* Add files via upload (#4632)
* Update Finnish.properties (#4627)
* Update Finnish.properties
* Update Finnish.properties
* Update Finnish.properties
* Update Hungarian.properties (#4625)
* Update Swedish.properties (#4621)
* Update Korean.properties (#4614)
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
스웨덴 문명 추가됨. 아래 주목. (#4566)
> I took the liberty of redoing the city name list. The new list includes only cities in modern Sweden (so no Finland), and no Viking Age settlements that are not currently inhabited.
도시 목록을 모던 스웨덴 기준으로 했다는데, 말이 좋아 그렇지 걍 좃대로 한걸로밖엔 생각되지 않음. Unciv가 문5 따라가는 겜인데, 문5 도시목록에 중대한 오류가 있지 않은 이상 그대로 가주는게 맞는거지. 근데 내가 역사덕후도 아니고 이사람은 스웨덴어 번역(swedish.properties)도 한거보면 현지인인거 같아서 일단 번역은 해놈. 내가 하는 한국어번역부터가 문5를 그렇게 완벽히 리스펙하진 않으니 또이또이기도 하고 걍 내가 귀찮은거 뿐이니까.
도시 목록 번역에는 국립국어원 외래어 표기법을 참고함.
국립국어원 https://www.korean.go.kr/front/main.do
국립국어원 어문규범 https://kornorms.korean.go.kr//main/main.do
국립국어원의 존재의의가 어문규범인데 홈페이지 분리하는 클라스... 그렇지.. 정부기관 홈페이지는 이렇게 지저분해야 제맛이지
스웨덴어 표기법은 알아서 찾아드가시고
실제로 본 페이지는 여기임. 구글링해서 나온거고 내용물은 같은데 레이아웃이 달라버림 ㅋㅋ
스웨덴어 표기 일람표 https://www.korean.go.kr/front/page/pageView.do?page_id=P000115&mn_id=97
스웨덴어 표기 세칙 https://www.korean.go.kr/front/page/pageView.do?page_id=P000136&mn_id=97
도시 목록을 한글로 옮긴 결과물은 다음과 같음
ㅇ : 예시에 있어서 복붙한거
v : 규정에 맞춰서 짜맞추는데 성공한거
?? : 도시이름이 현지표기랑 다르거나(예테보리는 원래 Göteborg), 규정대로 적었는데 구글링 결과가 시원찮은거(그렌나는 영문검색결과도 Granna Granaa 가 더 많음)
Stockholm = 스톡홀름 ㅇ
Uppsala = 웁살라 ㅇ
Gothenburg = 예테보리 ??
Malmö = 말뫼 ㅇ
Linköping = 린셰핑 ㅇ
Kalmar = 칼마르 v
Skara = 스카라 v
Västerås = 베스테로스 ㅇ
Jönköping = 옌셰핑 ㅇ
Visby = 비스뷔 ㅇ
Falun = 팔룬 ㅇ
Norrköping = 노르셰핑 ㅇ
Gävle = 예블레 v
Halmstad = 할름스타드 ㅇ
Karlskrona = 칼스크로나 v
Hudiksvall = 후딕스발 v
Örebro = 외레브로 ㅇ
Umeå = 우메오 ㅇ
Karlstad = 칼스타드 v
Helsingborg = 헬싱보리 v
Härnösand = 헤르뇌산드 v
Vadstena = 바드스테나 v
Lund = 룬드 ㅇ
Västervik = 베스테르비크 v
Enköping = 엔셰핑 ㅇ
Skövde = 셰브데 ㅇ
Eskilstuna = 에실스투나 v
Luleå = 룰레오 ㅇ
Lidköping = 리드셰핑 v
Södertälje = 쇠데르텔리에 ㅇ
Mariestad = 마리에스타드 v
Östersund = 외스테르순드 ㅇ
Borås = 보로스 v
Sundsvall = 순스발 ㅇ
Vimmerby = 빔머뷔 v
Köping = 셰핑 v
Mora = 모라 v
Arboga = 아르보가 v
Växjö = 벡셰 v
Gränna = 그렌나 ??
Kiruna = 키루나 ㅇ
Borgholm = 보르그홀름 v
Strängnäs = 스트렝네스 v
Sveg = 스베그 v
맨날 꺼무위키 보고 작업하다가 해보니까 번역다운 번역 한거같아서 나름 재미있었고, 한국어 정발명이 외래어 표기법에 맞지 않는 경우도 있다는걸 알게됨
( i.e. Jönköping = 옌셰핑 은 문5에도 있는 도시명인데 꺼무에는 이엔최핑이라 되있음 🤦♂️ )
그래도 돌발적인 행동은 안해줬으면 좋겠다... 머리터지는줄
* Update Indonesian.properties (#4613)
* Update Indonesian.properties
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#4610)
* Update Russian.properties (#4608)
* Update Russian.properties
* Update Russian.properties
* Translating more (#4604)
* Translating keys and more
* Translating more
* Update Portuguese.properties
* Translating
* Update Portuguese.properties
* Update Portuguese.properties
* Translating civilizations: China, France and Rome
Translating phrases and cities from China, France and Rome.
* Translating the United States and Japan
* Translating Indian and German civilizations
Translating what is missing from the Indian and German civilizations
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
* Update Portuguese.properties
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* You can now use 'h' to fortify/sleep until healed
* Hide lesser used unit actions by default
* Refactored worker actions into automate & build improvements
* Added missing translation lines
* Fixed translations
* Update translationFileWriter to include strings from new json files
* Fix promotions with multiple uniques not getting translated
* Add missing translatable strings (thanks to DuffLagerleff for finding these)
* wonder splash screens
* wonder splash screens atlas
* reset to master
* Add Sweden
* add translations
* translations
* implement first part of UP
* add icons to atlas
* implement second part of swedens up
* implement first hakkapeliitta unique
* implement second hakkapeliitta unique
* gifted GPs are removed
* update sweden symbol
* translations
* review Hakkapeliitta unique
* removed unneccesary parameters
* hakka UP review
* Hakka UP part 2
* yairm's reviews
* translations for fixes
* removed [great person generation] parameter as it's hardcoded anyway
* Moved check for stacking unit bonus outside great general logic
* Update Ukrainian.properties (#4550)
* Update Korean.properties (#4544)
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Simplified_Chinese.properties (#4543)
* Update Czech.properties (#4540)
* Update Czech.properties
new strings, some old tweaked for better gramar
* Update Czech.properties
tweaked word form to beter fit to usage
* Updated Swedish Translation (#4539)
* Updated Swedish Translation
Translated the last lines that needed to be translated for the Swedish translation to be complete.
* Updated 2 lines with advice from SimonCeder
* Refactor New game screen (#4538)
* Update Russian.properties (#4537)
* Update Russian.properties
* Update Russian.properties
* Update German translation (#4536)
* Refactor Diplomacy,Trade,Nations (#4535)
* Refactor Nation Picker (#4534)
* Update Indonesian.properties (#4562)
* Unit gifting (#4557)
* wonder splash screens
* wonder splash screens atlas
* reset to master
* add basic gifting to city states and major civs
* actual gifting of the unit
* add gift icon to atlas
* adjust relationship decay
* add strings to jsons
* AI and player return same object
* Update Indonesian.properties
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* Minor things
* Added a few follower beliefs
* Implemented follower beliefs when founding a religion
* Added missing follower beliefs as much as possible
* Religion screen now scrolls correctly
* Buttons for chosen religions are now disabled instead of removed, idea couresty to someTroglodyte
* Implemented requested changes
* wonder splash screens
* wonder splash screens atlas
* reset to master
* add basic gifting to city states and major civs
* actual gifting of the unit
* add gift icon to atlas
* adjust relationship decay
* add strings to jsons
* AI and player return same object
* Fixed crashes on loading save games with religion
* Added missing credit
* Religious cities now show religion icons in the city button
* Add icons for religions
* You can now found beliefs, with snazzy icons!
* Fixed bug which made prophets impossible to generate
* Added missing translatable strings
* Fixed translation tests properly
* Implemented requested changes
* Implemented part of the requested changes
* Removed SplitPane in favor of Table
* Removed unused code
* Capped the amount of foundable religions to the amount of religions
* Update Simplified_Chinese.properties (#4486)
* Update Czech.properties (#4482)
* Translating new Civilopedia entries
* More Civilopedia
* Civilopedia again
* Almost done...
* Finally done :)
* Update German translation (#4481)
* Update German translation
* Update German translation
* Update German translation
* Consistency of Great Person
* Update Swedish.properties (#4477)
* Translating more (#4474)
* Adjusting the accent
I changed a lot of phrases and words to European Portuguese as these phrases were in Brazilian Portuguese which has its own translation in another document.
* Translating more stuff
* Translating more
Translating Babylonian and Greek names.
* Translating 2 more civilizations
Translating Egypt and England
* Update Russian.properties (#4472)
* Update Russian.properties
* Update Russian.properties
* Update Russian.properties
* Update Indonesian.properties (#4468)
* Update Italian.properties (#4466)
* Update Italian.properties
* Update Italian.properties
* Update Korean.properties (#4489)
* Resolved#4484 - civs with no cities can no longer pick policies
* Update Korean.properties
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* Update Simplified_Chinese.properties (#4456)
* Update Indonesian.properties (#4455)
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#4445)
* Laid some groundwork for implementing further religions (#4444)
* Laid some groundwork for implementing further religions
* Fixed duplication of Religion object
* Update Korean.properties (#4443)
* Update Korean.properties
* Update Korean.properties
* Update Spanish translations fase 1 (#4440)
* Update Spanish translations fase 1
DO NOT merge this until I have finnished it. I run out of time today.
* Update Spanish.properties
* Update Czech.properties (#4437)
* Update Czech.properties
many new (and old) strings translated
* Update Czech.properties
tweaked some newly translated strings
* huns and netherlands strings
* Update Swedish.properties (#4436)
Back up to 100%
Also some tweaks:
Ändrade ett par enheter för att få realegenus (en/den) på så många som möjligt
t ex Pansarskepp -> Pansarbåt (historiskt korrekt benämning, även Monitor är tänkbart)
Man kan överväga även t ex Infanteri -> Infanterist, finns åsikter?
* Update German translation (#4434)
* Adjusting the accent (#4426)
I changed a lot of phrases and words to European Portuguese as these phrases were in Brazilian Portuguese which has its own translation in another document.
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* City States now give gold when met
* City States can now receive different amounts of gold, and the amount of influence gained from gifts follows the base game
* Implemented requested changes
* Fixed tests
* Add a very simple display for the religion in a city
* Added missing credits for shrine
* Added Great Prophet unit
* Great prophets can now be generated using faith
* Great Prophets can now construct holy sites
* Great Prophets can now spread their religion to friendly cities
* Holy site can only be constructed if the great prophet hasn't spread religion yet
* Added missing translation string
* Fixed more translation problems
* Implemented requested changes
In the tutorials part, I am not sure if all those emojis are different or not, I can not tell. So please, check that and if you can correct it if you can.
* Added privateer unit
* Privateers can now capture other naval units
* Updated Coastal Raider promotion to include the gold gained from damaging cities
* Added missing translatable notification
* Implemented requested changes
* Implemented requested changes _but better_
* Forgot to update a variable name
* Fixed bugs where nukes don't work due to capitilzation issues
* Renamed existing translations
* Fixed crash happening when nuking tiles without an owner
* Added notifications to attacker for civs that have declared war as a result of the nuke dropping
* Fix some problems (wouldnt merge lol) (#4256)
* many new strings translated (#4255)
* Update Italian.properties (#4251)
typo
* Update Korean.properties (#4250)
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Spanish.properties (#4248)
* Russian Translation (#4244)
Translated new lines and fixed typo
* Update Italian.properties (#4240)
* Update German.properties (#4263)
* Update German.properties
* Update German.properties
* add edits (#4261)
This was just some additions. There are random apostrophes that end up quoting large chunks of text until a new apostrophe is found. I don't know if this can be a problem for the technical part but for now, is just a minor pain when translating because of lack of auto-complete.
* Revert "add edits (#4261)" (#4264)
This reverts commit 980ca313fa.
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* Improved nukes
* Fixed build error (probably)
* Implemented reocmmended changes, fixed some other stuff, the usual
* Implemented requested changes
* Fixed Tech connections
* Fixed nuclear missiles and guided missiles being interceptable
* Missiles are no longer air units. This is, as they cannot be stationed on carriers and cannot be intercepted.
* Created Patronage policy branch -- draft
* Patronage branch is now functional
* Added images for the policies
* Temporarily bandaged backwards compatability, added incompatabilities
* Implemented recommended changes
* Fixed acquirement of 'patronage complete' not being saved
* Reverted change I was unhappy with
* Implemented requested changes
* Fixed build errors
* Implemented recommended changes
* City States can now give any great person, including unique ones, conform Ravignirs tests
* did some Turkish translations (#4175)
i mostly did some polidhing in translations and added translations to much of simpler stuff that needed translations, but the civilopedia and civilizations are mostly not done, also i couldnt figure out how to fix typos and other stuff in mining
* French translation: fix typos and translate some (#4167)
* French translation: fix typos and translate some
* French translation: Fix typo and correct mistake
* Update Russian.properties (#4166)
* Update Russian.properties
* Update Russian.properties
* Update Italian.properties (#4164)
* Update Italian.properties
* Update Italian.properties
* Update Czech.properties (#4183)
* Update Russian.properties (#4182)
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* Added the Utopia Project for the culture victory; AI will now build it
* Forgot to credit the icon
* Fixed a few minor issues
* Improved code quality; added translatable notifications
* Fixed mistakes; improved quality
* Changed a label
* Revert a small change which is no longer necessary
* Reverted the revert of a small change which is no longer necessary
* Made requsted changes
* Map Generation Seedable
* Added Seed editable field in MapParametersTable
Previously, using the same set of parameters, one could not get the same map twice (i.e. negligible probability for it to happen). With this commit players can specify, alongside the usual map parameters, a long integer used to seed the RNG and get replicable results.
* Fixed Natural Wonder Spawn was not using MapGenerationRandomness hence giving not reproducible maps
* Translation strings
* * Renamed Continents to Two Continents
* Created Four Continents map size
It spawns a vertical and a horizontal ocean to split the map in 4 major continents. Works properly on all sizes and with world wrap
* Fixed Pangea extending to boundaries in rectangular maps
* Unified Pangea for rectangular and hexagonal maps
* Fixed Default map type bias on Rectangular maps. Also removed "pangea effect" on Default: land can spawn with the same probability in the whole map.
* New map type: 4 Corners
* Reverted name change Two Continents to Continents
* Renamed Four Continents to Four Corners (to reflect original name in Civ5)
* Added translation strings
* New map type: 4 Corners
* Reverted name change Two Continents to Continents
* Renamed Four Continents to Four Corners (to reflect original name in Civ5)
* Added translation strings
* Refund wasted production as gold
Any wasted production, from for instance a partially completed wonder or
obsolete units, will now be refunded as gold (in a 1:1 ratio).
We update both at the start and end of the user turn. Updating at the
start to account for wonders completed after our previous turn and
updating at the end to account for obsolete buildings/units as a
consequence of our own turn.
When obsolete units get replaced by their upgraded version (as in civ 5)
this code should probably be updated.
* Implement wonder refund and obsolete unit upgrade
If a wonder is built somewhere else but the user has production in this
wonder, the production will be refunded as gold in a 1:1 ratio. A
notification will be shown to indicate this. This reflects the behaviour
in Civ 5.
If a unit becomes obsolete and an upgrade is available, the production
put into this unit will now be transferred to the upgraded version. If
the unit is queued, the queued unit will also be changed to the new
version and the user will be notified via notification.
* Shorten notification messages
* Update alerts: been obsolete -> become obsolete
* Added an icon for unit swapping
* Implemented unit swapping
In the original Civ V, unit swapping is a supported mechanic.
If you try to move a unit to a tile with another of your units, and both
units have enough movement points left to reach the other's tile, they
will swap places. They will consume only the movement points needed to
reach the other's tile in this way.
This change implements unit swapping for Unciv.
To prevent all kinds of problems from arising with automatic unit
movement, unit swapping can only be done explicitly. This also means
that it can only be done if the unit-swap movement is possible in a
single turn. It is however not limited to adjacent units.
Because Unciv supports mobile devices, there is in general no separation
between a unit-selection click and a movement click. Clicking on another
unit while a unit is selected simply selects that other unit. Because we
do not want to make it more difficult to select other units in this way,
unit swapping is implemented as a separate "movement mode": to toggle
this mode on or off, the new unit action "Swap units" must be used.
Newly selected units still always start in the normal movement mode.
In the unit-swap movement mode, the possible swap tiles are highlighted
instead of the possible movement and attack tiles. Clicking on a
highlighted tile will display a swap button, similar to the movement
button, or instantly perform the swap if single-click-movement is
enabled. This new behavior overrides the selection of the unit on the
target tile: if the user wants to select the unit instead, they have to
exit the unit-swapping mode first.
The swapping code is robust, it can even handle swaps that involve a
paradrop!
An option to always swap-move when an eligible tile is clicked instead
of requiring the unit-swapping mode, similar to the existing
single-click-movement option, could perhaps be added in later.
* Added some comments to existing movement functions
* Fixed a silly mistake
Fixed a silly mistake which caused the unit-swapping eligibility
detection to sometimes remove units from the world.
* Removed some unneeded code
* Fixed movement buttons not showing with world wrap
Fixed a bug where the "move here" and "swap with" buttons would only
show on the leftmost copy of the world when world wrap was enabled.
* Made the swap action only display if usable
Made the unit swapping button only display if there is at least one
possible swap movement.
* Added the paratrooper unit
* Reverted accidental reordering of action table
* Fixed Github build errors
* Hopefully actually fixed the build errors
* Added a Dutch translation, finally fixing the error
* Paratroopers can no longer actually paradrop on a tile they shouldn't be able to paradrop onto
* Removed double update action
* Add global alerts for certain constructions
In the original game, certain constructions alert all players upon
their completion. This commit introduces a new unique for this behavior
and adds this unique to the relevant constructions.
The code that implements the new unique is placed in
Building.postBuildEvent, so it can only be activated by buildings. If
other kinds of constructions require a global alert as well, the code
could be moved to CityConstructions.constructionComplete.
* Removed redundant line in template.properties
* Moved global alert logic to CityConstructions
Moved the implementation of "Triggers a global alert upon completion"
from Building.postBuildEvent to CityConstructions.constructionComplete,
close to the similar Wonder notification logic.
* Update Turkish.properties (#3964)
* Update Spanish.properties (#3963)
* Update Indonesian.properties (#3960)
* Update Indonesian.properties
* Update Indonesian.properties
* Update Italian.properties (#3956)
* Update Spanish.properties (#3970)
* Fix spaceship part production boosts (#3953)
Previously, the buildings and wonders that should boost spaceship part
production (Forge, Spaceship Factory and Hubble Space Telescope) would
not provide this boost (#3952). This commit fixes the issue.
The problem was caused by the fact that the spaceship part-boosting
uniques would only boost spaceship part UNITS while spaceship parts are
currently buildings.
The added comments serve as a reminder to change the uniques if
spaceship parts are ever changed into units.
* Update Spanish.properties
I had to reopen a new pull request due to conflicts the other had.
Co-authored-by: Arthur van der Staaij <32672293+avdstaaij@users.noreply.github.com>
Co-authored-by: Nazım Gediz Aydındoğmuş <nga@hotmail.com.tr>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: chriscr2 <70113017+chriscr2@users.noreply.github.com>
Co-authored-by: Arthur van der Staaij <32672293+avdstaaij@users.noreply.github.com>
* Chinese translation update (#3825)
* Update Czech.properties (#3815)
* Update Czech.properties
Note for czech translators:
Zakulacený svět zní divně, ale nevím, jak jinak to přeložit. Budu rád za nápady.
* Update Czech.properties
* Update Italian.properties (#3812)
Co-authored-by: lishaoxia1985 <49801619+lishaoxia1985@users.noreply.github.com>
Co-authored-by: jahodovykolac <79529669+jahodovykolac@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
* Update German.properties (#3808)
* Fixed unitType parameters in changed unique
* Spanish changes by @ArchDuque-Pancake in #3787
* "[] from every []" can accomodate specialist names
* Fixed - 'Water units' now can be capitalized, as they should be.
* Added warning for world wrap for Android - I'm seeing a lot of ANRs for this, but it's not something I think I can solve
* Update German.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Polish.properties (#3803)
* Fixed unitType parameters in changed unique
* Spanish changes by @ArchDuque-Pancake in #3787
* Update Polish.properties
* Update Polish.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Update Italian.properties (#3797)
* Fixed unitType parameters in changed unique
* Spanish changes by @ArchDuque-Pancake in #3787
* Update Italian.properties
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
* Spanish - Added Required Translations (#3796)
* Fixed unitType parameters in changed unique
* Spanish changes by @ArchDuque-Pancake in #3787
* Required Translations Added
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com>
Co-authored-by: GEEZET1 <67857834+GEEZET1@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: another-sapiens <80379945+another-sapiens@users.noreply.github.com>
* Update Italian.properties (#3779)
* Update Spanish.properties (#3778)
* Update Spanish.properties
* Update Spanish.properties
Co-authored-by: jorgman1 <jorgman1@protonmail.com>
* Update German.properties (#3777)
* Update German.properties
* Update German.properties
* Update German.properties
* Update Japanese.properties (#3776)
* Update Spanish.properties (#3782)
I have made a research, and, despite of an "arcabuz" being somewhat diferent from a musket, it´s basically the same.
* Update Russian.properties (#3792)
* Natural wonders are standalone tiles in new layering
* Can handle unique capital indicators in mods
* 'military' -> 'Military' for e.g. [Military] units, same as other unit types which are capitalized
* Differentiated between 'Land' as in 'Land unit' and 'Territory' for rankings
* Added TileSetConfigs (#3766)
* First iteration of TileSet json
* Adding json support for mods
* Renamed TilesetConfig to TileSetConfig
+ changed the config for FHex to fix the mountain natural wonder problem
* Resolved#3353 - Changed "Earn [amount]% of [param] opponent's [param2] as [stat] for kills" to "Earn [amount]% of killed [param] unit's [param2] as [stat]"
* Preparation for hill as terrain feature (#3784)
* ensure backwards compatibility
* Added new Hill.png
* Added temp TileSetConfig to support new hill sprite
* Added missing Ancient ruins tiles
* Fixed Multiplayer bugs (#3781)
* Removed save feature from TurnChecker
* Hopefully fixed not correctly updating multiplayer games?
* Fixed "refresh list" not updating the savegame correctly
* Fixed game update when upload fails
* Revert "Fixed game update when upload fails"
This reverts commit cc9f1cf589.
* Fix Citadel not quite buildable where it should be (#3788)
* updated the Russian translation file
* Fixed typos in the Russian translation file
* Fixed [tileFilter] in Rus lang file
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
Co-authored-by: GGGuenni <leonard@eynck.de>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: jorgman1 <48908520+jorgman1@users.noreply.github.com>
Co-authored-by: jorgman1 <jorgman1@protonmail.com>
Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com>
Co-authored-by: paontv <57051667+paontv@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Maxim Logaev <51446645+turbocat2001@users.noreply.github.com>
Co-authored-by: GGGuenni <leonard@eynck.de>
Co-authored-by: SomeTroglodyte <63000004+SomeTroglodyte@users.noreply.github.com>
* Update French.properties (#3767)
* Create French.properties
* Update French.properties
* Update French.properties
* Update German.properties (#3764)
* Update Czech.properties (#3763)
Translated some new lines and city-states' diplomacy
* Hungarian.properties (#3761)
* Update Spanish.properties (#3774)
There were a few 'translation!' messages, I didn't check the already completed text. If any help is needed please let me know. My discord name is john2342#8925
* Deleted unnecessary space before colon, update czech.properties (#3773)
* Deleted space before colon
In VictoryScreen.kt was one extra space, looking like "Spain : 35" instead of "Spain: 35"
* Update Czech.properties
Co-authored-by: Loubard Kevin <70336598+subversive-eu@users.noreply.github.com>
Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com>
Co-authored-by: jahodovykolac <79529669+jahodovykolac@users.noreply.github.com>
Co-authored-by: JurDan775 <80947706+JurDan775@users.noreply.github.com>
Co-authored-by: juan234248 <77988217+juan234248@users.noreply.github.com>
* Create Bulgarian.properties
This is WIP on the Bulgarian translation
* Update Bulgarian.properties
Edited with the '='
* Update Bulgarian.properties
* Update
Updated some move values. Sorry for the long delay.
* Update Bulgarian.properties
With the help of PresleyBG
* Renamed several variables
* Update German.properties (#3680)
* Update German.properties
* Update German.properties
* Update German.properties
* Updated Spanish translations (#3677)
* Completed Spanish translations
* UnitTable.kt modifications to place cancel, previous idle unit and next idle unit below unit information
This was made in order to prevent previous idle unit and next idle unit keys' positions to change depending on how big the unit info box is.
* NotificationsScroll: Made notifications dark blue with white text.
* Improved Spanish translations
* Revert "NotificationsScroll: Made notifications dark blue with white text."
This reverts commit 63b8ba2e
* Completed Spanish translations
* UnitTable.kt modifications to place cancel, previous idle unit and next idle unit below unit information
This was made in order to prevent previous idle unit and next idle unit keys' positions to change depending on how big the unit info box is.
* NotificationsScroll: Made notifications dark blue with white text.
* Improved Spanish translations
* Revert "NotificationsScroll: Made notifications dark blue with white text."
This reverts commit 63b8ba2e
* Revert "UnitTable.kt modifications to place cancel, previous idle unit and next idle unit below unit information"
This reverts commit d970632b
* Improved Spanish translations
* Update German.properties (#3676)
* Replaced ß with ss in some words.
* Update German.properties
* Update TileImprovements.json
Fixed typo
* Update German.properties
* Update German.properties
* Update German.properties (#3673)
* Update German.properties (#3672)
* Update Czech.properties (#3670)
new strings, few typos
translated ottoman, kroean, iroquois and persian diplomacy and cities
Co-authored-by: Martin Pechstein <77325495+Mape6@users.noreply.github.com>
Co-authored-by: 71walceli <antonini2903@hotmail.com>
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
* Add nullable "instanceName" field to MapUnit to capture name for individual units
* Add "displayName" property to MapUnit which takes instanceName if set, name
otherwise
* Add dialog to PromotionPicker to allow setting instanceName of unit, if not
already set
* Update Czech.properties (#3597)
* Update Czech.properties
new strings, american and japan diplomacy
* Update Czech.properties
fixed param typo
* Update Malay.properties (#3596)
Translate some of the tutorial phase, dialogues and other in-game selection buttons.
* Update Italian.properties (#3594)
Co-authored-by: stoupa007 <60326342+stoupa007@users.noreply.github.com>
Co-authored-by: SNN95 <41881544+SNN95@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>