaoxia1985
Initial checks for 'multiple terrain feature support' by GGGuenni
2021-03-07 18:04:11 +07:00
## 3.13.6
Can convert maps between different rulesets!
Resolved #3635 - can remove natural wonders and roads in map editor
Fixed hurry cost modifiers, and unit gold costs scaling by game speed
Resolved #3651 - "Free great person" unique compatible with techs and Spectator
Resolved #3653 - Settler AI no longer aims for far tiles
Tech info can display more than one revealed resource
"Obsolete with [techName]" unique works with improvements
2021-03-04 04:48:22 +07:00
## 3.13.5
Experimental World Wrap - By GGGuenni!
2022-01-14 17:16:16 +07:00
Resolved #3639 - City-States that can't be connected by land no longer assign road connection quests
2021-03-04 04:48:22 +07:00
Fix when Trade Gold = 0 it also shows in offer - By lishaoxia1985
2021-03-04 04:49:31 +07:00
Translation updates
2021-03-04 04:48:22 +07:00
2021-03-02 02:05:53 +07:00
## 3.13.4
Merged save map functionality into load map screen - map saving is more streamlined!
Resolved #3626 - Can rename multiplayer games
Resolved #3622 - Can no longer try to send air units into unexplored tiles
Strength bonus from capital is now part of the Palace bonuses to make it moddable
Allow unit rename on promote - by David Howard
Translations update
2021-02-25 02:35:28 +07:00
## 3.13.3
Map generation parameters are moddable, allowing players to create custom terrains for map generation!
Custom mods with no water or grassland can now work!
Changed "Gold" resource to be called "Gold Ore" and "Siege" promotion to "Besiege" to not conflict with the yield type for translations - #2458
Maps incompatible with ruleset no longer popup errors when generating a new map
All resource stats from buildings converted to building uniques
Translation updates
2021-02-21 04:26:52 +07:00
## 3.13.2
Resolved #3601 - selected current tech no longer looks like unresearchable tech
Resolved #3610 - city sorting in overview is now done by translated, not original, name
Resolved #3586 - Added 'Destroy' translation for capturing cities in one-city challenge
Cleaned up map editor
tileFilter now works with resources for most uniques!
Added mod check for 'provides free building' which does not exist
Translation updates
2021-02-17 01:24:50 +07:00
## 3.13.1
Resolved #3600 - multiplayer game reloading and screen resize no longer reset map zoom and position
Resolved #3495 - Added scrollbars to civilopedia and picker screens
Map editor knows to remove resources that don't exist in mods
Can now create as many tech rows as you wish in mods :)
Display scroll position on minimap - By devbeutler
Translation updates
2021-02-16 03:38:54 +07:00
## 3.13.0
2021-02-14 02:52:33 +07:00
Mod-specific maps are go! :D
2021-02-16 03:38:54 +07:00
Movement algorithm updated - can no longer see whether you can move to unknown tiles
2021-02-14 02:52:33 +07:00
Solved "AI doesn't declare war" bug
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
2021-02-16 03:38:54 +07:00
Better tech descriptions for increased improvement stats
2021-02-10 04:17:42 +07:00
## 3.12.14
Catch for bug in new movement algorithm when you can't move to a unknown tile, but CAN pass through (but not move to) intermediate tiles.
Units manually moved cancel existing move action
Now get up to 100 mods in mod list (up from 30) - kudos @ravignir for noticing there were missing mods!
Fixed queue showing "Consumes 1" when no resource is consumed
Updated to latest LibGDX and Kotlin versions
Game saves can now always be deleted - By GGGuenni
2021-02-07 03:39:36 +07:00
## 3.12.13
Added "Consumes [amount] [resource]" unique to units and buildings
Hopefully mitigated some weird crashes and concurrency problems
Game can handle mods removing tile features between versions
Solved "quantum tunneling" bug for new movement algorithm
Added custom victory conditions
New cityFilter for cities connected to capital
Deprecated old uniques
Resolved #3578 - More readable colors for Korea civ, kudos @ravignir
City-state allies are always considered to have open borders
AI uses same calculation for declaring both war and peace - so it won't declare war only to immediately declare peace.
Scroll indicators are displayed more consistently on the NewGameScreen - By devbeutler
2021-02-05 01:18:14 +07:00
## 3.12.12
Added "Irremovable" unique to tile improvements
Added Unsellable unique to buildings
Added improvement-constructing buildings
Added mutually exclusive tech paths using "Incompatible with [otherTech]" unique for techs
Translation updates for new cityFilter
By GGGuenni:
2022-05-23 00:40:51 +07:00
- Refactoring of MultiplayerScreen
- Avoid overflow of the construction bar
- Adding resign function for multiplayer
2021-02-05 01:18:14 +07:00
By SpacedOutChicken:
2022-05-23 00:40:51 +07:00
- Add "Land" as possible input to tile-related uniques
- New uniques for border expansion - "-[]% Gold cost of acquiring tiles []" and "-[]% Culture cost of acquiring tiles []"
2021-02-05 01:18:14 +07:00
2021-01-31 00:10:07 +07:00
## 3.12.11
Added experimental movement which assumes unknown tiles are impassible - hopefully will resolve #3009
Solved mod incompatibility with Legalism issues
Multiple unique parametrization improvements
Added 'replacementTextForUniques' parameter to buildings and units for custom text
Add a "Unlocked at [tech/era/policy]" unique to buildings and units
"Save game" errors are now correctly caught and displayed to the user
Added mutually exclusive policy branches :)
Parameterize Civ Unique for increased XP gain - By SpacedOutChicken
2021-01-27 03:46:47 +07:00
## 3.12.10
Solved ANRs when loading large maps in map editor
Mitigated some concurrency related crashes
Resolved #3436 - parametrized "+[]% [] in all cities"
Smoother map panning
Multiple game support for TurnChecker - By GGGuenni
Avoid overflow of the health bar in the overkill situation - By JackRainy
Translation updates
2021-01-17 02:57:30 +07:00
## 3.12.9
Solved common ANR in city screen
Can handle and detect mods where the requiredBuildingInAllCities does not exist in the ruleset
Made some memory errors clearer to the user
Problems when saving game are now user-visible
Resolved #3533 - Added confirmation when saving over existing save
Fixed "Unique GP available from GP picker screen" bug
Resolved #3526 - stats drilldown remains when moving between cities
Buildings not displayed in civilopedia are not show to be obsoleted in tech tree
Improved MultiplayerScreen loading speed - By GGGuenni
2021-01-12 23:31:05 +07:00
## 3.12.8
Game can handle policies and ongoing constructions "disappearing" between mod versions
Resolved #3520 - picker screens go back on Back button / Esc
Resolved #3519 - Added 'exit game from back button' to main menu screen
Removed placeholder science and production boost from Computers tech
Resolved #3503 - Civilopedia and Overview show what 'panel' you're currently on
Resolved #3501 - Added city-state toggle to diplomacy overview, clicking on civ names in overview opens diplomacy screen
Better default tile colors - By ravingir
2021-01-07 04:16:43 +07:00
## 3.12.7
Resolved #3473 - show city's happiness drilldown
Better 'conflicting tech' check for mods
Resolved #3469 - more readable Inca colors
Resolved #3497 - city state quests always show correctly when diplomacy screen accessed from city button
Fixed crash when attempting to issue a 'connect to capital' quest for a civ with no capital
Translation updates
2021-01-03 03:09:08 +07:00
## 3.12.6
Resolved #3483 - settlers require at least 2 population to construct, as per Civ V
Set a max cap on unit maintenance - does not increase past the base turn limit
Resolved #3472 - can purchase 'free' tiles in cities even with negative gold
Resolved #3490 - fixed formatting problem in trade popup
Resolved #3489 - City state influence is affected by war/peace with their enemies
Resolved #3475 - capturing settlers moves us to the captured units' tile
Better visual aircraft indicators
Solved ANRs when loading big maps in editor screen
By 9kgsofrice:
- Modded buildings never lead cities to negative production
2022-05-23 00:40:51 +07:00
- "happiness from garrison" effect was duplicated
2021-01-03 03:09:08 +07:00
2020-12-30 02:23:08 +07:00
## 3.12.5
Resolved #3470 - popups now make the rest of the screen unclickable to avoid exploits
Resolved #3431 - Redesigned the player picker, to scroll through civs and display them separately
Resolved #3476 - captured civilian units no longer move on the same turn
Resolved #3331 - resources for city-state quests are taken from resources on the map
Resolved #3464 - units only advance improvements when they have movement points left
Fixed minor automation bug for modded terrains
2020-12-27 18:37:37 +07:00
## 3.12.4
Resolved #3424 - Added blink on event location
AI declares peace with civs they can't reach, solving 'endless stalemate war' problems
Game can handle mods removing units and technologies between versions
"Free great person" can no longer grant units unique to another civ
Added required building dependency check for mods
Caught modding errors - classic.
Modded water units with worker unique no longer build roads in water
Fixed chance of Arabian unique activating - By 9kgsofrice
2020-12-24 02:29:18 +07:00
## 3.12.3
Fixed starting positions not activating on new game
Resolved #3445 - national wonders no longer shown when already built
Replaced hardcoded Settler and Great General checks with their uniques
Resolved #3384 - Civ uniques now take all researched tech uniques!
Added road and railroad costs to improvement description
Resolved #3437 - reselecting improvement in progress does not reset progress
Resolved #3441 - fixed reverse maintenance cost unique
2020-12-20 03:21:09 +07:00
## 3.12.2
Resolved #3422 - added fast switch between adjacent cities in city screen
Resolved #3428 - added a toggle for displaying yield icons
Resolved #3427 - "player ready" screen appears when loading game in Hotseat multiplayer
City-states make peace with enemies when their allies do
Long tech descriptions are now scrollable
"Requires a {building}" notifications show the civ's equivalent to the building, if overridden
Korean UA activates on buildings added from buying and on national wonders
Translation updates
2020-12-16 17:33:44 +07:00
## 3.12.1
By nob0dy73:
- AI no longer tries to heal units in dangerous tiles
- AI units try to take back captured cities
- AI units try to head towards sieged cities
AI knows not to try and heal units which would heal anyway
Forced disband now provides gold
Solved ANR on load screen when loading large games
Deprecation of old unique formats in favor of newer, more generalized ones
Implemented missing Korean UA - By kasterra
2020-12-13 15:00:22 +07:00
## 3.12.0
Option to display tile yields on world screen - by jnecus
Added much-needed "+[]% Production when constructing [] units" unique
Added "All" filter for units
Resolved #3408 - Unit maintenance cost reduction generalized, now works for Ottomans
Resolved #3409 - American unique grants extra sight only to military land units
Fixed crash when nuking Barbarian units
By 9kgsofrice:
2022-05-23 00:40:51 +07:00
- GG bonus generation now checks for civinfo uniques
- City-state resources from all sources shared with ally civ
2020-12-13 15:00:22 +07:00
2020-12-10 16:28:28 +07:00
## 3.11.19
Reassign population after selling a specialist-providing building
Resolved #3289 - can place unbuildable improvements that can exist on tiles
Added nation icons to the leader names in the diplomacy screen
Fixed ANR caused by too many saved games
Selected unit stays selected when single-tap moved into a tile with another unit
By 9kgsofrice:
2022-05-23 00:40:51 +07:00
- resources can be added by tile improvement with unique "Provides [] []"
- Specialists can add happiness
2020-12-10 16:28:28 +07:00
- "Should not be displayed without []" unique for constructions accomodates resources and buildings
2020-12-07 03:16:03 +07:00
## 3.11.18
Improvements can't be built in neutral areas, as per Civ V
Added button to add construction items directly to the queue
Mods can handle removing existing buildings
Don't allow AI to offer peace to city states allied with their enemies
Helicopter Gunship - By givehub99
Workers stop building (most) duplicate roads connecting cities - By ninjatao
Translation updates
2020-12-03 04:54:14 +07:00
## 3.11.17
Fixed rare errors
First attempt at making Unciv Android-TV-compatible
By 9kgsofrice:
2022-05-23 00:40:51 +07:00
- adds val to modoptions and check to battle.kt to adjust max xp from barbarians
- "Uncapturable" unique
- unique "[] units gain the [] promotion" affects exisiting units
- Hide build menu constructions requiring resources with unique
- Nation "style" can define unit appearance
- Changes check to remove national wonders on city ownership changes to rely on building.isNationalWonder
2020-12-03 04:54:14 +07:00
Translation updates
2020-12-01 04:29:29 +07:00
## 3.11.16
Resolved #3364 - Fixed certain battle modifiers not activating
Resources provided by buildings are affected by resource amount uniques - by 9kgsofrice
Fixed minor crashing bugs in misconfigured mods
Display mod incompatibilities when attempting to start a new game
Translation updates
2020-11-26 02:37:02 +07:00
## 3.11.15
HUGE framerate improvements! :D
Resolved #3347 - units spawned by buildings are spawned in the city the building was built in
Added mod checks that combat units have strength and ranged units have rangedStrength
Can now handle units upgrading to units with no required tech
Resolved #3360 - notify peace treaty to all common known civs
AI settlers can no longer settle after movement with no movement points
Fixed Free Thought trading post bonus - By ravignir
Units/buildings with "Will not be displayed in Civilopedia" now will not show in tech tree - By 9kgsofrice
Translation updates
2020-11-20 04:53:34 +07:00
## 3.11.14
500th version, my goodness 0_0
Resolved #3330 - Fixed black images on specific chipsets
Multiple framerate improvement tricks - should feel smoother!
Hide hotkeys on devices without keyboard - by jnecus
Fixed a few more crash possibilities from badly configured mods
2020-11-17 02:18:35 +07:00
## 3.11.13
Probably solved the Mysterious Disappearing C's once and for all! #3327
We now check compatibility of newly selected mods to the existing mod ruleset
Resolved #3341 - City-state diplomacy screen is shown properly when entering from a city button
Resolved #3071 - Disabled annoying camera momentum on Desktop
Autoload previous autosave when current autosave file is corrupted
2020-11-15 03:35:12 +07:00
## 3.11.12
AI no longer nukes single units
Can right-click to attack when a unit is selected
City states can now conquer cities, as per Civ V
Mods can now remove promotions between versions without breaking existing saves
Fixed archaeological dig being built by workers in Civ V expansion mod
Spectator can handle free-policy-giving techs in mods
Translation updates
2020-11-12 02:56:02 +07:00
## 3.11.11
Resolved #3324 - Great Person units no longer require a military unit to accompany them if they're close enough to the destination
Resolved #3326 - Settling a city removes the improvement in progress
Resolved #3323 - improvement uniques are no longer added twice
AI won't declare war if it doesn't know the location of any enemy city
Fixed key shortcuts in improvement picker screen
Translation updates
2020-11-08 01:49:38 +07:00
## 3.11.10
AI no longer tries to construct work boats that can't reach their intended destination
Can no longer see other players' IDs in a multiplayer game through the new game screen
We now remove resources and improvements that are not in the ruleset when loading the game
Tile rendering performance improvement
Diplomatic penalty of stealing lands decreases by time - By ninjatao
Fixed bug Carrier-based aircraft not healing - By jnecus
Translation updates
2020-11-03 03:25:34 +07:00
## 3.11.9
Tile editor can handle resources that don't naturally appear on any terrain
AI can no longer raze capital cities
Stats unique can no longer crash badly defined mods
2020-11-03 04:00:45 +07:00
Added mod check for unit promotions and upgrades, and building costs
2020-11-03 03:25:34 +07:00
"Unable to capture cities" unique prevents the unit from conquering/capturing a city - By givehub99
2020-11-03 04:00:45 +07:00
Translation updates
2020-10-27 04:55:20 +07:00
## 3.11.8
Improved performance, especially in the City screen
Avoided more badly-defined-mod crashes, and some rare non-mod crashes and ANRs
Added mods to crash report, many crashes are caused by incorrectly defined mods
Helicopter Gunship uniques - By givehub99
Translation updates
2020-10-25 02:56:07 +07:00
## 3.11.7
Resolved #3285 - added a notification when cities are no longer in resistance
More tile variants are enabled (e.g. "baseTile+resource+improvement")
Fixed some more silly bugs caused by badly configured mods
New snow-versions of existing tiles :)
Can no longer start a new game with an incorrectly defined mod! :)
2020-10-21 23:01:07 +07:00
## 3.11.6
Added "locate mod errors" button in the options menu for discovering broken links in base ruleset mods
Resolved another crash caused by incorrect ruleset mod definitions
Checking something that might solve the Mystery of the Disappearing C's
Added culture and science colors to resources
Split civilopedia "buildings" category into "buildings" and "wonders"
Resolved #3274 - empty maps start with ocean tiles
Consolidated unit kill bonus uniques - By givehub99
Translation updates
2020-10-18 02:28:58 +07:00
## 3.11.5
Performance improvements for main screen rendering - should be much less laggy now
Mod management screen is now generally available :)
Resolved #3265 - added keyboard shortcuts to tile improvements
City connections work when road and railroad required techs are changed (in mods)
Can now move around the world screen with the arrow keys as well as WASD
By r3versi:
2022-05-23 00:40:51 +07:00
- Diplomacy Screen right table is scrollable
- Fix for barbarian quest
2020-10-18 02:28:58 +07:00
Translation updates
2020-10-16 00:08:17 +07:00
## 3.11.4
2020-10-16 01:09:05 +07:00
Added city images by The Bucketeer for all eras up to Modern
2020-10-16 00:08:17 +07:00
Influence bar not displayed for city-states that don't know the viewing civ
Resolved #3254 - Solved bug in calculating turns to production for settlers
New parameterized uniques - By givehub99
City-states personalities - By r3versi
Translation updates
2020-10-11 03:18:14 +07:00
## 3.11.3
AI doesn't construct science constructions when all techs are researched
Added "Must be next to []" unique for tile improvements
Resolved #3239 - simplified unit actions
Added resource-providing building unique
Confirmation popup when clearing the map in the map editor
Files in the mod folder no longer crash the game on startup
By r3versi:
- Clear Barbarian Camp quest
- Pixel unit colors based on civilization colors
- City states influence bar
Translation updates
2020-10-08 16:47:08 +07:00
## 3.11.2
Find Player, Find Natural Wonder and Acquire Great Person quests implemented - By r3versi
2020-10-08 19:36:00 +07:00
Android now handles internally-downloaded and externally-given mods together well
2020-10-08 16:47:08 +07:00
Multiple small changes to make life easier for modders
Era-specific city tiles for Ancient, Classical and Medieval eras
Fixed Polynesia's unique - By givehub99
Translation updates
2020-10-06 14:43:10 +07:00
## 3.11.1
MODDABLE SPECIALISTS ARE GO!
Mods downloaded in-game on Android don't disappear
Fixes for minor bugs from the previous version
Fixed Windmill unique
2020-10-11 03:18:14 +07:00
2020-10-06 14:43:10 +07:00
Tech lines are colored for tracing paths on complex trees
Fixed minimap framerate-lowering bug
Minor UI fixes - By mrahimygk
Connect Resource Quest implemented - By r3versi
2020-10-06 15:16:33 +07:00
Translation updates
2020-10-04 00:48:34 +07:00
## 3.11.0
City-States Quests introduced! - by r3versi
Moddable Specialists, part 1 of 2
New unit images by The Bucketeer!
Rendering fix for specific GPUs and drivers - by CrispyXYZ
Promotion exploit fixed - by Jack Rainy
Modding - Buildings can be rendered obsolete (unbuildable) by techs
"[] units gain the [] promotion" unique - By givehub99
Translation updates
2020-09-29 19:52:39 +07:00
## 3.10.13
Better checking for unloadable scenarios
Resolved #3085 - reconquering our cities while they were still in resistance leads to them not having resistance against us
Cannot open multiple gold selection popups in trade table
"No Maintenance costs for improvements in []" genericified - By givehub99
2020-09-30 14:51:22 +07:00
Translation updates
2020-09-29 19:52:39 +07:00
2020-09-27 01:25:58 +07:00
## 3.10.12
Resolved #3186 - Diplomacy overview displays war/peace status and not relationship level.
Better trade cancellation when all cities are offered (also includes player-to-player cases, not only AI)
Fixed modded images not loading properly
Removed edge case option where the AI can trade you all of their cities
Parameterized few uniques, fixed "Mass Media" tech in mods - By HadeanLake
Hide Unit or Building as Unique - By givehub99
Update translations
2020-09-23 00:03:36 +07:00
## 3.10.11
Trade table options are now mousewheel-scrollable - #2824
By HadeanLake:
- Added national wonders
- Fixed some minor building issues
By givehub99:
- Allowed mods to override unique text for nations
- Added "Start with [] technology" unique
Implement custom save locations for Android and Desktop - By wbrawner
Translation updates
2020-09-18 15:27:11 +07:00
## 3.10.10
Generified "[X] free [] units"
Resolved #3130 - "All policies adopted" shown in policy picker screen when relevant
Multiselect applies to civilian units and from city overlays
UI Upgrade - By lishaoxia1985
Translation updates
2020-09-13 03:06:42 +07:00
## 3.10.9
Resolved #3115 - AI no longer congregates great people in cities where it can't improve tiles
Fixed AI unit upgrading - can now 'skip' over intermediate units, the way the "promote unit" action works. #3115
Parameterized some uniques, fixes some minor bugs - By HadeanLake
UI update - By lishaoxia1985
Experimental - Can now move multiple military units to nearby tiles at the same turn in Desktop, via shift-click
Translation updates
2020-09-08 23:34:25 +07:00
## 3.10.8
Resolved #3048 - Fixed ANRs on 'Resume' on huge save files
Mod management screen improvements
Resolved #3059 - better city expansion rules
Resolved #3081 - fixed bug in air interception
Show that air units can move to tiles within attack range - By bringert
Fixed #3066 , crash in chooseMilitaryUnit and some great people actions - By HadeanLake
Translation updates
2020-09-04 20:44:00 +07:00
## 3.10.7
Mods can handle situations where there is no military unit that is available for construction
Getting the mod list for download now works from Android as well
Resolved #3076 - automation now happens at the end of turn rather than the beginning
UI fixes for rounded edge boxes - By lishaoxia1985
Can construct Farms near freshwater in all terrains - By HadeanLake
Translation updates
2020-09-02 02:58:52 +07:00
## 3.10.6
Options button now appears in main menu
Added "automated workers don't replace improvements" setting (#3050)
Separated base ruleset mods in new game screen - cannot activate multiple base ruleset mods
Resolved #2886 - new Plains+Forest tiles by The Bucketeer that don't hide the rivers behind them :)
Resolved #3053 - improvements can be built on neutral tiles
Resolved #3065 - Ottomans' unique is now according to Vanilla
By HadeanLake:
- Added Aztecs nation
2022-05-23 00:40:51 +07:00
- A Few UI fixes
- New uniques and stuff for mods
2020-09-02 02:58:52 +07:00
UI fixes - By lishaoxia1985
2020-08-27 19:21:11 +07:00
## 3.10.5
Added Mod Management screen!
Can now download Mods directly from Github, with mod discoverability!
Can now add Maps to mods, to dissimenate them through Github as well!
Resolved #3035 - added nationsToRemove in modOptions
Translation options
2020-08-25 21:17:25 +07:00
## 3.10.4
Resolved #2979 - Display countdown to negotiate peace in diplomacy screen
Resolved #2844 - Can now immediately move units in Desktop with right-click
Added unit symbols for Turn, Strength, Ranged Strength, Range and Movement as 'emojis'
Resolved #2937 - can add large increments of gold in trades
Keep the perpetual construciton going, if the user set it manually.
Tech picker screen auto-handles eras of different lengths
Can remove tile features outside your borders
A mishmash of different fixes: Unit uniques and promotions, happiness calculation, etc.
Added a new test that ensures no two placeholders are the same
2020-08-24 01:20:17 +07:00
## 3.10.3
Settler 'by name' recognition changed to 'by unique' recognition, allowing for modded settler-like units
Can now disable diplomatic relationship changes in a mod
MapGen doesn't place ancient ruins if they're not defined in the current ruleset
Resolved #3016 - Policy branch uniques are translated properly
Borders consist of both civ colors, making some borders (esp. Germany) much clearer
Roads and railoads can be removed outside your borders
More generifications!
Merged Building and Policy unique activations
Translation updates
2020-08-20 16:30:46 +07:00
## 3.10.2
Added link checks when loading mods, so you'll know if you messed something up when making them
Dealt with some game assumptions about what exists, which may not be true in mods
TechPickerScreen centers small tech trees nicely
By HadeanLake:
- Bugfixes
- Fixed AI being stuck doing science or gold per turn
Translation updates
2020-08-19 00:23:28 +07:00
## 3.10.1
Scenarios can handle tech trees that aren't continually researchable - this allows for very small modded tech trees
Can mod continually researchable techs
Nuke can now no longer destroy Capitals, instead of destroying only capitals - By HadeanLake
Finnish translations added!
Translation updates
2020-08-16 03:31:52 +07:00
## 3.10.0
Can now create Scenarios and release them with mods!
Comes with Scenario Editor mode in the main game screen
AI chooses to fortify in non-bombardable tiles if possible
Resolved #2985 - fixed Embark/Disembark costs
Resolved #2986 - Knight now obsoletes properly
Map editor UI improvements
Spectator and City-State civs are no logner considered as having 'discovered' a natural wonder
Translation updates
2020-08-12 23:39:45 +07:00
## 3.9.20
Scenario changes:
- Can now play an entire scenario with no improvements or techs defined
- Added Scenario victory condition
- Scenario now no longer spawns starting units
Denounce now has a confirmation popup
Ancient Ruins can now provide Culture
Resolved #2951 - only ancient ruins improvements are removed around players' starting locations, and not other improvements
AI now has 5 favored policy trees for each preferred victory type, making them more likely to win culturally
AI no longer uses all its aluminum on units and leaves some for spaceship construction
Translation updates
2020-08-09 01:39:34 +07:00
## 3.9.19
Resolved #2818 - Can no longer build improvements outside your borders
Resolved #2944 - Air units intercept range fixed
All nations converted to uniques!
Solved unit purchase discount being 100x what it was supposed to be
Translation updates
2020-08-06 02:03:53 +07:00
## 3.9.18
Resolved #2872 - Diplomacy screen now scrollable when there's too much text
Performance improvements
Fixed civ name translation in the top bar and great person point percentage bonuses
Resolved #2929 - Can no longer destroy original capitals by nuke
Resolved #2928 - contact with other civs is now also when encountering their cities
Changed how great unit recognition works
Resolved #2914 - Can no longer exploit button to 'skip' promotions
Resolved #2893 - all maps are shown when searching - By vainiovano
Top bar selected civ refactor, increase performance for updates - By alkorolyov
Translation updates
2020-08-02 02:07:28 +07:00
## 3.9.17
All policies converted!
Map editor should no longer crash in scenarios
Scouts ignore river movement penalties
Pillage action now has a confirmation popup
Spaceship parts not shown to user until Apollo Program is built
Units can pass through cities of other friendly civs
Resolved #2907 - University unique registers properly
Added civ-wide per-building stat bonus
2020-08-02 03:04:33 +07:00
New Diplomacy Overview UI - By lishaoxia1985
2020-08-02 02:07:28 +07:00
2020-08-06 02:03:53 +07:00
Fog of war implementation - By alkorolyov
2020-08-02 02:07:28 +07:00
2020-07-30 17:37:28 +07:00
## 3.9.16
Resolved #3901 - nuclear weapon setting remains between games
Game can now handle modded unique buildings that don't replace anything existing
All improvement placing units are automated in the same way - this allows for the AI to control modded units that place other improvements!
Railroad connection propagates correctly over harbor connections
Resolved #2894 - Map editor button only opens popup once
Translation updates
2020-07-27 02:07:50 +07:00
## 3.9.15
Removed confusing extra lines in the diplomacy overview
Started splitting up Policy uniques - they're usable as Building uniques now!
Upgradable units show the final unit they're upgrading to in the Overview screen
Created stat parameter parsing and translation - uniques are much more moddable!
Resolved #2838 - cities in resistance can no longer be traded
Fix bug when city states gets all techs from spectators - By alkorolyov
Translation updates
2020-07-24 14:01:39 +07:00
## 3.9.14
Added Pinglish translations
Genericified "free [unit] appears", "must be next to []" unique for buildings
Greatly improved performance of worker's automated city connecting
Resolved #2853 - Sped up loading of saved game list
2022-01-14 17:16:16 +07:00
Resolved #2852 - cannot make peace with a City-State while at war with its ally
2020-07-24 14:01:39 +07:00
Resolved #2864 - Locks on tiles are removed when the tile is no longer under your control
Buildings that are missing resources are still displayed in city constructions
Unit 'unbuildable' parameter converted to unique
By alkorolyov:
- Spectator can view other civ stats: Tech, Trades, Cities, Units, Gold
- Skip spectator turn in multiplayer games
2020-07-21 03:25:12 +07:00
## 3.9.13
Simplified translation file generation
Background work for "generic-ifying" unit and building uniques for modding purposes
Worker unique is now moddable to other units
By alkorolyov:
- Spectators can enter and view other player cities
- Fix map editor gameparameters layout
Translation updates
2020-07-17 03:15:23 +07:00
## 3.9.12
Added Water Mill building
Add mod compatibility for extended map editor - By alkorolyov
Main menu buttons no longer require scrolling
By lishaoxia1985:
- Close button on map management screen no longer disappears when deleting all maps
- Scout obsoletes per Civ V
Translation updates
2020-07-14 01:45:52 +07:00
## 3.9.11
Better Civilopedia icons for buildings and units
Resolved #2822 - normalized the amount of strategic resources
Resolved #2819 - units no longer gain XP from attacking already defeated cities
Resolved #2820 - resurrected civs are at peace with everyone
By alkorolyov:
2022-05-23 00:40:51 +07:00
- Fixed two empty mods checkbox in game options
2020-07-14 01:45:52 +07:00
- Two experimental switches: Spectator mode & Extended Map Editor
By ninjatao:
2022-05-23 00:40:51 +07:00
- Do not generate fallout on impasssible terran.
2020-07-14 01:45:52 +07:00
- Fix AI nuke radius
Translation updates
2020-07-08 23:39:16 +07:00
## 3.9.10
Resource toggle button is consistent with population toggle - by @lishaoxia1985
Unremovable terrain features e.g. Flood plains are no longer removed by great improvements
Resolved #2640 - Difficulty level shown in victory status screen
Great improvements are no longer hardcoded, so new great improvements can be modded in =)
Resolved #2811 - Offering the same resource to 2 civs when you only have 2 left no longer causes 'trade no longer valid' for the second one
Dispose main menu screen when exiting to save space
Translation updates
2020-07-06 03:21:59 +07:00
## 3.9.9
Civ is properly destroyed when liberating the last city of the civ
Replaced units are not shown in tech button even when replacing unique unit is in a different tech
Fixed main menu crash when returning from certain modded games
Resolved #2794 - Save games and maps cannot have slashes/backslashes, to avoid foldername/filename confusion
2020-07-07 03:25:11 +07:00
Civ is properly destroyed when liberating the last city of the civ
2020-07-06 03:21:59 +07:00
By alkorolyov:
- Basic spectator functionality - POC
- Console mode for multiple game automation - POC
Added an installation problem solution on Ubuntu - By illantalex
2020-07-03 19:55:07 +07:00
## 3.9.8
2022-01-14 17:21:53 +07:00
Resolved #2787 - AIs MUCH more likely to build the Apollo Program and win a Scientific Victory
2020-07-03 19:55:07 +07:00
Resolved #2789 - losing a resource no longer cancells all trades with that resource, only as many as is necessary to reach equilibrium
Removed tech exchange, as per Civ V
Resolved #2759 - Mark tiles for air unit attack range - By ninjatao
2020-07-06 03:21:59 +07:00
Translation updates🍎
2020-07-03 19:55:07 +07:00
2020-06-30 02:20:09 +07:00
## 3.9.7
Resolved #2749 - show current improvement and remaining time to build in improvement picker screen
Resolved #2112 - Show current resource amounts on incoming trade requests
Hopefully mitigated some very odd multiplayer-checker-related crashes
Fixed natural wonders not being considered 'impassible' for certain things (e.g. ancient ruins spawn)
Translation updates
2020-06-26 03:02:23 +07:00
## 3.9.6
Resolved #2761 - Tutorial titles are auto-added to the translation files
Resolved #2703 - placeholder translations now check active mods for translation values - by dbaelz
Background work and POC for Scenario editor - By alkorolyov
Improve performance of multiplayer load poll - By soggerr
Translation updates
2020-06-21 23:26:17 +07:00
## 3.9.5
Fixed coast tiles around natural wonders spawning land-type layers
By lyrjie:
- Map generation speedup
2022-05-23 00:40:51 +07:00
- Fixed strategic resources generation
2020-06-21 23:26:17 +07:00
By alkorolyov:
- Now clearCurrentMapButton and TerrainsAndResources clears rivers.
By ninjatao:
- Fix oil generation in sea.
- Fix forest display in Default tileset
Translation updates
2020-06-18 00:05:55 +07:00
## 3.9.4
Opening the New Game screen from within a game saves the previous game parameters, map generation parameters work again
Resolved #2662 - left side of the screen no longer becomes unresponsive to player input after changing from a selected unit to a selected city
Resolved #2735 - Diplomatic "Friends with friend/enemy" modifiers are recalculated every turn
Great improvements are marked as such in the Civilopedia
Translation updates
2020-06-15 03:53:11 +07:00
## 3.9.3
Resolved #2723 - resource-specific improvement bonuses are *in addition to* the regular improvement bonuses, and not instead.
Resolved #2708 - added rivers to plain tileset
2020-06-16 00:20:48 +07:00
Medium-sized translation updates
Meanwhile, in Google Play, we've reached 500K downloads!
2020-06-15 03:53:11 +07:00
2020-06-08 02:28:08 +07:00
## 3.9.2
Move units out of cities when liberating
Thread crash fixes - By vainiovano
New translation language - Lithuanian
Clicking the menu button when it is open closes the menu
Translation updates
2020-06-03 23:36:42 +07:00
## 3.9.1
Buildings requiring a nearby resource can be constructed even when the tile belongs to another city
Natural wonders spawned before rivers, so we don't retroactively get rivers on coast tiles
Added civilopedia info for great people and great improvements, removing terrain features, and strategic resource provision - see #1492
Resolved #2613 - added a close button to the Civ-picking popup in the New Game screen
Battle calculation takes into account the tile that the unit will attack from
Translation updates
2020-06-01 03:02:07 +07:00
## 3.9.0
Added rivers, and river generation!
Game now saves save files in external storage on Android when possible.
Resolved #2672 - Difficulties are sorted by ascending difficulty in Civilopedia
Resolved #2660 - Remove Fallout now enabled by Atomic Theory, not Agriculture
Great person uniques can be added to any modded unit
Translation updates
2020-05-26 01:34:38 +07:00
## 3.8.12
By dbaelz:
2022-05-23 00:40:51 +07:00
- Minor UI improvements construction menu
- Evaluate translations for mods only when the mod is active in a game. Fixes #2622
- Add remove button for construction queue items
2020-05-26 01:34:38 +07:00
Resolved #2647 - Automated workers run away from enemy military units
Advanced sliders work on New Map Screen
Translation updates
2020-05-22 02:58:58 +07:00
## 3.8.11
Gold deficit only affects science when the civ has negative gold
Resolved #2642 - added difficulty settings to Civilopedia
Resolved #2549 - fixed New Game Screen capitalization, options alignment and placing
Resources no longer spawn under unbuildable, unremovable terrain features
Resolved #2638 - Auto-assign of population no longer "double books" tiles
Uniformed the size of buttons on LanguagePickerScreen and MultiplayerScreen - By panchenco
Don't reveal submarine position by city markers - By JackRainy
Size optimization - By lishaoxia1985
Translation updates
2020-05-19 04:12:16 +07:00
## 3.8.10
Font system rewrite to accept all characters and speed up game loading - By vainiovano
More new tiles by The Bucketeer!
New river-ready tiles by The Bucketeer!
Fixed Manhattan Project being inversely affected by nuclear weapons disabling
Translation updates
2020-05-17 02:34:26 +07:00
## 3.8.9
City-states no longer spawn Great Generals
Can no longer see other human players' assigned tiles
Resolved #2618 - better inter-city navigation in city screen
Resolved #2611 - City button shrinks on zoom-in
Fixed rare citadel crash
Better trading posts by The Bucketeer!
Years per turn normalized to game speed - By AcridBrimistic
By JackRainy:
2022-05-23 00:40:51 +07:00
- Civilian units no longer move when bought
2020-05-17 02:34:26 +07:00
- Fixed translation for civ start biases
Translation updates
2020-05-13 01:47:33 +07:00
## 3.8.8
Redid layout for the New Game screen - see #2549
Better jungles and lakes - by The Bucketeer
Normalized "Buy" and "Fortify" sounds, so they're not overly loud
Solved ANR when loading game to display its metadata
Population assigned to tiles of other cities do not auto-unassign
Settler automation takes into account which tiles already belong to other civs
Translation updates
2020-05-08 18:37:15 +07:00
## 3.8.7
Small update this time!
Resolved #2588 - instead of tile ownership being transferrable between cities, cities can now work tiles belonging to other cities.
Size optimization - By vainiovano
Translation updates
2020-05-06 01:40:20 +07:00
## 3.8.6
Performance improvement when selecting a tile to move to - By vainiovano
Autosaves no longer garbled when exiting extremely large games - By JackRainy
By SomeTroglodyte:
- Better Resource order in empire overview screen
- Typo fixes
Resolved #2576 - Clicking on "Encountering" notifications now moves the map to the encounter location
Differentiated between Portuguese and Brazilian Portuguese translations
Translation updates
2020-05-04 02:07:17 +07:00
## 3.8.5
Maps no longer spawn ancient ruins in immediate vicinity of civ spawns
Invisible Romanian characters are now visible
Fixed thread crashes due to concurrent actor changes in multiplayer update popups
Translation updates
2020-04-29 23:39:38 +07:00
## 3.8.4
Better "declare war" and city battle decisions (hopefully) for AI
Minimap shows entire map again - now looks good for both rectangular and hexagonal maps
Resolved #2536 - cities correctly expand to the last available tile
Game always resume previous screen on resume(), and autosaves on pause
By SomeTroglodyte:
- Performance improvements
- Translation generation for mods doesn't add entries that exist in base translation
Translation updates
2020-04-28 03:26:16 +07:00
## 3.8.3
2022-05-23 00:40:51 +07:00
Performance improvement - by vainiovano
2020-04-28 03:26:16 +07:00
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Terrace Farms: Bonus resource restriction
- Map editor: Placed improvement check updated, resolves #2489
2020-04-28 03:26:16 +07:00
Fixed 'auto assign production' not working when changing from manual to auto assign
Fixed crashing error when loading mods
Many performance improvements
Fixed modification exception when destroying transported units
Resource bonus from Fascism effective immediately
Translation updates
2020-04-26 04:26:14 +07:00
## 3.8.2
Main screen buttons fit in all languages - by Jack Rainy
Typo fixes and character organization - By SomeTroglodyte
AI great people no longer raise improvements on tiles with great improvements
Iroquois movement unique only applies to friendly territory
Resolved #2503 - Resizing game no longer returns to main menu
New game screen adjusts to base rulesets with small amounts of civs, including barbarians
Saving a map from the map editor screen no longer changes the screen
Translation updates
2020-04-24 00:17:58 +07:00
## 3.8.1
Solved concurrency problems
Fixed #2492 - trading cities with units in them no longer crashes the game
Can start a new game from within a game, to copy over the game's parameters
Fixed resource display bug in tile table in multiplayer
Added a randomly-generated map as background for the main menu
Decrease CPU load for multiplayer game - By Jack Rainy
Translation updates
2020-04-22 03:53:33 +07:00
## 3.8.0
Game starts and defaults to a new Main Menu - should help solve errors as well as allow for cleaner disambiguation of problems
2021-11-01 04:15:42 +07:00
Map Elevation normalized to feasable amounts of mountains
2020-04-22 03:53:33 +07:00
Resolved #1936 - can sign Declarations of Friendship in Multiplayer
Resolved #2360 - can now change the current user ID for multiplayer when changing devices
Much more turn-efficient exploration!
City tiles are always contiguous, otherwise loads of wierd bugs happen
Fixed the auto-unassigning extra specialists
Allow scandinavian lowercase vowels (capitalized are very rare) - By SomeTroglodyte
Translation updates
2020-04-20 03:55:11 +07:00
## 3.7.6
2022-05-23 00:40:51 +07:00
Can specify a mod as a 'base ruleset' -
2020-05-21 00:46:59 +07:00
supports mods with no techs, alternate tech trees, No Barbarians, no workers
2020-04-20 03:55:11 +07:00
Unique units need not replace existing ones
Tile variants!
By SomeTroglodyte:
2022-05-23 00:40:51 +07:00
- Fix minimap mouse dragging
2020-04-20 03:55:11 +07:00
- Fixed modded strategic resource without tech prerequisite
By JackRainy:
2022-05-23 00:40:51 +07:00
- Highlight unique offer suggestions
- Sort trades by expiration
- Citadel improvements + improved AI for forts
2020-04-20 03:55:11 +07:00
- Map Editor UI improvements
2020-04-17 15:58:42 +07:00
## 3.7.5
By SomeTroglodyte:
- Keyboard: Left/Right arrows work in city screen
- Small optimizations
- Rationalism effect visible in city UI
- Mods can have improvements above terrain features
By Jack Rainy:
- Player's automated workers don't build forts
- Better Domination victory checks
- Can continue turns after defeat, as spectator
New screen for "Add Game" - By GGGuenni
Resolved #2348 - construction queue 'cleaned' after every construction
Resolved #2413 - Hotkeys for unit actions always displayed
Translation updates
2020-04-16 03:58:14 +07:00
## 3.7.4
By Jack Rainy:
- Use correct icons for great improvements
- World view stats clickable
- Fix crash for tiny cities
By SomeTroglodyte:
- Fix options disabling next turn
- Next turn button colors
- Cultural expansion maximum
- Icons for stats overview
Cannot accept multiple conflicting offers - #2146
Added city expansion tutorial - #2322
Reveal all civs when won/lost - #2407
2020-04-16 15:05:49 +07:00
Various exploration-related improvements - #2278
2020-04-16 03:58:14 +07:00
Unit placement improvements - #2406
Translation updates
2020-04-14 01:40:28 +07:00
## 3.7.3
By Jack Rainy:
- New Civilization: Denmark
- Performance improvement
- Better mod exceptions
By SomeTroglodyte:
- Civilopedia cleanup
- Better map saving
Resolved #2285 - workers no longer try to work within range of enemy city
Resolved #2221 - buildings in mods can reference techs in original ruleset
Resolved #2381 - can now remove buildings, units and techs in mods
Free policies with no adoptable policies no longer 'stuck' the game
Translation updates
2020-04-12 02:28:27 +07:00
## 3.7.2
By rh-github-2015:
- Keyboard support for unit actions!
- Can cancel improvments!
- Better tracking of language picking
- Conditionally pack images
- Scroll panes autofocus
- Code optimization
By Jack Rainy:
- Improved great improvement build rules
- Fixed Woodsman promotion
- Civilian units don't wake up from enemies if they're protected
"Natural Wonders" tutorial - by Smashfanful & Jack Rainy
Resources immediately come back after declined trades
Translation updates
2020-04-08 19:36:17 +07:00
## 3.7.1
Hopefully resolved #2361 - should work on 32-bit linux
By Jack Rainy:
- Better colors for Katmandu and Almaty
- Autosize of the tech buttons
- Display the crosshair in alternate color for distant targets
2022-05-23 00:40:51 +07:00
- Display price for unavailable purchases
2020-04-08 19:36:17 +07:00
By rh-github-2015:
- Fortify until healed disabled if no more movement
- Better thread handling
Resolved #2340 - cannot open multiple 'disband' popups for cash hack
Resolved #2305 - Added city-states and influence tutorial
Translation updates
2020-04-05 16:19:33 +07:00
## 3.7.0
By Jack Rainy:
- Forts and citadels (with AI)
- Crash fixed in specific circumstances of Map Editor
"Free policy" freezes fixed
Desktop window size restore - By rh-github-2015
Not being able to read the settings file shouldn't make you crash
Translation updates
2020-04-02 18:52:25 +07:00
## 3.6.15
By Jack Rainy:
- New wonders: Mausoleum of Halicarnassus, Statue of Zeus
- UI bugfixes: city info and aircraft
- Display the hidden units indicators under city buttons
- Map generation places resources 'under' terrain features
Resolved #2135 - added tutorials for Research Agreements, Combat and Experience
Nuclear weapons setting moved to a per-game parameter
Railroad is now just a black line - much clearer than the old, "nicer" image
Translation updates
2020-03-31 02:54:40 +07:00
## 3.6.14
Harbors immediately connect cities
Revealed resources near cities generate notifications
Cities in unit overview are translated
2022-05-23 00:40:51 +07:00
Resolved #1885 - Both sides of per-turn trades end at the same time, resources offered in trade requests are not considered
2020-03-31 02:54:40 +07:00
yours for that turn
Resoved #1869 - added WASD support for map panning
Resolved #1779 - Can lock worked tiles to prevent them from being unassigned
Resources in Civilopedia state consuming units and buildings - #1964
Translation updates
2020-03-29 02:46:13 +07:00
## 3.6.13
By rh-github-2015:
- New Nation added - Inca!
- Show improvement bonus for improving tech in Civilopedia
- Add unit ability 'withdraw before melee' to Caravel and Destroyer
By Jack Rainy:
- Carrier is ranged
- Mod's name is translatable
City stats and resources update after creating great improvement
Resolved #2214 - Civilopedia entries are now left-aligned
Fixed very rare crashing bugs
Translation updates
2020-03-25 21:23:59 +07:00
## 3.6.12
City names now translated in overview and tile info
Resolved some ANRs in Multiplayer
Performance improvements in finding cities connected to capital
Mod translation generation - by Jack Rainy
When moving between units to units in cities, tiles they can move to are now shown
Adding mods auto-adds relevant civs - by rh-github-2015
Added progress bars for constructions in city screen
Nicer, more consistent specialist allocation tables
Translation updates
2020-03-24 04:58:47 +07:00
## 3.6.11
By rh-github-2015:
2022-05-23 00:40:51 +07:00
- More civilopedia info for nations and improvements -
2020-03-24 04:58:47 +07:00
- Better error handling for Mods
Fixed "other civ doesn't get duration on timed trades" bug
Removed "Declare war" trade option when there's a peace treaty
Resolved #2175 - Can no longer queue multiple perpetual builds
Resolved #2150 - Added resource type to civilopedia description
Resolved #2224 - can no longer enter promotions screen from overview screen if no valid promotions
LOADS of Translation updates
2020-03-22 02:11:38 +07:00
## 3.6.10
By Jack Rainy:
- Double range of rebase for air units
- Translation files now take values directly from data files - no more value mismatches!
By rh-github-2015:
- Clearer free promotions
- UI cleanup
Unit purchasing limits - by EdinCitaku
2020-03-22 02:27:11 +07:00
Unit Action buttons stick to the left
2020-03-22 02:11:38 +07:00
Translation updates
2020-03-19 15:30:01 +07:00
## 3.6.9
By rh-github-2015:
2022-05-23 00:40:51 +07:00
- Trade offers better sorting with user choice
2020-03-19 15:30:01 +07:00
- Resources always stay up-to-date
- Promotion and health columns in units overview
Preparation for recognizing ID types - by tobo
Translation updates
2020-03-17 04:44:15 +07:00
## 3.6.8
Loads of stuff by Jack Rainy!
- UI improvements
- Energy saving for music and sound
- Allow selection of non-buildable items
- Sort overview resources by name and amount
- Turn number of trades changes with game speed
- Filter for the custom maps
2020-03-23 15:07:05 +07:00
- Ice is Impassable for all except submarines
2020-03-17 04:44:15 +07:00
Translation updates
2020-03-11 22:26:26 +07:00
## 3.6.7
By Reversi:
- Fixed city buy/sell exploits
- Snow, Ice, Atoll & Map Generation
- Borders made of oriented triangles rather than circles
By Jack Rainy:
- Major translation changes
- Minor UI changes
- Brought specific things more in line with Civ V
Starting locations work again =)
Translation updates
2020-03-06 21:18:00 +07:00
## 3.6.6
Resolved #2071 - AI will wait 20 turns between proposing research agreements if declined
Ranking by culture is by number of adopted policies
Player cannot nuke a civilization it has a peace treaty with - by EdinCitaku
Resolved #2074 - Fixed domination victory
Resolved #2040 - Moved the turn counter on the top bar to the second level, to even out both levels
Water units can no longer see over hills etc.
By Jack Rainy:
- Keshiks are ranged units
- Distinct color for Korea
Translation updates
2020-03-04 03:04:38 +07:00
## 3.6.5
Resolved #2065 - Units can no longer sleep while fortified - by Vladimir Tanakov
Resolved #2033 - Happiness from tiles is always considered correctly in regards to food consumption
Resolved #2035 - Strategic resources are affected by map generation parameters
Resolved #2055 - cities once again bombard melee units
Fixed rare crash when diplomacy values change while ending the turn
UI updates - by lishaoxia1985
Translation updates
2020-03-02 04:46:11 +07:00
## 3.6.4
By Jack Rainy:
- Civilization rankings (Richest, Strongest, Most Fertile, Largest, etc.)
- Can now buy buildings from queue
- Include Nations in the calculation of a translation's percentage
Eiffel Tower effect changed to reflect original Civ - by lishaoxia1985
Translation updates
2020-02-28 02:57:52 +07:00
## 3.6.3
Workers automate roads/railroads overseas, railroads connect through harbors - by przystasz
Multiplayer Notification Fix - by tobo
Fixed wrong placement of purchased/upgraded units - by Jack Rainy
Tile stats in city now shown in a row - by reversi
2022-05-23 00:40:51 +07:00
Refactor for unit actions - by Kentalot
2020-02-28 02:57:52 +07:00
Resolved #1986 - research agreement cost consistency
Resolved #2012 - starting locations no longer visible
Victory screen shows the viewing player in multiplayer games
Translation updates
2020-02-25 03:28:38 +07:00
## 3.6.2
Resolved #1982 - Can now pic civ-equivalent Great People in great person picker screen
By Jack Rainy:
- Fixed rare bug of clicking on an unknown civilizations
- Display the current amount of gold in the "buy" prompt
- Do not allow to purchase extra units requiring unavailable resources
Removed pebble symbol from Unciv icon when showing persistent notification - by tobo
Performance improvements - by Kentalot
Translation updates
2020-02-23 03:35:03 +07:00
## 3.6.1
Resolved #1963 - can now unautomate embarked workers
Resolved #1697 by adding information to the special production constructions - by Kentalot
By Jack Rainy:
- Future Tech can't be picked as a free technology until requirements are met
- Can sort cities in overview by food, production etc
Resolved #1962 - "infinite zoom" from capacative scrolling is no longer irrecoverable
Resolved #1975 - Museum and Factory now give 2 specialist slots
Fixed rare crashes when pausing
Translation updates
2020-02-18 01:16:43 +07:00
## 3.6.0
Massive multiplayer improvements!
Multiplayer screen reworked - by GGGueni
Added Multiplayer Turn Notification Service - by wrov/tobo
UI of New Game screen updated - by lishaoxia1985
Resolved #1930 - national wonders no longer require built buildings in puppeted cities
Nuking a Civ's land is considered an act of war - by Jack Rainy
Translation updates
2020-02-14 19:04:11 +07:00
## 3.5.14
Resolved #1926 - fixed unique improvements
Resolved #1927 - changing new game parameters and exiting the new game screen doesn't change the current game's parameters
Resolved #1818 - Marble bonus now displayed in Civilopedia
Resolved #1918 - added missing translations
Fix tile yields in city screen when in multiplayer - by reversi
By Jack Rainy:
- Forge increases production of spaceparts
- Preview tile improvements
Minimap improvements - by lishaoxia1985
Translation updates
2020-02-13 02:05:44 +07:00
## 3.5.13
Moai no longer buildable on terrain features - by lyrjie
Resolved #1902 - buildings requiring worked resources can be built in cities that are built on that resource
2022-05-23 00:40:51 +07:00
2020-02-13 02:05:44 +07:00
Resolved #1841 - Legalism grants enqueued buildings - by reversi
Minimap can show the whole worldscreen and display cities better - by lishaoxia1985
Captured Khans now automate properly
Translation updates
2020-02-10 01:44:52 +07:00
## 3.5.12
Mongolian civ added! - by reversi
By Jack Rainy:
- Improvements to the Diplomacy overview: better spread and can select specific civs
- Research screen centered on current tech
Resolved #1859 - skip defeated players' turns in multiplayer
Fixed bug where air units in transports couldn't upgrade
Tied the unit upkeep scaling to game speed - by lyrjie
Translation updates
2020-02-07 03:38:25 +07:00
## 3.5.11
Rectangular maps and better map generation - by reversi
Resolved #1847 - Civs defeated by a nuke are now properly destroyed
Resolved #1844 - improved worker automation
Resolved #1852 - buildings requiring an improved resource now accept resources with great improvements
Solved the 'infinite warmongering penalty' bug
Resolved #1858 - Automated workers build unique improvements
Translation updates
2020-02-05 04:28:32 +07:00
## 3.5.10
Resolved #1827 - can no longer see other (current) player's city production in multiplayer
Resolved #1839 - Civs no longer declare war and offer things in the same turn
AI no longer sends 'please don't settle cities near us' warnings when at war
When disbanding carriers, transported air units move to nearby tiles if they can. If they can't then they're disbanded.
Resolved #1457 - no AI-to-AI trades are 'automatically accepted'
Translation updates
2020-02-02 23:04:38 +07:00
## 3.5.9
2020-04-23 23:39:16 +07:00
Resolved #1820 - Fixed a crashing bug with the AI trying to ally with defeated City-States, as well as many other minor bugs
2020-02-02 23:04:38 +07:00
By Jack Rainy:
- Nuclear missile is able to target any tile within the range
- Added "Sleep/Fortify until healed" functionality
- Fixed relationship bug when capturing cities
By lyrjie:
- Notification when City-states advance an era disabled
- Fixed bug pertaining to unit healing
Half-ready Japanese translation added! - by paonty
Show name when icon is tapped in resource overview in a label above the icon - by ltrcao
Translation updates
2020-01-31 02:03:03 +07:00
## 3.5.8
Buying current construction no longer removes other items from the queue - by reversi
Resolved #1757 - Can now see version when running from a desktop Jar
Fixed crash in city-state influence notification
Solved ANR when waiting for the list of maps
Resolved #1808 - Disabled problematic declaration of friendship
2020-02-02 23:04:38 +07:00
2020-01-31 02:03:03 +07:00
Translation updates
2020-01-28 03:59:39 +07:00
## 3.5.7
Added Non-continuous rendering setting, to disable animations and save battery - by reversi
Add missing Forge and Seaport production bonus uniques - by Teague Lander
Fixed anti air units intercept range
Fixed aerial transportation crashing bug
Add specialist slot description for buildings that provide them - by Teague Lander
Quick access to diplomacy screen with other civilizations by tapping city buttons - by ltrcao
Translation updates
2020-01-26 01:28:30 +07:00
## 3.5.6
Research agreements! - by lishaoxia1985
2020-04-23 23:39:16 +07:00
Exploring units no longer auto-enter City-States
2020-01-26 01:28:30 +07:00
Map editor menu fix - by lyrjie
Can no longer acquire another player's tiles in multiplayer - by lyrjie
Specialist allocation is immediately viewable on the City screen
Legalism fix - by reversi
Fix #1759: correct 'turns to construction' for multiple units of the same type - by reversi
Translation updates
2020-01-24 03:10:15 +07:00
## 3.5.5
Aircraft Carriers added - by ltrcao and Jack Rainy
Popups streamlined - by Azzurite
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Fixes to Oligarchy - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Better support for tile images
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
More tile images by The Bucketeer
Translation updates
## 3.5.4
Turkish translations added - by rayray61
By lyrjie:
2020-01-24 03:14:20 +07:00
- Starting units no longer spawn on Ancient Ruins/Barbarian encampments
- Ships no longer 'teleport' into landlocked cities
- Barbarians no longer 'pillage' city ruins
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Barbarians don't move/attack on the turn of their spawning
By reversi:
2020-01-24 03:14:20 +07:00
- Legalism policy fix
- Fixed "empty entry in construction queue" bug
2020-01-24 03:10:15 +07:00
New Resource+Improvement images by The Bucketeer
Translation updates
## 3.5.3
By lyrjie:
2020-01-24 03:14:20 +07:00
- Can no longer buy the same building multiple times
- "Pick construction" tutorial now completes again
- Map is revealed after singleplayer defeat
2020-01-24 03:10:15 +07:00
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
More resource images by The Bucketeer
Ancient ruins are no longer save-scummable
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Resolved #1700 - As per original civ, you no longer start with a scout.
Translation updates
## 3.5.2
By JackRainy:
2020-01-24 03:13:06 +07:00
- Disable France culture boost after Steam Power
- Back button prompts dialog for game exit
- Janissaries heal after killing
2020-01-24 03:10:15 +07:00
Legalism grants culture buildings asap - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Fix Map Editor Lag - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Cities can now bombard all tiles within range of 2 - by Vladimir Tanakov
2020-01-24 03:13:06 +07:00
barbarian automation - by Vladimir Tanakov
2020-01-24 03:10:15 +07:00
Idle units select properly after settling a city - by lyrjie
2020-04-23 23:39:16 +07:00
Proper destruction notification for City-States
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added Fur resource image
Translation updates
## 3.5.1
City constructions queue - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Songhai Civ added - by Smashfanful and r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Game no longer confuses cities with the same name - by r3versi
Can no longer buy tiles outside the 3-tile radius - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added the "crudely-drawn map" to ancient ruins outcomes - by lyrjie
Visual bugfix for city button growth bar - by drwhut
Translation updates
## 3.5.0
Modding for Desktop is now available!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
More resource images by The Bucketeer
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added a growth progress bar to CityButton - by drwhut
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.8
Huge Map Editor update - bush sizes and paint-dragging! - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
"Stop" actions now work again - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Battery saving rendering (also removes the 'current unit' animation but that's the price to pay) - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
"Sell building" no longer disabled when player has little gold - by lyrjie
Performance improvements
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Tutorial updates
## 3.4.7
Spain civ added - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Background work towards enabling mods
2020-01-24 03:13:06 +07:00
2020-05-21 00:46:59 +07:00
Resolved #1598 - we now save Map Options for new games started
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Specific AI automation for Missile units means they won't try to move to tiles that they can't move to
Translation updates
## 3.4.6
AI no longer attempts to get rid of barbarian encampments with nuclear strikes.
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
All natural wonders now in the game, kudos to The Bucketeer for the art!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Can now display pixel resources on the map - for now we have the mineral resources
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Resolved #1569 - "Patreon" button actually opens Patreon now
Natural wonders fixes - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Civilopedia and Tutorial fixes - by Vladimir Tanakov
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added notifications for diplomacy between other civs - by lyrjie
Translation updates
## 3.4.5
2020-04-23 23:39:16 +07:00
Resolved #1533 - Defeated City-States no longer "declare war" if you attack their ally
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Ancient Ruins are now spread out instead of randomized
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Automated units no longer advance towards enemies they can't attack without dying - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Can no longer purchase constructions from cities in resistance
New language getting translated: Indonesian!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.4
Grand Mesa and Mount Fuji artwork by The Bucketeer means they're now in the game!
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Happiness from worked tiles now computed - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Polynesian galleys can enter ocean - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Barbarians enter owned tiles (difficulty dependant) - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Cities no longer connected to capital by water without harbor - by lyrjie
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Email popup for crash reports on Android - by Vladimir Tanakov
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.3
Most players said Cultural victory was too easy - now requires 5 branches instead of 4
By r3versi:
2020-01-24 03:13:06 +07:00
- Unique promotions listed in Promotion screen
2020-04-23 23:39:16 +07:00
- Fixed Greece City-States influence unique
2020-01-24 03:13:06 +07:00
- Added notifications on losing city state relationship
2020-01-24 03:10:15 +07:00
Misc. rare bugfixes when:
-liberating cities when you haven't met their original owners
-activating "Conduct trade mission"
-conquering cities
-obsoleting scouts
-razing the capital city
-first entering a large multiplayer game
Translation updates
## 3.4.2
Diplomacy graph size scales with screen space available - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Game crash popup no longer affected by tutorial settings
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Fix error due changing language on Android < 4.4 - by r3versi & Vladimir Tanakov
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Resolved #1493 - Added Nation information to Civilopedia
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added Promotion information to Civilopedia
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.1
Fixed more crashes and ANRs related to translations
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Added loading screen
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Considerably sped up initial loading time
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Translation updates
## 3.4.0
Natural wonders are go! :smile: - by r3versi
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Great scientist now generates science like in original game - by lishaoxia1985
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Solved the "0 production for settler" bug
2020-01-24 03:13:06 +07:00
2020-01-24 03:10:15 +07:00
Tutorial task table now becomes visible when turning displayTutorials on - kudos @r3versi